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authorGravatar sven <sven@b3059339-0415-0410-9bf9-f77b7e298cf2>2001-10-19 10:09:29 +0000
committerGravatar sven <sven@b3059339-0415-0410-9bf9-f77b7e298cf2>2001-10-19 10:09:29 +0000
commit18fe27635125fb16527a74908c45edf4989e7966 (patch)
treecdf2d116b595a302c301369aa9ccf58edd9bd0bd /libvo
parent870b19610f9657e5b06f209a12f37cfeb66f9955 (diff)
improved gl, please check performance and correct display
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@2277 b3059339-0415-0410-9bf9-f77b7e298cf2
Diffstat (limited to 'libvo')
-rw-r--r--libvo/vo_gl2.c720
1 files changed, 542 insertions, 178 deletions
diff --git a/libvo/vo_gl2.c b/libvo/vo_gl2.c
index 640f1a8994..5ead43a97a 100644
--- a/libvo/vo_gl2.c
+++ b/libvo/vo_gl2.c
@@ -1,10 +1,5 @@
#define DISP
-// this can be 3 or 4 (regarding 24bpp and 32bpp)
-#define BYTES_PP 3
-
-#define TEXTUREFORMAT_32BPP
-
/*
* video_out_gl.c, X11/OpenGL interface
* based on video_out_x11 by Aaron Holtzman,
@@ -20,7 +15,6 @@
#include "video_out.h"
#include "video_out_internal.h"
-
LIBVO_EXTERN(gl2)
#include <X11/Xlib.h>
@@ -36,7 +30,7 @@ LIBVO_EXTERN(gl2)
#include "aspect.h"
#define NDEBUG
-// #undef NDEBUG
+//#undef NDEBUG
static vo_info_t vo_info =
{
@@ -47,29 +41,23 @@ static vo_info_t vo_info =
};
/* private prototypes */
-// static void Display_Image (unsigned char *ImageData);
/* local data */
+static unsigned char *ImageDataLocal=NULL;
static unsigned char *ImageData=NULL;
/* X11 related variables */
-//static Display *mydisplay;
static Window mywindow;
-//static GC mygc;
-//static XImage *myximage;
-//static int depth,mode;
-//static XWindowAttributes attribs;
static int X_already_started = 0;
//static int texture_id=1;
static GLXContext wsGLXContext;
-//XVisualInfo * wsVisualInfo;
static int wsGLXAttrib[] = { GLX_RGBA,
GLX_RED_SIZE,1,
GLX_GREEN_SIZE,1,
GLX_BLUE_SIZE,1,
-// GLX_DEPTH_SIZE,16,
+ GLX_ALPHA_SIZE,0,
GLX_DOUBLEBUFFER,
None };
@@ -78,6 +66,7 @@ static uint32_t image_width;
static uint32_t image_height;
static uint32_t image_format;
static uint32_t image_bpp;
+static int image_mode;
static uint32_t image_bytes;
static uint32_t texture_width;
@@ -85,6 +74,24 @@ static uint32_t texture_height;
static int texnumx, texnumy, memory_x_len, memory_x_start_offset, raw_line_len;
static GLfloat texpercx, texpercy;
static struct TexSquare * texgrid;
+static GLint gl_internal_format;
+static char * gl_internal_format_s;
+static int rgb_sz, r_sz, g_sz, b_sz, a_sz;
+static GLint gl_bitmap_format;
+static char * gl_bitmap_format_s;
+static GLint gl_bitmap_type;
+static char * gl_bitmap_type_s;
+static int gl_alignment;
+static int isGL12 = GL_FALSE;
+static int isFullscreen = GL_FALSE;
+
+static int gl_bilinear=1;
+static int gl_antialias=0;
+
+static int used_s=0, used_r=0, used_b=0, used_info_done=0;
+
+static void (*draw_alpha_fnc)
+ (int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride);
/* The squares that are tiled to make up the game screen polygon */
@@ -95,6 +102,8 @@ struct TexSquare
int isTexture;
GLfloat fx1, fy1, fx2, fy2, fx3, fy3, fx4, fy4;
GLfloat xcov, ycov;
+ int isDirty;
+ int dirtyXoff, dirtyYoff, dirtyWidth, dirtyHeight;
};
static void CalcFlatPoint(int x,int y,GLfloat *px,GLfloat *py)
@@ -130,16 +139,16 @@ static void initTextures()
do
{
glTexImage2D (GL_PROXY_TEXTURE_2D, 0,
- BYTES_PP,
