diff options
author | diego <diego@b3059339-0415-0410-9bf9-f77b7e298cf2> | 2005-09-17 19:54:15 +0000 |
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committer | diego <diego@b3059339-0415-0410-9bf9-f77b7e298cf2> | 2005-09-17 19:54:15 +0000 |
commit | 3a32338e808a831a97ee274cbb3185a7b798be12 (patch) | |
tree | 0062dedd7509e246b0b8605c44181d31b8268226 | |
parent | 4b87be4a090ab3539c8266332a0cec8b6e7b9147 (diff) |
Unify the descriptions of vo_gl and vo_gl2 including some fixes.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@16509 b3059339-0415-0410-9bf9-f77b7e298cf2
-rw-r--r-- | DOCS/man/en/mplayer.1 | 42 |
1 files changed, 8 insertions, 34 deletions
diff --git a/DOCS/man/en/mplayer.1 b/DOCS/man/en/mplayer.1 index b27f41d249..aecc8744a0 100644 --- a/DOCS/man/en/mplayer.1 +++ b/DOCS/man/en/mplayer.1 @@ -2717,7 +2717,7 @@ slower (default: 0). 1: Use texture_rectangle, not compatible with hardware YUV conversion. .br 2: Use texture_non_power_of_two. -.REss +.RE .IPs (no)glfinish Call glFinish() before swapping buffers. Slower but in some cases more correct output (default: disabled). @@ -2733,7 +2733,7 @@ With some (most/all?) implementations this only works in fullscreen mode. Select the type of YUV to RGB conversion. .RSss 0: Use software conversion (default). -Compatible with all OpenGL version. +Compatible with all OpenGL versions. Provides brightness, contrast and saturation control. .br 1: Use register combiners. @@ -2742,20 +2742,20 @@ At least three texture units are needed. Provides saturation and hue control. .br 2: Use a fragment program. -Needs GL_ARB_fragment_program extension and at least three texture units. +Needs the GL_ARB_fragment_program extension and at least three texture units. Provides brightness, contrast, saturation and hue control. .br 3: Use a fragment program using the POW instruction. -Needs GL_ARB_fragment_program extension and at least three texture units. +Needs the GL_ARB_fragment_program extension and at least three texture units. Provides brightness, contrast, saturation, hue and gamma control. Gamma can also be set independently for red, green and blue. Method 4 is usually faster. .br 4: Use a fragment program with additional lookup. -Needs GL_ARB_fragment_program extension and at least four texture units. +Needs the GL_ARB_fragment_program extension and at least four texture units. Provides brightness, contrast, saturation, hue and gamma control. Gamma can also be set independently for red, green and blue. -.REss +.RE .IPs customprog=<filename> Load a custom fragment program from <filename>. See TOOLS/edgedect.fp for an example. @@ -2770,35 +2770,9 @@ Supports OSD and videos larger than the maximum texture size. .PD 0 .RSs .IPs (no)glfinish -Call glFinish() before swapping buffers. -Slower but in some cases more correct output (default: enabled). +same as gl (default: enabled) .IPs yuv=<n> -Select the type of YUV to RGB conversion. -.RSss -0: Use software conversion (default). -Compatible with all OpenGL version. -Provides brightness, contrast and saturation control. -.br -1: Use register combiners. -This uses an nVidia-specific extension (GL_NV_register_combiners). -At least three texture units are needed. -Provides saturation and hue control. -.br -2: Use a fragment program. -Needs GL_ARB_fragment_program extension and at least three texture units. -Provides brightness, contrast, saturation and hue control. -.br -3: Use a fragment program using the POW instruction. -Needs GL_ARB_fragment_program extension and at least three texture units. -Provides brightness, contrast, saturation, hue and gamma control. -Gamma can also be set independently for red, green and blue. -Method 4 is usually faster. -.br -4: Use a fragment program with additional lookup. -Needs GL_ARB_fragment_program extension and at least four texture units. -Provides brightness, contrast, saturation, hue and gamma control. -Gamma can also be set independently for red, green and blue. -.REss +same as gl .REss . .TP |