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authorGravatar melanson <melanson@b3059339-0415-0410-9bf9-f77b7e298cf2>2002-03-18 05:29:59 +0000
committerGravatar melanson <melanson@b3059339-0415-0410-9bf9-f77b7e298cf2>2002-03-18 05:29:59 +0000
commit5dfe662bc3d97aaca304d57aa38aacdef230c81e (patch)
tree31a914b78a0f2af2410fac8a30c6627aa75562ba
parent5ea5463e0ee5ff7f36dc4d6fc52a6721813be53c (diff)
the RoQ video decoder is so very close to working, I can almost taste it
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@5183 b3059339-0415-0410-9bf9-f77b7e298cf2
-rw-r--r--roqav.c428
1 files changed, 171 insertions, 257 deletions
diff --git a/roqav.c b/roqav.c
index 59a00af39d..a32bdade20 100644
--- a/roqav.c
+++ b/roqav.c
@@ -1,9 +1,9 @@
/*
- RoQ A/V decoder for the MPlayer program
- by Mike Melanson
- based on Dr. Tim Ferguson's RoQ document and accompanying source
- code found at:
- http://www.csse.monash.edu.au/~timf/videocodec.html
+ RoQ A/V decoder for the MPlayer program
+ by Mike Melanson
+ based on Dr. Tim Ferguson's RoQ document and accompanying source
+ code found at:
+ http://www.csse.monash.edu.au/~timf/videocodec.html
*/
#include <stdio.h>
@@ -39,6 +39,16 @@ typedef struct
// chrominance components
unsigned char u, v;
+ // these variables are for rendering a doublesized 8x8 block; e.g.:
+ // v2_y_rows12 = [y0 y0 y1 y1]
+ // v2_y_rows34 = [y2 y2 y3 y3]
+ unsigned long v2d_y_rows_12;
+ unsigned long v2d_y_rows_34;
+ // ex: v2_u_row1 = [u u]
+ // v2_v_row2 = [v v]
+ unsigned short v2d_u_rows_12;
+ unsigned short v2d_v_rows_12;
+
// maintain separate bytes for the luminance values as well
unsigned char y0, y1, y2, y3;
} roq_v2_codebook;
@@ -46,41 +56,7 @@ typedef struct
// codebook entry for 4x4 vector
typedef struct
{
- // these variables are for rendering a 4x4 block built from 4 2x2
- // vectors [va vb vc vd]; e.g.:
- // v4_y_row1 = [va.y0 va.y1 vb.y0 vb.y1]
- // v4_y_row4 = [vc.y2 vc.y3 vd.y2 vd.y3]
- unsigned long v4_y_row1;
- unsigned long v4_y_row2;
- unsigned long v4_y_row3;
- unsigned long v4_y_row4;
- // ex: v4_u_row1 = [va.u vb.u]
- // v4_u_row2 = [vc.u vd.u]
- unsigned short v4_u_row1;
- unsigned short v4_u_row2;
- unsigned short v4_v_row1;
- unsigned short v4_v_row2;
-
- // these variables are for rendering a 4x4 block doublesized to an
- // 8x8 block
- // ex: v4d_y_rows_12_l contains the 4 luminance values used to paint
- // the left half (4 pixels) of rows 1 and 2 of the 8x8 block, which
- // will be comprised from the original 2x2 vectors as
- // [va.y0 va.y0 va.y1 va.y1]
- unsigned long v4d_y_rows_12_l;
- unsigned long v4d_y_rows_12_r;
- unsigned long v4d_y_rows_34_l;
- unsigned long v4d_y_rows_34_r;
- unsigned long v4d_y_rows_56_l;
- unsigned long v4d_y_rows_56_r;
- unsigned long v4d_y_rows_78_l;
- unsigned long v4d_y_rows_78_r;
- // doublesized chrominance values
- // ex: v4d_u_rows_12 = [va.u va.u vb.u vb.u]
- unsigned long v4d_u_rows_12;
- unsigned long v4d_u_rows_34;
- unsigned long v4d_v_rows_12;
- unsigned long v4d_v_rows_34;
+ unsigned char v2_index[4];
} roq_v4_codebook;
typedef struct
@@ -97,56 +73,85 @@ inline void prep_v2(roq_v2_codebook *v2)
{
v2->v2_y_u = be2me_16((v2->y0 << 8) | v2->y1);
v2->v2_y_l = be2me_16((v2->y2 << 8) | v2->y3);
+
+ v2->v2d_y_rows_12 = be2me_32((v2->y0 << 24) | (v2->y0 << 16) |
+ (v2->y1 << 8) | v2->y1);
+ v2->v2d_y_rows_34 = be2me_32((v2->y2 << 24) | (v2->y2 << 16) |
+ (v2->y3 << 8) | v2->y3);
+
+ // no reason to swap these for endianness since they're the same bytes
+ v2->v2d_u_rows_12 = (v2->u << 8) | v2->u;
+ v2->v2d_v_rows_12 = (v2->v << 8) | v2->v;
}
-// This function fills in the missing information for a v4 vector based
-// on 4 v2 indices.
