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author | reimar <reimar@b3059339-0415-0410-9bf9-f77b7e298cf2> | 2008-12-05 15:55:25 +0000 |
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committer | reimar <reimar@b3059339-0415-0410-9bf9-f77b7e298cf2> | 2008-12-05 15:55:25 +0000 |
commit | d8185b1040341c423504b22328aecfd2bc44fc5c (patch) | |
tree | 8907b2f979bdf18fbb79f3b44daa87b60ef05ce8 | |
parent | c6f6d46ace8cbc223254a5506e430075a0c52908 (diff) |
Using rectangle=2 for vo_gl is probably a good idea nowadays.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28096 b3059339-0415-0410-9bf9-f77b7e298cf2
-rw-r--r-- | DOCS/man/en/mplayer.1 | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/DOCS/man/en/mplayer.1 b/DOCS/man/en/mplayer.1 index 284526a05a..7ed4e19d56 100644 --- a/DOCS/man/en/mplayer.1 +++ b/DOCS/man/en/mplayer.1 @@ -3624,7 +3624,7 @@ but also makes use of newer extensions, which allow support for more colorspaces and direct rendering. For optimal speed try something similar to .br -\-vo gl:yuv=2:force\-pbo:ati\-hack \-dr \-noslices +\-vo gl:yuv=2:rectangle=2:force\-pbo:ati\-hack \-dr \-noslices .br The code performs very few checks, so if a feature does not work, this might be because it is not supported by your card/OpenGL implementation |