+ gl_internal_format,
texture_width, texture_height,
- 0, (image_bytes==4)?GL_RGBA:GL_BGR, GL_UNSIGNED_BYTE, NULL);
+ 0, gl_bitmap_format, gl_bitmap_type, NULL);
glGetTexLevelParameteriv
(GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &format);
- if (format != BYTES_PP)
+ if (format != gl_internal_format)
{
- fprintf (stderr, "GLINFO: Needed texture [%dx%d] too big, trying ",
+ fprintf (stderr, "[gl2] Needed texture [%dx%d] too big, trying ",
texture_height, texture_width);
if (texture_width > texture_height)
@@ -166,7 +175,7 @@ static void initTextures()
}
}
}
- while (format != BYTES_PP && texture_width > 1 && texture_height > 1);
+ while (format != gl_internal_format && texture_width > 1 && texture_height > 1);
texnumx = image_width / texture_width;
if ((image_width % texture_width) > 0)
@@ -176,6 +185,9 @@ static void initTextures()
if ((image_height % texture_height) > 0)
texnumy++;
+ printf("[gl2] Creating %dx%d textures of size %dx%d ...\n",
+ texnumx, texnumy, texture_width,texture_height, gl_bitmap_format_s);
+
/* Allocate the texture memory */
texpercx = (GLfloat) texture_width / (GLfloat) image_width;
@@ -189,17 +201,17 @@ static void initTextures()
texgrid = (struct TexSquare *)
calloc (texnumx * texnumy, sizeof (struct TexSquare));
- line_1 = (unsigned char *) ImageData;
- line_2 = (unsigned char *) ImageData+(image_width*image_bytes);
+ line_1 = (unsigned char *) ImageDataLocal;
+ line_2 = (unsigned char *) ImageDataLocal+(image_width*image_bytes);
- mem_start = (unsigned char *) ImageData;
+ mem_start = (unsigned char *) ImageDataLocal;
raw_line_len = line_2 - line_1;
memory_x_len = raw_line_len / image_bytes;
#ifndef NDEBUG
- fprintf (stderr, "GLINFO: texture-usage %d*width=%d, %d*height=%d\n",
+ fprintf (stderr, "[gl2] texture-usage %d*width=%d, %d*height=%d\n",
(int) texnumx, (int) texture_width, (int) texnumy,
(int) texture_height);
#endif
@@ -237,8 +249,10 @@ static void initTextures()
y * texture_height * raw_line_len +
memory_x_start_offset;
+ tsq->isDirty=GL_TRUE;
tsq->isTexture=GL_FALSE;
tsq->texobj=0;
+ tsq->dirtyXoff=0; tsq->dirtyYoff=0; tsq->dirtyWidth=-1; tsq->dirtyHeight=-1;
glGenTextures (1, &(tsq->texobj));
@@ -258,9 +272,10 @@ static void initTextures()
}
glTexImage2D (GL_TEXTURE_2D, 0,
- BYTES_PP,
+ gl_internal_format,
texture_width, texture_height,
- 0, (image_bytes==4)?GL_RGBA:GL_BGR, GL_UNSIGNED_BYTE, NULL);
+ 0, gl_bitmap_format, gl_bitmap_type, NULL);
+
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_PRIORITY, 1.0);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
@@ -275,6 +290,184 @@ static void initTextures()
} /* for all texnumy */
}
+static void resetTexturePointers(unsigned char *imageSource)
+{
+ unsigned char *line_1=0, *line_2=0, *mem_start=0;
+ struct TexSquare *tsq=0;
+ int x=0, y=0;
+
+ line_1 = (unsigned char *) imageSource;
+ line_2 = (unsigned char *) imageSource+(image_width*image_bytes);
+
+ mem_start = (unsigned char *) imageSource;
+
+ for (y = 0; y < texnumy; y++)
+ {
+ for (x = 0; x < texnumx; x++)
+ {
+ tsq = texgrid + y * texnumx + x;
+
+ /* calculate the pixel store data,
+ to use the machine-bitmap for our texture
+ */
+ memory_x_start_offset = 0 * image_bytes +
+ x * texture_width * image_bytes;
+
+ tsq->texture = line_1 +
+ y * texture_height * raw_line_len +
+ memory_x_start_offset;
+
+ } /* for all texnumx */