-void prep_v4(roq_v4_codebook *v4,
- roq_v2_codebook *v2_a, roq_v2_codebook *v2_b,
- roq_v2_codebook *v2_c, roq_v2_codebook *v2_d)
+inline void paint_v2double_block(
+ unsigned char *y_plane,
+ unsigned char *u_plane,
+ unsigned char *v_plane,
+ roq_v2_codebook *v2,
+ unsigned int y_stride,
+ unsigned int u_stride,
+ unsigned int v_stride)
{
- // fill in the v4 variables
- v4->v4_y_row1 = be2me_32((v2_a->v2_y_u << 16) | v2_b->v2_y_u);
- v4->v4_y_row2 = be2me_32((v2_a->v2_y_l << 16) | v2_b->v2_y_l);
- v4->v4_y_row3 = be2me_32((v2_c->v2_y_u << 16) | v2_d->v2_y_u);
- v4->v4_y_row4 = be2me_32((v2_c->v2_y_l << 16) | v2_d->v2_y_l);
-
- v4->v4_u_row1 = be2me_16((v2_a->u << 8) | v2_b->u);
- v4->v4_u_row2 = be2me_16((v2_c->u << 8) | v2_d->u);
-
- v4->v4_v_row1 = be2me_16((v2_a->v << 8) | v2_b->v);
- v4->v4_v_row2 = be2me_16((v2_c->v << 8) | v2_d->v);
-
- // fill in the doublesized v4 variables
- v4->v4d_y_rows_12_l = be2me_32((v2_a->y0 << 24) | (v2_a->y0 << 16) |
- (v2_a->y1 << 8) | v2_a->y1);
- v4->v4d_y_rows_12_r = be2me_32((v2_b->y0 << 24) | (v2_b->y0 << 16) |
- (v2_b->y1 << 8) | v2_b->y1);
-
- v4->v4d_y_rows_34_l = be2me_32((v2_a->y2 << 24) | (v2_a->y2 << 16) |
- (v2_a->y3 << 8) | v2_a->y3);
- v4->v4d_y_rows_34_r = be2me_32((v2_b->y2 << 24) | (v2_b->y2 << 16) |
- (v2_b->y3 << 8) | v2_b->y3);
-
- v4->v4d_y_rows_56_l = be2me_32((v2_c->y0 << 24) | (v2_c->y0 << 16) |
- (v2_c->y1 << 8) | v2_c->y1);
- v4->v4d_y_rows_56_r = be2me_32((v2_d->y0 << 24) | (v2_d->y0 << 16) |
- (v2_d->y1 << 8) | v2_d->y1);
-
- v4->v4d_y_rows_78_l = be2me_32((v2_c->y2 << 24) | (v2_c->y2 << 16) |
- (v2_d->y3 << 8) | v2_d->y3);
- v4->v4d_y_rows_78_r = be2me_32((v2_c->y2 << 24) | (v2_c->y2 << 16) |
- (v2_d->y3 << 8) | v2_d->y3);
-
- v4->v4d_u_rows_12 = be2me_32((v2_a->u << 24) | (v2_a->u << 16) |
- (v2_b->u << 8) | v2_b->u);
- v4->v4d_u_rows_34 = be2me_32((v2_c->u << 24) | (v2_c->u << 16) |
- (v2_d->u << 8) | v2_d->u);
-
- v4->v4d_v_rows_12 = be2me_32((v2_a->v << 24) | (v2_a->v << 16) |
- (v2_b->v << 8) | v2_b->v);
- v4->v4d_v_rows_34 = be2me_32((v2_c->v << 24) | (v2_c->v << 16) |
- (v2_d->v << 8) | v2_d->v);
+ // render the luminance components
+ *(unsigned int *)y_plane = v2->v2d_y_rows_12;
+ y_plane += y_stride;
+ *(unsigned int *)y_plane = v2->v2d_y_rows_12;
+ y_plane += y_stride;
+ *(unsigned int *)y_plane = v2->v2d_y_rows_34;
+ y_plane += y_stride;
+ *(unsigned int *)y_plane = v2->v2d_y_rows_34;
+
+ // render the color planes
+ *(unsigned short *)u_plane = v2->v2d_u_rows_12;
+ u_plane += u_stride;
+ *(unsigned short *)u_plane = v2->v2d_u_rows_12;
+
+ *(unsigned short *)v_plane = v2->v2d_v_rows_12;
+ v_plane += v_stride;
+ *(unsigned short *)v_plane = v2->v2d_v_rows_12;
+}
+
+inline void paint_v4_block(
+ unsigned char *y_plane,
+ unsigned char *u_plane,
+ unsigned char *v_plane,
