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authorGravatar wm4 <wm4@nowhere>2013-03-01 21:19:20 +0100
committerGravatar wm4 <wm4@nowhere>2013-03-28 21:46:17 +0100
commit6ef06aa145067b816aaf3b941aba11e36bfca545 (patch)
tree116401ac1bc8fd443e936cd8ae5e8f1424afdd51
parent16e951c2cdfa6710f0d5cc77b513e0f2a5f1377d (diff)
vo_opengl: split into multiple files, convert to new option API
gl_video.c contains all rendering code, gl_lcms.c the .icc loader and creation of 3D LUT (and all LittleCMS specific code). vo_opengl.c is reduced to interfacing between the various parts.
-rw-r--r--.gitignore2
-rw-r--r--Makefile9
-rw-r--r--core/m_option.h10
-rw-r--r--video/out/gl_common.c6
-rw-r--r--video/out/gl_lcms.c212
-rw-r--r--video/out/gl_lcms.h16
-rw-r--r--video/out/gl_video.c1732
-rw-r--r--video/out/gl_video.h71
-rw-r--r--video/out/gl_video_shaders.glsl (renamed from video/out/vo_opengl_shaders.glsl)14
-rw-r--r--video/out/vo.c9
-rw-r--r--video/out/vo.h6
-rw-r--r--video/out/vo_opengl.c2074
12 files changed, 2193 insertions, 1968 deletions
diff --git a/.gitignore b/.gitignore
index 6915d4ff65..79fa978ed4 100644
--- a/.gitignore
+++ b/.gitignore
@@ -13,7 +13,7 @@
/core/input/input_conf.h
/tags
/TAGS
-/video/out/vo_opengl_shaders.h
+/video/out/gl_video_shaders.h
/video/out/vdpau_template.c
/demux/ebml_defs.c
/demux/ebml_types.h
diff --git a/Makefile b/Makefile
index 12154f87e9..f15bb6849d 100644
--- a/Makefile
+++ b/Makefile
@@ -91,7 +91,8 @@ SOURCES-$(DIRECT3D) += video/out/vo_direct3d.c \
video/out/w32_common.c
SOURCES-$(DSOUND) += audio/out/ao_dsound.c
SOURCES-$(GL) += video/out/gl_common.c video/out/gl_osd.c \
- video/out/vo_opengl.c \
+ video/out/vo_opengl.c video/out/gl_lcms.c \
+ video/out/gl_video.c \
video/out/vo_opengl_old.c \
video/out/pnm_loader.c
@@ -371,8 +372,8 @@ demux/ebml.c: demux/ebml_defs.c
demux/ebml_defs.c: TOOLS/matroska.pl $(MKVLIB_DEPS)
./$< --generate-definitions > $@
-video/out/vo_opengl.c: video/out/vo_opengl_shaders.h
-video/out/vo_opengl_shaders.h: TOOLS/file2string.pl video/out/vo_opengl_shaders.glsl
+video/out/gl_video.c: video/out/gl_video_shaders.h
+video/out/gl_video_shaders.h: TOOLS/file2string.pl video/out/gl_video_shaders.glsl
./$^ >$@
sub/osd_libass.c: sub/osd_font.h
@@ -447,7 +448,7 @@ clean:
-$(RM) core/input/input_conf.h
-$(RM) video/out/vdpau_template.c
-$(RM) demux/ebml_types.h demux/ebml_defs.c
- -$(RM) video/out/vo_opengl_shaders.h
+ -$(RM) video/out/gl_video_shaders.h
-$(RM) sub/osd_font.h
distclean: clean
diff --git a/core/m_option.h b/core/m_option.h
index d34b6b8495..fd0ebbd44c 100644
--- a/core/m_option.h
+++ b/core/m_option.h
@@ -152,6 +152,10 @@ struct m_opt_choice_alternatives {
int value;
};
+// For OPT_STRING_VALIDATE(). Behaves like m_option_type.parse().
+typedef int (*m_opt_string_validate_fn)(const m_option_t *opt, struct bstr name,
+ struct bstr param);
+
// m_option.priv points to this if M_OPT_TYPE_USE_SUBSTRUCT is used
struct m_sub_options {
const struct m_option *opts;
@@ -614,6 +618,12 @@ static inline void m_option_free(const m_option_t *opt, void *dst)
#define OPT_TRACKCHOICE(name, var) \
OPT_CHOICE_OR_INT(name, var, 0, 0, 8190, ({"no", -2}, {"auto", -1}))
+#define OPT_STRING_VALIDATE_(optname, varname, flags, validate_fn, ...) \
+ OPT_GENERAL(char*, optname, varname, flags, __VA_ARGS__, \
+ .priv = MP_EXPECT_TYPE(m_opt_string_validate_fn, validate_fn))
+#define OPT_STRING_VALIDATE(...) \
+ OPT_STRING_VALIDATE_(__VA_ARGS__, .type = &m_option_type_string)
+
// subconf must have the type struct m_sub_options.
// All sub-options are prefixed with "name-" and are added to the current
// (containing) option list.
diff --git a/video/out/gl_common.c b/video/out/gl_common.c
index 5437c28f02..685258406a 100644
--- a/video/out/gl_common.c
+++ b/video/out/gl_common.c
@@ -478,6 +478,12 @@ void mpgl_load_functions(GL *gl, void *(*getProcAddress)(const GLubyte *),
gl->version = MPGL_VER(major, minor);
mp_msg(MSGT_VO, MSGL_V, "[gl] Detected OpenGL %d.%d.\n", major, minor);
+ mp_msg(MSGT_VO, MSGL_V, "GL_VENDOR='%s'\n", gl->GetString(GL_VENDOR));
+ mp_msg(MSGT_VO, MSGL_V, "GL_RENDERER='%s'\n", gl->GetString(GL_RENDERER));
+ mp_msg(MSGT_VO, MSGL_V, "GL_VERSION='%s'\n", gl->GetString(GL_VERSION));
+ mp_msg(MSGT_VO, MSGL_V, "GL_SHADING_LANGUAGE_VERSION='%s'\n",
+ gl->GetString(GL_SHADING_LANGUAGE_VERSION));
+
// Note: This code doesn't handle CONTEXT_FORWARD_COMPATIBLE_BIT_ARB
// on OpenGL 3.0 correctly. Apparently there's no way to detect this
// situation, because GL_ARB_compatibility is specified only for 3.1
diff --git a/video/out/gl_lcms.c b/video/out/gl_lcms.c
new file mode 100644
index 0000000000..af639d50af
--- /dev/null
+++ b/video/out/gl_lcms.c
@@ -0,0 +1,212 @@
+/*
+ * This file is part of mpv.
+ *
+ * mpv is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * mpv is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with mpv. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * You can alternatively redistribute this file and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ */
+
+#include <string.h>
+#include <lcms2.h>
+
+#include "talloc.h"
+
+#include "config.h"
+
+#include "stream/stream.h"
+#include "core/mp_common.h"
+#include "core/bstr.h"
+#include "core/mp_msg.h"
+#include "core/m_option.h"
+
+#include "gl_video.h"
+#include "gl_lcms.h"
+
+static bool parse_3dlut_size(const char *s, int *p1, int *p2, int *p3)
+{
+ if (sscanf(s, "%dx%dx%d", p1, p2, p3) != 3)
+ return false;
+ for (int n = 0; n < 3; n++) {
+ int s = ((int[]) { *p1, *p2, *p3 })[n];
+ if (s < 2 || s > 256 || ((s - 1) & s))
+ return false;
+ }
+ return true;
+}
+
+static int validate_3dlut_size_opt(const m_option_t *opt, struct bstr name,
+ struct bstr param)
+{
+ int p1, p2, p3;
+ char s[20];
+ snprintf(s, sizeof(s), "%.*s", BSTR_P(param));
+ return parse_3dlut_size(s, &p1, &p2, &p3);
+}
+
+#define OPT_BASE_STRUCT struct mp_icc_opts
+const struct m_sub_options mp_icc_conf = {
+ .opts = (m_option_t[]) {
+ OPT_STRING("icc-profile", profile, 0),
+ OPT_STRING("icc-cache", cache, 0),
+ OPT_INT("icc-intent", intent, 0),
+ OPT_STRING_VALIDATE("3dlut-size", size_str, 0, validate_3dlut_size_opt),
+ {0}
+ },
+ .size = sizeof(struct mp_icc_opts),
+ .defaults = &(const struct mp_icc_opts) {
+ .size_str = "128x256x64",
+ .intent = INTENT_ABSOLUTE_COLORIMETRIC,
+ },
+};
+
+#ifdef CONFIG_LCMS2
+
+static void lcms2_error_handler(cmsContext ctx, cmsUInt32Number code,
+ const char *msg)
+{
+ mp_msg(MSGT_VO, MSGL_ERR, "[gl] lcms2: %s\n", msg);
+}
+
+static struct bstr load_file(void *talloc_ctx, const char *filename)
+{
+ struct bstr res = {0};
+ stream_t *s = open_stream(filename, NULL, NULL);
+ if (s) {
+ res = stream_read_complete(s, talloc_ctx, 1000000000, 0);
+ free_stream(s);
+ }
+ return res;
+}
+
+#define LUT3D_CACHE_HEADER "mpv 3dlut cache 1.0\n"
+
+struct lut3d *mp_load_icc(struct mp_icc_opts *opts)
+{
+ int s_r, s_g, s_b;
+ if (!parse_3dlut_size(opts->size_str, &s_r, &s_g, &s_b))
+ return NULL;
+
+ if (!opts->profile)
+ return NULL;
+
+ void *tmp = talloc_new(NULL);
+ uint16_t *output = talloc_array(tmp, uint16_t, s_r * s_g * s_b * 3);
+
+ mp_msg(MSGT_VO, MSGL_INFO, "[gl] Opening ICC profile '%s'\n", opts->profile);
+ struct bstr iccdata = load_file(tmp, opts->profile);
+ if (!iccdata.len)
+ goto error_exit;
+
+ char *cache_info = talloc_asprintf(tmp, "intent=%d, size=%dx%dx%d\n",
+ opts->intent, s_r, s_g, s_b);
+
+ // check cache
+ if (opts->cache) {
+ mp_msg(MSGT_VO, MSGL_INFO, "[gl] Opening 3D LUT cache in file '%s'.\n",
+ opts->cache);
+ struct bstr cachedata = load_file(tmp, opts->cache);
+ if (bstr_eatstart(&cachedata, bstr0(LUT3D_CACHE_HEADER))
+ && bstr_eatstart(&cachedata, bstr0(cache_info))
+ && bstr_eatstart(&cachedata, iccdata)
+ && cachedata.len == talloc_get_size(output))
+ {
+ memcpy(output, cachedata.start, cachedata.len);
+ goto done;
+ } else {
+ mp_msg(MSGT_VO, MSGL_WARN, "[gl] 3D LUT cache invalid!\n");
+ }
+ }
+
+ cmsSetLogErrorHandler(lcms2_error_handler);
+
+ cmsHPROFILE profile = cmsOpenProfileFromMem(iccdata.start, iccdata.len);
+ if (!profile)
+ goto error_exit;
+
+ cmsCIExyY d65;
+ cmsWhitePointFromTemp(&d65, 6504);
+ static const cmsCIExyYTRIPLE bt709prim = {
+ .Red = {0.64, 0.33, 1.0},
+ .Green = {0.30, 0.60, 1.0},
+ .Blue = {0.15, 0.06, 1.0},
+ };
+ cmsToneCurve *tonecurve = cmsBuildGamma(NULL, 1.0/0.45);
+ cmsHPROFILE vid_profile = cmsCreateRGBProfile(&d65, &bt709prim,
+ (cmsToneCurve*[3]){tonecurve, tonecurve, tonecurve});
+ cmsFreeToneCurve(tonecurve);
+ cmsHTRANSFORM trafo = cmsCreateTransform(vid_profile, TYPE_RGB_16,
+ profile, TYPE_RGB_16,
+ opts->intent,
+ cmsFLAGS_HIGHRESPRECALC);
+ cmsCloseProfile(profile);
+ cmsCloseProfile(vid_profile);
+
+ if (!trafo)
+ goto error_exit;
+
+ // transform a (s_r)x(s_g)x(s_b) cube, with 3 components per channel
+ uint16_t *input = talloc_array(tmp, uint16_t, s_r * 3);
+ for (int b = 0; b < s_b; b++) {
+ for (int g = 0; g < s_g; g++) {
+ for (int r = 0; r < s_r; r++) {
+ input[r * 3 + 0] = r * 65535 / (s_r - 1);
+ input[r * 3 + 1] = g * 65535 / (s_g - 1);
+ input[r * 3 + 2] = b * 65535 / (s_b - 1);
+ }
+ size_t base = (b * s_r * s_g + g * s_r) * 3;
+ cmsDoTransform(trafo, input, output + base, s_r);
+ }
+ }
+
+ cmsDeleteTransform(trafo);
+
+ if (opts->cache) {
+ FILE *out = fopen(opts->cache, "wb");
+ if (out) {
+ fprintf(out, "%s%s", LUT3D_CACHE_HEADER, cache_info);
+ fwrite(iccdata.start, iccdata.len, 1, out);
+ fwrite(output, talloc_get_size(output), 1, out);
+ fclose(out);
+ }
+ }
+
+done: ;
+
+ struct lut3d *lut = talloc_ptrtype(NULL, lut);
+ *lut = (struct lut3d) {
+ .data = talloc_steal(lut, output),
+ .size = {s_r, s_g, s_b},
+ };
+
+ talloc_free(tmp);
+ return lut;
+
+error_exit:
+ mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Error loading ICC profile.\n");
+ talloc_free(tmp);
+ return NULL;
+}
+
+#else /* CONFIG_LCMS2 */
+
+struct lut3d *mp_load_icc(struct mp_icc_opts *opts)
+{
+ mp_msg(MSGT_VO, MSGL_FATAL, "[gl] LCMS2 support not compiled.\n");
+ return NULL;
+}
+
+#endif
diff --git a/video/out/gl_lcms.h b/video/out/gl_lcms.h
new file mode 100644
index 0000000000..1debef485b
--- /dev/null
+++ b/video/out/gl_lcms.h
@@ -0,0 +1,16 @@
+#ifndef MP_GL_LCMS_H
+#define MP_GL_LCMS_H
+
+extern const struct m_sub_options mp_icc_conf;
+
+struct mp_icc_opts {
+ char *profile;
+ char *cache;
+ char *size_str;
+ int intent;
+};
+
+struct lut3d;
+struct lut3d *mp_load_icc(struct mp_icc_opts *opts);
+
+#endif
diff --git a/video/out/gl_video.c b/video/out/gl_video.c
new file mode 100644
index 0000000000..c14612be61
--- /dev/null
+++ b/video/out/gl_video.c
@@ -0,0 +1,1732 @@
+/*
+ * This file is part of mpv.
+ *
+ * mpv is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * mpv is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with mpv. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * You can alternatively redistribute this file and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ */
+
+#include <assert.h>
+
+#include "gl_video.h"
+#include "gl_common.h"
+#include "gl_osd.h"
+#include "filter_kernels.h"
+#include "aspect.h"
+#include "video/memcpy_pic.h"
+#include "bitmap_packer.h"
+
+static const char vo_opengl_shaders[] =
+// Generated from gl_video_shaders.glsl
+#include "gl_video_shaders.h"
+;
+
+// Pixel width of 1D lookup textures.
+#define LOOKUP_TEXTURE_SIZE 256
+
+// Texture units 0-2 are used by the video, with unit 0 for free use.
+// Units 3-4 are used for scaler LUTs.
+#define TEXUNIT_SCALERS 3
+#define TEXUNIT_3DLUT 5
+#define TEXUNIT_DITHER 6
+
+// lscale/cscale arguments that map directly to shader filter routines.
+// Note that the convolution filters are not included in this list.
+static const char *fixed_scale_filters[] = {
+ "bilinear",
+ "bicubic_fast",
+ "sharpen3",
+ "sharpen5",
+ NULL
+};
+
+struct lut_tex_format {
+ int pixels;
+ GLint internal_format;
+ GLenum format;
+};
+
+// Indexed with filter_kernel->size.
+// This must match the weightsN functions in the shader.
+// Each entry uses (size+3)/4 pixels per LUT entry, and size/pixels components
+// per pixel.
+struct lut_tex_format lut_tex_formats[] = {
+ [2] = {1, GL_RG16F, GL_RG},
+ [4] = {1, GL_RGBA16F, GL_RGBA},
+ [6] = {2, GL_RGB16F, GL_RGB},
+ [8] = {2, GL_RGBA16F, GL_RGBA},
+ [12] = {3, GL_RGBA16F, GL_RGBA},
+ [16] = {4, GL_RGBA16F, GL_RGBA},
+};
+
+// must be sorted, and terminated with 0
+static const int filter_sizes[] = {2, 4, 6, 8, 12, 16, 0};
+
+struct vertex {
+ float position[2];
+ uint8_t color[4];
+ float texcoord[2];
+};
+
+#define VERTEX_ATTRIB_POSITION 0
+#define VERTEX_ATTRIB_COLOR 1
+#define VERTEX_ATTRIB_TEXCOORD 2
+
+// 2 triangles primitives per quad = 6 vertices per quad
+// (GL_QUAD is deprecated, strips can't be used with OSD image lists)
+#define VERTICES_PER_QUAD 6
+
+struct texplane {
+ int shift_x, shift_y;
+ GLuint gl_texture;
+ int gl_buffer;
+ int buffer_size;
+ void *buffer_ptr;
+};
+
+struct scaler {
+ int index;
+ const char *name;
+ float params[2];
+ struct filter_kernel *kernel;
+ GLuint gl_lut;
+ const char *lut_name;
+
+ // kernel points here
+ struct filter_kernel kernel_storage;
+};
+
+struct fbotex {
+ GLuint fbo;
+ GLuint texture;
+ int tex_w, tex_h; // size of .texture
+ int vp_w, vp_h; // viewport of fbo / used part of the texture
+};
+
+struct gl_video {
+ GL *gl;
+
+ struct gl_video_opts opts;
+ bool gl_debug;
+
+ int depth_g;
+
+ GLuint vertex_buffer;
+ GLuint vao;
+
+ GLuint osd_programs[SUBBITMAP_COUNT];
+ GLuint indirect_program, scale_sep_program, final_program;
+
+ struct mpgl_osd *osd;
+
+ GLuint lut_3d_texture;
+ bool use_lut_3d;
+
+ GLuint dither_texture;
+ float dither_quantization;
+ float dither_multiply;
+ int dither_size;
+
+ uint32_t image_w, image_h;
+ uint32_t image_dw, image_dh;
+ uint32_t image_format;
+ int texture_w, texture_h;
+
+ bool is_yuv;
+ bool is_linear_rgb;
+
+ // per pixel (full pixel when packed, each component when planar)
+ int plane_bytes;
+ int plane_bits;
+
+ GLint gl_internal_format;
+ GLenum gl_format;
+ GLenum gl_type;
+
+ int plane_count;
+ struct texplane planes[3];
+ bool image_flipped;
+
+ struct fbotex indirect_fbo; // RGB target
+ struct fbotex scale_sep_fbo; // first pass when doing 2 pass scaling
+
+ // state for luma (0) and chroma (1) scalers
+ struct scaler scalers[2];
+
+ struct mp_csp_details colorspace;
+ struct mp_csp_equalizer video_eq;
+
+ struct mp_rect src_rect; // displayed part of the source video
+ struct mp_rect dst_rect; // video rectangle on output window
+ struct mp_osd_res osd_rect; // OSD size/margins
+ int vp_x, vp_y, vp_w, vp_h; // GL viewport
+
+ int frames_rendered;
+
+ void *scratch;
+};
+
+struct fmt_entry {
+ int mp_format;
+ GLint internal_format;
+ GLenum format;
+ GLenum type;
+};
+
+static const struct fmt_entry mp_to_gl_formats[] = {
+ {IMGFMT_RGB48, GL_RGB16, GL_RGB, GL_UNSIGNED_SHORT},
+ {IMGFMT_RGB24, GL_RGB, GL_RGB, GL_UNSIGNED_BYTE},
+ {IMGFMT_RGBA, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE},
+ {IMGFMT_RGB15, GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV},
+ {IMGFMT_RGB16, GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV},
+ {IMGFMT_BGR15, GL_RGBA, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV},
+ {IMGFMT_BGR16, GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5},
+ {IMGFMT_BGR24, GL_RGB, GL_BGR, GL_UNSIGNED_BYTE},
+ {IMGFMT_BGRA, GL_RGBA, GL_BGRA, GL_UNSIGNED_BYTE},
+ {0},
+};
+
+static const char *osd_shaders[SUBBITMAP_COUNT] = {
+ [SUBBITMAP_LIBASS] = "frag_osd_libass",
+ [SUBBITMAP_RGBA] = "frag_osd_rgba",
+};
+
+static const const struct gl_video_opts gl_video_opts_def = {
+ .npot = 1,
+ .dither_depth = -1,
+ .fbo_format = GL_RGB,
+ .scale_sep = 1,
+ .scalers = { "bilinear", "bilinear" },
+ .scaler_params = {NAN, NAN},
+};
+
+
+static int validate_scaler_opt(const m_option_t *opt, struct bstr name,
+ struct bstr param);
+
+#define OPT_BASE_STRUCT struct gl_video_opts
+const struct m_sub_options gl_video_conf = {
+ .opts = (m_option_t[]) {
+ OPT_FLAG("gamma", gamma, 0),
+ OPT_FLAG("srgb", srgb, 0),
+ OPT_FLAG("npot", npot, 0),
+ OPT_FLAG("pbo", pbo, 0),
+ OPT_INT("stereo", stereo_mode, 0),
+ OPT_STRING_VALIDATE("lscale", scalers[0], 0, validate_scaler_opt),
+ OPT_STRING_VALIDATE("cscale", scalers[1], 0, validate_scaler_opt),
+ OPT_FLOAT("lparam1", scaler_params[0], 0),
+ OPT_FLOAT("lparam2", scaler_params[1], 0),
+ OPT_FLAG("fancy-downscaling", fancy_downscaling, 0),
+ OPT_FLAG("indirect", indirect, 0),
+ OPT_FLAG("scale-sep", scale_sep, 0),
+ OPT_CHOICE("fbo-format", fbo_format, 0,
+ ({"rgb", GL_RGB},
+ {"rgba", GL_RGBA},
+ {"rgb8", GL_RGB8},
+ {"rgb10", GL_RGB10},
+ {"rgb16", GL_RGB16},
+ {"rgb16f", GL_RGB16F},
+ {"rgb32f", GL_RGB32F})),
+ OPT_INTRANGE("dither-depth", dither_depth, 0, -1, 16),
+ {0}
+ },
+ .size = sizeof(struct gl_video_opts),
+ .defaults = &gl_video_opts_def,
+};
+
+static void uninit_rendering(struct gl_video *p);
+static void delete_shaders(struct gl_video *p);
+static void check_gl_features(struct gl_video *p);
+static bool init_format(int fmt, struct gl_video *init);
+
+
+static void default_tex_params(struct GL *gl, GLenum target, GLint filter)
+{
+ gl->TexParameteri(target, GL_TEXTURE_MIN_FILTER, filter);
+ gl->TexParameteri(target, GL_TEXTURE_MAG_FILTER, filter);
+ gl->TexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ gl->TexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+}
+
+static void debug_check_gl(struct gl_video *p, const char *msg)
+{
+ if (p->gl_debug)
+ glCheckError(p->gl, msg);
+}
+
+void gl_video_set_debug(struct gl_video *p, bool enable)
+{
+ p->gl_debug = enable;
+}
+
+static void tex_size(struct gl_video *p, int w, int h, int *texw, int *texh)
+{
+ if (p->opts.npot) {
+ *texw = w;
+ *texh = h;
+ } else {
+ *texw = 32;
+ while (*texw < w)
+ *texw *= 2;
+ *texh = 32;
+ while (*texh < h)
+ *texh *= 2;
+ }
+}
+
+static void draw_triangles(struct gl_video *p, struct vertex *vb, int vert_count)
+{
+ GL *gl = p->gl;
+
+ assert(vert_count % 3 == 0);
+
+ gl->BindBuffer(GL_ARRAY_BUFFER, p->vertex_buffer);
+ gl->BufferData(GL_ARRAY_BUFFER, vert_count * sizeof(struct vertex), vb,
+ GL_DYNAMIC_DRAW);
+ gl->BindBuffer(GL_ARRAY_BUFFER, 0);
+
+ if (gl->BindVertexArray)
+ gl->BindVertexArray(p->vao);
+
+ gl->DrawArrays(GL_TRIANGLES, 0, vert_count);
+
+ if (gl->BindVertexArray)
+ gl->BindVertexArray(0);
+
+ debug_check_gl(p, "after rendering");
+}
+
+// Write a textured quad to a vertex array.
