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|
/*
*
* Copyright 2015 gRPC authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef GRPCXX_IMPL_CODEGEN_SYNC_STREAM_H
#define GRPCXX_IMPL_CODEGEN_SYNC_STREAM_H
#include <grpc++/impl/codegen/call.h>
#include <grpc++/impl/codegen/channel_interface.h>
#include <grpc++/impl/codegen/client_context.h>
#include <grpc++/impl/codegen/completion_queue.h>
#include <grpc++/impl/codegen/core_codegen_interface.h>
#include <grpc++/impl/codegen/server_context.h>
#include <grpc++/impl/codegen/service_type.h>
#include <grpc++/impl/codegen/status.h>
namespace grpc {
/// Common interface for all synchronous client side streaming.
class ClientStreamingInterface {
public:
virtual ~ClientStreamingInterface() {}
/// Block waiting until the stream finishes and a final status of the call is
/// available.
///
/// It is appropriate to call this method when both:
/// * the calling code (client-side) has no more message to send
/// (this can be declared implicitly by calling this method, or
/// explicitly through an earlier call to <i>WritesDone</i> method of the
/// class in use, e.g. \a ClientWriterInterface::WritesDone or
/// \a ClientReaderWriterInterface::WritesDone).
/// * there are no more messages to be received from the server (which can
/// be known implicitly, or explicitly from an earlier call to \a
/// ReaderInterface::Read that returned "false").
///
/// This function will return either:
/// - when all incoming messages have been read and the server has
/// returned status.
/// - when the server has returned a non-OK status.
/// - OR when the call failed for some reason and the library generated a
/// status.
///
/// Return values:
/// - \a Status contains the status code, message and details for the call
/// - the \a ClientContext associated with this call is updated with
/// possible trailing metadata sent from the server.
virtual Status Finish() = 0;
};
/// Common interface for all synchronous server side streaming.
class ServerStreamingInterface {
public:
virtual ~ServerStreamingInterface() {}
/// Block to send initial metadata to client.
/// This call is optional, but if it is used, it cannot be used concurrently
/// with or after the \a Finish method.
///
/// The initial metadata that will be sent to the client will be
/// taken from the \a ServerContext associated with the call.
virtual void SendInitialMetadata() = 0;
};
/// An interface that yields a sequence of messages of type \a R.
template <class R>
class ReaderInterface {
public:
virtual ~ReaderInterface() {}
/// Get an upper bound on the next message size available for reading on this
/// stream.
virtual bool NextMessageSize(uint32_t* sz) = 0;
/// Block to read a message and parse to \a msg. Returns \a true on success.
/// This is thread-safe with respect to \a Write or \WritesDone methods on
/// the same stream. It should not be called concurrently with another \a
/// Read on the same stream as the order of delivery will not be defined.
///
/// \param[out] msg The read message.
///
/// \return \a false when there will be no more incoming messages, either
/// because the other side has called \a WritesDone() or the stream has failed
/// (or been cancelled).
virtual bool Read(R* msg) = 0;
};
/// An interface that can be fed a sequence of messages of type \a W.
template <class W>
class WriterInterface {
public:
virtual ~WriterInterface() {}
/// Block to write \a msg to the stream with WriteOptions \a options.
/// This is thread-safe with respect to \a ReaderInterface::Read
///
/// \param msg The message to be written to the stream.
/// \param options The WriteOptions affecting the write operation.
///
/// \return \a true on success, \a false when the stream has been closed.
virtual bool Write(const W& msg, WriteOptions options) = 0;
/// Block to write \a msg to the stream with default write options.
/// This is thread-safe with respect to \a ReaderInterface::Read
///
/// \param msg The message to be written to the stream.
///
/// \return \a true on success, \a false when the stream has been closed.
inline bool Write(const W& msg) { return Write(msg, WriteOptions()); }
/// Write \a msg and coalesce it with the writing of trailing metadata, using
/// WriteOptions \a options.
///
/// For client, WriteLast is equivalent of performing Write and WritesDone in
/// a single step. \a msg and trailing metadata are coalesced and sent on wire
/// by calling this function. For server, WriteLast buffers the \a msg.
/// The writing of \a msg is held until the service handler returns,
/// where \a msg and trailing metadata are coalesced and sent on wire.