+ } /* for all texnumy */
+}
+
+static void setupTextureDirtyArea(int x, int y, int w,int h)
+{
+ struct TexSquare *square;
+ int xi, yi, wd, ht, wh, hh;
+ int wdecr, hdecr, xh, yh;
+
+ wdecr=w; hdecr=h; xh=x; yh=y;
+
+ for (yi = 0; hdecr>0 && yi < texnumy; yi++)
+ {
+ if (yi < texnumy - 1)
+ ht = texture_height;
+ else
+ ht = image_height - texture_height * yi;
+
+ xh =x;
+ wdecr =w;
+
+ for (xi = 0; wdecr>0 && xi < texnumx; xi++)
+ {
+ square = texgrid + yi * texnumx + xi;
+
+ if (xi < texnumx - 1)
+ wd = texture_width;
+ else
+ wd = image_width - texture_width * xi;
+
+ if( 0 <= xh && xh < wd &&
+ 0 <= yh && yh < ht
+ )
+ {
+ square->isDirty=GL_TRUE;
+
+ wh=(wdecr<wd)?wdecr:wd-xh;
+ if(wh<0) wh=0;
+
+ hh=(hdecr<ht)?hdecr:ht-yh;
+ if(hh<0) hh=0;
+
+/*
+#ifndef NDEBUG
+ printf("\t %dx%d, %d/%d (%dx%d): %d/%d (%dx%d)\n",
+ xi, yi, xh, yh, wdecr, hdecr, xh, yh, wh, hh);
+#endif
+*/
+
+ if(xh<square->dirtyXoff)
+ square->dirtyXoff=xh;
+
+ if(yh<square->dirtyYoff)
+ square->dirtyYoff=yh;
+
+ square->dirtyWidth = wd-square->dirtyXoff;
+ square->dirtyHeight = ht-square->dirtyYoff;
+
+ wdecr-=wh;
+
+ if ( xi == texnumx - 1 )
+ hdecr-=hh;
+ }
+
+ xh-=wd;
+ if(xh<0) xh=0;
+ }
+ yh-=ht;
+ if(yh<0) yh=0;
+ }
+}
+
+static void gl_set_bilinear (int val)
+{
+ int x, y;
+
+ if(val>=0)
+ gl_bilinear = val;
+ else
+ gl_bilinear++;
+
+ gl_bilinear=gl_bilinear%2;
+ /* no mipmap yet .. */
+
+ for (y = 0; y < texnumy; y++)
+ {
+ for (x = 0; x < texnumx; x++)
+ {
+ glBindTexture (GL_TEXTURE_2D, texgrid[y * texnumx + x].texobj);
+
+ switch (gl_bilinear)
+ {
+ case 0:
+ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ GL_NEAREST);
+ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
+ GL_NEAREST);
+ printf("[gl2] bilinear off\n");
+ break;
+ case 1:
+ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ GL_LINEAR);
+ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
+ GL_LINEAR);
+ printf("[gl2] bilinear linear\n");
+ break;
+ case 2:
+ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ GL_LINEAR_MIPMAP_NEAREST);
+ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
+ GL_LINEAR_MIPMAP_NEAREST);
+ printf("[gl2] bilinear mipmap nearest\n");
+ break;
+ case 3:
+ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ GL_LINEAR_MIPMAP_LINEAR);
+ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
+ GL_LINEAR_MIPMAP_LINEAR);
+ printf("[gl2] bilinear mipmap linear\n");
+ break;
+ }
+ }
+ }
+ fflush(0);
+}
+
+static void gl_set_antialias (int val)
+{
+ gl_antialias=val;
+
+ if (gl_antialias)
+ {
+ glShadeModel (GL_SMOOTH);
+ glEnable (GL_POLYGON_SMOOTH);
+ glEnable (GL_LINE_SMOOTH);
+ glEnable (GL_POINT_SMOOTH);
+ printf("[gl2] antialiasing on\n");
+ }
+ else
+ {
+ glShadeModel (GL_FLAT);
+ glDisable (GL_POLYGON_SMOOTH);
+ glDisable (GL_LINE_SMOOTH);
+ glDisable (GL_POINT_SMOOTH);
+ printf("[gl2] antialiasing off\n");
+ }
+ fflush(0);
+}
+
+
static void drawTextureDisplay ()
{
struct TexSquare *square;
@@ -292,7 +485,7 @@ static void drawTextureDisplay ()
if(square->isTexture==GL_FALSE)
{
#ifndef NDEBUG
- fprintf (stderr, "GLINFO ain't a texture(update): texnum x=%d, y=%d, texture=%d\n",
+ fprintf (stderr, "[gl2] ain't a texture(update): texnum x=%d, y=%d, texture=%d\n",
x, y, square->texobj);
#endif
continue;
@@ -317,26 +510,20 @@ static void drawTextureDisplay ()
x, y, square->texobj);
}
- /* This is the quickest way I know of to update the texture */
