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#region Copyright notice and license
// Copyright 2015, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#endregion
using System;
using Grpc.Core.Utils;
namespace Grpc.Core
{
/// <summary>
/// A port exposed by a server.
/// </summary>
public class ServerPort
{
/// <summary>
/// Pass this value as port to have the server choose an unused listening port for you.
/// Ports added to a server will contain the bound port in their <see cref="BoundPort"/> property.
/// </summary>
public const int PickUnused = 0;
readonly string host;
readonly int port;
readonly ServerCredentials credentials;
readonly int boundPort;
/// <summary>
/// Creates a new port on which server should listen.
/// </summary>
/// <returns>The port on which server will be listening.</returns>
/// <param name="host">the host</param>
/// <param name="port">the port. If zero, an unused port is chosen automatically.</param>
/// <param name="credentials">credentials to use to secure this port.</param>
public ServerPort(string host, int port, ServerCredentials credentials)
{
this.host = Preconditions.CheckNotNull(host, "host");
this.port = port;
this.credentials = Preconditions.CheckNotNull(credentials, "credentials");
}
/// <summary>
/// Creates a port from an existing <c>ServerPort</c> instance and boundPort value.
/// </summary>
internal ServerPort(ServerPort serverPort, int boundPort)
{
this.host = serverPort.host;
this.port = serverPort.port;
this.credentials = serverPort.credentials;
this.boundPort = boundPort;
}
/// <value>The host.</value>
public string Host
{
get
{
return host;
}
}
/// <value>The port.</value>
public int Port
{
get
{
return port;
}
}
/// <value>The server credentials.</value>
public ServerCredentials Credentials
{
get
{
return credentials;
}
}
/// <value>
/// The port actually bound by the server. This is useful if you let server
/// pick port automatically. <see cref="PickUnused"/>
/// </value>
public int BoundPort
{
get
{
return boundPort;
}
}
}
}
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