/// Note that WriteLast can only buffer \a msg up to the flow control window
/// size. If \a msg size is larger than the window size, it will be sent on
/// wire without buffering.
///
/// \param[in] msg The message to be written to the stream.
/// \param[in] options The WriteOptions to be used to write this message.
void WriteLast(const W& msg, WriteOptions options) {
Write(msg, options.set_last_message());
}
};
/// Client-side interface for streaming reads of message of type \a R.
template <class R>
class ClientReaderInterface : public ClientStreamingInterface,
public ReaderInterface<R> {
public:
/// Block to wait for initial metadata from server. The received metadata
/// can only be accessed after this call returns. Should only be called before
/// the first read. Calling this method is optional, and if it is not called
/// the metadata will be available in ClientContext after the first read.
virtual void WaitForInitialMetadata() = 0;
};
/// Synchronous (blocking) client-side API for doing server-streaming RPCs,
/// where the stream of messages coming from the server has messages
/// of type \a R.
template <class R>
class ClientReader final : public ClientReaderInterface<R> {
public:
/// Block to create a stream and write the initial metadata and \a request
/// out. Note that \a context will be used to fill in custom initial
/// metadata used to send to the server when starting the call.
template <class W>
ClientReader(ChannelInterface* channel, const RpcMethod& method,
ClientContext* context, const W& request)
: context_(context),
cq_(grpc_completion_queue_attributes{
GRPC_CQ_CURRENT_VERSION, GRPC_CQ_PLUCK,
GRPC_CQ_DEFAULT_POLLING}), // Pluckable cq
call_(channel->CreateCall(method, context, &cq_)) {
CallOpSet<CallOpSendInitialMetadata, CallOpSendMessage,
CallOpClientSendClose>
ops;
ops.SendInitialMetadata(context->send_initial_metadata_,
context->initial_metadata_flags());
// TODO(ctiller): don't assert
GPR_CODEGEN_ASSERT(ops.SendMessage(request).ok());
ops.ClientSendClose();
call_.PerformOps(&ops);
cq_.Pluck(&ops);
}
/// See the \a ClientStreamingInterface.WaitForInitialMetadata method for
/// semantics.
///
// Side effect:
/// Once complete, the initial metadata read from
/// the server will be accessable through the \a ClientContext used to
/// construct this object.
void WaitForInitialMetadata() override {
GPR_CODEGEN_ASSERT(!context_->initial_metadata_received_);
CallOpSet<CallOpRecvInitialMetadata> ops;
ops.RecvInitialMetadata(context_);
call_.PerformOps(&ops);
cq_.Pluck(&ops); /// status ignored
}
bool NextMessageSize(uint32_t* sz) override {
*sz = call_.max_receive_message_size();
return true;
}
/// See the \a ReaderInterface.Read method for semantics.
/// Side effect:
/// This also receives initial metadata from the server, if not
/// already received (if initial metadata is received, it can be then
/// accessed through the \a ClientContext associated with this call).
bool Read(R* msg) override {
CallOpSet<CallOpRecvInitialMetadata, CallOpRecvMessage<R>> ops;
if (!context_->initial_metadata_received_) {
ops.RecvInitialMetadata(context_);
}
ops.RecvMessage(msg);
call_.PerformOps(&ops);
return cq_.Pluck(&ops) && ops.got_message;
}
/// See the \a ClientStreamingInterface.Finish method for semantics.
///
/// Side effect:
/// The \a ClientContext associated with this call is updated with
/// possible metadata received from the server.
Status Finish() override {
CallOpSet<CallOpClientRecvStatus> ops;
Status status;
ops.ClientRecvStatus(context_, &status);
call_.PerformOps(&ops);
GPR_CODEGEN_ASSERT(cq_.Pluck(&ops));
return status;
}
private:
ClientContext* context_;
CompletionQueue cq_;
Call call_;
};
/// Client-side interface for streaming writes of message type \a W.
template <class W>
class ClientWriterInterface : public ClientStreamingInterface,
public WriterInterface<W> {
public:
/// Half close writing from the client. (signal that the stream of messages
/// coming from the client is complete).
/// Blocks until currently-pending writes are completed.