+ unsigned int y_stride,
+ unsigned int u_stride,
+ unsigned int v_stride,
+ roq_v2_codebook *v2_a,
+ roq_v2_codebook *v2_b,
+ roq_v2_codebook *v2_c,
+ roq_v2_codebook *v2_d)
+{
+ // render luminance components
+ ((unsigned short *)y_plane)[0] = v2_a->v2_y_u;
+ ((unsigned short *)y_plane)[1] = v2_b->v2_y_u;
+
+ y_plane += y_stride;
+ ((unsigned short *)y_plane)[0] = v2_a->v2_y_l;
+ ((unsigned short *)y_plane)[1] = v2_b->v2_y_l;
+
+ y_plane += y_stride;
+ ((unsigned short *)y_plane)[0] = v2_c->v2_y_u;
+ ((unsigned short *)y_plane)[1] = v2_d->v2_y_u;
+
+ y_plane += y_stride;
+ ((unsigned short *)y_plane)[0] = v2_c->v2_y_l;
+ ((unsigned short *)y_plane)[1] = v2_d->v2_y_l;
+
+ // render the color planes
+ u_plane[0] = v2_a->u;
+ u_plane[1] = v2_b->u;
+ u_plane += u_stride;
+ u_plane[0] = v2_c->u;
+ u_plane[1] = v2_d->u;
+
+ v_plane[0] = v2_a->v;
+ v_plane[1] = v2_b->v;
+ v_plane += v_stride;
+ v_plane[0] = v2_c->v;
+ v_plane[1] = v2_d->v;
}
// This function copies the 4x4 block from the prev_*_planes to the
@@ -164,7 +169,7 @@ inline void copy_4x4_block(
{
int i;
- // copy over the luminance components (4 rows, 2 uints each)
+ // copy over the luminance components (4 rows, 1 uint each)
for (i = 0; i < 4; i++)
{
*(unsigned int *)y_plane = *(unsigned int *)prev_y_plane;
@@ -177,8 +182,10 @@ inline void copy_4x4_block(
{
*(unsigned short*)u_plane = *(unsigned short*)prev_u_plane;
u_plane += u_stride;
+ prev_u_plane += u_stride;
*(unsigned short*)v_plane = *(unsigned short*)prev_v_plane;
v_plane += v_stride;
+ prev_v_plane += v_stride;
}
}
@@ -211,8 +218,10 @@ inline void copy_8x8_block(
{
*(unsigned int*)u_plane = *(unsigned int*)prev_u_plane;
u_plane += u_stride;
+ prev_u_plane += u_stride;
*(unsigned int*)v_plane = *(unsigned int*)prev_v_plane;
v_plane += v_stride;
+ prev_v_plane += v_stride;
}
}
@@ -220,7 +229,7 @@ inline void copy_8x8_block(
void *roq_decode_video_init(void)
{
roqvideo_info *info =
- (roqvideo_info *)malloc(sizeof(roqvideo_info));
+ (roqvideo_info *)calloc(sizeof(roqvideo_info), 1);
info->prev_frame = NULL;
@@ -269,24 +278,22 @@ void roq_decode_video(void *context, unsigned char *encoded,
roqvideo_info *info = (roqvideo_info *)context;
int stream_ptr = 0;
- int i, j, k;
+ int i, j;
int chunk_length;
int v2_count;
int v4_count;
- int v2_ia, v2_ib, v2_ic, v2_id;
int roq_code;
unsigned int current_roq_codeword = EMPTY_ROQ_CODEWORD;
unsigned char argument = 0;
- int mean_motion_x;
- int mean_motion_y;
+ char mean_motion_x;
+ char mean_motion_y;
int mx, my; // for calculating the motion vector
int mblock_x = 0;
int mblock_y = 0;
int quad8_x, quad8_y; // for pointing to 8x8 blocks in a macroblock
int quad4_x, quad4_y; // for pointing to 4x4 blocks in an 8x8 block
- int quad2_x, quad2_y; // for pointing to 2x2 blocks in a 4x4 block
unsigned char *y_plane;
