diff options
author | 2006-05-14 19:49:49 +0000 | |
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committer | 2006-05-14 19:49:49 +0000 | |
commit | 2899c32f787b83e5126f283c917ef5c4a9ae6a33 (patch) | |
tree | 145141736f67d9c1959a326a37f680708a92230a /DOCS/xml | |
parent | ae2eafeb554f6dd69697ae937cc8b7ec0b1652de (diff) |
explains why current players do not deinterlace to full fieldrate, original patch by Jerome Ferrari, reworked by Diego and myself.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@18511 b3059339-0415-0410-9bf9-f77b7e298cf2
Diffstat (limited to 'DOCS/xml')
-rw-r--r-- | DOCS/xml/en/encoding-guide.xml | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/DOCS/xml/en/encoding-guide.xml b/DOCS/xml/en/encoding-guide.xml index 07ab7db579..a18730f4cd 100644 --- a/DOCS/xml/en/encoding-guide.xml +++ b/DOCS/xml/en/encoding-guide.xml @@ -1272,8 +1272,12 @@ Therefore, if you are encoding for high quality archival purposes, it is recommended not to deinterlace. You can always deinterlace the movie at playback time when - displaying it on progressive scan devices, and future players will - be able to deinterlace to full fieldrate, interpolating 50 or + displaying it on progressive scan devices. + The power of currently available computers forces players to use a + deinterlacing filter, which which results in a slight degradation in + image quality. + But future players will be able to mimic the interlaced display of + a TV, deinterlacing to full fieldrate and interpolating 50 or 60000/1001 entire frames per second from the interlaced video. </para> |