/// Thread safe with respect to \a ReaderInterface::Read operations only
///
/// \return Whether the writes were successful.
virtual bool WritesDone() = 0;
};
/// Synchronous (blocking) client-side API for doing client-streaming RPCs,
/// where the outgoing message stream coming from the client has messages of
/// type \a W.
template <class W>
class ClientWriter : public ClientWriterInterface<W> {
public:
/// Block to create a stream (i.e. send request headers and other initial
/// metadata to the server). Note that \a context will be used to fill
/// in custom initial metadata. \a response will be filled in with the
/// single expected response message from the server upon a successful
/// call to the \a Finish method of this instance.
template <class R>
ClientWriter(ChannelInterface* channel, const RpcMethod& method,
ClientContext* context, R* response)
: context_(context),
cq_(grpc_completion_queue_attributes{
GRPC_CQ_CURRENT_VERSION, GRPC_CQ_PLUCK,
GRPC_CQ_DEFAULT_POLLING}), // Pluckable cq
call_(channel->CreateCall(method, context, &cq_)) {
finish_ops_.RecvMessage(response);
finish_ops_.AllowNoMessage();
if (!context_->initial_metadata_corked_) {
CallOpSet<CallOpSendInitialMetadata> ops;
ops.SendInitialMetadata(context->send_initial_metadata_,
context->initial_metadata_flags());
call_.PerformOps(&ops);
cq_.Pluck(&ops);
}
}
/// See the \a ClientStreamingInterface.WaitForInitialMetadata method for
/// semantics.
///
// Side effect:
/// Once complete, the initial metadata read from the server will be
/// accessable through the \a ClientContext used to construct this object.
void WaitForInitialMetadata() {
GPR_CODEGEN_ASSERT(!context_->initial_metadata_received_);
CallOpSet<CallOpRecvInitialMetadata> ops;
ops.RecvInitialMetadata(context_);
call_.PerformOps(&ops);
cq_.Pluck(&ops); // status ignored
}
/// See the WriterInterface.Write(const W& msg, WriteOptions options) method
/// for semantics.
///
/// Side effect:
/// Also sends initial metadata if not already sent (using the
/// \a ClientContext associated with this call).
using WriterInterface<W>::Write;
bool Write(const W& msg, WriteOptions options) override {
CallOpSet<CallOpSendInitialMetadata, CallOpSendMessage,
CallOpClientSendClose>
ops;
if (options.is_last_message()) {
options.set_buffer_hint();
ops.ClientSendClose();
}
if (context_->initial_metadata_corked_) {
ops.SendInitialMetadata(context_->send_initial_metadata_,
context_->initial_metadata_flags());
context_->set_initial_metadata_corked(false);
}
if (!ops.SendMessage(msg, options).ok()) {
return false;
}
call_.PerformOps(&ops);
return cq_.Pluck(&ops);
}
bool WritesDone() override {
CallOpSet<CallOpClientSendClose> ops;
ops.ClientSendClose();
call_.PerformOps(&ops);
return cq_.Pluck(&ops);
}
/// See the ClientStreamingInterface.Finish method for semantics.
/// Side effects:
/// - Also receives initial metadata if not already received.
/// - Attempts to fill in the \a response parameter passed
/// to the constructor of this instance with the response
/// message from the server.
Status Finish() override {
Status status;
if (!context_->initial_metadata_received_) {
finish_ops_.RecvInitialMetadata(context_);
}
finish_ops_.ClientRecvStatus(context_, &status);
call_.PerformOps(&finish_ops_);
GPR_CODEGEN_ASSERT(cq_.Pluck(&finish_ops_));
return status;
}
private:
ClientContext* context_;
CallOpSet<CallOpRecvInitialMetadata, CallOpGenericRecvMessage,
CallOpClientRecvStatus>
finish_ops_;
CompletionQueue cq_;
Call call_;
};
/// Client-side interface for bi-directional streaming with
/// client-to-server stream messages of type \a W and
/// server-to-client stream messages of type \a R.
template <class W, class R>
class ClientReaderWriterInterface : public ClientStreamingInterface,
public WriterInterface<W>,
public ReaderInterface<R> {
public:
/// Block to wait for initial metadata from server. The received metadata
/// can only be accessed after this call returns. Should only be called before
/// the first read. Calling this method is optional, and if it is not called
/// the metadata will be available in ClientContext after the first read.
virtual void WaitForInitialMetadata() = 0;
/// Half close writing from the client. (signal that the stream of messages
/// coming from the client is complete).
