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path: root/templates/vsprojects/vs2010/vcxproj_defs.include
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<%def name="to_windows_path(path)">${path.replace('/','\\')}</%def>\
<%def name="get_subsystem(is_library)">${'Windows' if is_library else 'Console'}</%def>\
<%def name="gen_project(name, libs, targets, configuration_type = 'StaticLibrary', project_guid = None, additional_props = [], depends_on_zlib = False)">\
% for project in vsprojects:
  % if project.name == name:
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>${project_guid if project_guid else project.vs_project_guid}</ProjectGuid>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>${configuration_type}</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <CharacterSet>Unicode</CharacterSet>
    <IntDir>$(Configuration)\$(ProjectName)\</IntDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>${configuration_type}</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>Unicode</CharacterSet>
    <IntDir>$(Configuration)\$(ProjectName)\</IntDir>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="global.props" />
    % for prop in additional_props:
    <Import Project="${prop}.props" />
    % endfor
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="global.props" />
    % for prop in additional_props:
    <Import Project="${prop}.props" />
    % endfor
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <TargetName>${name}</TargetName>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <TargetName>${name}</TargetName>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <WarningLevel>Level3</WarningLevel>
      <Optimization>Disabled</Optimization>
      <PreprocessorDefinitions>WIN32;_DEBUG;_LIB;_USE_32BIT_TIME_T;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <SDLCheck>true</SDLCheck>
    </ClCompile>
    <Link>
      <SubSystem>${get_subsystem(project.is_library)}</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <Optimization>MaxSpeed</Optimization>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;_USE_32BIT_TIME_T;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <SDLCheck>true</SDLCheck>
    </ClCompile>
    <Link>
      <SubSystem>${get_subsystem(project.is_library)}</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
    </Link>
  </ItemDefinitionGroup>
  % if project.get('public_headers',[]):
  <ItemGroup>
    % for public_header in project.public_headers:
    <ClInclude Include="..\..\${to_windows_path(public_header)}" />
    % endfor
  </ItemGroup>
  % endif
  % if project.get('headers',[]):
  <ItemGroup>
    % for header in project.headers:
    <ClInclude Include="..\..\${to_windows_path(header)}" />
    % endfor
  </ItemGroup>
  % endif
  % if project.get('src',[]):
  <ItemGroup>
    % for src_name in project.src:
    <ClCompile Include="..\..\${to_windows_path(src_name)}">
    </ClCompile>
    % endfor
  </ItemGroup>
  % endif
  % if project.get('deps',[]):
  <ItemGroup>
    % for dep in project.deps:
    <ProjectReference Include="${dep}.vcxproj">
      <Project>${vsproject_dict[dep].vs_project_guid}</Project>
    </ProjectReference>
    % endfor
    % if depends_on_zlib:
    <ProjectReference Include="third_party\zlibvc.vcxproj">
      <Project>{8fd826f8-3739-44e6-8cc8-997122e53b8d}</Project>
    </ProjectReference>
    % endif
  </ItemGroup>
  % endif
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>
  % endif
% endfor
</%def>\