1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
|
#region Copyright notice and license
// Copyright 2015, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#endregion
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using Grpc.Core.Internal;
using Grpc.Core.Logging;
using Grpc.Core.Utils;
namespace Grpc.Core
{
/// <summary>
/// Represents a gRPC channel. Channels are an abstraction of long-lived connections to remote servers.
/// More client objects can reuse the same channel. Creating a channel is an expensive operation compared to invoking
/// a remote call so in general you should reuse a single channel for as many calls as possible.
/// </summary>
public class Channel
{
static readonly ILogger Logger = GrpcEnvironment.Logger.ForType<Channel>();
readonly object myLock = new object();
readonly AtomicCounter activeCallCounter = new AtomicCounter();
readonly CancellationTokenSource shutdownTokenSource = new CancellationTokenSource();
readonly string target;
readonly GrpcEnvironment environment;
readonly CompletionQueueSafeHandle completionQueue;
readonly ChannelSafeHandle handle;
readonly Dictionary<string, ChannelOption> options;
bool shutdownRequested;
/// <summary>
/// Creates a channel that connects to a specific host.
/// Port will default to 80 for an unsecure channel and to 443 for a secure channel.
/// </summary>
/// <param name="target">Target of the channel.</param>
/// <param name="credentials">Credentials to secure the channel.</param>
public Channel(string target, ChannelCredentials credentials) :
this(target, credentials, null)
{
}
/// <summary>
/// Creates a channel that connects to a specific host.
/// Port will default to 80 for an unsecure channel and to 443 for a secure channel.
/// </summary>
/// <param name="target">Target of the channel.</param>
/// <param name="credentials">Credentials to secure the channel.</param>
/// <param name="options">Channel options.</param>
public Channel(string target, ChannelCredentials credentials, IEnumerable<ChannelOption> options)
{
this.target = GrpcPreconditions.CheckNotNull(target, "target");
this.options = CreateOptionsDictionary(options);
EnsureUserAgentChannelOption(this.options);
this.environment = GrpcEnvironment.AddRef();
this.completionQueue = this.environment.PickCompletionQueue();
using (var nativeCredentials = credentials.ToNativeCredentials())
using (var nativeChannelArgs = ChannelOptions.CreateChannelArgs(this.options.Values))
{
if (nativeCredentials != null)
{
this.handle = ChannelSafeHandle.CreateSecure(nativeCredentials, target, nativeChannelArgs);
}
else
{
this.handle = ChannelSafeHandle.CreateInsecure(target, nativeChannelArgs);
}
}
GrpcEnvironment.RegisterChannel(this);
}
/// <summary>
/// Creates a channel that connects to a specific host and port.
/// </summary>
/// <param name="host">The name or IP address of the host.</param>
/// <param name="port">The port.</param>
/// <param name="credentials">Credentials to secure the channel.</param>
public Channel(string host, int port, ChannelCredentials credentials) :
this(host, port, credentials, null)
{
}
/// <summary>
/// Creates a channel that connects to a specific host and port.
/// </summary>
/// <param name="host">The name or IP address of the host.</param>
/// <param name="port">The port.</param>
/// <param name="credentials">Credentials to secure the channel.</param>
/// <param name="options">Channel options.</param>
public Channel(string host, int port, ChannelCredentials credentials, IEnumerable<ChannelOption> options) :
this(string.Format("{0}:{1}", host, port), credentials, options)
{
}
/// <summary>
/// Gets current connectivity state of this channel.
/// After channel is has been shutdown, <c>ChannelState.Shutdown</c> will be returned.
/// </summary>
public ChannelState State
{
get
{
return GetConnectivityState(false);
}
}
/// <summary>
/// Returned tasks completes once channel state has become different from
/// given lastObservedState.
/// If deadline is reached or and error occurs, returned task is cancelled.
