diff options
author | Bin Jin <bjin@ctrl-d.org> | 2016-06-10 12:53:31 +0000 |
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committer | wm4 <wm4@nowhere> | 2016-06-10 17:08:54 +0200 |
commit | 2b1656b1aced3d81b31c83e8c310a630ca5d5d1c (patch) | |
tree | 64d79a448a77f82bdfbf2353717aabebe28ba9fe | |
parent | 1c5fd2d9019d84901e2c0c5485c79e7d79fa5662 (diff) |
vo_opengl: increase the size limit for cached file
This is mainly for the nnedi3 user shader. With all whose NN weights
hardcoded into the shader source code, the shader file could be as
large as 300 kB.
-rw-r--r-- | video/out/opengl/video.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/video/out/opengl/video.c b/video/out/opengl/video.c index e23bfb4edf..21eda6bc7d 100644 --- a/video/out/opengl/video.c +++ b/video/out/opengl/video.c @@ -520,7 +520,7 @@ static struct bstr load_cached_file(struct gl_video *p, const char *path) return p->files[n].body; } // not found -> load it - struct bstr s = stream_read_file(path, p, p->global, 100000); // 100 kB + struct bstr s = stream_read_file(path, p, p->global, 1024000); // 1024 kB if (s.len) { struct cached_file new = { .path = talloc_strdup(p, path), |