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#region Copyright notice and license

// Copyright 2018 gRPC authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#endregion

using System.Collections.Generic;
using Microsoft.Build.Framework;
using Microsoft.Build.Utilities;

namespace Grpc.Tools {
  public class ProtoCompilerOutputs : Task {
    /// <summary>
    /// Code generator. Currently supported are "csharp", "cpp".
    /// </summary>
    [Required]
    public string Generator { get; set; }

    /// <summary>
    /// All Proto files in the project. The task computes possible outputs
    /// from these proto files, and returns them in the PossibleOutputs list.
    /// Not all of these might be actually produced by protoc; this is dealt
    /// with later in the ProtoCompile task which returns the list of
    /// files actually produced by the compiler.
    /// </summary>
    [Required]
    public ITaskItem[] ProtoBuf { get; set; }

    /// <summary>
    /// Output items per each potential output. We do not look at existing
    /// cached dependency even if they exist, since file may be refactored,
    /// affecting whether or not gRPC code file is generated from a given proto.
    /// Instead, all potentially possible generated sources are collected.
    /// It is a wise idea to generate empty files later for those potentials
    /// that are not actually created by protoc, so the dependency checks
    /// result in a minimal recompilation. The Protoc task can output the
    /// list of files it actually produces, given right combination of its
    /// properties.
    /// Output items will have the Source metadata set on them:
    ///     <ItemName Include="MyProto.cs" Source="my_proto.proto" />
    /// </summary>
    [Output]
    public ITaskItem[] PossibleOutputs { get; private set; }

    public override bool Execute() {
      var generator = GeneratorServices.GetForLanguage(Generator, Log);
      if (generator == null) {
        // Error already logged, just return.
        return false;
      }

      // Get language-specific possible output. The generator expects certain
      // metadata be set on the proto item.
      var possible = new List<ITaskItem>();
      foreach (var proto in ProtoBuf) {
        var outputs = generator.GetPossibleOutputs(proto);
        foreach (string output in outputs) {
          var ti = new TaskItem(output);
          ti.SetMetadata(Metadata.Source, proto.ItemSpec);
          possible.Add(ti);
        }
      }
      PossibleOutputs = possible.ToArray();

      return !Log.HasLoggedErrors;
    }
  };
}