- if (x < texnumx - 1)
- wd = texture_width;
- else
- wd = image_width - texture_width * x;
-
- if (y < texnumy - 1)
- ht = texture_height;
- else
- ht = image_height - texture_height * y;
-
+ if(square->isDirty)
+ {
glTexSubImage2D (GL_TEXTURE_2D, 0,
- xoff, yoff,
- wd, ht,
- (BYTES_PP==4)?GL_RGBA:GL_RGB, // format
- GL_UNSIGNED_BYTE, // type
- square->texture);
+ square->dirtyXoff, square->dirtyYoff,
+ square->dirtyWidth, square->dirtyHeight,
+ gl_bitmap_format, gl_bitmap_type, square->texture);
+
+ square->isDirty=GL_FALSE;
+ square->dirtyXoff=0; square->dirtyYoff=0; square->dirtyWidth=-1; square->dirtyHeight=-1;
+ }
#ifndef NDEBUG
- fprintf (stdout, "GLINFO glTexSubImage2D texnum x=%d, y=%d, %d/%d - %d/%d\n", x, y, xoff, yoff, wd, ht);
+ fprintf (stdout, "[gl2] glTexSubImage2D texnum x=%d, y=%d, %d/%d - %d/%d\n",
+ x, y, square->dirtyXoff, square->dirtyYoff, square->dirtyWidth, square->dirtyHeight);
#endif
glBegin(GL_QUADS);
@@ -353,19 +540,13 @@ static void drawTextureDisplay ()
glTexCoord2f (square->xcov, 0);
glVertex2f (square->fx2, square->fy2);
+ glEnd();
+/*
#ifndef NDEBUG
- fprintf (stdout, "GLINFO GL_QUADS texnum x=%d, y=%d, %f/%f %f/%f %f/%f %f/%f\n\n", x, y, square->fx1, square->fy1, square->fx4, square->fy4,
+ fprintf (stdout, "[gl2] GL_QUADS texnum x=%d, y=%d, %f/%f %f/%f %f/%f %f/%f\n\n", x, y, square->fx1, square->fy1, square->fx4, square->fy4,
square->fx3, square->fy3, square->fx2, square->fy2);
#endif
-
- /*
- glTexCoord2f(0,0);glVertex2i(0,0);
- glTexCoord2f(0,1);glVertex2i(0,texture_height);
- glTexCoord2f(1,1);glVertex2i(texture_width,texture_height);
- glTexCoord2f(1,0);glVertex2i(texture_width,0);
- */
-
- glEnd();
+*/
} /* for all texnumx */
} /* for all texnumy */
@@ -376,18 +557,39 @@ static void drawTextureDisplay ()
static void resize(int x,int y){
- printf("[gl] Resize: %dx%d\n",x,y);
- glViewport( 0, 0, x, y );
+ printf("[gl2] Resize: %dx%d\n",x,y);
+ if( isFullscreen )
+ glViewport( (vo_screenwidth-x)/2, (vo_screenheight-y)/2, x, y);
+ else
+ glViewport( 0, 0, x, y );
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
- //glOrtho(0, image_width, image_height, 0, -1,1);
glOrtho (0, 1, 1, 0, -1.0, 1.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
+static void draw_alpha_32(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
+ vo_draw_alpha_rgb32(w,h,src,srca,stride,ImageData+4*(y0*image_width+x0),4*image_width);
+}
+
+static void draw_alpha_24(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
+ vo_draw_alpha_rgb24(w,h,src,srca,stride,ImageData+3*(y0*image_width+x0),3*image_width);
+}
+
+static void draw_alpha_16(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
+ vo_draw_alpha_rgb16(w,h,src,srca,stride,ImageData+2*(y0*image_width+x0),2*image_width);
+}
+
+static void draw_alpha_15(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
+ vo_draw_alpha_rgb15(w,h,src,srca,stride,ImageData+2*(y0*image_width+x0),2*image_width);
+}
+
+static void draw_alpha_null(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
+}
+
/* connect to server, create and map window,
* allocate colors and (shared) memory
*/
@@ -406,6 +608,8 @@ init(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint3
XSetWindowAttributes xswa;
unsigned long xswamask;
+ const unsigned char * glVersion;
+
image_height = height;
image_width = width;