/// Blocks until currently-pending writes are completed.
/// Thread-safe with respect to \a ReaderInterface::Read
///
/// \return Whether the writes were successful.
virtual bool WritesDone() = 0;
};
/// Synchronous (blocking) client-side API for bi-directional streaming RPCs,
/// where the outgoing message stream coming from the client has messages of
/// type \a W, and the incoming messages stream coming from the server has
/// messages of type \a R.
template <class W, class R>
class ClientReaderWriter final : public ClientReaderWriterInterface<W, R> {
public:
/// Block to create a stream and write the initial metadata and \a request
/// out. Note that \a context will be used to fill in custom initial metadata
/// used to send to the server when starting the call.
ClientReaderWriter(ChannelInterface* channel, const RpcMethod& method,
ClientContext* context)
: context_(context),
cq_(grpc_completion_queue_attributes{
GRPC_CQ_CURRENT_VERSION, GRPC_CQ_PLUCK,
GRPC_CQ_DEFAULT_POLLING}), // Pluckable cq
call_(channel->CreateCall(method, context, &cq_)) {
if (!context_->initial_metadata_corked_) {
CallOpSet<CallOpSendInitialMetadata> ops;
ops.SendInitialMetadata(context->send_initial_metadata_,
context->initial_metadata_flags());
call_.PerformOps(&ops);
cq_.Pluck(&ops);
}
}
/// Block waiting to read initial metadata from the server.
/// This call is optional, but if it is used, it cannot be used concurrently
/// with or after the \a Finish method.
///
/// Once complete, the initial metadata read from the server will be
/// accessable through the \a ClientContext used to construct this object.
void WaitForInitialMetadata() override {
GPR_CODEGEN_ASSERT(!context_->initial_metadata_received_);
CallOpSet<CallOpRecvInitialMetadata> ops;
ops.RecvInitialMetadata(context_);
call_.PerformOps(&ops);
cq_.Pluck(&ops); // status ignored
}
bool NextMessageSize(uint32_t* sz) override {
*sz = call_.max_receive_message_size();
return true;
}
/// See the \a ReaderInterface.Read method for semantics.
/// Side effect:
/// Also receives initial metadata if not already received (updates the \a
/// ClientContext associated with this call in that case).
bool Read(R* msg) override {
CallOpSet<CallOpRecvInitialMetadata, CallOpRecvMessage<R>> ops;
if (!context_->initial_metadata_received_) {
ops.RecvInitialMetadata(context_);
}
ops.RecvMessage(msg);
call_.PerformOps(&ops);
return cq_.Pluck(&ops) && ops.got_message;
}
/// See the \a WriterInterface.Write method for semantics.
///
/// Side effect:
/// Also sends initial metadata if not already sent (using the
/// \a ClientContext associated with this call to fill in values).
using WriterInterface<W>::Write;
bool Write(const W& msg, WriteOptions options) override {
CallOpSet<CallOpSendInitialMetadata, CallOpSendMessage,
CallOpClientSendClose>
ops;
if (options.is_last_message()) {
options.set_buffer_hint();
ops.ClientSendClose();
}
if (context_->initial_metadata_corked_) {
ops.SendInitialMetadata(context_->send_initial_metadata_,
context_->initial_metadata_flags());
context_->set_initial_metadata_corked(false);
}
if (!ops.SendMessage(msg, options).ok()) {
return false;
}
call_.PerformOps(&ops);
return cq_.Pluck(&ops);
}
bool WritesDone() override {
CallOpSet<CallOpClientSendClose> ops;
ops.ClientSendClose();
call_.PerformOps(&ops);
return cq_.Pluck(&ops);
}
/// See the ClientStreamingInterface.Finish method for semantics.
///
/// Side effect:
/// - the \a ClientContext associated with this call is updated with
/// possible trailing metadata sent from the server.
