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authorGravatar gpoirier <gpoirier@b3059339-0415-0410-9bf9-f77b7e298cf2>2004-09-27 20:34:35 +0000
committerGravatar gpoirier <gpoirier@b3059339-0415-0410-9bf9-f77b7e298cf2>2004-09-27 20:34:35 +0000
commit189a46b6a542a931ec58cb8690e485305c03a54b (patch)
tree180fda2966a29879e0dc56e385b03cb1d7780927 /DOCS/man/en
parent734d04d14eec356146d7be13410522cfbc7f4b44 (diff)
This reverts the x264 modifications to the man page suggested my Loren, and
that should ONLY go along with x264 front-end update when approved by everybody git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@13496 b3059339-0415-0410-9bf9-f77b7e298cf2
Diffstat (limited to 'DOCS/man/en')
-rw-r--r--DOCS/man/en/mplayer.180
1 files changed, 40 insertions, 40 deletions
diff --git a/DOCS/man/en/mplayer.1 b/DOCS/man/en/mplayer.1
index 89bce8705f..13036dd110 100644
--- a/DOCS/man/en/mplayer.1
+++ b/DOCS/man/en/mplayer.1
@@ -347,7 +347,7 @@ flip=yes
# start with mf://filemask
mf=type=png:fps=25
# Eerie negative images are cool.
--vf=eq2=1.0:-0.8
+vf=eq2=1.0:-0.8
.fi
.PP
You can also write file-specific configuration files.
@@ -6770,13 +6770,20 @@ Sets the bitrate to be used in kbits/\:second (default: off).
This is required if you want a CBR (constant bitrate) encode.
.
.TP
-.B keyint=<value>
+.B iframe=<value>
Sets maximum interval between I frames.
Larger values save bits, thus improve quality, at the cost of seeking
-precision (default: 250).
+precision (default: 60).
.
.TP
-.B idrint=<value>
+.B frameref=<1\-15>
+Number of previous frames used as predictors in a P frame (default: 1).
+This is effective in Anime, but seems to make little difference in
+live-action source material.
+Some decoders are unable to deal with large frameref values.
+.
+.TP
+.B idrframe=<value>
Each <value> I-Frames are IDR-Frames (default: 2).
In H.264, I-Frames do not necessarily bound a closed GOP because it is
allowable for a P-frame to be predicted from more frames than just the one
@@ -6786,18 +6793,11 @@ IDR-Frames restrict subsequent P-frames from referring to any frame
prior to the IDR-Frame.
.
.TP
-.B frameref=<1\-15>
-Number of previous frames used as predictors in a P frame (default: 1).
-This is effective in Anime, but seems to make little difference in
-live-action source material.
-Some decoders are unable to deal with large frameref values.
-.
-.TP
-.B bframes=<0\-16>
-number of consecutive B-Frames between I- and P-Frames (default: 0)
+.B bframe=<value>
+number of B-Frames between I- and P-Frames (default: 0)
.
.TP
-.B deblock | nodeblock
+.B deblock=<0|1>
Use deblocking filter (default: on).
As it takes very little time compared to its quality gain, it's not
recommend to disable it.
@@ -6824,10 +6824,10 @@ Beta parameter of deblocking filter (default: 0).
Affects the maximum allowed gradient within two adjacent blocks.
.
.TP
-.B cabac | nocabac
-Use CABAC (Context-Adaptive Binary Arithmetic Coding) (default: on).
-Slightly slows down encoding and decoding, but should save 10-15% bitrate.
-Unless you are looking for speed, you should not disable it.
+.B cabac\ \ \
+Use CABAC (Context-Adaptive Binary Arithmetic Coding).
+Slows down encoding but should save 10-15% of the bits.
+Unless you are looking for speed, you should activate it.
.
.TP
.B cabacidc=<value>
@@ -6847,7 +6847,7 @@ directly affect distortion.
.REss
.
.TP
-.B qp_constant=<1\-51>
+.B qp_constant=<2\-51>
This selects the quantizer to use.
20\-40 is a useful range (default: 26).
Lower values result in better fidelity, but higher bitrates.
@@ -6858,11 +6858,11 @@ is about a factor of 10.
Useful quantizers in H.264 tend to be very large compared to MPEG[124].
.
.TP
-.B qp_min=<1\-51> (CBR or 2 pass)
+.B qp_min=<2\-51> (CBR only)
Minimum quantizer, 15\-35 seems to be a useful range (default: 10).
.
.TP
-.B qp_max=<1\-51> (CBR or 2 pass)
+.B qp_max=<2\-51> (CBR only)
maximum quantizer (default: 51)
.
.TP
@@ -6912,7 +6912,7 @@ Lower values allow the quantizer value to jump around more,
higher values force it to vary more smoothly.
.
.TP
-.B fullinter | nofullinter
+.B fullinter
Use all available interframe macroblock types (i16x16, i4x4, p16x16-4x4)
The idea is to find the type and size that best describe a certain area
of the picture, i.e.\& very effective for Anime, which usually contains
@@ -6921,6 +6921,22 @@ Depending on the source material, it can improve or degrade quality, use
it with care.
.
.TP
+.B log=<-1\-3>
+Adjust the amount of logging info printed to the screen.
+.RSs
+-1: none
+.br
+ 0: Print errors only.
+.br
+ 1: warnings
+.br
+ 2: PSNR, encoding times, and other analysis stats when the encode finishes
+(default)
+.br
+ 3: PSNR, QP, frametype, size, and other stats for every frame
+.REss
+.
+.TP
.B subq=<0\-5>
Adjust subpel refinement quality.
This parameter controls quality versus speed tradeoffs involved in the motion
@@ -6941,24 +6957,8 @@ It can improve quality significantly.
.REss
.
.TP
-.B log=<-1\-3>
-Adjust the amount of logging info printed to the screen.
-.RSs
--1: none
-.br
- 0: Print errors only.
-.br
- 1: warnings
-.br
- 2: PSNR, encoding times, and other analysis stats when the encode finishes
-(default)
-.br
- 3: PSNR, QP, frametype, size, and other stats for every frame
-.REss
-.
-.TP
-.B psnr | nopsnr
-Print signal-to-noise ratio statistics (default: off).
+.B psnr\ \ \
+Print signal-to-noise ratio statistics.
.
.
.\" --------------------------------------------------------------------------