+// va = destination vertex array, VERTICES_PER_QUAD entries will be overwritten
+// x0, y0, x1, y1 = destination coordinates of the quad
+// tx0, ty0, tx1, ty1 = source texture coordinates (usually in pixels)
+// texture_w, texture_h = size of the texture, or an inverse factor
+// color = optional color for all vertices, NULL for opaque white
+// flip = flip vertically
+static void write_quad(struct vertex *va,
+ float x0, float y0, float x1, float y1,
+ float tx0, float ty0, float tx1, float ty1,
+ float texture_w, float texture_h,
+ const uint8_t color[4], bool flip)
+{
+ static const uint8_t white[4] = { 255, 255, 255, 255 };
+
+ if (!color)
+ color = white;
+
+ tx0 /= texture_w;
+ ty0 /= texture_h;
+ tx1 /= texture_w;
+ ty1 /= texture_h;
+
+ if (flip) {
+ float tmp = ty0;
+ ty0 = ty1;
+ ty1 = tmp;
+ }
+
+#define COLOR_INIT {color[0], color[1], color[2], color[3]}
+ va[0] = (struct vertex) { {x0, y0}, COLOR_INIT, {tx0, ty0} };
+ va[1] = (struct vertex) { {x0, y1}, COLOR_INIT, {tx0, ty1} };
+ va[2] = (struct vertex) { {x1, y0}, COLOR_INIT, {tx1, ty0} };
+ va[3] = (struct vertex) { {x1, y1}, COLOR_INIT, {tx1, ty1} };
+ va[4] = va[2];
+ va[5] = va[1];
+#undef COLOR_INIT
+}
+
+static bool fbotex_init(struct gl_video *p, struct fbotex *fbo, int w, int h)
+{
+ GL *gl = p->gl;
+ bool res = true;
+
+ assert(gl->mpgl_caps & MPGL_CAP_FB);
+ assert(!fbo->fbo);
+ assert(!fbo->texture);
+
+ tex_size(p, w, h, &fbo->tex_w, &fbo->tex_h);
+
+ fbo->vp_w = w;
+ fbo->vp_h = h;
+
+ mp_msg(MSGT_VO, MSGL_V, "[gl] Create FBO: %dx%d\n", fbo->tex_w, fbo->tex_h);
+
+ gl->GenFramebuffers(1, &fbo->fbo);
+ gl->GenTextures(1, &fbo->texture);
+ gl->BindTexture(GL_TEXTURE_2D, fbo->texture);
+ gl->TexImage2D(GL_TEXTURE_2D, 0, p->opts.fbo_format,
+ fbo->tex_w, fbo->tex_h, 0,
+ GL_RGB, GL_UNSIGNED_BYTE, NULL);
+ default_tex_params(gl, GL_TEXTURE_2D, GL_LINEAR);
+ gl->BindFramebuffer(GL_FRAMEBUFFER, fbo->fbo);
+ gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+ GL_TEXTURE_2D, fbo->texture, 0);
+
+ if (gl->CheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
+ mp_msg(MSGT_VO, MSGL_ERR, "[gl] Error: framebuffer completeness "
+ "check failed!\n");
+ res = false;
+ }
+
+ gl->BindFramebuffer(GL_FRAMEBUFFER, 0);
+
+ debug_check_gl(p, "after creating framebuffer & associated texture");
+
+ return res;
+}
+
+static void fbotex_uninit(struct gl_video *p, struct fbotex *fbo)
+{
+ GL *gl = p->gl;
+
+ if (gl->mpgl_caps & MPGL_CAP_FB) {
+ gl->DeleteFramebuffers(1, &fbo->fbo);
+ gl->DeleteTextures(1, &fbo->texture);
+ *fbo = (struct fbotex) {0};
+ }
+}
+
+static void matrix_ortho2d(float m[3][3], float x0, float x1,
+ float y0, float y1)
+{
+ memset(m, 0, 9 * sizeof(float));
+ m[0][0] = 2.0f / (x1 - x0);
+ m[1][1] = 2.0f / (y1 - y0);
+ m[2][0] = -(x1 + x0) / (x1 - x0);
+ m[2][1] = -(y1 + y0) / (y1 - y0);
+ m[2][2] = 1.0f;
+}
+
+static void update_uniforms(struct gl_video *p, GLuint program)
+{
+ GL *gl = p->gl;
+ GLint loc;
+
+ if (program == 0)
+ return;
+
+ gl->UseProgram(program);
+
+ struct mp_csp_params cparams = {
+ .colorspace = p->colorspace,
+ .input_bits = p->plane_bits,
+ .texture_bits = (p->plane_bits + 7) & ~7,
+ };
+ mp_csp_copy_equalizer_values(&cparams, &p->video_eq);
+
+ loc = gl->GetUniformLocation(program, "transform");
+ if (loc >= 0) {
+ float matrix[3][3];
+ matrix_ortho2d(matrix, 0, p->vp_w, p->vp_h, 0);
+ gl->UniformMatrix3fv(loc, 1, GL_FALSE, &matrix[0][0]);
+ }
+
+ loc = gl->GetUniformLocation(program, "colormatrix");
+ if (loc >= 0) {
+ float yuv2rgb[3][4] = {{0}};
+ if (p->is_yuv)
+ mp_get_yuv2rgb_coeffs(&cparams, yuv2rgb);
+ gl->UniformMatrix4x3fv(loc, 1, GL_TRUE, &yuv2rgb[0][0]);
+ }
+
+ gl->Uniform3f(gl->GetUniformLocation(program, "inv_gamma"),
+ 1.0 / cparams.rgamma,
+ 1.0 / cparams.ggamma,
+ 1.0 / cparams.bgamma);
+
+ for (int n = 0; n < p->plane_count; n++) {
+ char textures_n[32];
+ char textures_size_n[32];
+ snprintf(textures_n, sizeof(textures_n), "textures[%d]", n);
+ snprintf(textures_size_n, sizeof(textures_size_n), "textures_size[%d]", n);
+
+ gl->Uniform1i(gl->GetUniformLocation(program, textures_n), n);
+ gl->Uniform2f(gl->GetUniformLocation(program, textures_size_n),
+ p->texture_w >> p->planes[n].shift_x,
+ p->texture_h >> p->planes[n].shift_y);
+ }
+
+ gl->Uniform2f(gl->GetUniformLocation(program, "dither_size"),
+ p->dither_size, p->dither_size);
+
+ gl->Uniform1i(gl->GetUniformLocation(program, "lut_3d"), TEXUNIT_3DLUT);
+
+ for (int n = 0; n < 2; n++) {
+ const char *lut = p->scalers[n].lut_name;
+ if (lut)
+ gl->Uniform1i(gl->GetUniformLocation(program, lut),
+ TEXUNIT_SCALERS + n);
+ }
+
+ gl->Uniform1i(gl->GetUniformLocation(program, "dither"), TEXUNIT_DITHER);
+ gl->Uniform1f(gl->GetUniformLocation(program, "dither_quantization"),
+ p->dither_quantization);
+ gl->Uniform1f(gl->GetUniformLocation(program, "dither_multiply"),
+ p->dither_multiply);
+
+ float sparam1 = p->opts.scaler_params[0];
+ gl->Uniform1f(gl->GetUniformLocation(program, "filter_param1"),
+ isnan(sparam1) ? 0.5f : sparam1);
+
+ gl->UseProgram(0);
+
+ debug_check_gl(p, "update_uniforms()");
+}
+
+static void update_all_uniforms(struct gl_video *p)
+{
+ for (int n = 0; n < SUBBITMAP_COUNT; n++)
+ update_uniforms(p, p->osd_programs[n]);
+ update_uniforms(p, p->indirect_program);
+ update_uniforms(p, p->scale_sep_program);
+ update_uniforms(p, p->final_program);
+}
+
+#define SECTION_HEADER "#!section "
+
+static char *get_section(void *talloc_ctx, struct bstr source,
+ const char *section)
+{
+ char *res = talloc_strdup(talloc_ctx, "");
+ bool copy = false;
+ while (source.len) {
+ struct bstr line = bstr_strip_linebreaks(bstr_getline(source, &source));
+ if (bstr_eatstart(&line, bstr0(SECTION_HEADER))) {
+ copy = bstrcmp0(line, section) == 0;
+ } else if (copy) {
+ res = talloc_asprintf_append_buffer(res, "%.*s\n", BSTR_P(line));
+ }
+ }
+ return res;
+}
+
+static char *t_concat(void *talloc_ctx, const char *s1, const char *s2)
+{
+ return talloc_asprintf(talloc_ctx, "%s%s", s1, s2);
+}
+
+static GLuint create_shader(GL *gl, GLenum type, const char *header,
+ const char *source)
+{
+ void *tmp = talloc_new(NULL);
+ const char *full_source = t_concat(tmp, header, source);
+
+ GLuint shader = gl->CreateShader(type);
+ gl->ShaderSource(shader, 1, &full_source, NULL);
+ gl->CompileShader(shader);
+ GLint status;
+ gl->GetShaderiv(shader, GL_COMPILE_STATUS, &status);
+ GLint log_length;
+ gl->GetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_length);
+
+ int pri = status ? (log_length > 1 ? MSGL_V : MSGL_DBG2) : MSGL_ERR;
+ const char *typestr = type == GL_VERTEX_SHADER ? "vertex" : "fragment";
+ if (mp_msg_test(MSGT_VO, pri)) {
+ mp_msg(MSGT_VO, pri, "[gl] %s shader source:\n", typestr);
+ mp_log_source(MSGT_VO, pri, full_source);
+ }
+ if (log_length > 1) {
+ GLchar *log = talloc_zero_size(tmp, log_length + 1);
+ gl->GetShaderInfoLog(shader, log_length, NULL, log);
+ mp_msg(MSGT_VO, pri, "[gl] %s shader compile log (status=%d):\n%s\n",
+ typestr, status, log);
+ }
+
+ talloc_free(tmp);
+
+ return shader;
+}
+
+static void prog_create_shader(GL *gl, GLuint program, GLenum type,
+ const char *header, const char *source)
+{
+ GLuint shader = create_shader(gl, type, header, source);
+ gl->AttachShader(program, shader);
+ gl->DeleteShader(shader);
+}
+
+static void link_shader(GL *gl, GLuint program)
+{
+ gl->LinkProgram(program);
+ GLint status;
+ gl->GetProgramiv(program, GL_LINK_STATUS, &status);
+ GLint log_length;
+ gl->GetProgramiv(program, GL_INFO_LOG_LENGTH, &log_length);
+
+ int pri = status ? (log_length > 1 ? MSGL_V : MSGL_DBG2) : MSGL_ERR;
+ if (mp_msg_test(MSGT_VO, pri)) {
+ GLchar *log = talloc_zero_size(NULL, log_length + 1);
+ gl->GetProgramInfoLog(program, log_length, NULL, log);
+ mp_msg(MSGT_VO, pri, "[gl] shader link log (status=%d): %s\n",
+ status, log);
+ talloc_free(log);
+ }
+}
+
+static void bind_attrib_locs(GL *gl, GLuint program)
+{
+ gl->BindAttribLocation(program, VERTEX_ATTRIB_POSITION, "vertex_position");
+ gl->BindAttribLocation(program, VERTEX_ATTRIB_COLOR, "vertex_color");
+ gl->BindAttribLocation(program, VERTEX_ATTRIB_TEXCOORD, "vertex_texcoord");
+}
+
+static GLuint create_program(GL *gl, const char *name, const char *header,
+ const char *vertex, const char *frag)
+{
+ mp_msg(MSGT_VO, MSGL_V, "[gl] compiling shader program '%s'\n", name);
+ mp_msg(MSGT_VO, MSGL_V, "[gl] header:\n");
+ mp_log_source(MSGT_VO, MSGL_V, header);
+ GLuint prog = gl->CreateProgram();
+ prog_create_shader(gl, prog, GL_VERTEX_SHADER, header, vertex);
+ prog_create_shader(gl, prog, GL_FRAGMENT_SHADER, header, frag);
+ bind_attrib_locs(gl, prog);
+ link_shader(gl, prog);
+ return prog;
+}
+
+static void shader_def(char **shader, const char *name,
+ const char *value)
+{
+ *shader = talloc_asprintf_append(*shader, "#define %s %s\n", name, value);
+}
+
+static void shader_def_opt(char **shader, const char *name, bool b)
+{
+ if (b)
+ shader_def(shader, name, "1");
+}
+
+static void shader_setup_scaler(char **shader, struct scaler *scaler, int pass)
+{
+ const char *target = scaler->index == 0 ? "SAMPLE_L" : "SAMPLE_C";
+ if (!scaler->kernel) {
+ *shader = talloc_asprintf_append(*shader, "#define %s sample_%s\n",
+ target, scaler->name);
+ } else {
+ int size = scaler->kernel->size;
+ if (pass != -1) {
+ // The direction/pass assignment is rather arbitrary, but fixed in
+ // other parts of the code (like FBO setup).
+ const char *direction = pass == 0 ? "0, 1" : "1, 0";
+ *shader = talloc_asprintf_append(*shader, "#define %s(p0, p1, p2) "
+ "sample_convolution_sep%d(vec2(%s), %s, p0, p1, p2)\n",
+ target, size, direction, scaler->lut_name);
+ } else {
+ *shader = talloc_asprintf_append(*shader, "#define %s(p0, p1, p2) "
+ "sample_convolution%d(%s, p0, p1, p2)\n",
+ target, size, scaler->lut_name);
+ }
+ }
+}
+
+// return false if RGB or 4:4:4 YUV
+static bool input_is_subsampled(struct gl_video *p)
+{
+ for (int i = 0; i < p->plane_count; i++)
+ if (p->planes[i].shift_x || p->planes[i].shift_y)
+ return true;
+ return false;
+}
+
+static void compile_shaders(struct gl_video *p)
+{
+ GL *gl = p->gl;
+
+ delete_shaders(p);
+
+ void *tmp = talloc_new(NULL);
+
+ struct bstr src = bstr0(vo_opengl_shaders);
+ char *vertex_shader = get_section(tmp, src, "vertex_all");
+ char *shader_prelude = get_section(tmp, src, "prelude");
+ char *s_video = get_section(tmp, src, "frag_video");
+
+ char *header = talloc_asprintf(tmp, "#version %d\n%s", gl->glsl_version,
+ shader_prelude);
+
+ char *header_osd = talloc_strdup(tmp, header);
+ shader_def_opt(&header_osd, "USE_OSD_LINEAR_CONV", p->opts.srgb &&
+ !p->use_lut_3d);
+ shader_def_opt(&header_osd, "USE_OSD_3DLUT", p->use_lut_3d);
+ shader_def_opt(&header_osd, "USE_OSD_SRGB", p->opts.srgb);
+
+ for (int n = 0; n < SUBBITMAP_COUNT; n++) {
+ const char *name = osd_shaders[n];
+ if (name) {
+ char *s_osd = get_section(tmp, src, name);
+ p->osd_programs[n] =
+ create_program(gl, name, header_osd, vertex_shader, s_osd);
+ }
+ }
+
+ char *header_conv = talloc_strdup(tmp, "");
+ char *header_final = talloc_strdup(tmp, "");
+ char *header_sep = NULL;
+
+ bool convert_input_to_linear = !p->is_linear_rgb &&
+ (p->opts.srgb || p->use_lut_3d);
+
+ shader_def_opt(&header_conv, "USE_PLANAR", p->plane_count > 1);
+ shader_def_opt(&header_conv, "USE_GBRP", p->image_format == IMGFMT_GBRP);
+ shader_def_opt(&header_conv, "USE_YGRAY", p->is_yuv && p->plane_count == 1);
+ shader_def_opt(&header_conv, "USE_COLORMATRIX", p->is_yuv);
+ shader_def_opt(&header_conv, "USE_LINEAR_CONV", convert_input_to_linear);
+
+ shader_def_opt(&header_final, "USE_LINEAR_CONV_INV", p->use_lut_3d);
+ shader_def_opt(&header_final, "USE_GAMMA_POW", p->opts.gamma);
+ shader_def_opt(&header_final, "USE_3DLUT", p->use_lut_3d);
+ shader_def_opt(&header_final, "USE_SRGB", p->opts.srgb);
+ shader_def_opt(&header_final, "USE_DITHER", p->dither_texture != 0);
+
+ if (p->opts.scale_sep && p->scalers[0].kernel) {
+ header_sep = talloc_strdup(tmp, "");
+ shader_def_opt(&header_sep, "FIXED_SCALE", true);
+ shader_setup_scaler(&header_sep, &p->scalers[0], 0);
+ shader_setup_scaler(&header_final, &p->scalers[0], 1);
+ } else {
+ shader_setup_scaler(&header_final, &p->scalers[0], -1);
+ }
+
+ // We want to do scaling in linear light. Scaling is closely connected to
+ // texture sampling due to how the shader is structured (or if GL bilinear
+ // scaling is used). The purpose of the "indirect" pass is to convert the
+ // input video to linear RGB.
+ // Another purpose is reducing input to a single texture for scaling.
+ bool use_indirect = p->opts.indirect;
+
+ // Don't sample from input video textures before converting the input to
+ // linear light. (Unneeded when sRGB textures are used.)
+ if (convert_input_to_linear)
+ use_indirect = true;
+
+ // It doesn't make sense to scale the chroma with cscale in the 1. scale
+ // step and with lscale in the 2. step. If the chroma is subsampled, a
+ // convolution filter wouldn't even work entirely correctly, because the
+ // luma scaler would sample two texels instead of one per tap for chroma.
