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authorGravatar Niklas Haas <git@haasn.xyz>2017-09-29 00:41:50 +0200
committerGravatar Niklas Haas <git@haasn.xyz>2017-09-29 00:41:50 +0200
commit22311a767d863633d29f136385d4eef4fad8fde8 (patch)
tree644f6ef33ee6ef4c2d774def339f4b4eeb1140da /DOCS
parent07fa5c8a8f4b070db2c31ae05daaaa57615c4b66 (diff)
vo_gpu: force layout std430 for PCs
Seems to be fixed upstream in the nvidia driver, so it's probably a good idea to 1. force the layout and 2. remove the warning, as it now actually works. Users with older drivers would run into errors, but they can still use shaderc as a replacement. (And it's not like the old status quo was any better)
Diffstat (limited to 'DOCS')
-rw-r--r--DOCS/man/options.rst4
1 files changed, 1 insertions, 3 deletions
diff --git a/DOCS/man/options.rst b/DOCS/man/options.rst
index 8d61861177..75539917f1 100644
--- a/DOCS/man/options.rst
+++ b/DOCS/man/options.rst
@@ -4211,9 +4211,7 @@ The following video options are currently all specific to ``--vo=gpu`` and
nvidia
Use nvidia's built-in compiler. Only works for nvidia GPUs. Can be
buggy, but also supports some features glslang does not. Only works
- with vulkan. WARNING: Pretty buggy, handles push constants incorrectly
- (this causes graphical corruption with e.g. ``--temporal-dither``)! Use
- only for testing.
+ with vulkan.
``--glsl-shaders=<file-list>``
Custom GLSL hooks. These are a flexible way to add custom fragment shaders,