Status Finish() override {
CallOpSet<CallOpRecvInitialMetadata, CallOpClientRecvStatus> ops;
if (!context_->initial_metadata_received_) {
ops.RecvInitialMetadata(context_);
}
Status status;
ops.ClientRecvStatus(context_, &status);
call_.PerformOps(&ops);
GPR_CODEGEN_ASSERT(cq_.Pluck(&ops));
return status;
}
private:
ClientContext* context_;
CompletionQueue cq_;
Call call_;
};
/// Server-side interface for streaming reads of message of type \a R.
template <class R>
class ServerReaderInterface : public ServerStreamingInterface,
public ReaderInterface<R> {};
/// Synchronous (blocking) server-side API for doing client-streaming RPCs,
/// where the incoming message stream coming from the client has messages of
/// type \a R.
template <class R>
class ServerReader final : public ServerReaderInterface<R> {
public:
ServerReader(Call* call, ServerContext* ctx) : call_(call), ctx_(ctx) {}
/// See the \a ServerStreamingInterface.SendInitialMetadata method
/// for semantics. Note that initial metadata will be affected by the
/// \a ServerContext associated with this call.
void SendInitialMetadata() override {
GPR_CODEGEN_ASSERT(!ctx_->sent_initial_metadata_);
CallOpSet<CallOpSendInitialMetadata> ops;
ops.SendInitialMetadata(ctx_->initial_metadata_,
ctx_->initial_metadata_flags());
if (ctx_->compression_level_set()) {
ops.set_compression_level(ctx_->compression_level());
}
ctx_->sent_initial_metadata_ = true;
call_->PerformOps(&ops);
call_->cq()->Pluck(&ops);
}
bool NextMessageSize(uint32_t* sz) override {
*sz = call_->max_receive_message_size();
return true;
}
bool Read(R* msg) override {
CallOpSet<CallOpRecvMessage<R>> ops;
ops.RecvMessage(msg);
call_->PerformOps(&ops);
return call_->cq()->Pluck(&ops) && ops.got_message;
}
private:
Call* const call_;
ServerContext* const ctx_;
};
/// Server-side interface for streaming writes of message of type \a W.
template <class W>
class ServerWriterInterface : public ServerStreamingInterface,
public WriterInterface<W> {};
/// Synchronous (blocking) server-side API for doing for doing a
/// server-streaming RPCs, where the outgoing message stream coming from the
/// server has messages of type \a W.
template <class W>
class ServerWriter final : public ServerWriterInterface<W> {
public:
ServerWriter(Call* call, ServerContext* ctx) : call_(call), ctx_(ctx) {}
/// See the \a ServerStreamingInterface.SendInitialMetadata method
/// for semantics.
/// Note that initial metadata will be affected by the
/// \a ServerContext associated with this call.
void SendInitialMetadata() override {
GPR_CODEGEN_ASSERT(!ctx_->sent_initial_metadata_);
CallOpSet<CallOpSendInitialMetadata> ops;
ops.SendInitialMetadata(ctx_->initial_metadata_,
ctx_->initial_metadata_flags());
if (ctx_->compression_level_set()) {
ops.set_compression_level(ctx_->compression_level());
}
ctx_->sent_initial_metadata_ = true;
call_->PerformOps(&ops);
call_->cq()->Pluck(&ops);
}
/// See the \a WriterInterface.Write method for semantics.
///
/// Side effect:
/// Also sends initial metadata if not already sent (using the
/// \a ClientContext associated with this call to fill in values).
using WriterInterface<W>::Write;
bool Write(const W& msg, WriteOptions options) override {
if (options.is_last_message()) {
options.set_buffer_hint();
}
if (!ctx_->pending_ops_.SendMessage(msg, options).ok()) {
return false;
}
if (!ctx_->sent_initial_metadata_) {
ctx_->pending_ops_.SendInitialMetadata(ctx_->initial_metadata_,
ctx_->initial_metadata_flags());
if (ctx_->compression_level_set()) {
ctx_->pending_ops_.set_compression_level(ctx_->compression_level());
}
ctx_->sent_initial_metadata_ = true;
}
call_->PerformOps(&ctx_->pending_ops_);
// if this is the last message we defer the pluck until AFTER we start
// the trailing md op. This prevents hangs. See
// https://github.com/grpc/grpc/issues/11546
if (options.is_last_message()) {
ctx_->has_pending_ops_ = true;
return true;
}
ctx_->has_pending_ops_ = false;
return call_->cq()->Pluck(&ctx_->pending_ops_);
}
private:
Call* const call_;
ServerContext* const ctx_;
};
/// Server-side interface for bi-directional streaming.
