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authorGravatar wm4 <wm4@nowhere>2015-11-19 21:17:57 +0100
committerGravatar wm4 <wm4@nowhere>2015-11-19 21:17:57 +0100
commit23f3b99003da63c275771b295d6b9069fc56205e (patch)
treed0fd0db869f6b8c680ff23f21894572f6c0e94ca /demux
parentb86a59aa4f55c809494a2e5058c51d52d3afc2ce (diff)
vo_opengl: create FBOs in a more GLES conformant way
While desktop GL's glTexImage2D() essentially accepts anything, GLES is much stricter. The combination of allowed formats/types/internal formats is exactly specified. The GLES 3.0.4 specification lists them in table 3.2. (The ANGLE API validation code references this table.) The table could probably be extended into a general declarative table about GL formats covering other uses, but this would be a big non-trivial project, so don't bother and accept a minor degree of duplication with other tables. Note that the format and type do (or should) not matter here, because no image data is transferred to the GPU.
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