aboutsummaryrefslogtreecommitdiffhomepage
diff options
context:
space:
mode:
authorGravatar wm4 <wm4@nowhere>2014-02-28 00:56:10 +0100
committerGravatar wm4 <wm4@nowhere>2014-02-28 00:56:10 +0100
commit6b2a929ca7743da84148b18ed6519ce91d0b9680 (patch)
tree96400024e122545d9441a5d2156be3b7b086fcf1
parent91404e8a19dfbda8219390186172016438d918e6 (diff)
ao: document some functions
-rw-r--r--audio/out/ao.c23
-rw-r--r--audio/out/ao.h15
2 files changed, 35 insertions, 3 deletions
diff --git a/audio/out/ao.c b/audio/out/ao.c
index 8f70865afa..02415b0f2d 100644
--- a/audio/out/ao.c
+++ b/audio/out/ao.c
@@ -209,12 +209,21 @@ done:
return ao;
}
+// Uninitialize and destroy the AO.
+// cut_audio: if false, block until all remaining audio was played.
void ao_uninit(struct ao *ao, bool cut_audio)
{
ao->driver->uninit(ao, cut_audio);
talloc_free(ao);
}
+// Queue the given audio data. Start playback if it hasn't started yet. Return
+// the number of samples that was accepted (the core will try to queue the rest
+// again later). Should never block.
+// data: start pointer for each plane. If the audio data is packed, only
+// data[0] is valid, otherwise there is a plane for each channel.
+// samples: size of the audio data (see ao->sstride)
+// flags: currently AOPLAY_FINAL_CHUNK can be set
int ao_play(struct ao *ao, void **data, int samples, int flags)
{
return ao->driver->play(ao, data, samples, flags);
@@ -227,6 +236,11 @@ int ao_control(struct ao *ao, enum aocontrol cmd, void *arg)
return CONTROL_UNKNOWN;
}
+// Return size of the buffered data in seconds. Can include the device latency.
+// Basically, this returns how much data there is still to play, and how long
+// it takes until the last sample in the buffer reaches the speakers. This is
+// used for audio/video synchronization, so it's very important to implement
+// this correctly.
double ao_get_delay(struct ao *ao)
{
if (!ao->driver->get_delay) {
@@ -236,23 +250,32 @@ double ao_get_delay(struct ao *ao)
return ao->driver->get_delay(ao);
}
+// Return free size of the internal audio buffer. This controls how much audio
+// the core should decode and try to queue with ao_play().
int ao_get_space(struct ao *ao)
{
return ao->driver->get_space(ao);
}
+// Stop playback and empty buffers. Essentially go back to the state after
+// ao->init().
void ao_reset(struct ao *ao)
{
if (ao->driver->reset)
ao->driver->reset(ao);
}
+// Pause playback. Keep the current buffer. ao_get_delay() must return the
+// same value as before pausing.
void ao_pause(struct ao *ao)
{
if (ao->driver->pause)
ao->driver->pause(ao);
}
+// Resume playback. Play the remaining buffer. If the driver doesn't support
+// pausing, it has to work around this and e.g. use ao_play_silence() to fill
+// the lost audio.
void ao_resume(struct ao *ao)
{
if (ao->driver->resume)
diff --git a/audio/out/ao.h b/audio/out/ao.h
index 81737e094d..73a7cdfa61 100644
--- a/audio/out/ao.h
+++ b/audio/out/ao.h
@@ -38,6 +38,8 @@ enum aocontrol {
AOCONTROL_UPDATE_STREAM_TITLE,
};
+// If set, then the queued audio data is the last. Note that after a while, new
+// data might be written again, instead of closing the AO.
#define AOPLAY_FINAL_CHUNK 1
typedef struct ao_control_vol {
@@ -48,11 +50,18 @@ typedef struct ao_control_vol {
struct ao;
struct ao_driver {
+ // If true, use with encoding only.
bool encode;
+ // Name used for --ao.
const char *name;
+ // Description shown with --ao=help.
const char *description;
- int (*control)(struct ao *ao, enum aocontrol cmd, void *arg);
+ // Init the device using ao->format/ao->channels/ao->samplerate. If the
+ // device doesn't accept these parameters, you can attempt to negotiate
+ // fallback parameters, and set the ao format fields accordingly.
int (*init)(struct ao *ao);
+ // See ao_control() etc. in ao.c
+ int (*control)(struct ao *ao, enum aocontrol cmd, void *arg);
void (*uninit)(struct ao *ao, bool cut_audio);
void (*reset)(struct ao*ao);
int (*get_space)(struct ao *ao);
@@ -71,7 +80,7 @@ struct ao_driver {
struct ao {
int samplerate;
struct mp_chmap channels;
- int format;
+ int format; // one of AF_FORMAT_...
int bps; // bytes per second
int sstride; // size of a sample on each plane
// (format_size*num_channels/num_planes)
@@ -80,7 +89,7 @@ struct ao {
int buffer_playable_samples;// part of the part of the buffer the AO hasn't
// accepted yet with play()
bool probing; // if true, don't fail loudly on init
- bool untimed;
+ bool untimed; // don't assume realtime playback
bool no_persistent_volume; // the AO does the equivalent of af_volume
bool per_application_mixer; // like above, but volume persists (per app)
const struct ao_driver *driver;