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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProductVersion>10.0.0</ProductVersion>
    <SchemaVersion>2.0</SchemaVersion>
    <ProjectGuid>{CCC4440E-49F7-4790-B0AF-FEABB0837AE7}</ProjectGuid>
    <OutputType>Library</OutputType>
    <RootNamespace>Grpc.Core</RootNamespace>
    <AssemblyName>Grpc.Core</AssemblyName>
    <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>bin\Debug</OutputPath>
    <DefineConstants>DEBUG;</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <ConsolePause>false</ConsolePause>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>full</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\Release</OutputPath>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <ConsolePause>false</ConsolePause>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="System" />
  </ItemGroup>
  <ItemGroup>
    <Compile Include="Internal\GrpcLog.cs" />
    <Compile Include="Properties\AssemblyInfo.cs" />
    <Compile Include="RpcException.cs" />
    <Compile Include="Calls.cs" />
    <Compile Include="Call.cs" />
    <Compile Include="ClientStreamingAsyncResult.cs" />
    <Compile Include="GrpcEnvironment.cs" />
    <Compile Include="Status.cs" />
    <Compile Include="StatusCode.cs" />
    <Compile Include="Server.cs" />
    <Compile Include="Channel.cs" />
    <Compile Include="Internal\CallSafeHandle.cs" />
    <Compile Include="Internal\ChannelSafeHandle.cs" />
    <Compile Include="Internal\CompletionQueueSafeHandle.cs" />
    <Compile Include="Internal\Enums.cs" />
    <Compile Include="Internal\SafeHandleZeroIsInvalid.cs" />
    <Compile Include="Internal\Timespec.cs" />
    <Compile Include="Internal\GrpcThreadPool.cs" />
    <Compile Include="Internal\AsyncCall.cs" />
    <Compile Include="Internal\ServerSafeHandle.cs" />
    <Compile Include="Method.cs" />
    <Compile Include="ServerCalls.cs" />
    <Compile Include="ServerCallHandler.cs" />
    <Compile Include="Marshaller.cs" />
    <Compile Include="ServerServiceDefinition.cs" />
    <Compile Include="Utils\RecordingObserver.cs" />
    <Compile Include="Utils\RecordingQueue.cs" />
    <Compile Include="Internal\ClientStreamingInputObserver.cs" />
    <Compile Include="Internal\ServerStreamingOutputObserver.cs" />
    <Compile Include="Internal\BatchContextSafeHandleNotOwned.cs" />
    <Compile Include="Utils\BenchmarkUtil.cs" />
    <Compile Include="Utils\ExceptionHelper.cs" />
  </ItemGroup>
  <Choose>
    <!-- Under Windows, automatically copy the C core library to output dir.
         Under Monodevelop it's not supported so it has no effect. -->
    <When Condition=" '$(Platform)' == 'AnyCPU' ">
      <ItemGroup>
        <Content Include="..\..\..\vsprojects\vs2013\Debug\grpc_csharp_ext.dll">
          <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
        </Content>
      </ItemGroup>
    </When>
    <Otherwise/>
  </Choose>
  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
</Project>