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author | James Ross-Gowan <rossymiles@gmail.com> | 2016-02-18 20:00:53 +1100 |
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committer | James Ross-Gowan <rossymiles@gmail.com> | 2016-02-19 00:37:21 +1100 |
commit | 53ef4822e83e8482db8d1e75a73762f8784b8d16 (patch) | |
tree | 1eccec4f49cb201391d8e3a9dc3b0da980d85657 /common/msg_control.h | |
parent | bf0801a14a697755fc561c27404acf71c83a7f51 (diff) |
dxva2: fix shared surface type
The WGL_NV_DX_interop spec says that a shared IDirect3DSurface9 must not
be lockable, but off-screen plain surfaces are always lockable and using
them causes Nvidia drivers to crash. Use a rendertarget for the shared
surface instead.
This also changes the name of the DX_interop handle for the rendertarget
to match the name of the DirectX object (rather than the GL one) to
match the convention used in context_dxinterop.c.
Diffstat (limited to 'common/msg_control.h')
0 files changed, 0 insertions, 0 deletions