+ // Also, even with 4:4:4 YUV or planar RGB, the indirection might be faster,
+ // because the shader can't use one scaler for sampling from 3 textures. It
+ // has to fetch the coefficients for each texture separately, even though
+ // they're the same (this is not an inherent restriction, but would require
+ // to restructure the shader).
+ if (header_sep && p->plane_count > 1)
+ use_indirect = true;
+
+ if (input_is_subsampled(p)) {
+ shader_setup_scaler(&header_conv, &p->scalers[1], -1);
+ } else {
+ // Force using the luma scaler on chroma. If the "indirect" stage is
+ // used, the actual scaling will happen in the next stage.
+ shader_def(&header_conv, "SAMPLE_C",
+ use_indirect ? "sample_bilinear" : "SAMPLE_L");
+ }
+
+ if (use_indirect) {
+ // We don't use filtering for the Y-plane (luma), because it's never
+ // scaled in this scenario.
+ shader_def(&header_conv, "SAMPLE_L", "sample_bilinear");
+ shader_def_opt(&header_conv, "FIXED_SCALE", true);
+ header_conv = t_concat(tmp, header, header_conv);
+ p->indirect_program =
+ create_program(gl, "indirect", header_conv, vertex_shader, s_video);
+ } else if (header_sep) {
+ header_sep = t_concat(tmp, header_sep, header_conv);
+ } else {
+ header_final = t_concat(tmp, header_final, header_conv);
+ }
+
+ if (header_sep) {
+ header_sep = t_concat(tmp, header, header_sep);
+ p->scale_sep_program =
+ create_program(gl, "scale_sep", header_sep, vertex_shader, s_video);
+ }
+
+ header_final = t_concat(tmp, header, header_final);
+ p->final_program =
+ create_program(gl, "final", header_final, vertex_shader, s_video);
+
+ debug_check_gl(p, "shader compilation");
+
+ talloc_free(tmp);
+}
+
+static void delete_program(GL *gl, GLuint *prog)
+{
+ gl->DeleteProgram(*prog);
+ *prog = 0;
+}
+
+static void delete_shaders(struct gl_video *p)
+{
+ GL *gl = p->gl;
+
+ for (int n = 0; n < SUBBITMAP_COUNT; n++)
+ delete_program(gl, &p->osd_programs[n]);
+ delete_program(gl, &p->indirect_program);
+ delete_program(gl, &p->scale_sep_program);
+ delete_program(gl, &p->final_program);
+}
+
+static double get_scale_factor(struct gl_video *p)
+{
+ double sx = (p->dst_rect.x1 - p->dst_rect.x0) /
+ (double)(p->src_rect.x1 - p->src_rect.x0);
+ double sy = (p->dst_rect.y1 - p->dst_rect.y0) /
+ (double)(p->src_rect.y1 - p->src_rect.y0);
+ // xxx: actually we should use different scalers in X/Y directions if the
+ // scale factors are different due to anamorphic content
+ return FFMIN(sx, sy);
+}
+
+static bool update_scale_factor(struct gl_video *p, struct filter_kernel *kernel)
+{
+ double scale = get_scale_factor(p);
+ if (!p->opts.fancy_downscaling && scale < 1.0)
+ scale = 1.0;
+ return mp_init_filter(kernel, filter_sizes, FFMAX(1.0, 1.0 / scale));
+}
+
+static void init_scaler(struct gl_video *p, struct scaler *scaler)
+{
+ GL *gl = p->gl;
+
+ assert(scaler->name);
+
+ scaler->kernel = NULL;
+
+ const struct filter_kernel *t_kernel = mp_find_filter_kernel(scaler->name);
+ if (!t_kernel)
+ return;
+
+ scaler->kernel_storage = *t_kernel;
+ scaler->kernel = &scaler->kernel_storage;
+
+ for (int n = 0; n < 2; n++) {
+ if (!isnan(p->opts.scaler_params[n]))
+ scaler->kernel->params[n] = p->opts.scaler_params[n];
+ }
+
+ update_scale_factor(p, scaler->kernel);
+
+ int size = scaler->kernel->size;
+ assert(size < FF_ARRAY_ELEMS(lut_tex_formats));
+ struct lut_tex_format *fmt = &lut_tex_formats[size];
+ bool use_2d = fmt->pixels > 1;
+ bool is_luma = scaler->index == 0;
+ scaler->lut_name = use_2d
+ ? (is_luma ? "lut_l_2d" : "lut_c_2d")
+ : (is_luma ? "lut_l_1d" : "lut_c_1d");
+
+ gl->ActiveTexture(GL_TEXTURE0 + TEXUNIT_SCALERS + scaler->index);
+ GLenum target = use_2d ? GL_TEXTURE_2D : GL_TEXTURE_1D;
+
+ if (!scaler->gl_lut)
+ gl->GenTextures(1, &scaler->gl_lut);
+
+ gl->BindTexture(target, scaler->gl_lut);
+ gl->PixelStorei(GL_UNPACK_ALIGNMENT, 4);
+ gl->PixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+
+ float *weights = talloc_array(NULL, float, LOOKUP_TEXTURE_SIZE * size);
+ mp_compute_lut(scaler->kernel, LOOKUP_TEXTURE_SIZE, weights);
+ if (use_2d) {
+ gl->TexImage2D(GL_TEXTURE_2D, 0, fmt->internal_format, fmt->pixels,
+ LOOKUP_TEXTURE_SIZE, 0, fmt->format, GL_FLOAT,
+ weights);
+ } else {
+ gl->TexImage1D(GL_TEXTURE_1D, 0, fmt->internal_format,
+ LOOKUP_TEXTURE_SIZE, 0, fmt->format, GL_FLOAT,
+ weights);
+ }
+ talloc_free(weights);
+
+ gl->TexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ gl->TexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ gl->TexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ gl->TexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ gl->ActiveTexture(GL_TEXTURE0);
+
+ debug_check_gl(p, "after initializing scaler");
+}
+
+static void make_dither_matrix(unsigned char *m, int size)
+{
+ m[0] = 0;
+ for (int sz = 1; sz < size; sz *= 2) {
+ int offset[] = {sz*size, sz, sz * (size+1), 0};
+ for (int i = 0; i < 4; i++)
+ for (int y = 0; y < sz * size; y += size)
+ for (int x = 0; x < sz; x++)
+ m[x+y+offset[i]] = m[x+y] * 4 + (3-i) * 256/size/size;
+ }
+}
+
+static void init_dither(struct gl_video *p)
+{
+ GL *gl = p->gl;
+
+ // Assume 8 bits per component if unknown.
+ int dst_depth = p->depth_g ? p->depth_g : 8;
+ if (p->opts.dither_depth > 0)
+ dst_depth = p->opts.dither_depth;
+
+ if (p->opts.dither_depth < 0)
+ return;
+
+ mp_msg(MSGT_VO, MSGL_V, "[gl] Dither to %d.\n", dst_depth);
+
+ // This defines how many bits are considered significant for output on
+ // screen. The superfluous bits will be used for rounded according to the
+ // dither matrix. The precision of the source implicitly decides how many
+ // dither patterns can be visible.
+ p->dither_quantization = (1 << dst_depth) - 1;
+ int size = 8;
+ p->dither_multiply = p->dither_quantization + 1.0 / (size*size);
+ unsigned char dither[256];
+ make_dither_matrix(dither, size);
+
+ p->dither_size = size;
+
+ gl->ActiveTexture(GL_TEXTURE0 + TEXUNIT_DITHER);
+ gl->GenTextures(1, &p->dither_texture);
+ gl->BindTexture(GL_TEXTURE_2D, p->dither_texture);
+ gl->PixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ gl->PixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+ gl->TexImage2D(GL_TEXTURE_2D, 0, GL_RED, size, size, 0, GL_RED,
+ GL_UNSIGNED_BYTE, dither);
+ gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ gl->ActiveTexture(GL_TEXTURE0);
+}
+
+static void recreate_osd(struct gl_video *p)
+{
+ if (p->osd)
+ mpgl_osd_destroy(p->osd);
+ p->osd = mpgl_osd_init(p->gl, false);
+ p->osd->use_pbo = p->opts.pbo;
+}
+
+static void reinit_rendering(struct gl_video *p)
+{
+ mp_msg(MSGT_VO, MSGL_V, "[gl] Reinit rendering.\n");
+
+ debug_check_gl(p, "before scaler initialization");
+
+ uninit_rendering(p);
+
+ if (!p->planes[0].gl_texture)
+ return;
+
+ init_dither(p);
+
+ init_scaler(p, &p->scalers[0]);
+ init_scaler(p, &p->scalers[1]);
+
+ compile_shaders(p);
+ update_all_uniforms(p);
+
+ if (p->indirect_program && !p->indirect_fbo.fbo)
+ fbotex_init(p, &p->indirect_fbo, p->texture_w, p->texture_h);
+
+ recreate_osd(p);
+}
+
+static void uninit_rendering(struct gl_video *p)
+{
+ GL *gl = p->gl;
+
+ delete_shaders(p);
+
+ for (int n = 0; n < 2; n++) {
+ gl->DeleteTextures(1, &p->scalers[n].gl_lut);
+ p->scalers[n].gl_lut = 0;
+ p->scalers[n].lut_name = NULL;
+ p->scalers[n].kernel = NULL;
+ }
+
+ gl->DeleteTextures(1, &p->dither_texture);
+ p->dither_texture = 0;
+}
+
+void gl_video_set_lut3d(struct gl_video *p, struct lut3d *lut3d)
+{
+ GL *gl = p->gl;
+
+ assert(!p->lut_3d_texture);
+
+ if (!lut3d)
+ return;
+
+ gl->GenTextures(1, &p->lut_3d_texture);
+ gl->ActiveTexture(GL_TEXTURE0 + TEXUNIT_3DLUT);
+ gl->BindTexture(GL_TEXTURE_3D, p->lut_3d_texture);
+ gl->PixelStorei(GL_UNPACK_ALIGNMENT, 4);
+ gl->PixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+ gl->TexImage3D(GL_TEXTURE_3D, 0, GL_RGB16, lut3d->size[0], lut3d->size[1],
+ lut3d->size[2], 0, GL_RGB, GL_UNSIGNED_SHORT, lut3d->data);
+ gl->TexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ gl->TexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ gl->TexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ gl->TexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ gl->TexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
+ gl->ActiveTexture(GL_TEXTURE0);
+
+ p->use_lut_3d = true;
+ check_gl_features(p);
+
+ debug_check_gl(p, "after 3d lut creation");
+}
+
+static void init_video(struct gl_video *p)
+{
+ GL *gl = p->gl;
+
+ check_gl_features(p);
+
+ if (!p->is_yuv && (p->opts.srgb || p->use_lut_3d)) {
+ p->is_linear_rgb = true;
+ p->gl_internal_format = GL_SRGB;
+ }
+
+ int eq_caps = MP_CSP_EQ_CAPS_GAMMA;
+ if (p->is_yuv)
+ eq_caps |= MP_CSP_EQ_CAPS_COLORMATRIX;
+ p->video_eq.capabilities = eq_caps;
+
+ debug_check_gl(p, "before video texture creation");
+
+ tex_size(p, p->image_w, p->image_h,
+ &p->texture_w, &p->texture_h);
+
+ for (int n = 0; n < p->plane_count; n++) {
+ struct texplane *plane = &p->planes[n];
+
+ int w = p->texture_w >> plane->shift_x;
+ int h = p->texture_h >> plane->shift_y;
+
+ mp_msg(MSGT_VO, MSGL_V, "[gl] Texture for plane %d: %dx%d\n", n, w, h);
+
+ gl->ActiveTexture(GL_TEXTURE0 + n);
+ gl->GenTextures(1, &plane->gl_texture);
+ gl->BindTexture(GL_TEXTURE_2D, plane->gl_texture);
+
+ gl->TexImage2D(GL_TEXTURE_2D, 0, p->gl_internal_format, w, h, 0,
+ p->gl_format, p->gl_type, NULL);
+ default_tex_params(gl, GL_TEXTURE_2D, GL_LINEAR);
+ }
+ gl->ActiveTexture(GL_TEXTURE0);
+
+ debug_check_gl(p, "after video texture creation");
+
+ reinit_rendering(p);
+}
+
+static void uninit_video(struct gl_video *p)
+{
+ GL *gl = p->gl;
+
+ uninit_rendering(p);
+
+ for (int n = 0; n < 3; n++) {
+ struct texplane *plane = &p->planes[n];
+
+ gl->DeleteTextures(1, &plane->gl_texture);
+ plane->gl_texture = 0;
+ gl->DeleteBuffers(1, &plane->gl_buffer);
+ plane->gl_buffer = 0;
+ plane->buffer_ptr = NULL;
+ plane->buffer_size = 0;
+ }
+
+ fbotex_uninit(p, &p->indirect_fbo);
+ fbotex_uninit(p, &p->scale_sep_fbo);
+}
+
+static void render_to_fbo(struct gl_video *p, struct fbotex *fbo, int w, int h,
+ int tex_w, int tex_h)
+{
+ GL *gl = p->gl;
+
+ gl->Viewport(0, 0, fbo->vp_w, fbo->vp_h);
+ gl->BindFramebuffer(GL_FRAMEBUFFER, fbo->fbo);
+
+ struct vertex vb[VERTICES_PER_QUAD];
+ write_quad(vb, -1, -1, 1, 1,
+ 0, 0, w, h,
+ tex_w, tex_h,
+ NULL, false);
+ draw_triangles(p, vb, VERTICES_PER_QUAD);
+
+ gl->BindFramebuffer(GL_FRAMEBUFFER, 0);
+ gl->Viewport(p->vp_x, p->vp_y, p->vp_w, p->vp_h);
+
+}
+
+static void handle_pass(struct gl_video *p, struct fbotex **source,
+ struct fbotex *fbo, GLuint program)
+{
+ GL *gl = p->gl;
+
+ if (!program)
+ return;
+
+ gl->BindTexture(GL_TEXTURE_2D, (*source)->texture);
+ gl->UseProgram(program);
+ render_to_fbo(p, fbo, (*source)->vp_w, (*source)->vp_h,
+ (*source)->tex_w, (*source)->tex_h);
+ *source = fbo;
+}
+
+void gl_video_render_frame(struct gl_video *p)
+{
+ GL *gl = p->gl;
+ struct vertex vb[VERTICES_PER_QUAD];
+ bool is_flipped = p->image_flipped;
+
+ if (p->dst_rect.x0 > p->vp_x || p->dst_rect.y0 > p->vp_y
+ || p->dst_rect.x1 < p->vp_x + p->vp_w
+ || p->dst_rect.y1 < p->vp_y + p->vp_h)
+ {
+ gl->Clear(GL_COLOR_BUFFER_BIT);
+ }
+
+ // Order of processing:
+ // [indirect -> [scale_sep ->]] final
+
+ struct fbotex dummy = {
+ .vp_w = p->image_w, .vp_h = p->image_h,
+ .tex_w = p->texture_w, .tex_h = p->texture_h,
+ .texture = p->planes[0].gl_texture,
+ };
+ struct fbotex *source = &dummy;
+
+ handle_pass(p, &source, &p->indirect_fbo, p->indirect_program);
+ handle_pass(p, &source, &p->scale_sep_fbo, p->scale_sep_program);
+
+ gl->BindTexture(GL_TEXTURE_2D, source->texture);
+ gl->UseProgram(p->final_program);
+
+ float final_texw = p->image_w * source->tex_w / (float)source->vp_w;
+ float final_texh = p->image_h * source->tex_h / (float)source->vp_h;
+
+ if (p->opts.stereo_mode) {
+ int w = p->src_rect.x1 - p->src_rect.x0;
+ int imgw = p->image_w;
+
+ glEnable3DLeft(gl, p->opts.stereo_mode);
+
+ write_quad(vb,
+ p->dst_rect.x0, p->dst_rect.y0,
+ p->dst_rect.x1, p->dst_rect.y1,
+ p->src_rect.x0 / 2, p->src_rect.y0,
+ p->src_rect.x0 / 2 + w / 2, p->src_rect.y1,
+ final_texw, final_texh,
+ NULL, is_flipped);
+ draw_triangles(p, vb, VERTICES_PER_QUAD);
+
+ glEnable3DRight(gl, p->opts.stereo_mode);
+
+ write_quad(vb,
+ p->dst_rect.x0, p->dst_rect.y0,
+ p->dst_rect.x1, p->dst_rect.y1,
+ p->src_rect.x0 / 2 + imgw / 2, p->src_rect.y0,
+ p->src_rect.x0 / 2 + imgw / 2 + w / 2, p->src_rect.y1,
+ final_texw, final_texh,
+ NULL, is_flipped);
+ draw_triangles(p, vb, VERTICES_PER_QUAD);
+
+ glDisable3D(gl, p->opts.stereo_mode);
+ } else {
+ write_quad(vb,
+ p->dst_rect.x0, p->dst_rect.y0,
+ p->dst_rect.x1, p->dst_rect.y1,
+ p->src_rect.x0, p->src_rect.y0,
+ p->src_rect.x1, p->src_rect.y1,
+ final_texw, final_texh,
+ NULL, is_flipped);
+ draw_triangles(p, vb, VERTICES_PER_QUAD);
+ }
+
+ gl->UseProgram(0);
+
+ debug_check_gl(p, "after video rendering");
+}
+
+static void update_window_sized_objects(struct gl_video *p)
+{
+ if (p->scale_sep_program) {
+ int h = p->dst_rect.y1 - p->dst_rect.y0;
+ if (h > p->scale_sep_fbo.tex_h) {
+ fbotex_uninit(p, &p->scale_sep_fbo);
+ // Round up to an arbitrary alignment to make window resizing or
+ // panscan controls smoother (less texture reallocations).
+ int height = FFALIGN(h, 256);
+ fbotex_init(p, &p->scale_sep_fbo, p->image_w, height);
+ }
+ p->scale_sep_fbo.vp_w = p->image_w;
+ p->scale_sep_fbo.vp_h = h;
+ }
+}
+
+static void check_resize(struct gl_video *p)
+{
+ bool need_scaler_reinit = false; // filter size change needed
+ bool need_scaler_update = false; // filter LUT change needed
+ bool too_small = false;
+ for (int n = 0; n < 2; n++) {
+ if (p->scalers[n].kernel) {
+ struct filter_kernel tkernel = *p->scalers[n].kernel;
+ struct filter_kernel old = tkernel;
+ bool ok = update_scale_factor(p, &tkernel);
+ too_small |= !ok;
+ need_scaler_reinit |= (tkernel.size != old.size);
+ need_scaler_update |= (tkernel.inv_scale != old.inv_scale);
+ }
+ }
+ if (need_scaler_reinit) {
+ reinit_rendering(p);
+ } else if (need_scaler_update) {
+ init_scaler(p, &p->scalers[0]);
+ init_scaler(p, &p->scalers[1]);
+ }
+ if (too_small) {
+ mp_msg(MSGT_VO, MSGL_WARN, "[gl] Can't downscale that much, window "
+ "output may look suboptimal.\n");
+ }
+
+ update_window_sized_objects(p);
+ update_all_uniforms(p);
+}
+
+void gl_video_resize(struct gl_video *p, struct mp_rect *window,
+ struct mp_rect *src, struct mp_rect *dst,
+ struct mp_osd_res *osd)
+{
+ p->src_rect = *src;
+ p->dst_rect = *dst;
+ p->osd_rect = *osd;
+
+ p->vp_x = window->x0;
+ p->vp_y = window->y0;
+ p->vp_w = window->x1 - window->x0;
+ p->vp_h = window->y1 - window->y0;
+
+ p->gl->Viewport(p->vp_x, p->vp_y, p->vp_w, p->vp_h);
+
+ check_resize(p);
+}
+
+static bool get_image(struct gl_video *p, struct mp_image *mpi)
+{
+ GL *gl = p->gl;
+
+ if (!p->opts.pbo)
+ return false;
+
+ // We don't support alpha planes. (Disabling PBOs with normal draw calls is
+ // an undesired, but harmless side-effect.)