image_format = format;
@@ -413,23 +617,24 @@ init(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint3
if (X_already_started) return -1;
if(!vo_init()) return -1;
- aspect_save_orig(width,height);
- aspect_save_prescale(d_width,d_height);
- aspect_save_screenres(vo_screenwidth,vo_screenheight);
-
X_already_started++;
- aspect(&d_width,&d_height,A_NOZOOM);
-#ifdef X11_FULLSCREEN
- if( flags&0x01 ){ // (-fs)
- aspect(&d_width,&d_height,A_ZOOM);
+ if( flags&0x01 )
+ {
+ isFullscreen = GL_TRUE;
+ aspect(&d_width,&d_height,vo_screenwidth,vo_screenheight);
+ hint.x = 0;
+ hint.y = 0;
+ hint.width = vo_screenwidth;
+ hint.height = vo_screenheight;
+ hint.flags = PPosition | PSize;
+ } else {
+ hint.x = 0;
+ hint.y = 0;
+ hint.width = d_width;
+ hint.height = d_height;
+ hint.flags = PPosition | PSize;
}
-#endif
- hint.x = 0;
- hint.y = 0;
- hint.width = d_width;
- hint.height = d_height;
- hint.flags = PPosition | PSize;
/* Get some colors */
@@ -444,7 +649,7 @@ init(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint3
vinfo=glXChooseVisual( mDisplay,mScreen,wsGLXAttrib );
if (vinfo == NULL)
{
- printf("[gl] no GLX support present\n");
+ printf("[gl2] no GLX support present\n");
return -1;
}
@@ -453,18 +658,14 @@ init(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint3
// xswa.colormap = XCreateColormap(mDisplay, mRootWin, vinfo.visual, AllocNone);
xswa.colormap = XCreateColormap(mDisplay, mRootWin, vinfo->visual, AllocNone);
xswamask = CWBackPixel | CWBorderPixel | CWColormap;
-// xswamask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask | CWCursor | CWOverrideRedirect | CWSaveUnder | CWX | CWY | CWWidth | CWHeight;
mywindow = XCreateWindow(mDisplay, RootWindow(mDisplay,mScreen),
hint.x, hint.y, hint.width, hint.height, 4, vinfo->depth,CopyFromParent,vinfo->visual,xswamask,&xswa);
- vo_x11_classhint( mDisplay,mywindow,"gl" );
+ vo_x11_classhint( mDisplay,mywindow,"gl2" );
vo_hidecursor(mDisplay,mywindow);
wsGLXContext=glXCreateContext( mDisplay,vinfo,NULL,True );
-// XStoreName( wsDisplay,wsMyWin,wsSysName );
-
-// printf("GLXcontext ok\n");
if ( flags&0x01 ) vo_x11_decoration( mDisplay,mywindow,0 );
@@ -477,6 +678,7 @@ init(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint3
/* Map window. */
XMapWindow(mDisplay, mywindow);
+ XClearWindow(mDisplay,mywindow);
/* Wait for map. */
do
@@ -492,94 +694,237 @@ init(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint3
XFlush(mDisplay);
XSync(mDisplay, False);
-// mygc = XCreateGC(mDisplay, mywindow, 0L, &xgcv);
-
-// myximage = XGetImage(mDisplay, mywindow, 0, 0,
-// width, image_height, AllPlanes, ZPixmap);
-// ImageData = myximage->data;
-// bpp = myximage->bits_per_pixel;
-
//XSelectInput(mDisplay, mywindow, StructureNotifyMask); // !!!!
XSelectInput(mDisplay, mywindow, StructureNotifyMask | KeyPressMask );
-// printf("Window setup ok\n");
+ glVersion = glGetString(GL_VERSION);
+
+ printf("[gl2] OpenGL Driver Information:\n");
+ printf("\tvendor: %s,\n\trenderer %s,\n\tversion %s\n",
+ glGetString(GL_VENDOR),
+ glGetString(GL_RENDERER),
+ glVersion);
+
+ if(glVersion[0]>'1' ||
+ (glVersion[0]=='1' && glVersion[2]>='2') )
+ isGL12 = GL_TRUE;
+ else
+ isGL12 = GL_FALSE;
-#if 0
- // If we have blue in the lowest bit then obviously RGB
- mode = ((myximage->blue_mask & 0x01) != 0) ? MODE_RGB : MODE_BGR;
-#ifdef WORDS_BIGENDIAN
