diff options
author | wm4 <wm4@nowhere> | 2016-04-27 19:14:10 +0200 |
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committer | wm4 <wm4@nowhere> | 2016-04-27 19:19:56 +0200 |
commit | 9d16837c99c91e786e517b2520afa79bcdc433b3 (patch) | |
tree | d21daf07515b941fb447fa3ad734395f4b83946f /DOCS | |
parent | 757c8baf8c5bd4598cd5455908e4fa543821837a (diff) |
vo_opengl: support GL_EXT_texture_norm16 on GLES
This gives us 16 bit fixed-point integer texture formats, including
ability to sample from them with linear filtering, and using them as FBO
attachments.
The integer texture format path is still there for the sake of ANGLE,
which does not support GL_EXT_texture_norm16 yet.
The change to pass_dither() is needed, because the code path using
GL_R16 for the dither texture relies on glTexImage2D being able to
convert from GL_FLOAT to GL_R16. GLES does not allow this. This could be
trivially fixed by doing the conversion ourselves, but I'm too lazy to
do this now.
Diffstat (limited to 'DOCS')
-rw-r--r-- | DOCS/man/vo.rst | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/DOCS/man/vo.rst b/DOCS/man/vo.rst index 18e3f4ae64..bf3fb2e8fd 100644 --- a/DOCS/man/vo.rst +++ b/DOCS/man/vo.rst @@ -838,7 +838,8 @@ Available video output drivers are: ``fmt`` can be one of: rgb, rgba, rgb8, rgb10, rgb10_a2, rgb16, rgb16f, rgb32f, rgba12, rgba16, rgba16f, rgba32f. Default: ``auto``, which maps to rgba16 on desktop GL, and rgba16f or - rgb10_a2 on GLES (e.g. ANGLE). + rgb10_a2 on GLES (e.g. ANGLE), unless GL_EXT_texture_norm16 is + available. ``gamma=<0.1..2.0>`` Set a gamma value (default: 1.0). If gamma is adjusted in other ways |