unsigned char *u_plane;
@@ -299,10 +306,6 @@ void roq_decode_video(void *context, unsigned char *encoded,
unsigned int v_stride = mpi->stride[2];
roq_v4_codebook v4;
- roq_v2_codebook v2;
-
-int debugger = 0;
-
// make sure the encoded chunk is of minimal acceptable length
if (encoded_size < 8)
@@ -322,8 +325,6 @@ int debugger = 0;
if (LE_16(&encoded[stream_ptr]) == RoQ_QUAD_CODEBOOK)
{
-if (debugger)
-printf ("parsing codebook\n");
stream_ptr += 2;
chunk_length = LE_32(&encoded[stream_ptr]);
stream_ptr += 4;
@@ -370,28 +371,31 @@ printf ("parsing codebook\n");
// load the 4x4 vectors
for (i = 0; i < v4_count; i++)
{
- v2_ia = encoded[stream_ptr++];
- v2_ib = encoded[stream_ptr++];
- v2_ic = encoded[stream_ptr++];
- v2_id = encoded[stream_ptr++];
- prep_v4(&info->v4[i], &info->v2[v2_ia], &info->v2[v2_ib],
- &info->v2[v2_ic], &info->v2[v2_id]);
+ info->v4[i].v2_index[0] = encoded[stream_ptr++];
+ info->v4[i].v2_index[1] = encoded[stream_ptr++];
+ info->v4[i].v2_index[2] = encoded[stream_ptr++];
+ info->v4[i].v2_index[3] = encoded[stream_ptr++];
}
}
if (LE_16(&encoded[stream_ptr]) == RoQ_QUAD_VQ)
{
-if (debugger)
-printf ("parsing quad vq\n");
stream_ptr += 2;
chunk_length = LE_32(&encoded[stream_ptr]);
stream_ptr += 4;
mean_motion_y = encoded[stream_ptr++];
mean_motion_x = encoded[stream_ptr++];
-if (debugger){
-for (i = 0; i < 16; i++)
- printf (" %02X", encoded[stream_ptr + i]);
-printf("\n");}
+
+ // start by copying entire previous frame
+ if (info->prev_frame)
+ {
+ memcpy(mpi->planes[0], info->prev_frame->planes[0],
+ mpi->width * mpi->height);
+ memcpy(mpi->planes[1], info->prev_frame->planes[1],
+ (mpi->width * mpi->height) / 4);
+ memcpy(mpi->planes[2], info->prev_frame->planes[2],
+ (mpi->width * mpi->height) / 4);
+ }
// iterate through the 16x16 macroblocks
for (mblock_y = 0; mblock_y < mpi->height; mblock_y += 16)
@@ -413,33 +417,11 @@ printf("\n");}
// decide how to handle this 8x8 quad
FETCH_NEXT_CODE();
-if (debugger)
-printf (" (%d, %d), %d\n", quad8_x, quad8_y, roq_code);
switch(roq_code)
{
- // 8x8 block is painted with the same block as the last frame
+ // 8x8 block is the same as in the previous frame;
+ // skip it
case 0:
- CHECK_PREV_FRAME();
- // prepare the pointers to the planes in the previous frame
- prev_y_plane = info->prev_frame->planes[0] +
- quad8_y * y_stride + quad8_x;
- prev_u_plane = info->prev_frame->planes[1] +
- (quad8_y / 2) * u_stride + (quad8_x / 2);
- prev_v_plane = info->prev_frame->planes[2] +
- (quad8_y / 2) * v_stride + (quad8_x / 2);
-
-// sanity check before rendering
- copy_8x8_block(
- y_plane,
- u_plane,
- v_plane,
- prev_y_plane,
- prev_u_plane,
- prev_v_plane,
- y_stride,
- u_stride,
- v_stride
- );
break;
// 8x8 block is painted with an 8x8 block from the last frame
@@ -479,58 +461,33 @@ printf (" (%d, %d), %d\n", quad8_x, quad8_y, roq_code);
case 2:
FETCH_NEXT_ARGUMENT();
v4 = info->v4[argument];
-if (debugger)
-printf (" vector: %d, %08X %08X %08X %08X %08X %08X\n", argument,
- v4.v4d_y_rows_12_l, v4.v4d_y_rows_12_r,
- v4.v4d_y_rows_34_l, v4.v4d_y_rows_34_r,
- v4.v4d_u_rows_12, v4.v4d_u_rows_34);
// sanity check before rendering
- // take care of the 8 luminance rows
- ((unsigned int*)y_plane)[0] = v4.v4d_y_rows_12_l;
- ((unsigned int*)y_plane)[1] = v4.v4d_y_rows_12_r;
- y_plane += y_stride;
- ((unsigned int*)y_plane)[0] = v4.v4d_y_rows_12_l;
- ((unsigned int*)y_plane)[1] = v4.v4d_y_rows_12_r;
-
- y_plane += y_stride;
- ((unsigned int*)y_plane)[0] = v4.v4d_y_rows_34_l;
- ((unsigned int*)y_plane)[1] = v4.v4d_y_rows_34_r;
- y_plane += y_stride;
- ((unsigned int*)y_plane)[0] = v4.v4d_y_rows_34_l;
- ((unsigned int*)y_plane)[1] = v4.v4d_y_rows_34_r;
-
- y_plane += y_stride;
- ((unsigned int*)y_plane)[0] = v4.v4d_y_rows_56_l;
- ((unsigned int*)y_plane)[1] = v4.v4d_y_rows_56_r;
- y_plane += y_stride;
- ((unsigned int*)y_plane)[0] = v4.v4d_y_rows_56_l;
- ((unsigned int*)y_plane)[1] = v4.v4d_y_rows_56_r;
-
- y_plane += y_stride;
- ((unsigned int*)y_plane)[0] = v4.v4d_y_rows_78_l;
- ((unsigned int*)y_plane)[1] = v4.v4d_y_rows_78_r;
- y_plane += y_stride;
- ((unsigned int*)y_plane)[0] = v4.v4d_y_rows_78_l;
- ((unsigned int*)y_plane)[1] = v4.v4d_y_rows_78_r;
-
- // then the 4 U & V chrominance rows
- *(unsigned int*)u_plane = v4.v4d_u_rows_12;
- u_plane += u_stride;
- *(unsigned int*)u_plane = v4.v4d_u_rows_12;
- u_plane += u_stride;
- *(unsigned int*)u_plane = v4.v4d_u_rows_34;
- u_plane += u_stride;
- *(unsigned int*)u_plane = v4.v4d_u_rows_34;
-
- *(unsigned int*)v_plane = v4.v4d_v_rows_12;
- v_plane += v_stride;
- *(unsigned int*)v_plane = v4.v4d_v_rows_12;
- v_plane += v_stride;
- *(unsigned int*)v_plane = v4.v4d_v_rows_34;
- v_plane += v_stride;
- *(unsigned int*)v_plane = v4.v4d_v_rows_34;
+ // iterate through 4 4x4 blocks
+ for (j = 0; j < 4; j++)
+ {
+ quad4_x = quad8_x;
+ quad4_y = quad8_y;
+ if (j & 0x01) quad4_x += 4;
+ if (j & 0x02) quad4_y += 4;
+ // set up the planes
+ y_plane = mpi->planes[0] + quad4_y * y_stride + quad4_x;
+ u_plane = mpi->planes[1] +
+ (quad4_y / 2) * u_stride + (quad4_x / 2);
+ v_plane = mpi->planes[2] +
+ (quad4_y / 2) * v_stride + (quad4_x / 2);
+
+ paint_v2double_block(
+ y_plane,
+ u_plane,
+ v_plane,
+ &info->v2[v4.v2_index[j]],
+ y_stride,
+ u_stride,
+ v_stride
+ );
+ }
break;
// 8x8 block is broken down into 4 4x4 blocks and painted using
@@ -553,34 +510,11 @@ printf (" vector: %d, %08X %08X %08X %08X %08X %08X\n", argument,
// decide how to handle this 4x4 quad
FETCH_NEXT_CODE();
-if (debugger)
-printf (" (%d, %d), %d\n", quad4_x, quad4_y, roq_code);
switch(roq_code)
{
- // 4x4 block is the same as in the previous frame
+ // 4x4 block is the same as in the previous frame;
+ // skip it
case 0:
- CHECK_PREV_FRAME();
-
- // prepare the pointers to the planes in the previous frame
- prev_y_plane = info->prev_frame->planes[0] +
- quad4_y * y_stride + quad4_x;
- prev_u_plane = info->prev_frame->planes[1] +
- (quad4_y / 2) * u_stride + (quad4_x / 2);
- prev_v_plane = info->prev_frame->planes[2] +
- (quad4_y / 2) * v_stride + (quad4_x / 2);
-
-// sanity check before rendering
- copy_4x4_block(
- y_plane,
- u_plane,
- v_plane,
- prev_y_plane,
- prev_u_plane,
- prev_v_plane,
- y_stride,
- u_stride,
- v_stride
- );
break;
// 4x4 block is motion compensated from the previous frame
@@ -619,59 +553,39 @@ printf (" (%d, %d), %d\n", quad4_x, quad4_y, roq_code);
FETCH_NEXT_ARGUMENT();
v4 = info->v4[argument];
- // copy the 4 luminance rows
- *(unsigned int*)y_plane = v4.v4_y_row1;
- y_plane += y_stride;
- *(unsigned int*)y_plane = v4.v4_y_row2;
- y_plane += y_stride;
- *(unsigned int*)y_plane = v4.v4_y_row3;
- y_plane += y_stride;
- *(unsigned int*)y_plane = v4.v4_y_row4;
-
- // copy the U & V chrominance rows
- *(unsigned short*)u_plane = v4.v4_u_row1;
- u_plane += u_stride;
- *(unsigned short*)u_plane = v4.v4_u_row2;
-
- *(unsigned short*)v_plane = v4.v4_v_row1;
- v_plane += v_stride;
- *(unsigned short*)v_plane = v4.v4_v_row2;
-
+ paint_v4_block(
+ y_plane,
+ u_plane,
+ v_plane,
+ y_stride,
+ u_stride,
+ v_stride,
+ &info->v2[v4.v2_index[0]],
+ &info->v2[v4.v2_index[1]],
+ &info->v2[v4.v2_index[2]],
+ &info->v2[v4.v2_index[3]]);
break;
// 4x4 block is built from 4 2x2 vectors
case 3:
- // iterate through 4 2x2 blocks
- for (k = 0; k < 4; k++)
+ if (stream_ptr + 4 > encoded_size)
{
- quad2_x = quad4_x;
- quad2_y = quad4_y;
- if (k & 0x01) quad2_x += 2;
- if (k & 0x02) quad2_y += 2;
-
- // set up the planes
- y_plane = mpi->planes[0] + quad2_y * y_stride + quad2_x;
- u_plane = mpi->planes[1] +
- (quad2_y / 2) * u_stride + (quad2_x / 2);
- v_plane = mpi->planes[2] +
- (quad2_y / 2) * v_stride + (quad2_x / 2);
-
- // fetch the next index into the v2 vector table
- FETCH_NEXT_ARGUMENT();
-if (debugger)
-printf (" (%d, %d), %d\n", quad2_x, quad2_y, argument);
- v2 = info->v2[argument];
-
- // copy the luminance components
- *(unsigned short*)y_plane = v2.v2_y_u;
- y_plane += y_stride;
- *(unsigned short*)y_plane = v2.v2_y_l;
-
- // copy the U and V bytes
- u_plane[0] = v2.u;
- v_plane[0] = v2.v;
+ mp_msg(MSGT_DECVIDEO, MSGL_WARN,
+ "RoQ video: stream pointer just went out of bounds (2)\n");
+ return;
}
-
+ paint_v4_block(
+ y_plane,
+ u_plane,
+ v_plane,
+ y_stride,
+ u_stride,
+ v_stride,
+ &info->v2[encoded[stream_ptr + 0]],
+ &info->v2[encoded[stream_ptr + 1]],
+ &info->v2[encoded[stream_ptr + 2]],
+ &info->v2[encoded[stream_ptr + 3]]);
+ stream_ptr += 4;
break;
}
}