+ if (mpi->num_planes != p->plane_count)
+ return false;
+
+ for (int n = 0; n < p->plane_count; n++) {
+ struct texplane *plane = &p->planes[n];
+ mpi->stride[n] = (mpi->w >> plane->shift_x) * p->plane_bytes;
+ int needed_size = (mpi->h >> plane->shift_y) * mpi->stride[n];
+ if (!plane->gl_buffer)
+ gl->GenBuffers(1, &plane->gl_buffer);
+ gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, plane->gl_buffer);
+ if (needed_size > plane->buffer_size) {
+ plane->buffer_size = needed_size;
+ gl->BufferData(GL_PIXEL_UNPACK_BUFFER, plane->buffer_size,
+ NULL, GL_DYNAMIC_DRAW);
+ }
+ if (!plane->buffer_ptr)
+ plane->buffer_ptr = gl->MapBuffer(GL_PIXEL_UNPACK_BUFFER,
+ GL_WRITE_ONLY);
+ mpi->planes[n] = plane->buffer_ptr;
+ gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
+ }
+ return true;
+}
+
+void gl_video_upload_image(struct gl_video *p, struct mp_image *mpi)
+{
+ GL *gl = p->gl;
+ int n;
+
+ assert(mpi->num_planes >= p->plane_count);
+
+ mp_image_t mpi2 = *mpi;
+ int w = mpi->w, h = mpi->h;
+ bool pbo = false;
+ if (!p->planes[0].buffer_ptr && get_image(p, &mpi2)) {
+ for (n = 0; n < p->plane_count; n++) {
+ struct texplane *plane = &p->planes[n];
+ int xs = plane->shift_x, ys = plane->shift_y;
+ int line_bytes = (mpi->w >> xs) * p->plane_bytes;
+ memcpy_pic(mpi2.planes[n], mpi->planes[n], line_bytes, mpi->h >> ys,
+ mpi2.stride[n], mpi->stride[n]);
+ }
+ mpi = &mpi2;
+ pbo = true;
+ }
+ p->image_flipped = mpi->stride[0] < 0;
+ for (n = 0; n < p->plane_count; n++) {
+ struct texplane *plane = &p->planes[n];
+ int xs = plane->shift_x, ys = plane->shift_y;
+ void *plane_ptr = mpi->planes[n];
+ if (pbo) {
+ gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, plane->gl_buffer);
+ if (!gl->UnmapBuffer(GL_PIXEL_UNPACK_BUFFER))
+ mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Video PBO upload failed. "
+ "Remove the 'pbo' suboption.\n");
+ plane->buffer_ptr = NULL;
+ plane_ptr = NULL; // PBO offset 0
+ }
+ gl->ActiveTexture(GL_TEXTURE0 + n);
+ gl->BindTexture(GL_TEXTURE_2D, plane->gl_texture);
+ glUploadTex(gl, GL_TEXTURE_2D, p->gl_format, p->gl_type, plane_ptr,
+ mpi->stride[n], 0, 0, w >> xs, h >> ys, 0);
+ }
+ gl->ActiveTexture(GL_TEXTURE0);
+ gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
+}
+
+struct mp_image *gl_video_download_image(struct gl_video *p)
+{
+ GL *gl = p->gl;
+
+ if (!p->planes[0].gl_texture)
+ return NULL;
+
+ mp_image_t *image = mp_image_alloc(p->image_format, p->texture_w,
+ p->texture_h);
+
+ // NOTE about image formats with alpha plane: we don't even have the alpha
+ // anymore. We never upload it to any texture, as it would be a waste of
+ // time. On the other hand, we can't find a "similar", non-alpha image
+ // format easily. So we just leave the alpha plane of the newly allocated
+ // image as-is, and hope that the alpha is ignored by the receiver of the
+ // screenshot. (If not, code should be added to make it fully opaque.)
+
+ for (int n = 0; n < p->plane_count; n++) {
+ gl->ActiveTexture(GL_TEXTURE0 + n);
+ gl->BindTexture(GL_TEXTURE_2D, p->planes[n].gl_texture);
+ glDownloadTex(gl, GL_TEXTURE_2D, p->gl_format, p->gl_type,
+ image->planes[n], image->stride[n]);
+ }
+ gl->ActiveTexture(GL_TEXTURE0);
+ mp_image_set_size(image, p->image_w, p->image_h);
+ mp_image_set_display_size(image, p->image_dw, p->image_dh);
+
+ mp_image_set_colorspace_details(image, &p->colorspace);
+
+ return image;
+}
+
+static void draw_osd_cb(void *ctx, struct sub_bitmaps *imgs)
+{
+ struct gl_video *p = ctx;
+ GL *gl = p->gl;
+
+ struct mpgl_osd_part *osd = mpgl_osd_generate(p->osd, imgs);
+ if (!osd)
+ return;
+
+ assert(osd->format != SUBBITMAP_EMPTY);
+
+ if (!osd->num_vertices) {
+ osd->vertices = talloc_realloc(osd, osd->vertices, struct vertex,
+ osd->packer->count * VERTICES_PER_QUAD);
+
+ struct vertex *va = osd->vertices;
+
+ for (int n = 0; n < osd->packer->count; n++) {
+ struct sub_bitmap *b = &imgs->parts[n];
+ struct pos p = osd->packer->result[n];
+
+ // NOTE: the blend color is used with SUBBITMAP_LIBASS only, so it
+ // doesn't matter that we upload garbage for the other formats
+ uint32_t c = b->libass.color;
+ uint8_t color[4] = { c >> 24, (c >> 16) & 0xff,
+ (c >> 8) & 0xff, 255 - (c & 0xff) };
+
+ write_quad(&va[osd->num_vertices],
+ b->x, b->y, b->x + b->dw, b->y + b->dh,
+ p.x, p.y, p.x + b->w, p.y + b->h,
+ osd->w, osd->h, color, false);
+ osd->num_vertices += VERTICES_PER_QUAD;
+ }
+ }
+
+ debug_check_gl(p, "before drawing osd");
+
+ gl->UseProgram(p->osd_programs[osd->format]);
+ mpgl_osd_set_gl_state(p->osd, osd);
+ draw_triangles(p, osd->vertices, osd->num_vertices);
+ mpgl_osd_unset_gl_state(p->osd, osd);
+ gl->UseProgram(0);
+
+ debug_check_gl(p, "after drawing osd");
+}
+
+void gl_video_draw_osd(struct gl_video *p, struct osd_state *osd)
+{
+ GL *gl = p->gl;
+ assert(p->osd);
+
+ osd_draw(osd, p->osd_rect, osd->vo_pts, 0, p->osd->formats, draw_osd_cb, p);
+
+ // The playloop calls this last before waiting some time until it decides
+ // to call flip_page(). Tell OpenGL to start execution of the GPU commands
+ // while we sleep (this happens asynchronously).
+ gl->Flush();
+}
+
+// Disable features that are not supported with the current OpenGL version.
+static void check_gl_features(struct gl_video *p)
+{
+ GL *gl = p->gl;
+ bool have_float_tex = gl->mpgl_caps & MPGL_CAP_FLOAT_TEX;
+ bool have_fbo = gl->mpgl_caps & MPGL_CAP_FB;
+ bool have_srgb = gl->mpgl_caps & MPGL_CAP_SRGB_TEX;
+
+ // srgb_compand() not available
+ if (gl->glsl_version < 130)
+ have_srgb = false;
+
+ char *disabled[10];
+ int n_disabled = 0;
+
+ if (have_fbo) {
+ struct fbotex fbo = {0};
+ have_fbo = fbotex_init(p, &fbo, 16, 16);
+ fbotex_uninit(p, &fbo);
+ }
+
+ // Disable these only if the user didn't disable scale-sep on the command
+ // line, so convolution filter can still be forced to be run.
+ // Normally, we want to disable them by default if FBOs are unavailable,
+ // because they will be slow (not critically slow, but still slower).
+ // Without FP textures, we must always disable them.
+ if (!have_float_tex || (!have_fbo && p->opts.scale_sep)) {
+ for (int n = 0; n < 2; n++) {
+ struct scaler *scaler = &p->scalers[n];
+ if (mp_find_filter_kernel(scaler->name)) {
+ scaler->name = "bilinear";
+ disabled[n_disabled++]
+ = have_float_tex ? "scaler (FBO)" : "scaler (float tex.)";
+ }
+ }
+ }
+
+ if (!have_srgb && p->opts.srgb) {
+ p->opts.srgb = false;
+ disabled[n_disabled++] = "sRGB";
+ }
+ if (!have_fbo && p->use_lut_3d) {
+ p->use_lut_3d = false;
+ disabled[n_disabled++] = "color management (FBO)";
+ }
+ if (!have_srgb && p->use_lut_3d) {
+ p->use_lut_3d = false;
+ disabled[n_disabled++] = "color management (sRGB)";
+ }
+
+ if (!have_fbo) {
+ p->opts.scale_sep = false;
+ p->opts.indirect = false;
+ }
+
+ if (n_disabled) {
+ mp_msg(MSGT_VO, MSGL_ERR, "[gl] Some OpenGL extensions not detected, "
+ "disabling: ");
+ for (int n = 0; n < n_disabled; n++) {
+ if (n)
+ mp_msg(MSGT_VO, MSGL_ERR, ", ");
+ mp_msg(MSGT_VO, MSGL_ERR, "%s", disabled[n]);
+ }
+ mp_msg(MSGT_VO, MSGL_ERR, ".\n");
+ }
+}
+
+static void setup_vertex_array(GL *gl)
+{
+ size_t stride = sizeof(struct vertex);
+
+ gl->EnableVertexAttribArray(VERTEX_ATTRIB_POSITION);
+ gl->VertexAttribPointer(VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE,
+ stride, (void*)offsetof(struct vertex, position));
+
+ gl->EnableVertexAttribArray(VERTEX_ATTRIB_COLOR);
+ gl->VertexAttribPointer(VERTEX_ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE,
+ stride, (void*)offsetof(struct vertex, color));
+
+ gl->EnableVertexAttribArray(VERTEX_ATTRIB_TEXCOORD);
+ gl->VertexAttribPointer(VERTEX_ATTRIB_TEXCOORD, 2, GL_FLOAT, GL_FALSE,
+ stride, (void*)offsetof(struct vertex, texcoord));
+}
+
+static int init_gl(struct gl_video *p)
+{
+ GL *gl = p->gl;
+
+ debug_check_gl(p, "before init_gl");
+
+ check_gl_features(p);
+
+ gl->Disable(GL_DITHER);
+ gl->Disable(GL_BLEND);
+ gl->Disable(GL_DEPTH_TEST);
+ gl->DepthMask(GL_FALSE);
+ gl->Disable(GL_CULL_FACE);
+
+ gl->GenBuffers(1, &p->vertex_buffer);
+ gl->BindBuffer(GL_ARRAY_BUFFER, p->vertex_buffer);
+
+ if (gl->BindVertexArray) {
+ gl->GenVertexArrays(1, &p->vao);
+ gl->BindVertexArray(p->vao);
+ setup_vertex_array(gl);
+ gl->BindVertexArray(0);
+ } else {
+ setup_vertex_array(gl);
+ }
+
+ gl->BindBuffer(GL_ARRAY_BUFFER, 0);
+
+ gl->ClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+
+ debug_check_gl(p, "after init_gl");
+
+ return 1;
+}
+
+void gl_video_uninit(struct gl_video *p)
+{
+ GL *gl = p->gl;
+
+ uninit_video(p);
+
+ if (gl->DeleteVertexArrays)
+ gl->DeleteVertexArrays(1, &p->vao);
+ gl->DeleteBuffers(1, &p->vertex_buffer);
+ gl->DeleteTextures(1, &p->lut_3d_texture);
+
+ mpgl_osd_destroy(p->osd);
+
+ talloc_free(p);
+}
+
+static bool init_format(int fmt, struct gl_video *init)
+{
+ bool supported = false;
+ struct gl_video dummy;
+ if (!init)
+ init = &dummy;
+
+ struct mp_imgfmt_desc desc = mp_imgfmt_get_desc(fmt);
+ if (!desc.id)
+ return false;
+
+ init->image_format = fmt;
+ init->plane_bits = desc.plane_bits;
+
+ // RGB/packed formats
+ for (const struct fmt_entry *e = mp_to_gl_formats; e->mp_format; e++) {
+ if (e->mp_format == fmt) {
+ supported = true;
+ init->plane_bits = desc.bpp[0];
+ init->gl_format = e->format;
+ init->gl_internal_format = e->internal_format;
+ init->gl_type = e->type;
+ break;
+ }
+ }
+
+ // YUV/planar formats
+ if (!supported && (desc.flags & MP_IMGFLAG_YUV_P)) {
+ init->gl_format = GL_RED;
+ if (init->plane_bits == 8) {
+ supported = true;
+ init->gl_internal_format = GL_RED;
+ init->gl_type = GL_UNSIGNED_BYTE;
+ } else if (init->plane_bits <= 16 && (desc.flags & MP_IMGFLAG_NE)) {
+ supported = true;
+ init->gl_internal_format = GL_R16;
+ init->gl_type = GL_UNSIGNED_SHORT;
+ }
+ }
+
+ // RGB/planar
+ if (!supported && fmt == IMGFMT_GBRP) {
+ supported = true;
+ init->plane_bits = 8;
+ init->gl_format = GL_RED;
+ init->gl_internal_format = GL_RED;
+ init->gl_type = GL_UNSIGNED_BYTE;
+ }
+
+ if (!supported)
+ return false;
+
+ init->plane_bytes = (init->plane_bits + 7) / 8;
+ init->is_yuv = desc.flags & MP_IMGFLAG_YUV;
+ init->is_linear_rgb = false;
+
+ // NOTE: we throw away the additional alpha plane, if one exists.
+ init->plane_count = desc.num_planes > 2 ? 3 : 1;
+ assert(desc.num_planes >= init->plane_count);
+ assert(desc.num_planes <= init->plane_count + 1);
+
+ for (int n = 0; n < init->plane_count; n++) {
+ struct texplane *plane = &init->planes[n];
+
+ plane->shift_x = desc.xs[n];
+ plane->shift_y = desc.ys[n];
+ }
+
+ return true;
+}
+
+bool gl_video_check_format(int mp_format)
+{
+ return init_format(mp_format, NULL);
+}
+
+void gl_video_config(struct gl_video *p, int format, int w, int h, int dw, int dh)
+{
+ if (p->image_format != format || p->image_w != w || p->image_h != h) {
+ uninit_video(p);
+ p->image_w = w;
+ p->image_h = h;
+ init_format(format, p);
+ init_video(p);
+ }
+ p->image_dw = dw;
+ p->image_dh = dh;
+}
+
+void gl_video_set_output_depth(struct gl_video *p, int r, int g, int b)
+{
+ mp_msg(MSGT_VO, MSGL_V, "[gl] Display depth: R=%d, G=%d, B=%d\n", r, g, b);
+ p->depth_g = g;
+}
+
+struct gl_video *gl_video_init(GL *gl)
+{
+ struct gl_video *p = talloc_ptrtype(NULL, p);
+ *p = (struct gl_video) {
+ .gl = gl,
+ .opts = gl_video_opts_def,
+ .gl_debug = true,
+ .colorspace = MP_CSP_DETAILS_DEFAULTS,
+ .scalers = {
+ { .index = 0, .name = "bilinear" },
+ { .index = 1, .name = "bilinear" },
+ },
+ .scratch = talloc_zero_array(p, char *, 1),
+ };
+ init_gl(p);
+ recreate_osd(p);
+ return p;
+}
+
+static bool can_use_filter_kernel(const struct filter_kernel *kernel)
+{
+ if (!kernel)
+ return false;
+ struct filter_kernel k = *kernel;
+ return mp_init_filter(&k, filter_sizes, 1);
+}
+
+// Get static string for scaler shader.
+static const char* handle_scaler_opt(const char *name)
+{
+ if (name) {
+ const struct filter_kernel *kernel = mp_find_filter_kernel(name);
+ if (can_use_filter_kernel(kernel))
+ return kernel->name;
+
+ for (const char **filter = fixed_scale_filters; *filter; filter++) {
+ if (strcmp(*filter, name) == 0)
+ return *filter;
+ }
+ }
+ return NULL;
+}
+
+// Set the options, and possibly update the filter chain too.
+// Note: assumes all options are valid and verified by the option parser.
+void gl_video_set_options(struct gl_video *p, struct gl_video_opts *opts)
+{
+ p->opts = *opts;
+ for (int n = 0; n < 2; n++) {
+ p->opts.scalers[n] = (char *)handle_scaler_opt(p->opts.scalers[n]);
+ assert(p->opts.scalers[n]);
+ p->scalers[n].name = p->opts.scalers[n];
+ }
+
+ check_gl_features(p);
+ reinit_rendering(p);
+}
+
+bool gl_video_get_csp_override(struct gl_video *p, struct mp_csp_details *csp)
+{
+ *csp = p->colorspace;
+ return true;
+}
+
+bool gl_video_set_csp_override(struct gl_video *p, struct mp_csp_details *csp)
+{
+ if (p->is_yuv) {
+ p->colorspace = *csp;
+ update_all_uniforms(p);
+ return true;
+ }
+ return false;
+}
+
+bool gl_video_set_equalizer(struct gl_video *p, const char *name, int val)
+{
+ if (mp_csp_equalizer_set(&p->video_eq, name, val) >= 0) {
+ if (!p->opts.gamma && p->video_eq.values[MP_CSP_EQ_GAMMA] != 0) {
+ mp_msg(MSGT_VO, MSGL_V, "[gl] Auto-enabling gamma.\n");
+ p->opts.gamma = true;
+ compile_shaders(p);
+ }
+ update_all_uniforms(p);
+ return true;
+ }
+ return false;
+}
+
+bool gl_video_get_equalizer(struct gl_video *p, const char *name, int *val)
+{
+ return mp_csp_equalizer_get(&p->video_eq, name, val) >= 0;
+}
+
+static int validate_scaler_opt(const m_option_t *opt, struct bstr name,
+ struct bstr param)
+{
+ char s[20];
+ snprintf(s, sizeof(s), "%.*s", BSTR_P(param));
+ return handle_scaler_opt(s) ? 1 : M_OPT_INVALID;
+}
diff --git a/video/out/gl_video.h b/video/out/gl_video.h
new file mode 100644
index 0000000000..d4de02ba0f
--- /dev/null
+++ b/video/out/gl_video.h
@@ -0,0 +1,71 @@
+/*
+ * This file is part of mpv.
+ *
+ * mpv is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * mpv is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with mpv. If not, see <http://www.gnu.org/licenses/>.
+ */
+#ifndef MP_GL_VIDEO_H
+#define MP_GL_VIDEO_H
+
+#include <stdbool.h>
+
+#include "sub/sub.h"
+#include "gl_common.h"
+
+struct lut3d {
+ uint16_t *data;
+ int size[3];
+};
+
+struct gl_video_opts {
+ char *scalers[2];
+ float scaler_params[2];
+ int indirect;
+ int gamma;
+ int srgb;
+ int scale_sep;
+ int fancy_downscaling;
+ int npot;
+ int pbo;
+ int dither_depth;
+ int fbo_format;
+ int stereo_mode;
+};
+
+extern const struct m_sub_options gl_video_conf;
+
+struct gl_video;
+
+struct gl_video *gl_video_init(GL *gl);
+void gl_video_uninit(struct gl_video *p);
+void gl_video_set_options(struct gl_video *p, struct gl_video_opts *opts);
+void gl_video_config(struct gl_video *p, int format, int w, int h, int dw, int dh);
+void gl_video_set_output_depth(struct gl_video *p, int r, int g, int b);
+void gl_video_set_lut3d(struct gl_video *p, struct lut3d *lut3d);
+void gl_video_draw_osd(struct gl_video *p, struct osd_state *osd);
+void gl_video_upload_image(struct gl_video *p, struct mp_image *img);
+void gl_video_render_frame(struct gl_video *p);
+struct mp_image *gl_video_download_image(struct gl_video *p);
+void gl_video_resize(struct gl_video *p, struct mp_rect *window,
+ struct mp_rect *src, struct mp_rect *dst,
+ struct mp_osd_res *osd);
+bool gl_video_get_csp_override(struct gl_video *p, struct mp_csp_details *csp);
+bool gl_video_set_csp_override(struct gl_video *p, struct mp_csp_details *csp);
+bool gl_video_set_equalizer(struct gl_video *p, const char *name, int val);
+bool gl_video_get_equalizer(struct gl_video *p, const char *name, int *val);
+
+void gl_video_set_debug(struct gl_video *p, bool enable);
+
+bool gl_video_check_format(int mp_format);
+
+#endif
diff --git a/video/out/vo_opengl_shaders.glsl b/video/out/gl_video_shaders.glsl
index 13595ec77e..5275c1fb22 100644
--- a/video/out/vo_opengl_shaders.glsl
+++ b/video/out/gl_video_shaders.glsl
@@ -1,19 +1,23 @@
/*
- * This file is part of mplayer2.
+ * This file is part of mpv.
