diff options
author | 2006-02-28 21:54:24 +0000 | |
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committer | 2006-02-28 21:54:24 +0000 | |
commit | ffdf7260bb5a8acdc5b4e9624b9a7024e5bc8ce2 (patch) | |
tree | 7d04b55e3ad7ff64d5b359513e4f277c7f92343f /DOCS/xml | |
parent | 6889ea11a1279717184766f92b6b81e76db2b8d7 (diff) |
reverse 'low detail' for 'high detail' in 2-pass encoding explanation, patch by Jeff Clagg
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@17702 b3059339-0415-0410-9bf9-f77b7e298cf2
Diffstat (limited to 'DOCS/xml')
-rw-r--r-- | DOCS/xml/en/encoding-guide.xml | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/DOCS/xml/en/encoding-guide.xml b/DOCS/xml/en/encoding-guide.xml index 95b94ff0a2..b55832d3a1 100644 --- a/DOCS/xml/en/encoding-guide.xml +++ b/DOCS/xml/en/encoding-guide.xml @@ -377,9 +377,11 @@ With a two pass encode, the first pass will rip the movie as though it were CBR, but it will keep a log of properties for each frame. This data is then used during the second pass in order to make intelligent - decisions about which quantizers to use. During fast action or low + decisions about which quantizers to use. During fast action or high detail scenes, higher quantizers will likely be used, and during - slow moving or high detail scenes, lower quantizers will be used. + slow moving or low detail scenes, lower quantizers will be used. + Normally, the amount of motion is much more important than the + amount of detail. </para> <para> |