diff options
author | Niklas Haas <git@nand.wakku.to> | 2016-05-30 20:11:14 +0200 |
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committer | wm4 <wm4@nowhere> | 2016-05-30 20:17:35 +0200 |
commit | 68c77d955f4d0c5269f8ea1be6e42e95110bbec0 (patch) | |
tree | 576a06814b196d9482c98a2b854228d68645b197 /DOCS | |
parent | 45c3e0f0d0c836158ab38db53156bb6461ad7437 (diff) |
vo_opengl: default hdr-tone-mapping to hable
This algorithm works really well. Setting it is a much better
"out-of-the-box" experience than just clipping, which will always look
ugly.
In other words, with this default, users of mpv will just be able to
play HDR content without even realizing it's HDR (pretty much).
Diffstat (limited to 'DOCS')
-rw-r--r-- | DOCS/man/vo.rst | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/DOCS/man/vo.rst b/DOCS/man/vo.rst index 3b16e74ae8..f8c9c342f8 100644 --- a/DOCS/man/vo.rst +++ b/DOCS/man/vo.rst @@ -1071,13 +1071,14 @@ Available video output drivers are: target display. Valid values are: clip - Hard-clip any out-of-range values (default) + Hard-clip any out-of-range values. reinhard Reinhard tone mapping algorithm. Very simple continuous curve. Preserves dynamic range and peak but uses nonlinear contrast. hable - Similar to ``reinhard`` but preserves dark contrast better (slightly - sigmoidal). Developed by John Hable for use in video games. + Similar to ``reinhard`` but preserves dark contrast better + (slightly sigmoidal). Developed by John Hable for use in video + games. (default) gamma Fits a logarithmic transfer between the tone curves. linear |