*
- * mplayer2 is free software; you can redistribute it and/or modify
+ * mpv is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
- * mplayer2 is distributed in the hope that it will be useful,
+ * mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
- * with mplayer2; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ * with mpv. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * You can alternatively redistribute this file and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
*/
// Note that this file is not directly passed as shader, but run through some
diff --git a/video/out/vo.c b/video/out/vo.c
index 90497c48fd..fcc50713c9 100644
--- a/video/out/vo.c
+++ b/video/out/vo.c
@@ -119,9 +119,16 @@ static int vo_preinit(struct vo *vo, char *arg)
char n[50];
int l = snprintf(n, sizeof(n), "vo/%s", vo->driver->info->short_name);
assert(l < sizeof(n));
+ if (vo->driver->init_option_string) {
+ m_config_parse_suboptions(cfg, n,
+ (char *)vo->driver->init_option_string);
+ }
int r = m_config_parse_suboptions(cfg, n, arg);
- if (r < 0)
+ if (r < 0) {
+ if (vo->driver->help_text)
+ mp_msg(MSGT_VO, MSGL_FATAL, "%s\n", vo->driver->help_text);
return r;
+ }
}
return vo->driver->preinit(vo, arg);
}
diff --git a/video/out/vo.h b/video/out/vo.h
index 5b60724829..646f2863a0 100644
--- a/video/out/vo.h
+++ b/video/out/vo.h
@@ -220,6 +220,12 @@ struct vo_driver {
// List of options to parse into priv struct (requires privsize to be set)
const struct m_option *options;
+
+ // Help text to print when option parsing fails
+ const char *help_text;
+
+ // Parse these options before parsing user options
+ const char *init_option_string;
};
struct vo {
diff --git a/video/out/vo_opengl.c b/video/out/vo_opengl.c
index 4a9c2e4f39..6c0901eae6 100644
--- a/video/out/vo_opengl.c
+++ b/video/out/vo_opengl.c
@@ -27,1185 +27,62 @@
#include <math.h>
#include <stdbool.h>
#include <assert.h>
-#include "config.h"
#include <libavutil/common.h>
-#ifdef CONFIG_LCMS2
-#include <lcms2.h>
-#include "stream/stream.h"
-#endif
+#include "config.h"
#include "talloc.h"
#include "core/mp_common.h"
#include "core/bstr.h"
#include "core/mp_msg.h"
-#include "core/subopt-helper.h"
+#include "core/m_config.h"
#include "vo.h"
#include "video/vfcap.h"
#include "video/mp_image.h"
#include "sub/sub.h"
-#include "bitmap_packer.h"
#include "gl_common.h"
#include "gl_osd.h"
#include "filter_kernels.h"
#include "video/memcpy_pic.h"
-
-static const char vo_opengl_shaders[] =
-// Generated from libvo/vo_opengl_shaders.glsl
-#include "video/out/vo_opengl_shaders.h"
-;
-
-// Pixel width of 1D lookup textures.
-#define LOOKUP_TEXTURE_SIZE 256
-
-// Texture units 0-2 are used by the video, with unit 0 for free use.
-// Units 3-4 are used for scaler LUTs.
-#define TEXUNIT_SCALERS 3
-#define TEXUNIT_3DLUT 5
-#define TEXUNIT_DITHER 6
-
-// lscale/cscale arguments that map directly to shader filter routines.
-// Note that the convolution filters are not included in this list.
-static const char *fixed_scale_filters[] = {
- "bilinear",
- "bicubic_fast",
- "sharpen3",
- "sharpen5",
- NULL
-};
-
-struct lut_tex_format {
- int pixels;
- GLint internal_format;
- GLenum format;
-};
-
-// Indexed with filter_kernel->size.
-// This must match the weightsN functions in the shader.
-// Each entry uses (size+3)/4 pixels per LUT entry, and size/pixels components
-// per pixel.
-struct lut_tex_format lut_tex_formats[] = {
- [2] = {1, GL_RG16F, GL_RG},
- [4] = {1, GL_RGBA16F, GL_RGBA},
- [6] = {2, GL_RGB16F, GL_RGB},
- [8] = {2, GL_RGBA16F, GL_RGBA},
- [12] = {3, GL_RGBA16F, GL_RGBA},
- [16] = {4, GL_RGBA16F, GL_RGBA},
-};
-
-// must be sorted, and terminated with 0
-static const int filter_sizes[] = {2, 4, 6, 8, 12, 16, 0};
-
-struct vertex {
- float position[2];
- uint8_t color[4];
- float texcoord[2];
-};
-
-#define VERTEX_ATTRIB_POSITION 0
-#define VERTEX_ATTRIB_COLOR 1
-#define VERTEX_ATTRIB_TEXCOORD 2
-
-// 2 triangles primitives per quad = 6 vertices per quad
-// (GL_QUAD is deprecated, strips can't be used with OSD image lists)
-#define VERTICES_PER_QUAD 6
-
-struct texplane {
- int shift_x, shift_y;
- GLuint gl_texture;
- int gl_buffer;
- int buffer_size;
- void *buffer_ptr;
-};
-
-struct scaler {
- int index;
- const char *name;
- float params[2];
- struct filter_kernel *kernel;
- GLuint gl_lut;
- const char *lut_name;
-
- // kernel points here
- struct filter_kernel kernel_storage;
-};
-
-struct fbotex {
- GLuint fbo;
- GLuint texture;
- int tex_w, tex_h; // size of .texture
- int vp_w, vp_h; // viewport of fbo / used part of the texture
-};
+#include "gl_video.h"
+#include "gl_lcms.h"
struct gl_priv {
struct vo *vo;
MPGLContext *glctx;
GL *gl;
- int use_indirect;
- int use_gamma;
- int use_srgb;
- int use_scale_sep;
- int use_fancy_downscaling;
- int use_lut_3d;
- int use_npot;
- int use_pbo;
+ struct gl_video *renderer;
+
+ // Options
+ struct gl_video_opts *renderer_opts;
+ struct mp_icc_opts *icc_opts;
int use_glFinish;
int use_gl_debug;
int allow_sw;
-
- int dither_depth;
int swap_interval;
- GLint fbo_format;
- int stereo_mode;
-
- struct gl_priv *defaults;
- struct gl_priv *orig_cmdline;
-
- GLuint vertex_buffer;
- GLuint vao;
-
- GLuint osd_programs[SUBBITMAP_COUNT];
- GLuint indirect_program, scale_sep_program, final_program;
-
- struct mpgl_osd *osd;
-
- GLuint lut_3d_texture;
- int lut_3d_w, lut_3d_h, lut_3d_d;
- void *lut_3d_data;
-
- GLuint dither_texture;
- float dither_quantization;
- float dither_multiply;
- int dither_size;
-
- uint32_t image_width;
- uint32_t image_height;
- uint32_t image_format;
- int texture_width;
- int texture_height;
-
- bool is_yuv;
- bool is_linear_rgb;
-
- // per pixel (full pixel when packed, each component when planar)
- int plane_bytes;
- int plane_bits;
-
- GLint gl_internal_format;
- GLenum gl_format;
- GLenum gl_type;
-
- int plane_count;
- struct texplane planes[3];
-
- struct fbotex indirect_fbo; // RGB target
- struct fbotex scale_sep_fbo; // first pass when doing 2 pass scaling
-
- // state for luma (0) and chroma (1) scalers
- struct scaler scalers[2];
- // luma scaler parameters (the same are used for chroma)
- float scaler_params[2];
+ char *backend;
- struct mp_csp_details colorspace;
- struct mp_csp_equalizer video_eq;
-
- int mpi_flipped;
int vo_flipped;
- struct mp_rect src_rect; // displayed part of the source video
- struct mp_rect dst_rect; // video rectangle on output window
- struct mp_osd_res osd_rect; // OSD size/margins
- int vp_x, vp_y, vp_w, vp_h; // GL viewport
-
int frames_rendered;
-
- void *scratch;
-};
-
-struct fmt_entry {
- int mp_format;
- GLint internal_format;
- GLenum format;
- GLenum type;
-};
-
-static const struct fmt_entry mp_to_gl_formats[] = {
- {IMGFMT_RGB48, GL_RGB16, GL_RGB, GL_UNSIGNED_SHORT},
- {IMGFMT_RGB24, GL_RGB, GL_RGB, GL_UNSIGNED_BYTE},
- {IMGFMT_RGBA, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE},
- {IMGFMT_RGB15, GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV},
- {IMGFMT_RGB16, GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV},
- {IMGFMT_BGR15, GL_RGBA, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV},
- {IMGFMT_BGR16, GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5},
- {IMGFMT_BGR24, GL_RGB, GL_BGR, GL_UNSIGNED_BYTE},
- {IMGFMT_BGRA, GL_RGBA, GL_BGRA, GL_UNSIGNED_BYTE},
- {0},
-};
-
-static const char *osd_shaders[SUBBITMAP_COUNT] = {
- [SUBBITMAP_LIBASS] = "frag_osd_libass",
- [SUBBITMAP_RGBA] = "frag_osd_rgba",
};
-
-static const char help_text[];
-
-static void uninit_rendering(struct gl_priv *p);
-static void delete_shaders(struct gl_priv *p);
-static bool reparse_cmdline(struct gl_priv *p, char *arg);
-
-
-static void default_tex_params(struct GL *gl, GLenum target, GLint filter)
-{
- gl->TexParameteri(target, GL_TEXTURE_MIN_FILTER, filter);
- gl->TexParameteri(target, GL_TEXTURE_MAG_FILTER, filter);
- gl->TexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- gl->TexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-}
-
-static void debug_check_gl(struct gl_priv *p, const char *msg)
-{
- if (p->use_gl_debug || p->frames_rendered < 5)
- glCheckError(p->gl, msg);
-}
-
-static void tex_size(struct gl_priv *p, int w, int h, int *texw, int *texh)
-{
- if (p->use_npot) {
- *texw = w;
- *texh = h;
- } else {
- *texw = 32;
- while (*texw < w)
- *texw *= 2;
- *texh = 32;
- while (*texh < h)
- *texh *= 2;
- }
-}
-
-static void draw_triangles(struct gl_priv *p, struct vertex *vb, int vert_count)
-{
- GL *gl = p->gl;
-
- assert(vert_count % 3 == 0);
-
- gl->BindBuffer(GL_ARRAY_BUFFER, p->vertex_buffer);
- gl->BufferData(GL_ARRAY_BUFFER, vert_count * sizeof(struct vertex), vb,
- GL_DYNAMIC_DRAW);
- gl->BindBuffer(GL_ARRAY_BUFFER, 0);
-
- if (gl->BindVertexArray)
- gl->BindVertexArray(p->vao);
-
- gl->DrawArrays(GL_TRIANGLES, 0, vert_count);
-
- if (gl->BindVertexArray)
- gl->BindVertexArray(0);
-
- debug_check_gl(p, "after rendering");
-}
-
-// Write a textured quad to a vertex array.
-// va = destination vertex array, VERTICES_PER_QUAD entries will be overwritten
-// x0, y0, x1, y1 = destination coordinates of the quad
-// tx0, ty0, tx1, ty1 = source texture coordinates (usually in pixels)
-// texture_w, texture_h = size of the texture, or an inverse factor
-// color = optional color for all vertices, NULL for opaque white
-// flip = flip vertically
-static void write_quad(struct vertex *va,
- float x0, float y0, float x1, float y1,
- float tx0, float ty0, float tx1, float ty1,
- float texture_w, float texture_h,
- const uint8_t color[4], bool flip)
-{
- static const uint8_t white[4] = { 255, 255, 255, 255 };
-
- if (!color)
- color = white;
-
- tx0 /= texture_w;
- ty0 /= texture_h;
- tx1 /= texture_w;
- ty1 /= texture_h;
-
- if (flip) {
- float tmp = ty0;
- ty0 = ty1;
- ty1 = tmp;
- }
-
-#define COLOR_INIT {color[0], color[1], color[2], color[3]}
- va[0] = (struct vertex) { {x0, y0}, COLOR_INIT, {tx0, ty0} };
- va[1] = (struct vertex) { {x0, y1}, COLOR_INIT, {tx0, ty1} };
- va[2] = (struct vertex) { {x1, y0}, COLOR_INIT, {tx1, ty0} };
- va[3] = (struct vertex) { {x1, y1}, COLOR_INIT, {tx1, ty1} };
- va[4] = va[2];
- va[5] = va[1];
-#undef COLOR_INIT
-}
-
-static bool fbotex_init(struct gl_priv *p, struct fbotex *fbo, int w, int h)
-{
- GL *gl = p->gl;
- bool res = true;
-
- assert(gl->mpgl_caps & MPGL_CAP_FB);
- assert(!fbo->fbo);
- assert(!fbo->texture);
-
- tex_size(p, w, h, &fbo->tex_w, &fbo->tex_h);
-
- fbo->vp_w = w;
- fbo->vp_h = h;
-
- mp_msg(MSGT_VO, MSGL_V, "[gl] Create FBO: %dx%d\n", fbo->tex_w, fbo->tex_h);
-
- gl->GenFramebuffers(1, &fbo->fbo);
- gl->GenTextures(1, &fbo->texture);
- gl->BindTexture(GL_TEXTURE_2D, fbo->texture);
- gl->TexImage2D(GL_TEXTURE_2D, 0, p->fbo_format, fbo->tex_w, fbo->tex_h, 0,
- GL_RGB, GL_UNSIGNED_BYTE, NULL);
- default_tex_params(gl, GL_TEXTURE_2D, GL_LINEAR);
- gl->BindFramebuffer(GL_FRAMEBUFFER, fbo->fbo);
- gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
- GL_TEXTURE_2D, fbo->texture, 0);
-
- if (gl->CheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
- mp_msg(MSGT_VO, MSGL_ERR, "[gl] Error: framebuffer completeness "
- "check failed!\n");
- res = false;
- }
-
- gl->BindFramebuffer(GL_FRAMEBUFFER, 0);
-
- debug_check_gl(p, "after creating framebuffer & associated texture");
-
- return res;
-}
-
-static void fbotex_uninit(struct gl_priv *p, struct fbotex *fbo)
-{
- GL *gl = p->gl;
-
- if (gl->mpgl_caps & MPGL_CAP_FB) {
- gl->DeleteFramebuffers(1, &fbo->fbo);
- gl->DeleteTextures(1, &fbo->texture);
- *fbo = (struct fbotex) {0};
- }
-}
-
-static void matrix_ortho2d(float m[3][3], float x0, float x1,
- float y0, float y1)
-{
- memset(m, 0, 9 * sizeof(float));
- m[0][0] = 2.0f / (x1 - x0);
- m[1][1] = 2.0f / (y1 - y0);
- m[2][0] = -(x1 + x0) / (x1 - x0);
- m[2][1] = -(y1 + y0) / (y1 - y0);
- m[2][2] = 1.0f;
-}
-
-static void update_uniforms(struct gl_priv *p, GLuint program)
-{
- GL *gl = p->gl;
- GLint loc;
-
- if (program == 0)
- return;
-
- gl->UseProgram(program);
-
- struct mp_csp_params cparams = {
- .colorspace = p->colorspace,
- .input_bits = p->plane_bits,
- .texture_bits = (p->plane_bits + 7) & ~7,
- };
- mp_csp_copy_equalizer_values(&cparams, &p->video_eq);
-
- loc = gl->GetUniformLocation(program, "transform");
- if (loc >= 0) {
- float matrix[3][3];
- matrix_ortho2d(matrix, 0, p->vp_w, p->vp_h, 0);
- gl->UniformMatrix3fv(loc, 1, GL_FALSE, &matrix[0][0]);
- }
-
- loc = gl->GetUniformLocation(program, "colormatrix");
- if (loc >= 0) {
- float yuv2rgb[3][4] = {{0}};
- if (p->is_yuv)
- mp_get_yuv2rgb_coeffs(&cparams, yuv2rgb);
- gl->UniformMatrix4x3fv(loc, 1, GL_TRUE, &yuv2rgb[0][0]);
- }
-
- gl->Uniform3f(gl->GetUniformLocation(program, "inv_gamma"),
- 1.0 / cparams.rgamma,
- 1.0 / cparams.ggamma,
- 1.0 / cparams.bgamma);
-
- for (int n = 0; n < p->plane_count; n++) {
- char textures_n[32];
- char textures_size_n[32];
- snprintf(textures_n, sizeof(textures_n), "textures[%d]", n);
- snprintf(textures_size_n, sizeof(textures_size_n), "textures_size[%d]", n);
-
- gl->Uniform1i(gl->GetUniformLocation(program, textures_n), n);
- gl->Uniform2f(gl->GetUniformLocation(program, textures_size_n),
- p->texture_width >> p->planes[n].shift_x,
- p->texture_height >> p->planes[n].shift_y);
- }
-
- gl->Uniform2f(gl->GetUniformLocation(program, "dither_size"),
- p->dither_size, p->dither_size);
-
- gl->Uniform1i(gl->GetUniformLocation(program, "lut_3d"), TEXUNIT_3DLUT);
-
- for (int n = 0; n < 2; n++) {
- const char *lut = p->scalers[n].lut_name;
- if (lut)
- gl->Uniform1i(gl->GetUniformLocation(program, lut),
- TEXUNIT_SCALERS + n);
- }
-
- gl->Uniform1i(gl->GetUniformLocation(program, "dither"), TEXUNIT_DITHER);
- gl->Uniform1f(gl->GetUniformLocation(program, "dither_quantization"),
- p->dither_quantization);
- gl->Uniform1f(gl->GetUniformLocation(program, "dither_multiply"),
- p->dither_multiply);
-
- float sparam1 = p->scaler_params[0];
- gl->Uniform1f(gl->GetUniformLocation(program, "filter_param1"),
- isnan(sparam1) ? 0.5f : sparam1);
-
- gl->UseProgram(0);
-
- debug_check_gl(p, "update_uniforms()");
-}
-
-static void update_all_uniforms(struct gl_priv *p)
-{
- for (int n = 0; n < SUBBITMAP_COUNT; n++)
- update_uniforms(p, p->osd_programs[n]);
- update_uniforms(p, p->indirect_program);
- update_uniforms(p, p->scale_sep_program);
- update_uniforms(p, p->final_program);
-}
-
-#define SECTION_HEADER "#!section "
-
-static char *get_section(void *talloc_ctx, struct bstr source,
- const char *section)
-{
- char *res = talloc_strdup(talloc_ctx, "");
- bool copy = false;
- while (source.len) {
- struct bstr line = bstr_strip_linebreaks(bstr_getline(source, &source));
- if (bstr_eatstart(&line, bstr0(SECTION_HEADER))) {
- copy = bstrcmp0(line, section) == 0;
- } else if (copy) {
- res = talloc_asprintf_append_buffer(res, "%.*s\n", BSTR_P(line));
- }
- }
- return res;
-}
-
-static char *t_concat(void *talloc_ctx, const char *s1, const char *s2)
-{
- return talloc_asprintf(talloc_ctx, "%s%s", s1, s2);
-}
-
-static GLuint create_shader(GL *gl, GLenum type, const char *header,
- const char *source)
-{
- void *tmp = talloc_new(NULL);
- const char *full_source = t_concat(tmp, header, source);
-
- GLuint shader = gl->CreateShader(type);
- gl->ShaderSource(shader, 1, &full_source, NULL);
- gl->CompileShader(shader);
- GLint status;
- gl->GetShaderiv(shader, GL_COMPILE_STATUS, &status);
- GLint log_length;
- gl->GetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_length);
-
- int pri = status ? (log_length > 1 ? MSGL_V : MSGL_DBG2) : MSGL_ERR;
- const char *typestr = type == GL_VERTEX_SHADER ? "vertex" : "fragment";
- if (mp_msg_test(MSGT_VO, pri)) {
- mp_msg(MSGT_VO, pri, "[gl] %s shader source:\n", typestr);
- mp_log_source(MSGT_VO, pri, full_source);
- }
- if (log_length > 1) {
- GLchar *log = talloc_zero_size(tmp, log_length + 1);
- gl->GetShaderInfoLog(shader, log_length, NULL, log);
- mp_msg(MSGT_VO, pri, "[gl] %s shader compile log (status=%d):\n%s\n",
- typestr, status, log);
- }
-
- talloc_free(tmp);
-
- return shader;
-}
-
-static void prog_create_shader(GL *gl, GLuint program, GLenum type,
- const char *header, const char *source)
-{
- GLuint shader = create_shader(gl, type, header, source);
- gl->AttachShader(program, shader);
- gl->DeleteShader(shader);
-}
-
-static void link_shader(GL *gl, GLuint program)
-{
- gl->LinkProgram(program);
- GLint status;
- gl->GetProgramiv(program, GL_LINK_STATUS, &status);
- GLint log_length;
- gl->GetProgramiv(program, GL_INFO_LOG_LENGTH, &log_length);
-
- int pri = status ? (log_length > 1 ? MSGL_V : MSGL_DBG2) : MSGL_ERR;
- if (mp_msg_test(MSGT_VO, pri)) {
- GLchar *log = talloc_zero_size(NULL, log_length + 1);
- gl->GetProgramInfoLog(program, log_length, NULL, log);
- mp_msg(MSGT_VO, pri, "[gl] shader link log (status=%d): %s\n",
- status, log);
- talloc_free(log);
- }
-}
-
-static void bind_attrib_locs(GL *gl, GLuint program)
-{
- gl->BindAttribLocation(program, VERTEX_ATTRIB_POSITION, "vertex_position");
- gl->BindAttribLocation(program, VERTEX_ATTRIB_COLOR, "vertex_color");
- gl->BindAttribLocation(program, VERTEX_ATTRIB_TEXCOORD, "vertex_texcoord");
-}
-
-static GLuint create_program(GL *gl, const char *name, const char *header,
- const char *vertex, const char *frag)
-{
- mp_msg(MSGT_VO, MSGL_V, "[gl] compiling shader program '%s'\n", name);
- mp_msg(MSGT_VO, MSGL_V, "[gl] header:\n");
- mp_log_source(MSGT_VO, MSGL_V, header);
- GLuint prog = gl->CreateProgram();
- prog_create_shader(gl, prog, GL_VERTEX_SHADER, header, vertex);
- prog_create_shader(gl, prog, GL_FRAGMENT_SHADER, header, frag);
- bind_attrib_locs(gl, prog);
- link_shader(gl, prog);
- return prog;
-}
-
-static void shader_def(char **shader, const char *name,
- const char *value)
-{
- *shader = talloc_asprintf_append(*shader, "#define %s %s\n", name, value);
-}
-
-static void shader_def_opt(char **shader, const char *name, bool b)
-{
- if (b)
- shader_def(shader, name, "1");
-}
-
-static void shader_setup_scaler(char **shader, struct scaler *scaler, int pass)
-{
- const char *target = scaler->index == 0 ? "SAMPLE_L" : "SAMPLE_C";
- if (!scaler->kernel) {
- *shader = talloc_asprintf_append(*shader, "#define %s sample_%s\n",
- target, scaler->name);
- } else {
- int size = scaler->kernel->size;
- if (pass != -1) {
- // The direction/pass assignment is rather arbitrary, but fixed in
- // other parts of the code (like FBO setup).