- if (myximage->byte_order != MSBFirst)
+ if(isGL12)
+ {
+ printf("[gl2] You have an OpenGL >= 1.2 capable drivers, GOOD (16bpp and BGR is ok !)\n");
+ } else {
+ printf("[gl2] You have an OpenGL < 1.2 drivers, BAD (16bpp and BGR may be damaged !)\n");
+ }
+
+ if(glXGetConfig(mDisplay,vinfo,GLX_RED_SIZE, &r_sz)!=0)
+ r_sz=0;
+ if(glXGetConfig(mDisplay,vinfo,GLX_RED_SIZE, &g_sz)!=0)
+ g_sz=0;
+ if(glXGetConfig(mDisplay,vinfo,GLX_RED_SIZE, &b_sz)!=0)
+ b_sz=0;
+ if(glXGetConfig(mDisplay,vinfo,GLX_ALPHA_SIZE, &a_sz)!=0)
+ b_sz=0;
+
+ rgb_sz=r_sz+g_sz+b_sz;
+ if(rgb_sz<=0) rgb_sz=24;
+
+ if(r_sz==3 && g_sz==3 && b_sz==2 && a_sz==0) {
+ gl_internal_format=GL_R3_G3_B2;
+ gl_internal_format_s="GL_R3_G3_B2";
+ image_bpp = 8;
+ } else if(r_sz==4 && g_sz==4 && b_sz==4 && a_sz==0) {
+ gl_internal_format=GL_RGB4;
+ gl_internal_format_s="GL_RGB4";
+ image_bpp = 16;
+ } else if(r_sz==5 && g_sz==5 && b_sz==5 && a_sz==0) {
+ gl_internal_format=GL_RGB5;
+ gl_internal_format_s="GL_RGB5";
+ image_bpp = 16;
+ } else if(r_sz==8 && g_sz==8 && b_sz==8 && a_sz==0) {
+ gl_internal_format=GL_RGB8;
+ gl_internal_format_s="GL_RGB8";
+#ifdef HAVE_MMX
+ image_bpp = 32;
#else
- if (myximage->byte_order != LSBFirst)
+ image_bpp = 24;
#endif
- {
- printf("[gl] no support for non-native XImage byte order!\n");
- return -1;
- }
-
- printf("DEPTH=%d BPP=%d\n",depth,bpp);
+ } else if(r_sz==10 && g_sz==10 && b_sz==10 && a_sz==0) {
+ gl_internal_format=GL_RGB10;
+ gl_internal_format_s="GL_RGB10";
+ image_bpp = 32;
+ } else if(r_sz==2 && g_sz==2 && b_sz==2 && a_sz==2) {
+ gl_internal_format=GL_RGBA2;
+ gl_internal_format_s="GL_RGBA2";
+ image_bpp = 8;
+ } else if(r_sz==4 && g_sz==4 && b_sz==4 && a_sz==4) {
+ gl_internal_format=GL_RGBA4;
+ gl_internal_format_s="GL_RGBA4";
+ image_bpp = 16;
+ } else if(r_sz==5 && g_sz==5 && b_sz==5 && a_sz==1) {
+ gl_internal_format=GL_RGB5_A1;
+ gl_internal_format_s="GL_RGB5_A1";
+ image_bpp = 16;
+ } else if(r_sz==8 && g_sz==8 && b_sz==8 && a_sz==8) {
+ gl_internal_format=GL_RGBA8;
+ gl_internal_format_s="GL_RGBA8";
+#ifdef HAVE_MMX
+ image_bpp = 32;
+#else
+ image_bpp = 24;
+#endif
+ } else if(r_sz==10 && g_sz==10 && b_sz==10 && a_sz==2) {
+ gl_internal_format=GL_RGB10_A2;
+ gl_internal_format_s="GL_RGB10_A2";
+ image_bpp = 32;
+ } else {
+ gl_internal_format=GL_RGB;
+ gl_internal_format_s="GL_RGB";
+#ifdef HAVE_MMX
+ image_bpp = 16;
+#else
+ image_bpp = 24;
#endif
+ }
- /*
- * If depth is 24 then it may either be a 3 or 4 byte per pixel
- * format. We can't use bpp because then we would lose the
- * distinction between 15/16bit depth (2 byte formate assumed).
- *
- * FIXME - change yuv2rgb_init to take both depth and bpp
- * parameters
- */
-
- if(format==IMGFMT_YV12){
- yuv2rgb_init(8*BYTES_PP, MODE_BGR);
- printf("[gl] YUV init OK!\n");
- image_bpp=8*BYTES_PP;
- image_bytes=BYTES_PP;
+ if(image_format==IMGFMT_YV12)
+ {
+ image_mode= MODE_RGB;
+ yuv2rgb_init(image_bpp, image_mode);
+ printf("[gl2] YUV init OK!\n");
} else {
image_bpp=format&0xFF;
- image_bytes=(image_bpp+7)/8;
+
+ if((format & IMGFMT_BGR_MASK) == IMGFMT_BGR)
+ image_mode= MODE_BGR;
+ else
+ image_mode= MODE_RGB;
}
- ImageData=malloc(image_width*image_height*image_bytes);
- memset(ImageData,128,image_width*image_height*image_bytes);
+ image_bytes=(image_bpp+7)/8;
+
+ draw_alpha_fnc=draw_alpha_null;
+
+ switch(image_bpp)
+ {
+ case 15:
+ case 16:
