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author | wm4 <wm4@nowhere> | 2014-08-15 23:36:13 +0200 |
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committer | wm4 <wm4@nowhere> | 2014-08-15 23:36:13 +0200 |
commit | 72ee9bb56c2f145569ca38e2066950fd7e6e8a4e (patch) | |
tree | 7668a871509ad8b9b825d1e9fbfd4db6a42b1ce5 /DOCS | |
parent | db65151890023e5b30fb8fb2423d4708802bb1df (diff) |
vo_opengl: optional support for using GLX_SGI_video_sync
I'm not sure about the merit, though it does print nice numbers if debug
output is enabled.
Basically, this tries to achieve similar results as the glFinish()
business, but again it entirely depends on the drivers whether this
does anything meaningful, or whether it's actively harmful.
Diffstat (limited to 'DOCS')
-rw-r--r-- | DOCS/man/vo.rst | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/DOCS/man/vo.rst b/DOCS/man/vo.rst index 31540fc1fa..e36e59c18a 100644 --- a/DOCS/man/vo.rst +++ b/DOCS/man/vo.rst @@ -443,6 +443,13 @@ Available video output drivers are: Slower, but might help getting better results when doing framedropping. The details depend entirely on the OpenGL driver. + ``waitvsync`` + Call ``glXWaitVideoSyncSGI`` after each buffer swap (default: disabled). + This may or may not help with video timing accuracy and frame drop. It's + possible that this makes video output slower, or has no effect at all. + + X11 only. + ``sw`` Continue even if a software renderer is detected. |