- const char *direction = pass == 0 ? "0, 1" : "1, 0";
- *shader = talloc_asprintf_append(*shader, "#define %s(p0, p1, p2) "
- "sample_convolution_sep%d(vec2(%s), %s, p0, p1, p2)\n",
- target, size, direction, scaler->lut_name);
- } else {
- *shader = talloc_asprintf_append(*shader, "#define %s(p0, p1, p2) "
- "sample_convolution%d(%s, p0, p1, p2)\n",
- target, size, scaler->lut_name);
- }
- }
-}
-
-// return false if RGB or 4:4:4 YUV
-static bool input_is_subsampled(struct gl_priv *p)
-{
- for (int i = 0; i < p->plane_count; i++)
- if (p->planes[i].shift_x || p->planes[i].shift_y)
- return true;
- return false;
-}
-
-static void compile_shaders(struct gl_priv *p)
-{
- GL *gl = p->gl;
-
- delete_shaders(p);
-
- void *tmp = talloc_new(NULL);
-
- struct bstr src = bstr0(vo_opengl_shaders);
- char *vertex_shader = get_section(tmp, src, "vertex_all");
- char *shader_prelude = get_section(tmp, src, "prelude");
- char *s_video = get_section(tmp, src, "frag_video");
-
- char *header = talloc_asprintf(tmp, "#version %d\n%s", gl->glsl_version,
- shader_prelude);
-
- char *header_osd = talloc_strdup(tmp, header);
- shader_def_opt(&header_osd, "USE_OSD_LINEAR_CONV", p->use_srgb &&
- !p->use_lut_3d);
- shader_def_opt(&header_osd, "USE_OSD_3DLUT", p->use_lut_3d);
- shader_def_opt(&header_osd, "USE_OSD_SRGB", p->use_srgb);
-
- for (int n = 0; n < SUBBITMAP_COUNT; n++) {
- const char *name = osd_shaders[n];
- if (name) {
- char *s_osd = get_section(tmp, src, name);
- p->osd_programs[n] =
- create_program(gl, name, header_osd, vertex_shader, s_osd);
- }
- }
-
- char *header_conv = talloc_strdup(tmp, "");
- char *header_final = talloc_strdup(tmp, "");
- char *header_sep = NULL;
-
- bool convert_input_to_linear = !p->is_linear_rgb
- && (p->use_srgb || p->use_lut_3d);
-
- shader_def_opt(&header_conv, "USE_PLANAR", p->plane_count > 1);
- shader_def_opt(&header_conv, "USE_GBRP", p->image_format == IMGFMT_GBRP);
- shader_def_opt(&header_conv, "USE_YGRAY", p->is_yuv && p->plane_count == 1);
- shader_def_opt(&header_conv, "USE_COLORMATRIX", p->is_yuv);
- shader_def_opt(&header_conv, "USE_LINEAR_CONV", convert_input_to_linear);
-
- shader_def_opt(&header_final, "USE_LINEAR_CONV_INV", p->use_lut_3d);
- shader_def_opt(&header_final, "USE_GAMMA_POW", p->use_gamma);
- shader_def_opt(&header_final, "USE_3DLUT", p->use_lut_3d);
- shader_def_opt(&header_final, "USE_SRGB", p->use_srgb);
- shader_def_opt(&header_final, "USE_DITHER", p->dither_texture != 0);
-
- if (p->use_scale_sep && p->scalers[0].kernel) {
- header_sep = talloc_strdup(tmp, "");
- shader_def_opt(&header_sep, "FIXED_SCALE", true);
- shader_setup_scaler(&header_sep, &p->scalers[0], 0);
- shader_setup_scaler(&header_final, &p->scalers[0], 1);
- } else {
- shader_setup_scaler(&header_final, &p->scalers[0], -1);
- }
-
- // We want to do scaling in linear light. Scaling is closely connected to
- // texture sampling due to how the shader is structured (or if GL bilinear
- // scaling is used). The purpose of the "indirect" pass is to convert the
- // input video to linear RGB.
- // Another purpose is reducing input to a single texture for scaling.
- bool use_indirect = p->use_indirect;
-
- // Don't sample from input video textures before converting the input to
- // linear light. (Unneeded when sRGB textures are used.)
- if (convert_input_to_linear)
- use_indirect = true;
-
- // It doesn't make sense to scale the chroma with cscale in the 1. scale
- // step and with lscale in the 2. step. If the chroma is subsampled, a
- // convolution filter wouldn't even work entirely correctly, because the
- // luma scaler would sample two texels instead of one per tap for chroma.
- // Also, even with 4:4:4 YUV or planar RGB, the indirection might be faster,
- // because the shader can't use one scaler for sampling from 3 textures. It
- // has to fetch the coefficients for each texture separately, even though
- // they're the same (this is not an inherent restriction, but would require
- // to restructure the shader).
- if (header_sep && p->plane_count > 1)
- use_indirect = true;
-
- if (input_is_subsampled(p)) {
- shader_setup_scaler(&header_conv, &p->scalers[1], -1);
- } else {
- // Force using the luma scaler on chroma. If the "indirect" stage is
- // used, the actual scaling will happen in the next stage.
- shader_def(&header_conv, "SAMPLE_C",
- use_indirect ? "sample_bilinear" : "SAMPLE_L");
- }
-
- if (use_indirect) {
- // We don't use filtering for the Y-plane (luma), because it's never
- // scaled in this scenario.
- shader_def(&header_conv, "SAMPLE_L", "sample_bilinear");
- shader_def_opt(&header_conv, "FIXED_SCALE", true);
- header_conv = t_concat(tmp, header, header_conv);
- p->indirect_program =
- create_program(gl, "indirect", header_conv, vertex_shader, s_video);
- } else if (header_sep) {
- header_sep = t_concat(tmp, header_sep, header_conv);
- } else {
- header_final = t_concat(tmp, header_final, header_conv);
- }
-
- if (header_sep) {
- header_sep = t_concat(tmp, header, header_sep);
- p->scale_sep_program =
- create_program(gl, "scale_sep", header_sep, vertex_shader, s_video);
- }
-
- header_final = t_concat(tmp, header, header_final);
- p->final_program =
- create_program(gl, "final", header_final, vertex_shader, s_video);
-
- debug_check_gl(p, "shader compilation");
-
- talloc_free(tmp);
-}
-
-static void delete_program(GL *gl, GLuint *prog)
-{
- gl->DeleteProgram(*prog);
- *prog = 0;
-}
-
-static void delete_shaders(struct gl_priv *p)
-{
- GL *gl = p->gl;
-
- for (int n = 0; n < SUBBITMAP_COUNT; n++)
- delete_program(gl, &p->osd_programs[n]);
- delete_program(gl, &p->indirect_program);
- delete_program(gl, &p->scale_sep_program);
- delete_program(gl, &p->final_program);
-}
-
-static double get_scale_factor(struct gl_priv *p)
-{
- double sx = (p->dst_rect.x1 - p->dst_rect.x0) /
- (double)(p->src_rect.x1 - p->src_rect.x0);
- double sy = (p->dst_rect.y1 - p->dst_rect.y0) /
- (double)(p->src_rect.y1 - p->src_rect.y0);
- // xxx: actually we should use different scalers in X/Y directions if the
- // scale factors are different due to anamorphic content
- return FFMIN(sx, sy);
-}
-
-static bool update_scale_factor(struct gl_priv *p, struct filter_kernel *kernel)
-{
- double scale = get_scale_factor(p);
- if (!p->use_fancy_downscaling && scale < 1.0)
- scale = 1.0;
- return mp_init_filter(kernel, filter_sizes, FFMAX(1.0, 1.0 / scale));
-}
-
-static void init_scaler(struct gl_priv *p, struct scaler *scaler)
-{
- GL *gl = p->gl;
-
- assert(scaler->name);
-
- scaler->kernel = NULL;
-
- const struct filter_kernel *t_kernel = mp_find_filter_kernel(scaler->name);
- if (!t_kernel)
- return;
-
- scaler->kernel_storage = *t_kernel;
- scaler->kernel = &scaler->kernel_storage;
-
- for (int n = 0; n < 2; n++) {
- if (!isnan(p->scaler_params[n]))
- scaler->kernel->params[n] = p->scaler_params[n];
- }
-
- update_scale_factor(p, scaler->kernel);
-
- int size = scaler->kernel->size;
- assert(size < FF_ARRAY_ELEMS(lut_tex_formats));
- struct lut_tex_format *fmt = &lut_tex_formats[size];
- bool use_2d = fmt->pixels > 1;
- bool is_luma = scaler->index == 0;
- scaler->lut_name = use_2d
- ? (is_luma ? "lut_l_2d" : "lut_c_2d")
- : (is_luma ? "lut_l_1d" : "lut_c_1d");
-
- gl->ActiveTexture(GL_TEXTURE0 + TEXUNIT_SCALERS + scaler->index);
- GLenum target = use_2d ? GL_TEXTURE_2D : GL_TEXTURE_1D;
-
- if (!scaler->gl_lut)
- gl->GenTextures(1, &scaler->gl_lut);
-
- gl->BindTexture(target, scaler->gl_lut);
- gl->PixelStorei(GL_UNPACK_ALIGNMENT, 4);
- gl->PixelStorei(GL_UNPACK_ROW_LENGTH, 0);
-
- float *weights = talloc_array(NULL, float, LOOKUP_TEXTURE_SIZE * size);
- mp_compute_lut(scaler->kernel, LOOKUP_TEXTURE_SIZE, weights);
- if (use_2d) {
- gl->TexImage2D(GL_TEXTURE_2D, 0, fmt->internal_format, fmt->pixels,
- LOOKUP_TEXTURE_SIZE, 0, fmt->format, GL_FLOAT,
- weights);
- } else {
- gl->TexImage1D(GL_TEXTURE_1D, 0, fmt->internal_format,
- LOOKUP_TEXTURE_SIZE, 0, fmt->format, GL_FLOAT,
- weights);
- }
- talloc_free(weights);
-
- gl->TexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- gl->TexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- gl->TexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- gl->TexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-
- gl->ActiveTexture(GL_TEXTURE0);
-
- debug_check_gl(p, "after initializing scaler");
-}
-
-static void make_dither_matrix(unsigned char *m, int size)
-{
- m[0] = 0;
- for (int sz = 1; sz < size; sz *= 2) {
- int offset[] = {sz*size, sz, sz * (size+1), 0};
- for (int i = 0; i < 4; i++)
- for (int y = 0; y < sz * size; y += size)
- for (int x = 0; x < sz; x++)
- m[x+y+offset[i]] = m[x+y] * 4 + (3-i) * 256/size/size;
- }
-}
-
-static void init_dither(struct gl_priv *p)
-{
- GL *gl = p->gl;
-
- // Assume 8 bits per component if unknown.
- int dst_depth = p->glctx->depth_g ? p->glctx->depth_g : 8;
- if (p->dither_depth > 0)
- dst_depth = p->dither_depth;
-
- if (p->dither_depth < 0)
- return;
-
- mp_msg(MSGT_VO, MSGL_V, "[gl] Dither to %d.\n", dst_depth);
-
- // This defines how many bits are considered significant for output on
- // screen. The superfluous bits will be used for rounded according to the
- // dither matrix. The precision of the source implicitly decides how many
- // dither patterns can be visible.
- p->dither_quantization = (1 << dst_depth) - 1;
- int size = 8;
- p->dither_multiply = p->dither_quantization + 1.0 / (size*size);
- unsigned char dither[256];
- make_dither_matrix(dither, size);
-
- p->dither_size = size;
-
- gl->ActiveTexture(GL_TEXTURE0 + TEXUNIT_DITHER);
- gl->GenTextures(1, &p->dither_texture);
- gl->BindTexture(GL_TEXTURE_2D, p->dither_texture);
- gl->PixelStorei(GL_UNPACK_ALIGNMENT, 1);
- gl->PixelStorei(GL_UNPACK_ROW_LENGTH, 0);
- gl->TexImage2D(GL_TEXTURE_2D, 0, GL_RED, size, size, 0, GL_RED,
- GL_UNSIGNED_BYTE, dither);
- gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- gl->ActiveTexture(GL_TEXTURE0);
-}
-
-static void reinit_rendering(struct gl_priv *p)
-{
- mp_msg(MSGT_VO, MSGL_V, "[gl] Reinit rendering.\n");
-
- if (p->gl->SwapInterval && p->swap_interval >= 0)
- p->gl->SwapInterval(p->swap_interval);
-
- debug_check_gl(p, "before scaler initialization");
-
- uninit_rendering(p);
-
- init_dither(p);
-
- init_scaler(p, &p->scalers[0]);
- init_scaler(p, &p->scalers[1]);
-
- compile_shaders(p);
-
- if (p->indirect_program && !p->indirect_fbo.fbo)
- fbotex_init(p, &p->indirect_fbo, p->texture_width, p->texture_height);
-
- if (!p->osd) {
- p->osd = mpgl_osd_init(p->gl, false);
- p->osd->use_pbo = p->use_pbo;
- }
-}
-
-static void uninit_rendering(struct gl_priv *p)
-{
- GL *gl = p->gl;
-
- delete_shaders(p);
-
- for (int n = 0; n < 2; n++) {
- gl->DeleteTextures(1, &p->scalers[n].gl_lut);
- p->scalers[n].gl_lut = 0;
- p->scalers[n].lut_name = NULL;
- p->scalers[n].kernel = NULL;
- }
-
- gl->DeleteTextures(1, &p->dither_texture);
- p->dither_texture = 0;
-
- if (p->osd)
- mpgl_osd_destroy(p->osd);
- p->osd = NULL;
-}
-
-static void init_lut_3d(struct gl_priv *p)
-{
- GL *gl = p->gl;
-
- gl->GenTextures(1, &p->lut_3d_texture);
- gl->ActiveTexture(GL_TEXTURE0 + TEXUNIT_3DLUT);
- gl->BindTexture(GL_TEXTURE_3D, p->lut_3d_texture);
- gl->PixelStorei(GL_UNPACK_ALIGNMENT, 4);
- gl->PixelStorei(GL_UNPACK_ROW_LENGTH, 0);
- gl->TexImage3D(GL_TEXTURE_3D, 0, GL_RGB16, p->lut_3d_w, p->lut_3d_h,
- p->lut_3d_d, 0, GL_RGB, GL_UNSIGNED_SHORT, p->lut_3d_data);
- gl->TexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- gl->TexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- gl->TexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- gl->TexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- gl->TexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
- gl->ActiveTexture(GL_TEXTURE0);
-
- debug_check_gl(p, "after 3d lut creation");
-}
-
-static void init_video(struct gl_priv *p)
-{
- GL *gl = p->gl;
-
- if (p->use_lut_3d && !p->lut_3d_texture)
- init_lut_3d(p);
-
- if (!p->is_yuv && (p->use_srgb || p->use_lut_3d)) {
- p->is_linear_rgb = true;
- p->gl_internal_format = GL_SRGB;
- }
-
- int eq_caps = MP_CSP_EQ_CAPS_GAMMA;
- if (p->is_yuv)
- eq_caps |= MP_CSP_EQ_CAPS_COLORMATRIX;
- p->video_eq.capabilities = eq_caps;
-
- debug_check_gl(p, "before video texture creation");
-
- tex_size(p, p->image_width, p->image_height,
- &p->texture_width, &p->texture_height);
-
- for (int n = 0; n < p->plane_count; n++) {
- struct texplane *plane = &p->planes[n];
-
- int w = p->texture_width >> plane->shift_x;
- int h = p->texture_height >> plane->shift_y;
-
- mp_msg(MSGT_VO, MSGL_V, "[gl] Texture for plane %d: %dx%d\n", n, w, h);
-
- gl->ActiveTexture(GL_TEXTURE0 + n);
- gl->GenTextures(1, &plane->gl_texture);
- gl->BindTexture(GL_TEXTURE_2D, plane->gl_texture);
-
- gl->TexImage2D(GL_TEXTURE_2D, 0, p->gl_internal_format, w, h, 0,
- p->gl_format, p->gl_type, NULL);
- default_tex_params(gl, GL_TEXTURE_2D, GL_LINEAR);
- }
- gl->ActiveTexture(GL_TEXTURE0);
-
- debug_check_gl(p, "after video texture creation");
-
- reinit_rendering(p);
-}
-
-static void uninit_video(struct gl_priv *p)
-{
- GL *gl = p->gl;
-
- uninit_rendering(p);
-
- for (int n = 0; n < 3; n++) {
- struct texplane *plane = &p->planes[n];
-
- gl->DeleteTextures(1, &plane->gl_texture);
- plane->gl_texture = 0;
- gl->DeleteBuffers(1, &plane->gl_buffer);
- plane->gl_buffer = 0;
- plane->buffer_ptr = NULL;
- plane->buffer_size = 0;
- }
-
- fbotex_uninit(p, &p->indirect_fbo);
- fbotex_uninit(p, &p->scale_sep_fbo);
-}
-
-static void render_to_fbo(struct gl_priv *p, struct fbotex *fbo, int w, int h,
- int tex_w, int tex_h)
-{
- GL *gl = p->gl;
-
- gl->Viewport(0, 0, fbo->vp_w, fbo->vp_h);
- gl->BindFramebuffer(GL_FRAMEBUFFER, fbo->fbo);
-
- struct vertex vb[VERTICES_PER_QUAD];
- write_quad(vb, -1, -1, 1, 1,
- 0, 0, w, h,
- tex_w, tex_h,
- NULL, false);
- draw_triangles(p, vb, VERTICES_PER_QUAD);
-
- gl->BindFramebuffer(GL_FRAMEBUFFER, 0);
- gl->Viewport(p->vp_x, p->vp_y, p->vp_w, p->vp_h);
-
-}
-
-static void handle_pass(struct gl_priv *p, struct fbotex **source,
- struct fbotex *fbo, GLuint program)
-{
- GL *gl = p->gl;
-
- if (!program)
- return;
-
- gl->BindTexture(GL_TEXTURE_2D, (*source)->texture);
- gl->UseProgram(program);
- render_to_fbo(p, fbo, (*source)->vp_w, (*source)->vp_h,
- (*source)->tex_w, (*source)->tex_h);
- *source = fbo;
-}
-
-static void do_render(struct gl_priv *p)
-{
- GL *gl = p->gl;
- struct vertex vb[VERTICES_PER_QUAD];
- bool is_flipped = p->mpi_flipped ^ p->vo_flipped;
-
- // Order of processing:
- // [indirect -> [scale_sep ->]] final
-
- struct fbotex dummy = {
- .vp_w = p->image_width, .vp_h = p->image_height,
- .tex_w = p->texture_width, .tex_h = p->texture_height,
- .texture = p->planes[0].gl_texture,
- };
- struct fbotex *source = &dummy;
-
- handle_pass(p, &source, &p->indirect_fbo, p->indirect_program);
- handle_pass(p, &source, &p->scale_sep_fbo, p->scale_sep_program);
-
- gl->BindTexture(GL_TEXTURE_2D, source->texture);
- gl->UseProgram(p->final_program);
-
- float final_texw = p->image_width * source->tex_w / (float)source->vp_w;
- float final_texh = p->image_height * source->tex_h / (float)source->vp_h;
-
- if (p->stereo_mode) {
- int w = p->src_rect.x1 - p->src_rect.x0;
- int imgw = p->image_width;
-
- glEnable3DLeft(gl, p->stereo_mode);
-
- write_quad(vb,
- p->dst_rect.x0, p->dst_rect.y0,
- p->dst_rect.x1, p->dst_rect.y1,
- p->src_rect.x0 / 2, p->src_rect.y0,
- p->src_rect.x0 / 2 + w / 2, p->src_rect.y1,
- final_texw, final_texh,
- NULL, is_flipped);
- draw_triangles(p, vb, VERTICES_PER_QUAD);
-
- glEnable3DRight(gl, p->stereo_mode);
-
- write_quad(vb,
- p->dst_rect.x0, p->dst_rect.y0,
- p->dst_rect.x1, p->dst_rect.y1,
- p->src_rect.x0 / 2 + imgw / 2, p->src_rect.y0,
- p->src_rect.x0 / 2 + imgw / 2 + w / 2, p->src_rect.y1,
- final_texw, final_texh,
- NULL, is_flipped);
- draw_triangles(p, vb, VERTICES_PER_QUAD);
-
- glDisable3D(gl, p->stereo_mode);
- } else {
- write_quad(vb,
- p->dst_rect.x0, p->dst_rect.y0,
- p->dst_rect.x1, p->dst_rect.y1,
- p->src_rect.x0, p->src_rect.y0,
- p->src_rect.x1, p->src_rect.y1,
- final_texw, final_texh,
- NULL, is_flipped);
- draw_triangles(p, vb, VERTICES_PER_QUAD);
- }
-
- gl->UseProgram(0);
-
- debug_check_gl(p, "after video rendering");
-}
-
-static void update_window_sized_objects(struct gl_priv *p)
-{
- if (p->scale_sep_program) {
- int h = p->dst_rect.y1 - p->dst_rect.y0;
- if (h > p->scale_sep_fbo.tex_h) {
- fbotex_uninit(p, &p->scale_sep_fbo);
- // Round up to an arbitrary alignment to make window resizing or
- // panscan controls smoother (less texture reallocations).