+ if(image_mode!=MODE_BGR)
+ {
+ gl_bitmap_format = GL_RGB;
+ gl_bitmap_format_s ="GL_RGB";
+ gl_bitmap_type = GL_UNSIGNED_SHORT_5_6_5;
+ gl_bitmap_type_s ="GL_UNSIGNED_SHORT_5_6_5";
+ } else {
+ gl_bitmap_format = GL_BGR;
+ gl_bitmap_format_s ="GL_BGR";
+ gl_bitmap_type = GL_UNSIGNED_SHORT_5_6_5;
+ gl_bitmap_type_s ="GL_UNSIGNED_SHORT_5_6_5";
+ }
+
+ if (image_bpp==15)
+ draw_alpha_fnc=draw_alpha_15;
+ else
+ draw_alpha_fnc=draw_alpha_16;
+
+ break;
+ case 24:
+ if(image_mode!=MODE_BGR)
+ {
+ /* RGB888 */
+ gl_bitmap_format = GL_RGB;
+ gl_bitmap_format_s ="GL_RGB";
+ } else {
+ /* BGR888 */
+ gl_bitmap_format = GL_BGR;
+ gl_bitmap_format_s ="GL_BGR";
+ }
+ gl_bitmap_type = GL_UNSIGNED_BYTE;
+ gl_bitmap_type_s ="GL_UNSIGNED_BYTE";
+
+ draw_alpha_fnc=draw_alpha_24; break;
+ break;
+ case 32:
+ /* RGBA8888 */
+ gl_bitmap_format = GL_BGRA;
+ gl_bitmap_format_s ="GL_BGRA";
+
+ if(image_mode!=MODE_BGR)
+ {
+ gl_bitmap_type = GL_UNSIGNED_INT_8_8_8_8_REV;
+ gl_bitmap_type_s ="GL_UNSIGNED_INT_8_8_8_8_REV";
+ } else {
+ gl_bitmap_type = GL_UNSIGNED_INT_8_8_8_8;
+ gl_bitmap_type_s ="GL_UNSIGNED_INT_8_8_8_8";
+ }
+
+ draw_alpha_fnc=draw_alpha_32; break;
+ break;
+ }
+
+ r_sz=0; g_sz=0; b_sz=0;
+ rgb_sz=0;
+ a_sz=0;
+
+ ImageDataLocal=malloc(image_width*image_height*image_bytes);
+ memset(ImageDataLocal,128,image_width*image_height*image_bytes);
+
+ ImageData=ImageDataLocal;
texture_width=image_width;
texture_height=image_height;
initTextures();
- printf("[gl] Creating %dx%d texture...\n",texture_width,texture_height);
-
glDisable(GL_BLEND);
glDisable(GL_DEPTH_TEST);
glDepthMask(GL_FALSE);
glDisable(GL_CULL_FACE);
glPixelStorei (GL_UNPACK_ROW_LENGTH, memory_x_len);
-// glPixelStorei (GL_UNPACK_ALIGNMENT, 8); // causes non-12*n wide images to be broken
+
+ /**
+ * may give a little speed up for a kinda burst read ..
+ */
+ if( (image_width*image_bpp)%8 == 0 )
+ gl_alignment=8;
+ else if( (image_width*image_bpp)%4 == 0 )
+ gl_alignment=4;
+ else if( (image_width*image_bpp)%2 == 0 )
+ gl_alignment=2;
+ else
+ gl_alignment=1;
+
+ glPixelStorei (GL_UNPACK_ALIGNMENT, gl_alignment);
+
glEnable (GL_TEXTURE_2D);
+ gl_set_antialias(0);
+ gl_set_bilinear(1);
+
drawTextureDisplay ();
- printf("[gl] Creating %dx%d texture...\n",texture_width,texture_height);
-
-/*
-#if 1
-// glBindTexture(GL_TEXTURE_2D, texture_id);
- glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-#ifdef TEXTUREFORMAT_32BPP
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, texture_width, texture_height, 0,
+ printf("[gl2] Using image_bpp=%d, image_bytes=%d, isBGR=%d, \n\tgl_bitmap_format=%s, gl_bitmap_type=%s, \n\tgl_alignment=%d, rgb_size=%d (%d,%d,%d), a_sz=%d, \n\tgl_internal_format=%s, tweaks=%s\n",
+ image_bpp, image_bytes, image_mode==MODE_BGR,
+ gl_bitmap_format_s, gl_bitmap_type_s, gl_alignment,
+ rgb_sz, r_sz, g_sz, b_sz, a_sz, gl_internal_format_s,
+#ifdef HAVE_MMX
+ "mmx_bpp"
#else
- glTexImage2D(GL_TEXTURE_2D, 0, BYTES_PP, texture_width, texture_height, 0,
-#endif
- (image_bytes==4)?GL_RGBA:GL_BGR, GL_UNSIGNED_BYTE, NULL);
+ "none"
#endif
-*/
+);
resize(d_width,d_height);
- glClearColor( 1.0f,0.0f,1.0f,0.0f );
+ glClearColor( 0.0f,0.0f,0.0f,0.0f );
glClear( GL_COLOR_BUFFER_BIT );
+ used_s=0;
+ used_r=0;
+ used_b=0;
+ used_info_done=0;
+
// printf("OpenGL setup OK!\n");
saver_off(mDisplay); // turning off screen saver