/// </summary>
public Task WaitForStateChangedAsync(ChannelState lastObservedState, DateTime? deadline = null)
{
GrpcPreconditions.CheckArgument(lastObservedState != ChannelState.Shutdown,
"Shutdown is a terminal state. No further state changes can occur.");
var tcs = new TaskCompletionSource<object>();
var deadlineTimespec = deadline.HasValue ? Timespec.FromDateTime(deadline.Value) : Timespec.InfFuture;
var handler = new BatchCompletionDelegate((success, ctx) =>
{
if (success)
{
tcs.SetResult(null);
}
else
{
tcs.SetCanceled();
}
});
handle.WatchConnectivityState(lastObservedState, deadlineTimespec, completionQueue, handler);
return tcs.Task;
}
/// <summary>Resolved address of the remote endpoint in URI format.</summary>
public string ResolvedTarget
{
get
{
return handle.GetTarget();
}
}
/// <summary>The original target used to create the channel.</summary>
public string Target
{
get
{
return this.target;
}
}
/// <summary>
/// Returns a token that gets cancelled once <c>ShutdownAsync</c> is invoked.
/// </summary>
public CancellationToken ShutdownToken
{
get
{
return this.shutdownTokenSource.Token;
}
}
/// <summary>
/// Allows explicitly requesting channel to connect without starting an RPC.
/// Returned task completes once state Ready was seen. If the deadline is reached,
/// or channel enters the Shutdown state, the task is cancelled.
/// There is no need to call this explicitly unless your use case requires that.
/// Starting an RPC on a new channel will request connection implicitly.
/// </summary>
/// <param name="deadline">The deadline. <c>null</c> indicates no deadline.</param>
public async Task ConnectAsync(DateTime? deadline = null)
{
var currentState = GetConnectivityState(true);
while (currentState != ChannelState.Ready)
{
if (currentState == ChannelState.Shutdown)
{
throw new OperationCanceledException("Channel has reached Shutdown state.");
}
await WaitForStateChangedAsync(currentState, deadline).ConfigureAwait(false);
currentState = GetConnectivityState(false);
}
}
/// <summary>
/// Shuts down the channel cleanly. It is strongly recommended to shutdown
/// all previously created channels before exiting from the process.
/// </summary>
/// <remarks>
/// This method doesn't wait for all calls on this channel to finish (nor does
/// it explicitly cancel all outstanding calls). It is user's responsibility to make sure
/// all the calls on this channel have finished (successfully or with an error)
/// before shutting down the channel to ensure channel shutdown won't impact
/// the outcome of those remote calls.
/// </remarks>
public async Task ShutdownAsync()
{
lock (myLock)
{
GrpcPreconditions.CheckState(!shutdownRequested);
shutdownRequested = true;
}
GrpcEnvironment.UnregisterChannel(this);
shutdownTokenSource.Cancel();
var activeCallCount = activeCallCounter.Count;
if (activeCallCount > 0)
{
Logger.Warning("Channel shutdown was called but there are still {0} active calls for that channel.", activeCallCount);
}
handle.Dispose();
await GrpcEnvironment.ReleaseAsync().ConfigureAwait(false);
}
internal ChannelSafeHandle Handle
{
get
{
return this.handle;
}
}
internal GrpcEnvironment Environment
{
get
{
return this.environment;
}
}
internal CompletionQueueSafeHandle CompletionQueue
{
get
{
return this.completionQueue;
}
}
internal void AddCallReference(object call)
{
activeCallCounter.Increment();
bool success = false;
handle.DangerousAddRef(ref success);
GrpcPreconditions.CheckState(success);
}
internal void RemoveCallReference(object call)
{
handle.DangerousRelease();
activeCallCounter.Decrement();
}
private ChannelState GetConnectivityState(bool tryToConnect)
{
try
{
return handle.CheckConnectivityState(tryToConnect);
}
catch (ObjectDisposedException)
{
return ChannelState.Shutdown;
}
}
private static void EnsureUserAgentChannelOption(Dictionary<string, ChannelOption> options)
{
var key = ChannelOptions.PrimaryUserAgentString;
var userAgentString = "";
ChannelOption option;
if (options.TryGetValue(key, out option))
{
// user-provided userAgentString needs to be at the beginning
userAgentString = option.StringValue + " ";
};
// TODO(jtattermusch): it would be useful to also provide .NET/mono version.
userAgentString += string.Format("grpc-csharp/{0}", VersionInfo.CurrentVersion);
options[ChannelOptions.PrimaryUserAgentString] = new ChannelOption(key, userAgentString);
}
private static Dictionary<string, ChannelOption> CreateOptionsDictionary(IEnumerable<ChannelOption> options)
{
var dict = new Dictionary<string, ChannelOption>();
if (options == null)
{
return dict;
}
foreach (var option in options)
{
dict.Add(option.Name, option);
}
return dict;
}
}
}
|