- int height = FFALIGN(h, 256);
- fbotex_init(p, &p->scale_sep_fbo, p->image_width, height);
- }
- p->scale_sep_fbo.vp_w = p->image_width;
- p->scale_sep_fbo.vp_h = h;
- }
-}
-
static void resize(struct gl_priv *p)
{
- GL *gl = p->gl;
struct vo *vo = p->vo;
mp_msg(MSGT_VO, MSGL_V, "[gl] Resize: %dx%d\n", vo->dwidth, vo->dheight);
- p->vp_x = 0, p->vp_y = 0;
- p->vp_w = vo->dwidth, p->vp_h = vo->dheight;
- gl->Viewport(p->vp_x, p->vp_y, p->vp_w, p->vp_h);
- vo_get_src_dst_rects(vo, &p->src_rect, &p->dst_rect, &p->osd_rect);
+ struct mp_rect wnd = {0, 0, vo->dwidth, vo->dheight};
+ struct mp_rect src, dst;
+ struct mp_osd_res osd;
+ vo_get_src_dst_rects(vo, &src, &dst, &osd);
- bool need_scaler_reinit = false; // filter size change needed
- bool need_scaler_update = false; // filter LUT change needed
- bool too_small = false;
- for (int n = 0; n < 2; n++) {
- if (p->scalers[n].kernel) {
- struct filter_kernel tkernel = *p->scalers[n].kernel;
- struct filter_kernel old = tkernel;
- bool ok = update_scale_factor(p, &tkernel);
- too_small |= !ok;
- need_scaler_reinit |= (tkernel.size != old.size);
- need_scaler_update |= (tkernel.inv_scale != old.inv_scale);
- }
- }
- if (need_scaler_reinit) {
- reinit_rendering(p);
- } else if (need_scaler_update) {
- init_scaler(p, &p->scalers[0]);
- init_scaler(p, &p->scalers[1]);
- }
- if (too_small)
- mp_msg(MSGT_VO, MSGL_WARN, "[gl] Can't downscale that much, window "
- "output may look suboptimal.\n");
-
- update_window_sized_objects(p);
- update_all_uniforms(p);
+ gl_video_resize(p->renderer, &wnd, &src, &dst, &osd);
- gl->Clear(GL_COLOR_BUFFER_BIT);
vo->want_redraw = true;
}
@@ -1219,411 +96,33 @@ static void flip_page(struct vo *vo)
p->glctx->swapGlBuffers(p->glctx);
- if (p->dst_rect.x0 > p->vp_x || p->dst_rect.y0 > p->vp_y
- || p->dst_rect.x1 < p->vp_x + p->vp_w
- || p->dst_rect.y1 < p->vp_y + p->vp_h)
- {
- gl->Clear(GL_COLOR_BUFFER_BIT);
- }
-
p->frames_rendered++;
+ if (p->frames_rendered > 5)
+ gl_video_set_debug(p->renderer, false);
}
-static bool get_image(struct vo *vo, mp_image_t *mpi)
+static void draw_osd(struct vo *vo, struct osd_state *osd)
{
struct gl_priv *p = vo->priv;
- GL *gl = p->gl;
-
- if (!p->use_pbo)
- return false;
-
- // We don't support alpha planes. (Disabling PBOs with normal draw calls is
- // an undesired, but harmless side-effect.)
- if (mpi->num_planes != p->plane_count)
- return false;
- for (int n = 0; n < p->plane_count; n++) {
- struct texplane *plane = &p->planes[n];
- mpi->stride[n] = (mpi->w >> plane->shift_x) * p->plane_bytes;
- int needed_size = (mpi->h >> plane->shift_y) * mpi->stride[n];
- if (!plane->gl_buffer)
- gl->GenBuffers(1, &plane->gl_buffer);
- gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, plane->gl_buffer);
- if (needed_size > plane->buffer_size) {
- plane->buffer_size = needed_size;
- gl->BufferData(GL_PIXEL_UNPACK_BUFFER, plane->buffer_size,
- NULL, GL_DYNAMIC_DRAW);
- }
- if (!plane->buffer_ptr)
- plane->buffer_ptr = gl->MapBuffer(GL_PIXEL_UNPACK_BUFFER,
- GL_WRITE_ONLY);
- mpi->planes[n] = plane->buffer_ptr;
- gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
- }
- return true;
+ gl_video_draw_osd(p->renderer, osd);
}
static void draw_image(struct vo *vo, mp_image_t *mpi)
{
struct gl_priv *p = vo->priv;
- GL *gl = p->gl;
- int n;
-
- assert(mpi->num_planes >= p->plane_count);
- mp_image_t mpi2 = *mpi;
- int w = mpi->w, h = mpi->h;
- bool pbo = false;
- if (!p->planes[0].buffer_ptr && get_image(p->vo, &mpi2)) {
- for (n = 0; n < p->plane_count; n++) {
- struct texplane *plane = &p->planes[n];
- int xs = plane->shift_x, ys = plane->shift_y;
- int line_bytes = (mpi->w >> xs) * p->plane_bytes;
- memcpy_pic(mpi2.planes[n], mpi->planes[n], line_bytes, mpi->h >> ys,
- mpi2.stride[n], mpi->stride[n]);
- }
- mpi = &mpi2;
- pbo = true;
- }
- p->mpi_flipped = mpi->stride[0] < 0;
- for (n = 0; n < p->plane_count; n++) {
- struct texplane *plane = &p->planes[n];
- int xs = plane->shift_x, ys = plane->shift_y;
- void *plane_ptr = mpi->planes[n];
- if (pbo) {
- gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, plane->gl_buffer);
- if (!gl->UnmapBuffer(GL_PIXEL_UNPACK_BUFFER))
- mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Video PBO upload failed. "
- "Remove the 'pbo' suboption.\n");
- plane->buffer_ptr = NULL;
- plane_ptr = NULL; // PBO offset 0
- }
- gl->ActiveTexture(GL_TEXTURE0 + n);
- gl->BindTexture(GL_TEXTURE_2D, plane->gl_texture);
- glUploadTex(gl, GL_TEXTURE_2D, p->gl_format, p->gl_type, plane_ptr,
- mpi->stride[n], 0, 0, w >> xs, h >> ys, 0);
- }
- gl->ActiveTexture(GL_TEXTURE0);
- gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
+ if (p->vo_flipped)
+ mp_image_vflip(mpi);
- do_render(p);
-}
-
-static mp_image_t *get_screenshot(struct gl_priv *p)
-{
- GL *gl = p->gl;
-
- mp_image_t *image = mp_image_alloc(p->image_format, p->texture_width,
- p->texture_height);
-
- // NOTE about image formats with alpha plane: we don't even have the alpha
- // anymore. We never upload it to any texture, as it would be a waste of
- // time. On the other hand, we can't find a "similar", non-alpha image
- // format easily. So we just leave the alpha plane of the newly allocated
- // image as-is, and hope that the alpha is ignored by the receiver of the
- // screenshot. (If not, code should be added to make it fully opaque.)
-
- for (int n = 0; n < p->plane_count; n++) {
- gl->ActiveTexture(GL_TEXTURE0 + n);
- gl->BindTexture(GL_TEXTURE_2D, p->planes[n].gl_texture);
- glDownloadTex(gl, GL_TEXTURE_2D, p->gl_format, p->gl_type,
- image->planes[n], image->stride[n]);
- }
- gl->ActiveTexture(GL_TEXTURE0);
- mp_image_set_size(image, p->image_width, p->image_height);
- mp_image_set_display_size(image, p->vo->aspdat.prew, p->vo->aspdat.preh);
-
- mp_image_set_colorspace_details(image, &p->colorspace);
-
- return image;
-}
-
-static void draw_osd_cb(void *ctx, struct sub_bitmaps *imgs)
-{
- struct gl_priv *p = ctx;
- GL *gl = p->gl;
-
- struct mpgl_osd_part *osd = mpgl_osd_generate(p->osd, imgs);
- if (!osd)
- return;
-
- assert(osd->format != SUBBITMAP_EMPTY);
-
- if (!osd->num_vertices) {
- osd->vertices = talloc_realloc(osd, osd->vertices, struct vertex,
- osd->packer->count * VERTICES_PER_QUAD);
-
- struct vertex *va = osd->vertices;
-
- for (int n = 0; n < osd->packer->count; n++) {
- struct sub_bitmap *b = &imgs->parts[n];
- struct pos p = osd->packer->result[n];
-
- // NOTE: the blend color is used with SUBBITMAP_LIBASS only, so it
- // doesn't matter that we upload garbage for the other formats
- uint32_t c = b->libass.color;
- uint8_t color[4] = { c >> 24, (c >> 16) & 0xff,
- (c >> 8) & 0xff, 255 - (c & 0xff) };
-
- write_quad(&va[osd->num_vertices],
- b->x, b->y, b->x + b->dw, b->y + b->dh,
- p.x, p.y, p.x + b->w, p.y + b->h,
- osd->w, osd->h, color, false);
- osd->num_vertices += VERTICES_PER_QUAD;
- }
- }
-
- debug_check_gl(p, "before drawing osd");
-
- gl->UseProgram(p->osd_programs[osd->format]);
- mpgl_osd_set_gl_state(p->osd, osd);
- draw_triangles(p, osd->vertices, osd->num_vertices);
- mpgl_osd_unset_gl_state(p->osd, osd);
- gl->UseProgram(0);
-
- debug_check_gl(p, "after drawing osd");
-}
-
-static void draw_osd(struct vo *vo, struct osd_state *osd)
-{
- struct gl_priv *p = vo->priv;
- GL *gl = p->gl;
- assert(p->osd);
-
- osd_draw(osd, p->osd_rect, osd->vo_pts, 0, p->osd->formats, draw_osd_cb, p);
-
- // The playloop calls this last before waiting some time until it decides
- // to call flip_page(). Tell OpenGL to start execution of the GPU commands
- // while we sleep (this happens asynchronously).
- gl->Flush();
-}
-
-// Disable features that are not supported with the current OpenGL version.
-static void check_gl_features(struct gl_priv *p)
-{
- GL *gl = p->gl;
- bool have_float_tex = gl->mpgl_caps & MPGL_CAP_FLOAT_TEX;
- bool have_fbo = gl->mpgl_caps & MPGL_CAP_FB;
- bool have_srgb = gl->mpgl_caps & MPGL_CAP_SRGB_TEX;
-
- // srgb_compand() not available
- if (gl->glsl_version < 130)
- have_srgb = false;
-
- char *disabled[10];
- int n_disabled = 0;
-
- if (have_fbo) {
- struct fbotex fbo = {0};
- have_fbo = fbotex_init(p, &fbo, 16, 16);
- fbotex_uninit(p, &fbo);
- }
-
- // Disable these only if the user didn't disable scale-sep on the command
- // line, so convolution filter can still be forced to be run.
- // Normally, we want to disable them by default if FBOs are unavailable,
- // because they will be slow (not critically slow, but still slower).
- // Without FP textures, we must always disable them.
- if (!have_float_tex || (!have_fbo && p->use_scale_sep)) {
- for (int n = 0; n < 2; n++) {
- struct scaler *scaler = &p->scalers[n];
- if (mp_find_filter_kernel(scaler->name)) {
- scaler->name = "bilinear";
- disabled[n_disabled++]
- = have_float_tex ? "scaler (FBO)" : "scaler (float tex.)";
- }
- }
- }
-
- if (!have_srgb && p->use_srgb) {
- p->use_srgb = false;
- disabled[n_disabled++] = "sRGB";
- }
- if (!have_fbo && p->use_lut_3d) {
- p->use_lut_3d = false;
- disabled[n_disabled++] = "color management (FBO)";
- }
- if (!have_srgb && p->use_lut_3d) {
- p->use_lut_3d = false;
- disabled[n_disabled++] = "color management (sRGB)";
- }
-
- if (!have_fbo) {
- p->use_scale_sep = false;
- p->use_indirect = false;
- }
-
- if (n_disabled) {
- mp_msg(MSGT_VO, MSGL_ERR, "[gl] Some OpenGL extensions not detected, "
- "disabling: ");
- for (int n = 0; n < n_disabled; n++) {
- if (n)
- mp_msg(MSGT_VO, MSGL_ERR, ", ");
- mp_msg(MSGT_VO, MSGL_ERR, "%s", disabled[n]);
- }
- mp_msg(MSGT_VO, MSGL_ERR, ".\n");
- }
-}
-
-static void setup_vertex_array(GL *gl)
-{
- size_t stride = sizeof(struct vertex);
-
- gl->EnableVertexAttribArray(VERTEX_ATTRIB_POSITION);
- gl->VertexAttribPointer(VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE,
- stride, (void*)offsetof(struct vertex, position));
-
- gl->EnableVertexAttribArray(VERTEX_ATTRIB_COLOR);
- gl->VertexAttribPointer(VERTEX_ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE,
- stride, (void*)offsetof(struct vertex, color));
-
- gl->EnableVertexAttribArray(VERTEX_ATTRIB_TEXCOORD);
- gl->VertexAttribPointer(VERTEX_ATTRIB_TEXCOORD, 2, GL_FLOAT, GL_FALSE,
- stride, (void*)offsetof(struct vertex, texcoord));
-}
-
-static int init_gl(struct gl_priv *p)
-{
- GL *gl = p->gl;
-
- debug_check_gl(p, "before init_gl");
-
- const char *vendor = gl->GetString(GL_VENDOR);
- const char *version = gl->GetString(GL_VERSION);
- const char *renderer = gl->GetString(GL_RENDERER);
- const char *glsl = gl->GetString(GL_SHADING_LANGUAGE_VERSION);
- mp_msg(MSGT_VO, MSGL_V, "[gl] GL_RENDERER='%s', GL_VENDOR='%s', "
- "GL_VERSION='%s', GL_SHADING_LANGUAGE_VERSION='%s'"
- "\n", renderer, vendor, version, glsl);
- mp_msg(MSGT_VO, MSGL_V, "[gl] Display depth: R=%d, G=%d, B=%d\n",
- p->glctx->depth_r, p->glctx->depth_g, p->glctx->depth_b);
-
- check_gl_features(p);
-
- gl->Disable(GL_DITHER);
- gl->Disable(GL_BLEND);
- gl->Disable(GL_DEPTH_TEST);
- gl->DepthMask(GL_FALSE);
- gl->Disable(GL_CULL_FACE);
- gl->DrawBuffer(GL_BACK);
-
- gl->GenBuffers(1, &p->vertex_buffer);
- gl->BindBuffer(GL_ARRAY_BUFFER, p->vertex_buffer);
-
- if (gl->BindVertexArray) {
- gl->GenVertexArrays(1, &p->vao);
- gl->BindVertexArray(p->vao);
- setup_vertex_array(gl);
- gl->BindVertexArray(0);
- } else {
- setup_vertex_array(gl);
- }
-
- gl->BindBuffer(GL_ARRAY_BUFFER, 0);
-
- gl->ClearColor(0.0f, 0.0f, 0.0f, 0.0f);
- gl->Clear(GL_COLOR_BUFFER_BIT);
-
- debug_check_gl(p, "after init_gl");
-
- return 1;
-}
-
-static void uninit_gl(struct gl_priv *p)
-{
- GL *gl = p->gl;
-
- // NOTE: GL functions might not be loaded yet
- if (!(p->glctx && p->gl->DeleteTextures))
- return;
-
- uninit_video(p);
-
- if (gl->DeleteVertexArrays)
- gl->DeleteVertexArrays(1, &p->vao);
- p->vao = 0;
- gl->DeleteBuffers(1, &p->vertex_buffer);
- p->vertex_buffer = 0;
-
- gl->DeleteTextures(1, &p->lut_3d_texture);
- p->lut_3d_texture = 0;
-}
-
-static bool init_format(int fmt, struct gl_priv *init)
-{
- bool supported = false;
- struct gl_priv dummy;
- if (!init)
- init = &dummy;
-
- struct mp_imgfmt_desc desc = mp_imgfmt_get_desc(fmt);
- if (!desc.id)
- return false;
-
- init->image_format = fmt;
- init->plane_bits = desc.plane_bits;
-
- // RGB/packed formats
- for (const struct fmt_entry *e = mp_to_gl_formats; e->mp_format; e++) {
- if (e->mp_format == fmt) {
- supported = true;
- init->plane_bits = desc.bpp[0];
- init->gl_format = e->format;
- init->gl_internal_format = e->internal_format;
- init->gl_type = e->type;
- break;
- }
- }
-
- // YUV/planar formats
- if (!supported && (desc.flags & MP_IMGFLAG_YUV_P)) {
- init->gl_format = GL_RED;
- if (init->plane_bits == 8) {
- supported = true;
- init->gl_internal_format = GL_RED;
- init->gl_type = GL_UNSIGNED_BYTE;
- } else if (init->plane_bits <= 16 && (desc.flags & MP_IMGFLAG_NE)) {
- supported = true;
- init->gl_internal_format = GL_R16;
- init->gl_type = GL_UNSIGNED_SHORT;
- }
- }
-
- // RGB/planar
- if (!supported && fmt == IMGFMT_GBRP) {
- supported = true;
- init->plane_bits = 8;
- init->gl_format = GL_RED;
- init->gl_internal_format = GL_RED;
- init->gl_type = GL_UNSIGNED_BYTE;
- }
-
- if (!supported)
- return false;
-
- init->plane_bytes = (init->plane_bits + 7) / 8;
- init->is_yuv = desc.flags & MP_IMGFLAG_YUV;
- init->is_linear_rgb = false;
-
- // NOTE: we throw away the additional alpha plane, if one exists.
