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authorGravatar wm4 <wm4@nowhere>2016-05-05 18:44:41 +0200
committerGravatar wm4 <wm4@nowhere>2016-05-05 18:44:41 +0200
commit7a75e7c00216471fff64406e76a1d9654d3439b5 (patch)
tree5338ea78dc5abb6b7cd3851bdeac6e62fa9feac4 /CONTRIBUTING.md
parent605dd928d30445610544f919f5b577f4acb79114 (diff)
vo_opengl: angle: avoid fullscreen FBO copy for flipping
In order to honor the differences between OpenGL and Direct3D coordinate systems, ANGLE uses a full FBO copy merely to flip the final frame vertically. This can be avoided with the EGL_ANGLE_surface_orientation extension.
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