diff options
author | wm4 <wm4@nowhere> | 2012-10-24 20:20:13 +0200 |
---|---|---|
committer | wm4 <wm4@nowhere> | 2012-10-24 21:56:33 +0200 |
commit | 34d974032b45131331794364fe408008c96d96e9 (patch) | |
tree | abc2e2943649d51ac9fbe26715dfc7868754739b | |
parent | aa1047a35a98606c972cc35e566178703b1f2bff (diff) |
csputils: cosmetic changes
-rw-r--r-- | libvo/csputils.c | 20 |
1 files changed, 5 insertions, 15 deletions
diff --git a/libvo/csputils.c b/libvo/csputils.c index 58b29bfeaa..b894a2f869 100644 --- a/libvo/csputils.c +++ b/libvo/csputils.c @@ -3,6 +3,8 @@ * * Copyleft (C) 2009 Reimar Döffinger <Reimar.Doeffinger@gmx.de> * + * mp_invert_yuv2rgb based on DarkPlaces engine, original code (GPL2 or later) + * * This file is part of MPlayer. * * MPlayer is free software; you can redistribute it and/or modify @@ -29,7 +31,6 @@ #include <math.h> #include <assert.h> #include <libavutil/common.h> -#include "mp_msg.h" #include "csputils.h" @@ -321,11 +322,6 @@ int mp_csp_equalizer_set(struct mp_csp_equalizer *eq, const char *property, void mp_invert_yuv2rgb(float out[3][4], float in[3][4]) { - // this is from the DarkPlaces engine, reduces to 3x3. Original code - // released under GPL2 or any later version. - float det; - - // this seems to help gcc's common subexpression elimination, and also makes the code look nicer float m00 = in[0][0], m01 = in[0][1], m02 = in[0][2], m03 = in[0][3], m10 = in[1][0], m11 = in[1][1], m12 = in[1][2], m13 = in[1][3], m20 = in[2][0], m21 = in[2][1], m22 = in[2][2], m23 = in[2][3]; @@ -341,17 +337,11 @@ void mp_invert_yuv2rgb(float out[3][4], float in[3][4]) out[2][1] = -(m00 * m21 - m20 * m01); out[2][2] = (m00 * m11 - m10 * m01); - // calculate the determinant (as inverse == 1/det * adjoint, adjoint * m == identity * det, so this calculates the det) - det = m00 * out[0][0] + m10 * out[0][1] + m20 * out[0][2]; - if (det == 0.0f) { - //mp_msg(MSGT_VO, MSGL_ERR, "cannot invert yuv2rgb matrix\n"); - return; - } - - // multiplications are faster than divisions, usually + // calculate the determinant (as inverse == 1/det * adjoint, + // adjoint * m == identity * det, so this calculates the det) + float det = m00 * out[0][0] + m10 * out[0][1] + m20 * out[0][2]; det = 1.0f / det; - // manually unrolled loop to multiply all matrix elements by 1/det out[0][0] *= det; out[0][1] *= det; out[0][2] *= det; |