- init->plane_count = desc.num_planes > 2 ? 3 : 1;
- assert(desc.num_planes >= init->plane_count);
- assert(desc.num_planes <= init->plane_count + 1);
-
- for (int n = 0; n < init->plane_count; n++) {
- struct texplane *plane = &init->planes[n];
-
- plane->shift_x = desc.xs[n];
- plane->shift_y = desc.ys[n];
- }
-
- return true;
+ gl_video_upload_image(p->renderer, mpi);
+ gl_video_render_frame(p->renderer);
}
static int query_format(struct vo *vo, uint32_t format)
{
int caps = VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW | VFCAP_FLIP;
- if (!init_format(format, NULL))
+ if (!gl_video_check_format(format))
return 0;
return caps;
}
@@ -1631,7 +130,7 @@ static int query_format(struct vo *vo, uint32_t format)
static bool config_window(struct gl_priv *p, uint32_t d_width,
uint32_t d_height, uint32_t flags)
{
- if (p->stereo_mode == GL_3D_QUADBUFFER)
+ if (p->renderer_opts->stereo_mode == GL_3D_QUADBUFFER)
flags |= VOFLAG_STEREO;
if (p->use_gl_debug)
@@ -1652,21 +151,11 @@ static int config(struct vo *vo, uint32_t width, uint32_t height,
if (!config_window(p, d_width, d_height, flags))
return -1;
- if (!p->vertex_buffer)
- init_gl(p);
+ gl_video_config(p->renderer, format, width, height,
+ p->vo->aspdat.prew, p->vo->aspdat.preh);
p->vo_flipped = !!(flags & VOFLAG_FLIPPING);
- if (p->image_format != format || p->image_width != width
- || p->image_height != height)
- {
- uninit_video(p);
- p->image_height = height;
- p->image_width = width;
- init_format(format, p);
- init_video(p);
- }
-
resize(p);
return 0;
@@ -1683,6 +172,33 @@ static void check_events(struct vo *vo)
vo->want_redraw = true;
}
+static bool reparse_cmdline(struct gl_priv *p, char *args)
+{
+ struct m_config *cfg = NULL;
+ struct gl_video_opts opts;
+ int r = 0;
+
+ if (strcmp(args, "-") == 0) {
+ opts = *p->renderer_opts;
+ } else {
+ memcpy(&opts, gl_video_conf.defaults, sizeof(opts));
+ cfg = m_config_simple(&opts);
+ m_config_register_options(cfg, gl_video_conf.opts);
+ const char *init = p->vo->driver->init_option_string;
+ if (init)
+ m_config_parse_suboptions(cfg, "opengl", (char *)init);
+ r = m_config_parse_suboptions(cfg, "opengl", args);
+ }
+
+ if (r >= 0) {
+ gl_video_set_options(p->renderer, &opts);
+ resize(p);
+ }
+
+ talloc_free(cfg);
+ return r >= 0;
+}
+
static int control(struct vo *vo, uint32_t request, void *data)
{
struct gl_priv *p = vo->priv;
@@ -1720,32 +236,24 @@ static int control(struct vo *vo, uint32_t request, void *data)
return VO_TRUE;
case VOCTRL_GET_EQUALIZER: {
struct voctrl_get_equalizer_args *args = data;
- return mp_csp_equalizer_get(&p->video_eq, args->name, args->valueptr)
- >= 0 ? VO_TRUE : VO_NOTIMPL;
+ bool r = gl_video_get_equalizer(p->renderer, args->name,
+ args->valueptr);
+ return r ? VO_TRUE : VO_NOTIMPL;
}
case VOCTRL_SET_EQUALIZER: {
struct voctrl_set_equalizer_args *args = data;
- if (mp_csp_equalizer_set(&p->video_eq, args->name, args->value) < 0)
- return VO_NOTIMPL;
- if (!p->use_gamma && p->video_eq.values[MP_CSP_EQ_GAMMA] != 0) {
- mp_msg(MSGT_VO, MSGL_V, "[gl] Auto-enabling gamma.\n");
- p->use_gamma = true;
- compile_shaders(p);
- }
- update_all_uniforms(p);
- vo->want_redraw = true;
- return VO_TRUE;
+ bool r = gl_video_set_equalizer(p->renderer, args->name, args->value);
+ if (r)
+ vo->want_redraw = true;
+ return r ? VO_TRUE : VO_NOTIMPL;
}
case VOCTRL_SET_YUV_COLORSPACE: {
- if (p->is_yuv) {
- p->colorspace = *(struct mp_csp_details *)data;
- update_all_uniforms(p);
- vo->want_redraw = true;
- }
+ gl_video_set_csp_override(p->renderer, data);
+ vo->want_redraw = true;
return VO_TRUE;
}
case VOCTRL_GET_YUV_COLORSPACE:
- *(struct mp_csp_details *)data = p->colorspace;
+ gl_video_get_csp_override(p->renderer, data);
return VO_TRUE;
case VOCTRL_UPDATE_SCREENINFO:
if (!p->glctx->update_xinerama_info)
@@ -1757,21 +265,15 @@ static int control(struct vo *vo, uint32_t request, void *data)
if (args->full_window)
args->out_image = glGetWindowScreenshot(p->gl);
else
- args->out_image = get_screenshot(p);
+ args->out_image = gl_video_download_image(p->renderer);
return true;
}
case VOCTRL_REDRAW_FRAME:
- do_render(p);
+ gl_video_render_frame(p->renderer);
return true;
case VOCTRL_SET_COMMAND_LINE: {
char *arg = data;
- if (!reparse_cmdline(p, arg))
- return false;
- check_gl_features(p);
- reinit_rendering(p);
- resize(p);
- vo->want_redraw = true;
- return true;
+ return reparse_cmdline(p, arg);
}
}
return VO_NOTIMPL;
@@ -1781,418 +283,69 @@ static void uninit(struct vo *vo)
{
struct gl_priv *p = vo->priv;
- uninit_gl(p);
+ if (p->renderer)
+ gl_video_uninit(p->renderer);
mpgl_uninit(p->glctx);
- p->glctx = NULL;
- p->gl = NULL;
}
-#ifdef CONFIG_LCMS2
-
-static void lcms2_error_handler(cmsContext ctx, cmsUInt32Number code,
- const char *msg)
-{
- mp_msg(MSGT_VO, MSGL_ERR, "[gl] lcms2: %s\n", msg);
-}
-
-static struct bstr load_file(struct gl_priv *p, void *talloc_ctx,
- const char *filename)
-{
- struct bstr res = {0};
- stream_t *s = open_stream(filename, NULL, NULL);
- if (s) {
- res = stream_read_complete(s, talloc_ctx, 1000000000, 0);
- free_stream(s);
- }
- return res;
-}
-
-#define LUT3D_CACHE_HEADER "mpv 3dlut cache 1.0\n"
-
-static bool load_icc(struct gl_priv *p, const char *icc_file,
- const char *icc_cache, int icc_intent,
- int s_r, int s_g, int s_b)
+static int preinit(struct vo *vo, const char *arg)
{
- void *tmp = talloc_new(p);
- uint16_t *output = talloc_array(tmp, uint16_t, s_r * s_g * s_b * 3);
-
- if (icc_intent == -1)
- icc_intent = INTENT_ABSOLUTE_COLORIMETRIC;
-
- mp_msg(MSGT_VO, MSGL_INFO, "[gl] Opening ICC profile '%s'\n", icc_file);
- struct bstr iccdata = load_file(p, tmp, icc_file);
- if (!iccdata.len)
- goto error_exit;
-
- char *cache_info = talloc_asprintf(tmp, "intent=%d, size=%dx%dx%d\n",
- icc_intent, s_r, s_g, s_b);
-
- // check cache
- if (icc_cache) {
- mp_msg(MSGT_VO, MSGL_INFO, "[gl] Opening 3D LUT cache in file '%s'.\n",
- icc_cache);
- struct bstr cachedata = load_file(p, tmp, icc_cache);
- if (bstr_eatstart(&cachedata, bstr0(LUT3D_CACHE_HEADER))
- && bstr_eatstart(&cachedata, bstr0(cache_info))
- && bstr_eatstart(&cachedata, iccdata)
- && cachedata.len == talloc_get_size(output))
- {
- memcpy(output, cachedata.start, cachedata.len);
- goto done;
- } else {
- mp_msg(MSGT_VO, MSGL_WARN, "[gl] 3D LUT cache invalid!\n");
- }
- }
-
- cmsSetLogErrorHandler(lcms2_error_handler);
-
- cmsHPROFILE profile = cmsOpenProfileFromMem(iccdata.start, iccdata.len);
- if (!profile)
- goto error_exit;
-
- cmsCIExyY d65;
- cmsWhitePointFromTemp(&d65, 6504);
- static const cmsCIExyYTRIPLE bt709prim = {
- .Red = {0.64, 0.33, 1.0},
- .Green = {0.30, 0.60, 1.0},
- .Blue = {0.15, 0.06, 1.0},
- };
- cmsToneCurve *tonecurve = cmsBuildGamma(NULL, 1.0/0.45);
- cmsHPROFILE vid_profile = cmsCreateRGBProfile(&d65, &bt709prim,
- (cmsToneCurve*[3]){tonecurve, tonecurve, tonecurve});
- cmsFreeToneCurve(tonecurve);
- cmsHTRANSFORM trafo = cmsCreateTransform(vid_profile, TYPE_RGB_16,
- profile, TYPE_RGB_16,
- icc_intent,
- cmsFLAGS_HIGHRESPRECALC);
- cmsCloseProfile(profile);
- cmsCloseProfile(vid_profile);
-
- if (!trafo)
- goto error_exit;
-
- // transform a (s_r)x(s_g)x(s_b) cube, with 3 components per channel
- uint16_t *input = talloc_array(tmp, uint16_t, s_r * 3);
- for (int b = 0; b < s_b; b++) {
- for (int g = 0; g < s_g; g++) {
- for (int r = 0; r < s_r; r++) {
- input[r * 3 + 0] = r * 65535 / (s_r - 1);
- input[r * 3 + 1] = g * 65535 / (s_g - 1);
- input[r * 3 + 2] = b * 65535 / (s_b - 1);
- }
- size_t base = (b * s_r * s_g + g * s_r) * 3;
- cmsDoTransform(trafo, input, output + base, s_r);
- }
- }
-
- cmsDeleteTransform(trafo);
-
- if (icc_cache) {
- FILE *out = fopen(icc_cache, "wb");
- if (out) {
- fprintf(out, "%s%s", LUT3D_CACHE_HEADER, cache_info);
- fwrite(iccdata.start, iccdata.len, 1, out);
- fwrite(output, talloc_get_size(output), 1, out);
- fclose(out);
- }
- }
-
-done:
-
- p->lut_3d_data = talloc_steal(p, output);
- p->lut_3d_w = s_r, p->lut_3d_h = s_g, p->lut_3d_d = s_b;
- p->use_lut_3d = true;
-
- talloc_free(tmp);
- return true;
+ struct gl_priv *p = vo->priv;
+ p->vo = vo;
-error_exit:
- mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Error loading ICC profile.\n");
- talloc_free(tmp);
- return false;
-}
+ p->glctx = mpgl_init(vo, p->backend);
+ if (!p->glctx)
+ goto err_out;
+ p->gl = p->glctx->gl;
-#else /* CONFIG_LCMS2 */
+ if (!config_window(p, 320, 200, VOFLAG_HIDDEN))
+ goto err_out;
-static bool load_icc(struct gl_priv *p, ...)
-{
- mp_msg(MSGT_VO, MSGL_FATAL, "[gl] LCMS2 support not compiled.\n");
- return false;
-}
+ if (p->gl->SwapInterval)
+ p->gl->SwapInterval(p->swap_interval);
-#endif /* CONFIG_LCMS2 */
+ p->renderer = gl_video_init(p->gl);
+ gl_video_set_output_depth(p->renderer, p->glctx->depth_r, p->glctx->depth_g,
+ p->glctx->depth_b);
+ gl_video_set_options(p->renderer, p->renderer_opts);
-static bool parse_3dlut_size(const char *s, int *p1, int *p2, int *p3)
-{
- if (sscanf(s, "%dx%dx%d", p1, p2, p3) != 3)
- return false;
- for (int n = 0; n < 3; n++) {
- int s = ((int[]) { *p1, *p2, *p3 })[n];
- if (s < 2 || s > 256 || ((s - 1) & s))
- return false;
+ if (p->icc_opts->profile) {
+ struct lut3d *lut3d = mp_load_icc(p->icc_opts);
+ if (!lut3d)
+ goto err_out;
+ gl_video_set_lut3d(p->renderer, lut3d);
+ talloc_free(lut3d);
}
- return true;
-}
-
-static int lut3d_size_valid(void *arg)
-{
- char *s = *(char **)arg;
- int p1, p2, p3;
- return parse_3dlut_size(s, &p1, &p2, &p3);
-}
-
-static int backend_valid(void *arg)
-{
- return mpgl_find_backend(*(const char **)arg) >= -1;
-}
-
-struct fbo_format {
- const char *name;
- GLint format;
-};
-const struct fbo_format fbo_formats[] = {
- {"rgb", GL_RGB},
- {"rgba", GL_RGBA},
- {"rgb8", GL_RGB8},
- {"rgb10", GL_RGB10},
- {"rgb16", GL_RGB16},
- {"rgb16f", GL_RGB16F},
- {"rgb32f", GL_RGB32F},
- {0}
-};
+ return 0;
-static GLint find_fbo_format(const char *name)
-{
- for (const struct fbo_format *fmt = fbo_formats; fmt->name; fmt++) {
- if (strcmp(fmt->name, name) == 0)
- return fmt->format;
- }
+err_out:
+ uninit(vo);
return -1;
}
-static int fbo_format_valid(void *arg)
-{
- return find_fbo_format(*(const char **)arg) >= 0;
-}
-
-static bool can_use_filter_kernel(const struct filter_kernel *kernel)
-{
- if (!kernel)
- return false;
- struct filter_kernel k = *kernel;
- return mp_init_filter(&k, filter_sizes, 1);
-}
-
-static const char* handle_scaler_opt(const char *name)
-{
- const struct filter_kernel *kernel = mp_find_filter_kernel(name);
- if (can_use_filter_kernel(kernel))
- return kernel->name;
-
- for (const char **filter = fixed_scale_filters; *filter; filter++) {
- if (strcmp(*filter, name) == 0)
- return *filter;
- }
-
- return NULL;
-}
-
-static int scaler_valid(void *arg)
-{
- return handle_scaler_opt(*(const char **)arg) != NULL;
-}
-
-#if 0
-static void print_scalers(void)
+static int validate_backend_opt(const m_option_t *opt, struct bstr name,
+ struct bstr param)
{
- mp_msg(MSGT_VO, MSGL_INFO, "Available scalers:\n");
- for (const char **e = fixed_scale_filters; *e; e++) {
- mp_msg(MSGT_VO, MSGL_INFO, " %s\n", *e);
- }
- for (const struct filter_kernel *e = mp_filter_kernels; e->name; e++) {
- if (can_use_filter_kernel(e))
- mp_msg(MSGT_VO, MSGL_INFO, " %s\n", e->name);
- }
+ char s[20];
+ snprintf(s, sizeof(s), "%.*s", BSTR_P(param));
+ return mpgl_find_backend(s) >= -1 ? 1 : M_OPT_INVALID;
}
-#endif
-static bool reparse_cmdline(struct gl_priv *p, char *arg)
-{
- struct gl_priv tmp = *p->defaults;
- struct gl_priv *opt = &tmp;
-
- if (strcmp(arg, "-") == 0) {
- tmp = *p->orig_cmdline;
- arg = "";
- }
+#define OPT_BASE_STRUCT struct gl_priv
+const struct m_option options[] = {
+ OPT_FLAG("glfinish", use_glFinish, 0),
+ OPT_INT("swapinterval", swap_interval, 0, OPTDEF_INT(1)),
+ OPT_FLAG("debug", use_gl_debug, 0),
+ OPT_STRING_VALIDATE("backend", backend, 0, validate_backend_opt),
+ OPT_FLAG("sw", allow_sw, 0),
- char *scalers[2] = {0};
- char *fbo_format = NULL;
-
- const opt_t subopts[] = {
- {"srgb", OPT_ARG_BOOL, &opt->use_srgb},
- {"pbo", OPT_ARG_BOOL, &opt->use_pbo},
- {"glfinish", OPT_ARG_BOOL, &opt->use_glFinish},
- {"swapinterval", OPT_ARG_INT, &opt->swap_interval},
- {"lscale", OPT_ARG_MSTRZ, &scalers[0], scaler_valid},
- {"cscale", OPT_ARG_MSTRZ, &scalers[1], scaler_valid},
- {"lparam1", OPT_ARG_FLOAT, &opt->scaler_params[0]},
- {"lparam2", OPT_ARG_FLOAT, &opt->scaler_params[1]},
- {"fancy-downscaling", OPT_ARG_BOOL, &opt->use_fancy_downscaling},
- {"indirect", OPT_ARG_BOOL, &opt->use_indirect},
- {"scale-sep", OPT_ARG_BOOL, &opt->use_scale_sep},
- {"fbo-format", OPT_ARG_MSTRZ, &fbo_format, fbo_format_valid},
- {"dither-depth", OPT_ARG_INT, &opt->dither_depth},
- {NULL}
- };
-
- if (subopt_parse(arg, subopts) != 0)
- return false;
-
- p->fbo_format = opt->fbo_format;
- if (fbo_format)
- p->fbo_format = find_fbo_format(fbo_format);
- free(fbo_format);
-
- for (int n = 0; n < 2; n++) {
- p->scalers[n].name = opt->scalers[n].name;
- if (scalers[n])
- p->scalers[n].name = handle_scaler_opt(scalers[n]);
- free(scalers[n]);
- }
-
- // xxx ideally we'd put all options into an option struct, and just copy
- p->use_srgb = opt->use_srgb; //xxx changing srgb will be wrong on RGB input!
- p->use_pbo = opt->use_pbo;
- p->use_glFinish = opt->use_glFinish;
- p->swap_interval = opt->swap_interval;
- memcpy(p->scaler_params, opt->scaler_params, sizeof(p->scaler_params));
- p->use_fancy_downscaling = opt->use_fancy_downscaling;
- p->use_indirect = opt->use_indirect;
- p->use_scale_sep = opt->use_scale_sep;
- p->dither_depth = opt->dither_depth;
-
- check_gl_features(p);
-
- return true;
-}
-
-static int preinit(struct vo *vo, const char *arg)
-{
- struct gl_priv *p = talloc_zero(vo, struct gl_priv);
- vo->priv = p;
-
- bool hq = strcmp(vo->driver->info->short_name, "opengl-hq") == 0;
-
- *p = (struct gl_priv) {
- .vo = vo,
- .colorspace = MP_CSP_DETAILS_DEFAULTS,
- .use_npot = 1,
- .use_pbo = hq,
- .swap_interval = 1,
- .dither_depth = hq ? 0 : -1,
- .fbo_format = hq ? GL_RGB16 : GL_RGB,
- .use_scale_sep = 1,
- .scalers = {
- { .index = 0, .name = hq ? "lanczos2" : "bilinear" },
- { .index = 1, .name = "bilinear" },
- },
- .scaler_params = {NAN, NAN},
- .scratch = talloc_zero_array(p, char *, 1),
- };
-
- p->defaults = talloc(p, struct gl_priv);
- *p->defaults = *p;
-
- char *scalers[2] = {0};
- char *backend_arg = NULL;
- char *fbo_format = NULL;
- char *icc_profile = NULL;
- char *icc_cache = NULL;
- int icc_intent = -1;
- char *icc_size_str = NULL;
-
- const opt_t subopts[] = {
- {"gamma", OPT_ARG_BOOL, &p->use_gamma},
- {"srgb", OPT_ARG_BOOL, &p->use_srgb},
- {"npot", OPT_ARG_BOOL, &p->use_npot},
- {"pbo", OPT_ARG_BOOL, &p->use_pbo},
- {"glfinish", OPT_ARG_BOOL, &p->use_glFinish},
- {"swapinterval", OPT_ARG_INT, &p->swap_interval},
- {"stereo", OPT_ARG_INT, &p->stereo_mode},
- {"lscale", OPT_ARG_MSTRZ, &scalers[0], scaler_valid},
- {"cscale", OPT_ARG_MSTRZ, &scalers[1], scaler_valid},
- {"lparam1", OPT_ARG_FLOAT, &p->scaler_params[0]},
- {"lparam2", OPT_ARG_FLOAT, &p->scaler_params[1]},
- {"fancy-downscaling", OPT_ARG_BOOL, &p->use_fancy_downscaling},
- {"debug", OPT_ARG_BOOL, &p->use_gl_debug},
- {"indirect", OPT_ARG_BOOL, &p->use_indirect},
- {"scale-sep", OPT_ARG_BOOL, &p->use_scale_sep},
- {"fbo-format", OPT_ARG_MSTRZ, &fbo_format, fbo_format_valid},
- {"backend", OPT_ARG_MSTRZ, &backend_arg, backend_valid},
- {"sw", OPT_ARG_BOOL, &p->allow_sw},
- {"icc-profile", OPT_ARG_MSTRZ, &icc_profile},
- {"icc-cache", OPT_ARG_MSTRZ, &icc_cache},
- {"icc-intent", OPT_ARG_INT, &icc_intent},
- {"3dlut-size", OPT_ARG_MSTRZ, &icc_size_str,
- lut3d_size_valid},
- {"dither-depth", OPT_ARG_INT, &p->dither_depth},
- {NULL}
- };
-
- if (subopt_parse(arg, subopts) != 0) {
- mp_msg(MSGT_VO, MSGL_FATAL, "%s", help_text);
- goto err_out;
- }
-
- char *backend = talloc_strdup(vo, backend_arg);
- free(backend_arg);
-
- if (fbo_format)
- p->fbo_format = find_fbo_format(fbo_format);
- free(fbo_format);
-
- for (int n = 0; n < 2; n++) {
- if (scalers[n])
- p->scalers[n].name = handle_scaler_opt(scalers[n]);
- free(scalers[n]);
- }
-
- int s_r = 128, s_g = 256, s_b = 64;
- if (icc_size_str)
- parse_3dlut_size(icc_size_str, &s_r, &s_g, &s_b);
- free(icc_size_str);
-
- bool success = true;
- if (icc_profile) {
- success = load_icc(p, icc_profile, icc_cache, icc_intent,
- s_r, s_g, s_b);
- }
- free(icc_profile);
- free(icc_cache);
-
- if (!success)
- goto err_out;
-
- p->orig_cmdline = talloc(p, struct gl_priv);
- *p->orig_cmdline = *p;
-
- p->glctx = mpgl_init(vo, backend);
- if (!p->glctx)
- goto err_out;
- p->gl = p->glctx->gl;
-
- if (!config_window(p, 320, 200, VOFLAG_HIDDEN))
- goto err_out;
- check_gl_features(p);
-
- return 0;
+ OPT_SUBSTRUCT("", renderer_opts, gl_video_conf, 0),
+ OPT_SUBSTRUCT("", icc_opts, mp_icc_conf, 0),
+ {0},
+};
-err_out:
- uninit(vo);
- return -1;
-}
+static const char help_text[];
const struct vo_driver video_out_opengl = {
.info = &(const vo_info_t) {
@@ -2210,6 +363,9 @@ const struct vo_driver video_out_opengl = {
.flip_page = flip_page,
.check_events = check_events,
.uninit = uninit,
+ .priv_size = sizeof(struct gl_priv),
+ .options = options,
+ .help_text = help_text,
};
const struct vo_driver video_out_opengl_hq = {
@@ -2228,6 +384,10 @@ const struct vo_driver video_out_opengl_hq = {
.flip_page = flip_page,
.check_events = check_events,
.uninit = uninit,
+ .priv_size = sizeof(struct gl_priv),
+ .options = options,
+ .help_text = help_text,
+ .init_option_string = "lscale=lanczos2:dither-depth=0:pbo:fbo-format=rgb16",
};
static const char help_text[] =