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author | gabucino <gabucino@b3059339-0415-0410-9bf9-f77b7e298cf2> | 2001-12-28 22:00:31 +0000 |
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committer | gabucino <gabucino@b3059339-0415-0410-9bf9-f77b7e298cf2> | 2001-12-28 22:00:31 +0000 |
commit | aa4dfefb56d742672d01a71cd5d0f6de1ae25604 (patch) | |
tree | c5a793b13cffbbe4777779b0053d53d80071669e /DOCS/faq.html | |
parent | 00f61ee5105086bab674d7805710e7f1e1f6273a (diff) |
better wording
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@3859 b3059339-0415-0410-9bf9-f77b7e298cf2
Diffstat (limited to 'DOCS/faq.html')
-rw-r--r-- | DOCS/faq.html | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/DOCS/faq.html b/DOCS/faq.html index 76c38f2a7d..6fed58216c 100644 --- a/DOCS/faq.html +++ b/DOCS/faq.html @@ -589,7 +589,7 @@ for output, thus it should work for you. Compile in libavcodec support. OpenGL (-vo gl) output doesn't work (hangup/black window/X11 errors/...). </B></TD><TR><TD></TD><TD VALIGN=top><FONT face="Verdana, Arial, Helvetica, sans-serif" size=2>A:</TD><TD><font face="Verdana, Arial, Helvetica, sans-serif" size="2"> Your opengl driver doesn't support dynamic texture changes (glTexSubImage) -It's known not to work with nVidia's binary stuff. +It's known not to work with nVidia's binary mess. It's known to work with Utah-GLX/DRI and Matrox G400 card. Also with DRI and Radeon card. It won't work with DRI others than these. it will not work with 3DFX cards because the 256x256 texture size limit. |