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author | reimar <reimar@b3059339-0415-0410-9bf9-f77b7e298cf2> | 2006-06-05 11:20:31 +0000 |
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committer | reimar <reimar@b3059339-0415-0410-9bf9-f77b7e298cf2> | 2006-06-05 11:20:31 +0000 |
commit | ad733dd01d9560ea5103bc1178a205fdbe6da393 (patch) | |
tree | 2e2c6886fc166ced3377b62180df06646bd28142 /DOCS | |
parent | 26046c889c0c1bb0ea7f527e7ba8dde50a6d8fc8 (diff) |
mention when vo_gl yuv conversion methods are inexact
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@18577 b3059339-0415-0410-9bf9-f77b7e298cf2
Diffstat (limited to 'DOCS')
-rw-r--r-- | DOCS/man/en/mplayer.1 | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/DOCS/man/en/mplayer.1 b/DOCS/man/en/mplayer.1 index 3700759522..f0a2028ce0 100644 --- a/DOCS/man/en/mplayer.1 +++ b/DOCS/man/en/mplayer.1 @@ -3053,6 +3053,7 @@ Provides brightness, contrast and saturation control. This uses an nVidia-specific extension (GL_NV_register_combiners). At least three texture units are needed. Provides saturation and hue control. +This method is fast but inexact. .br 2: Use a fragment program. Needs the GL_ARB_fragment_program extension and at least three texture units. @@ -3074,6 +3075,7 @@ This uses an ATI-specific extension (GL_ATI_fragment_shader - not GL_ARB_fragment_shader!). At least three texture units are needed. Provides saturation and hue control. +This method is fast but inexact. .RE .IPs customprog=<filename> Load a custom fragment program from <filename>. |