diff options
author | Niklas Haas <git@haasn.xyz> | 2017-09-29 00:41:50 +0200 |
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committer | Niklas Haas <git@haasn.xyz> | 2017-09-29 00:41:50 +0200 |
commit | 22311a767d863633d29f136385d4eef4fad8fde8 (patch) | |
tree | 644f6ef33ee6ef4c2d774def339f4b4eeb1140da /DOCS | |
parent | 07fa5c8a8f4b070db2c31ae05daaaa57615c4b66 (diff) |
vo_gpu: force layout std430 for PCs
Seems to be fixed upstream in the nvidia driver, so it's probably a good
idea to 1. force the layout and 2. remove the warning, as it now
actually works. Users with older drivers would run into errors, but they
can still use shaderc as a replacement. (And it's not like the old
status quo was any better)
Diffstat (limited to 'DOCS')
-rw-r--r-- | DOCS/man/options.rst | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/DOCS/man/options.rst b/DOCS/man/options.rst index 8d61861177..75539917f1 100644 --- a/DOCS/man/options.rst +++ b/DOCS/man/options.rst @@ -4211,9 +4211,7 @@ The following video options are currently all specific to ``--vo=gpu`` and nvidia Use nvidia's built-in compiler. Only works for nvidia GPUs. Can be buggy, but also supports some features glslang does not. Only works - with vulkan. WARNING: Pretty buggy, handles push constants incorrectly - (this causes graphical corruption with e.g. ``--temporal-dither``)! Use - only for testing. + with vulkan. ``--glsl-shaders=<file-list>`` Custom GLSL hooks. These are a flexible way to add custom fragment shaders, |