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author | Niklas Haas <git@haasn.xyz> | 2017-07-20 11:00:06 +0200 |
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committer | Niklas Haas <git@haasn.xyz> | 2017-07-24 17:19:31 +0200 |
commit | f338ec45912846a75dbb4217cad000ceb9b33d40 (patch) | |
tree | c96ec928558272dea6a5ed9313f547d1f4d9e996 /input | |
parent | b196cadf9f9f6ea210db9236c2b26523a9a2719f (diff) |
vo_opengl: implement compute shader based EWA kernel
This performs almost 50% faster on my machine (!!), from 4650μs down to
about 3176μs for ewa_lanczossharp.
It's possible we could use a similar approach to speed up the separable
scalers, although with vastly simpler code. For separable scalers we'd
also have the additional huge benefit of only needing padding in one
direction, so we could potentially use a big 256x1 kernel or something
to essentially compute an entire row at once.
Diffstat (limited to 'input')
0 files changed, 0 insertions, 0 deletions