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author | wm4 <wm4@nowhere> | 2016-05-05 18:44:41 +0200 |
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committer | wm4 <wm4@nowhere> | 2016-05-05 18:44:41 +0200 |
commit | 7a75e7c00216471fff64406e76a1d9654d3439b5 (patch) | |
tree | 5338ea78dc5abb6b7cd3851bdeac6e62fa9feac4 /CONTRIBUTING.md | |
parent | 605dd928d30445610544f919f5b577f4acb79114 (diff) |
vo_opengl: angle: avoid fullscreen FBO copy for flipping
In order to honor the differences between OpenGL and Direct3D coordinate
systems, ANGLE uses a full FBO copy merely to flip the final frame
vertically. This can be avoided with the EGL_ANGLE_surface_orientation
extension.
Diffstat (limited to 'CONTRIBUTING.md')
0 files changed, 0 insertions, 0 deletions