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authorGravatar wm4 <wm4@nowhere>2016-01-25 20:24:41 +0100
committerGravatar wm4 <wm4@nowhere>2016-01-25 20:24:41 +0100
commit7f300b4204d33e33308d24eea9107ff60db36cc8 (patch)
tree57575996b86f68389295c7f88bb6b28869c4bb06 /DOCS
parenteaf2eebb50fbd7b49b12e0d08ce630e675ea414d (diff)
vo_opengl: rename custom shader entrypoint from sample to sample_pixel
"sample" is a reserved identifier at least in GLES ES. Suggestions for a better name than "sample_pixel" are still welcome. Fixes #2733.
Diffstat (limited to 'DOCS')
-rw-r--r--DOCS/interface-changes.rst2
-rw-r--r--DOCS/man/vo.rst6
2 files changed, 7 insertions, 1 deletions
diff --git a/DOCS/interface-changes.rst b/DOCS/interface-changes.rst
index 31abc3d1f4..ee7d2cbe4d 100644
--- a/DOCS/interface-changes.rst
+++ b/DOCS/interface-changes.rst
@@ -25,6 +25,8 @@ Interface changes
- add --audio-normalize-downmix
- change the default downmix behavior (--audio-normalize-downmix=yes to get
the old default)
+ - VO opengl custom shaders must now use "sample_pixel" as function name,
+ instead of "sample"
--- mpv 0.15.0 ---
- change "yadif" video filter defaults
--- mpv 0.14.0 ---
diff --git a/DOCS/man/vo.rst b/DOCS/man/vo.rst
index bc0dd9fd12..4f2641a11e 100644
--- a/DOCS/man/vo.rst
+++ b/DOCS/man/vo.rst
@@ -657,7 +657,11 @@ Available video output drivers are:
These files must define a function with the following signature::
- vec4 sample(sampler2D tex, vec2 pos, vec2 tex_size)
+ vec4 sample_pixel(sampler2D tex, vec2 pos, vec2 tex_size)
+
+ (If there is no string ``sample_pixel`` in the shader script, it will
+ use ``sample`` instead. This is a compatibility hack for older shader
+ scripts, and is deprecated.)
The meanings of the parameters are as follows: