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authorGravatar wm4 <wm4@nowhere>2012-08-07 23:53:14 +0200
committerGravatar wm4 <wm4@nowhere>2012-08-08 00:09:44 +0200
commit531778d0564cabc4fdfcef7a8785baa5747cd27b (patch)
treeedb65d529e7cf98a99a0f285248e72524aa0b0a9
parent97810cbfbd408ce0908f291d085a8156068a18c3 (diff)
manpage: document gl3, direct3d, portaudio, remove v4l2
The documentation is mostly taken from the help text embedded in the code of each output driver. vo_v4l2 and ao_v4l2 have been removed. Minor modifications to vo_xv, vo_directx and vo_gl.
-rw-r--r--DOCS/man/en/ao.rst12
-rw-r--r--DOCS/man/en/vo.rst314
2 files changed, 308 insertions, 18 deletions
diff --git a/DOCS/man/en/ao.rst b/DOCS/man/en/ao.rst
index 3ed1fbbb58..50f8c282c3 100644
--- a/DOCS/man/en/ao.rst
+++ b/DOCS/man/en/ao.rst
@@ -76,6 +76,15 @@ pulse
string uses a local connection, "localhost" uses network transfer
(most likely not what you want).
+portaudio
+ PortAudio audio output driver. This works on all platforms, and has extensive
+ MS Windows support.
+
+ device
+ Specify the subdevice to use. Giving ``help`` as device name lists all
+ devices found by PortAudio. Devices can be given as numeric values,
+ starting from ``1``.
+
dsound (Windows only)
DirectX DirectSound audio output driver
@@ -83,9 +92,6 @@ dsound (Windows only)
Sets the device number to use. Playing a file with ``-v`` will show a
list of available devices.
-v4l2 (requires Linux 2.6.22+ kernel)
- Audio output driver for V4L2 cards with hardware MPEG decoder.
-
null
Produces no audio output but maintains video playback speed. Use
``--nosound`` for benchmarking.
diff --git a/DOCS/man/en/vo.rst b/DOCS/man/en/vo.rst
index 271e4ef5d3..75ef3ae784 100644
--- a/DOCS/man/en/vo.rst
+++ b/DOCS/man/en/vo.rst
@@ -24,8 +24,9 @@ in the list. Suboptions are optional and can mostly be omitted.
Available video output drivers are:
xv (X11 only)
- Uses the XVideo extension to enable hardware accelerated playback. If you
- cannot use a hardware specific driver, this is probably the best option.
+ Uses the XVideo extension to enable hardware accelerated playback. This is
+ the most compatible VO on X, but may be low quality, and has issues with
+ OSD and subtitle display.
For information about what colorkey is used and how it is drawn run
MPlayer with ``-v`` option and look out for the lines tagged with ``[xv
common]`` at the beginning.
@@ -151,11 +152,81 @@ vdpau (X11 only)
driver implementation may also have limits on the length of maximum
queuing time or number of queued surfaces that work well or at all.
-direct3d (Windows only) (BETA CODE!)
- Video output driver that uses the Direct3D interface (useful for Vista).
+direct3d_shaders (Windows only)
+ Video output driver that uses the Direct3D interface.
+
+ prefer-stretchrect
+ Use IDirect3DDevice9::StretchRect over other methods if possible.
+
+ disable-stretchrect
+ Never render the video using IDirect3DDevice9::StretchRect.
+
+ disable-textures
+ Never render the video using D3D texture rendering. (Rendering with
+ textures + shader will still be allowed. Add disable-shaders to
+ completely disable video rendering with textures.)
+
+ disable-shaders
+ Never use shaders when rendering video.
+
+ only-8bit
+ Never render YUV video with more than 8 bits per component.
+ (Using this flag will force software conversion to 8 bit.)
+
+ disable-eosd
+ Disable EOSD rendering for subtitles.
+ (Using this flag might force the insertion of the 'ass' video filter,
+ which will render the subtitles in software.)
+
+ disable-texture-align
+ Normally texture sizes are always aligned to 16. With this option
+ enabled, the video texture will always have exactly the same size as
+ the video itself.
+
+
+ Debug options. These might be incorrect, might be removed in the future, might
+ crash, might cause slow downs, etc. Contact the developers if you actually need
+ any of these for performance or proper operation.
+
+ force-power-of-2
+ Always force textures to power of 2, even if the device reports
+ non-power-of-2 texture sizes as supported.
+
+ texture-memory=N
+ Only affects operation with shaders/texturing enabled, and (E)OSD.
+ Values for N:
+ 0
+ default, will often use an additional shadow texture + copy
+ 1
+ use D3DPOOL_MANAGED
+ 2
+ use D3DPOOL_DEFAULT
+ 3
+ use D3DPOOL_SYSTEMMEM, but without shadow texture
+
+ swap-discard
+ Use D3DSWAPEFFECT_DISCARD, which might be faster.
+ Might be slower too, as it must (?) clear every frame.
+
+ exact-backbuffer
+ Always resize the backbuffer to window size.
+
+ no16bit-textures
+ Don't use textures with a 16 bit color channel for YUV formats that
+ use more than 8 bits per component. Instead, use D3DFMT_A8L8 textures
+ and compute the values sampled from the 2 channels back into one.
+ Might be slower, since the shader becomes slightly more complicated.
+ Might work better, if your drivers either don't support D3DFMT_L16,
+ or if either the texture unit or the shaders don't operate in at least
+ 16 bit precision.
+
+direct3d (Windows only)
+ Same as ``direct3d_shaders``, but with the options ``disable-textures``
+ and ``disable-shaders`` forced.
directx (Windows only)
- Video output driver that uses the DirectX interface.
+ Video output driver that uses the DirectX interface. Deprecated, always
+ prefer direct3d* by default.
noaccel
Turns off hardware acceleration. Try this option if you have display
@@ -352,6 +423,229 @@ gl
enabled). This option is for testing; to disable the OSD use
``--osdlevel=0`` instead.
+ backend=<sys>
+ auto
+ auto-select (default)
+ cocoa
+ Cocoa/OSX
+ win
+ Win32/WGL
+ x11
+ X11/GLX
+
+gl3
+ OpenGL video output driver, extended version. The requires an OpenGL 3
+ capable graphics driver. (Note: this is only because of developer pedantery.
+ The dependency on actual OpenGL 3 features is rather low.)
+
+ It supports extended scaling methods, dithering and color management.
+ It tries to use sane defaults for good quality output.
+
+ Note that some cheaper LCDs do dithering that gravely interferes with
+ vo_gl3's dithering. Disabling dithering with ``dither-depth=-1`` helps.
+
+ lscale=<filter>
+ Set the scaling filter. Possible choices:
+ bilinear
+ bicubic_fast
+ sharpen3
+ sharpen5
+ hanning
+ hamming
+ hermite
+ quadric
+ bicubic
+ kaiser
+ catmull_rom
+ mitchell
+ spline16
+ spline36
+ gaussian
+ sinc2
+ sinc3
+ sinc4
+ lanczos2
+ lanczos3
+ lanczos4
+ blackman2
+ blackman3
+ blackman4
+
+ bilinear
+ Bilinear hardware texture filtering (fastest, mid-quality).
+
+ lanczos2
+ Lanczos scaling with radius=2. Provides a good quality and speed.
+ This is the default.
+
+ lanczos3
+ Lanczos with radius=3.
+
+ bicubic_fast
+ Bicubic filter. Has a blurring effect on the image, even if no
+ scaling is done.
+
+ sharpen3
+ Unsharp masking (sharpening) with radius=3 and a default strength
+ of 0.5 (see ``lparam1``).
+
+ sharpen5
+ Unsharp masking (sharpening) with radius=5 and a default strength
+ of 0.5 (see ``lparam1``).
+
+ mitchell
+ Mitchell-Netravali. The ``b`` and ``c`` parameters can be set with
+ ``lparam1`` and ``lparam2``. Both are set to 1/3 by default.
+
+ lparam1=<value>
+ Set filter parameters. Ignored if the filter is not tunable. These are
+ unset by default, and use the filter specific default if applicable.
+
+ lparam2=<value>
+ See ``lparam1``.
+
+ osdcolor=<0xAARRGGBB>
+ Use the given color for the OSD.
+
+ stereo=<value>
+ Select a method for stereo display. You may have to use ``--aspect`` to
+ fix the aspect value. Experimental, do not expect too much from it.
+
+ 0
+ Normal 2D display
+ 1
+ Convert side by side input to full-color red-cyan stereo.
+ 2
+ Convert side by side input to full-color green-magenta stereo.
+ 3
+ Convert side by side input to quadbuffered stereo. Only supported
+ by very few OpenGL cards.
+
+ srgb
+ Enable gamma-correct scaling by working in linear light. This
+ makes use of sRGB textures and framebuffers.
+ This option forces the options 'indirect' and 'gamma'.
+ NOTE: for BT.709 colorspaces, a gamma of 2.35 is assumed. For
+ other YUV colorspaces, 2.2 is assumed. RGB input is always
+ assumed to be in sRGB.
+
+ pbo
+ Enable use of PBOs. This is faster, but can sometimes lead to
+ sparodic and temporary image corruption.
+
+ dither-depth=<n>
+ Positive non-zero values select the target bit depth. Default: 0.
+
+ \-1
+ Disable any dithering done by mplayer.
+ 0
+ Automatic selection. If output bit depth can't be detected,
+ 8 bits per component are assumed.
+ 8
+ Dither to 8 bit output.
+
+ Note that dithering will always be disabled if the bit depth
+ of the video is lower or qual to the detected dither-depth.
+ If color management is enabled, input depth is assumed to be
+ 16 bits, because the 3D LUT output is 16 bit wide.
+
+ Note that the depth of the connected video display device can not be
+ detected. Often, LCD panels will do dithering on their own, which
+ conflicts with vo_gl3's dithering, and leads to ugly output.
+
+ debug
+ Check for OpenGL errors, i.e. call glGetError(). Also request a
+ debug OpenGL context (which does nothing with current graphics drivers
+ as of this writing).
+
+
+ swapinterval=<n>
+ Interval in displayed frames between to buffer swaps.
+ 1 is equivalent to enable VSYNC, 0 to disable VSYNC.
+
+ no-scale-sep
+ When using a separable scale filter for luma, usually two filter
+ passes are done. This is often faster. However, it forces
+ conversion to RGB in an extra pass, so it can actually be slower
+ if used with fast filters on small screen resolutions. Using
+ this options will make rendering a single operation.
+ Note that chroma scalers are always done as 1-pass filters.
+
+ cscale=<n>
+ As lscale but for chroma (2x slower with little visible effect).
+ Note that with some scaling filters, upscaling is always done in
+ RGB. If chroma is not subsampled, this option is ignored, and the
+ luma scaler is used instead. Setting this option is often useless.
+
+ no-fancy-downscaling
+ When using convolution based filters, don't extend the filter
+ size when downscaling. Trades downscaling performance for
+ reduced quality.
+
+ no-npot
+ Force use of power-of-2 texture sizes. For debugging only.
+ Borders will be distorted due to filtering.
+
+ glfinish
+ Call glFinish() before swapping buffers
+
+ backend=<sys>
+ auto
+ auto-select (default)
+ cocoa
+ Cocoa/OSX
+ win
+ Win32/WGL
+ x11
+ X11/GLX
+
+ indirect
+ Do YUV conversion and scaling as separate passes. This will
+ first render the video into a video-sized RGB texture, and
+ draw the result on screen. The luma scaler is used to scale
+ the RGB image when rendering to screen. The chroma scaler
+ is used only on YUV conversion, and only if the video uses
+ chroma-subsampling.
+ This mechanism is disabled on RGB input.
+
+ fbo-format=<fmt>
+ Selects the internal format of any FBO textures used.
+ fmt can be one of: rgb, rgba, rgb8, rgb16, rgb16f, rgb32f
+ Default: rgb16.
+
+ gamma
+ Always enable gamma control. (Disables delayed enabling.)
+
+ force-gl2
+ Create a legacy GL context. This will randomly malfunction
+ if the proper extensions are not supported.
+
+ icc-profile=<file>
+ Load an ICC profile and use it to transform linear RGB to
+ screen output. Needs LittleCMS2 support compiled in.
+
+ icc-cache=<file>
+ Store and load the 3D LUT created from the ICC profile in
+ this file. This can be used to speed up loading, since
+ LittleCMS2 can take a while to create the 3D LUT.
+ Note that this file contains an uncompressed LUT. Its size depends on
+ the ``3dlut-size``, can be become very big.
+
+ icc-intent=<value>
+ 0
+ perceptual
+ 1
+ relative colorimetric
+ 2
+ saturation
+ 3
+ absolute colorimetric (default)
+
+ 3dlut-size=<r>x<g>x<b>
+ Size of the 3D LUT generated from the ICC profile in each
+ dimension. Default is 128x256x64.
+ Sizes must be a power of two, and 256 at most.
+
null
Produces no video output. Useful for benchmarking.
@@ -380,16 +674,6 @@ directfb
dfbopts=<list>
Specify a parameter list for DirectFB.
-v4l2 (requires Linux 2.6.22+ kernel)
- Video output driver for V4L2 compliant cards with built-in hardware MPEG
- decoder. See also the lavc video filter.
-
- <device>
- Explicitly choose the MPEG decoder device name to use (default:
- ``/dev/video16``).
- <output>
- Explicitly choose the TV-out output to be used for the video signal.
-
image
Output each frame into an image file in the current directory. Each file
takes the frame number padded with leading zeros as name.