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author | 2013-11-05 22:06:48 +0100 | |
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committer | 2013-11-05 22:28:15 +0100 | |
commit | db6a4eec0a9a58a342147e526154c46f19e7c303 (patch) | |
tree | 673b058f5423592b2a2297a54f54921f3645e42c /LICENSE | |
parent | 5cca9143abdbf413641dc8a657ca869a9425b5a9 (diff) |
vo_opengl: support for vdpau hardware decoding
This uses vdpau OpenGL interop to convert a vdpau surface to a texture.
Note that this is a bit weak and primitive. Deinterlacing (or any other
form of vdpau postprocessing) is not supported. vo_opengl chroma scaling
and chroma sample position are not supported. Internally, the vdpau
video surfaces are converted to a RGBA surface first, because using the
video surfaces directly is too complicated. (These surfaces are always
split into separate fields, and the vo_opengl core expects progressive
frames or frames with weaved fields.)
Diffstat (limited to 'LICENSE')
0 files changed, 0 insertions, 0 deletions