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author | wm4 <wm4@nowhere> | 2016-05-13 18:50:11 +0200 |
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committer | wm4 <wm4@nowhere> | 2016-05-13 18:50:38 +0200 |
commit | c9d8bc088c727b5a151f7845443aac079e8eb397 (patch) | |
tree | 9a9773fd2f39c51184bd76ff04c5c4d718fa0b38 /audio/audio.h | |
parent | f7c81c03b2e2eda45e547b98cd508b82da37c775 (diff) |
vo_opengl: restrict ES2 FBO formats
Only a few very low bit depth internal formats can be rendered to in
pure ES2 (GL_RGB565 is the "best" one).
Seems like the only potentially reasonable renderable formats in ES2
could be provided via GL_OES_rgb8_rgba8, or half-floats, so don't
bother with this at all.
Diffstat (limited to 'audio/audio.h')
0 files changed, 0 insertions, 0 deletions