@@ -602,16 +947,53 @@ Terminate_Display_Process(void)
X_already_started = 0;
}
+static int gl_handlekey(int key)
+{
+ if(key=='a'||key=='A')
+ {
+ gl_set_antialias(!gl_antialias);
+ return 0;
+ }
+ else if(key=='b'||key=='B')
+ {
+ gl_set_bilinear(-1);
+ return 0;
+ }
+ return 1;
+}
static void check_events(void)
{
- int e=vo_x11_check_events(mDisplay);
- if(e&VO_EVENT_RESIZE) resize(vo_dwidth,vo_dheight);
+ XEvent Event;
+ char buf[100];
+ KeySym keySym;
+ int key;
+ static XComposeStatus stat;
+ int e;
+
+ while ( XPending( mDisplay ) )
+ {
+ XNextEvent( mDisplay,&Event );
+ if( Event.type == KeyPress )
+ {
+
+ XLookupString( &Event.xkey,buf,sizeof(buf),&keySym,&stat );
+ key = (keySym&0xff00) != 0? ( (keySym&0x00ff) + 256 )
+ : ( keySym ) ;
+ if(gl_handlekey(key))
+ XPutBackEvent(mDisplay, &Event);
+ break;
+ } else {
+ XPutBackEvent(mDisplay, &Event);
+ break;
+ }
+ }
+ e=vo_x11_check_events(mDisplay);
+ if(e&VO_EVENT_RESIZE) resize(vo_dwidth,vo_dheight);
}
static void draw_osd(void)
-{
-}
+{ vo_draw_text(image_width,image_height,draw_alpha_fnc); }
static void
flip_page(void)
@@ -623,76 +1005,58 @@ flip_page(void)
glFinish();
glXSwapBuffers( mDisplay,mywindow );
+ if(!used_info_done)
+ {
+ if(used_s) printf("[gl2] using slice method yuv\n");
+ if(used_r) printf("[gl2] using frame method rgb\n");
+ if(used_b) printf("[gl2] using frame method bgr\n");
+ used_info_done=1;
+ fflush(0);
+ }
}
//static inline uint32_t draw_slice_x11(uint8_t *src[], uint32_t slice_num)
static uint32_t draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y)
{
- int i;
- int dstride=w*BYTES_PP;
-
-// dstride=(dstride+15)&(~15);
-
- yuv2rgb(ImageData+y*raw_line_len, src[0], src[1], src[2],
- w,h, dstride, stride[0],stride[1]);
-
-// emms ();
+ yuv2rgb(ImageData+y*raw_line_len, src[0], src[1], src[2],
+ w,h, image_width*image_bytes, stride[0],stride[1]);
#ifndef NDEBUG
printf("slice: %d/%d -> %d/%d (%dx%d)\n",
x, y, x+w-1, y+h-1, w, h);
#endif
- return 0;
+ used_s=1;
+
+ setupTextureDirtyArea(x, y, w, h);
+
+ return 0;
}
static inline uint32_t
draw_frame_x11_bgr(uint8_t *src[])
{
-uint8_t *s=src[0];
-uint8_t *d=ImageData;
-uint8_t *de=d+3*image_width*image_height;
-int i;
-
- // RGB->BGR
- while(d<de){
-#if 1
- d[0]=s[2];
- d[1]=s[1];
- d[2]=s[0];
- s+=3;d+=3;
-#else
- // R1 G1 B1 R2 G2 B2
- // B1 G1 R1 B2 G2 R2
-
- unsigned int a=*((unsigned int*)s);
- unsigned short b=*((unsigned short*)(s+4));
- *((unsigned int*)d)=((a>>16)&0xFF)|(a&0xFF00)|((a&0xFF)<<16)|((b>>8)<<24);
- *((unsigned short*)(d+4))=(b&0xFF)|((a>>24)<<8);
- s+=6;d+=6;
-#endif
- }
+ resetTexturePointers((unsigned char *)src[0]);
+ ImageData=(unsigned char *)src[0];
- for(i=0;i<image_height;i++) ImageData[image_width*BYTES_PP*i+20]=128;
+ // for(i=0;i<image_height;i++) ImageData[image_width*image_bytes*i+20]=128;
-// printf("draw_frame_x11_bgr\n");
-// drawTextureDisplay ();
+ used_b=1;
-// Display_Image(ImageData);
+ setupTextureDirtyArea(0, 0, image_width, image_height);
return 0;
}
static inline uint32_t
draw_frame_x11_rgb(uint8_t *src[])
{
-int i;
-uint8_t *ImageData=src[0];
+ resetTexturePointers((unsigned char *)src[0]);
+ ImageData=(unsigned char *)src[0];
- printf("draw_frame_x11_rgb not implemented\n");
-// drawTextureDisplay ();
+ used_r=1;
-// Display_Image(ImageData);
- return 0;
+ setupTextureDirtyArea(0, 0, image_width, image_height);
+ return 0;
}