template <class W, class R>
class ServerReaderWriterInterface : public ServerStreamingInterface,
public WriterInterface<W>,
public ReaderInterface<R> {};
/// Actual implementation of bi-directional streaming
namespace internal {
template <class W, class R>
class ServerReaderWriterBody final {
public:
ServerReaderWriterBody(Call* call, ServerContext* ctx)
: call_(call), ctx_(ctx) {}
void SendInitialMetadata() {
GPR_CODEGEN_ASSERT(!ctx_->sent_initial_metadata_);
CallOpSet<CallOpSendInitialMetadata> ops;
ops.SendInitialMetadata(ctx_->initial_metadata_,
ctx_->initial_metadata_flags());
if (ctx_->compression_level_set()) {
ops.set_compression_level(ctx_->compression_level());
}
ctx_->sent_initial_metadata_ = true;
call_->PerformOps(&ops);
call_->cq()->Pluck(&ops);
}
bool NextMessageSize(uint32_t* sz) {
*sz = call_->max_receive_message_size();
return true;
}
bool Read(R* msg) {
CallOpSet<CallOpRecvMessage<R>> ops;
ops.RecvMessage(msg);
call_->PerformOps(&ops);
return call_->cq()->Pluck(&ops) && ops.got_message;
}
bool Write(const W& msg, WriteOptions options) {
if (options.is_last_message()) {
options.set_buffer_hint();
}
if (!ctx_->pending_ops_.SendMessage(msg, options).ok()) {
return false;
}
if (!ctx_->sent_initial_metadata_) {
ctx_->pending_ops_.SendInitialMetadata(ctx_->initial_metadata_,
ctx_->initial_metadata_flags());
if (ctx_->compression_level_set()) {
ctx_->pending_ops_.set_compression_level(ctx_->compression_level());
}
ctx_->sent_initial_metadata_ = true;
}
call_->PerformOps(&ctx_->pending_ops_);
// if this is the last message we defer the pluck until AFTER we start
// the trailing md op. This prevents hangs. See
// https://github.com/grpc/grpc/issues/11546
if (options.is_last_message()) {
ctx_->has_pending_ops_ = true;
return true;
}
ctx_->has_pending_ops_ = false;
return call_->cq()->Pluck(&ctx_->pending_ops_);
}
private:
Call* const call_;
ServerContext* const ctx_;
};
} // namespace internal
/// Synchronous (blocking) server-side API for a bidirectional
/// streaming call, where the incoming message stream coming from the client has
/// messages of type \a R, and the outgoing message streaming coming from
/// the server has messages of type \a W.
template <class W, class R>
class ServerReaderWriter final : public ServerReaderWriterInterface<W, R> {
public:
ServerReaderWriter(Call* call, ServerContext* ctx) : body_(call, ctx) {}
/// See the \a ServerStreamingInterface.SendInitialMetadata method
/// for semantics. Note that initial metadata will be affected by the
/// \a ServerContext associated with this call.
void SendInitialMetadata() override { body_.SendInitialMetadata(); }
bool NextMessageSize(uint32_t* sz) override {
return body_.NextMessageSize(sz);
}
bool Read(R* msg) override { return body_.Read(msg); }
/// See the \a WriterInterface.Write(const W& msg, WriteOptions options)
/// method for semantics.
/// Side effect:
/// Also sends initial metadata if not already sent (using the \a
/// ServerContext associated with this call).
using WriterInterface<W>::Write;
bool Write(const W& msg, WriteOptions options) override {
return body_.Write(msg, options);
}
private:
internal::ServerReaderWriterBody<W, R> body_;
};
/// A class to represent a flow-controlled unary call. This is something
/// of a hybrid between conventional unary and streaming. This is invoked
/// through a unary call on the client side, but the server responds to it
/// as though it were a single-ping-pong streaming call. The server can use
/// the \a NextMessageSize method to determine an upper-bound on the size of
/// the message. A key difference relative to streaming: ServerUnaryStreamer
/// must have exactly 1 Read and exactly 1 Write, in that order, to function
/// correctly. Otherwise, the RPC is in error.
template <class RequestType, class ResponseType>
class ServerUnaryStreamer final
: public ServerReaderWriterInterface<ResponseType, RequestType> {
public:
ServerUnaryStreamer(Call* call, ServerContext* ctx)
: body_(call, ctx), read_done_(false), write_done_(false) {}
/// Block to send initial metadata to client.
/// Implicit input parameter:
/// - the \a ServerContext associated with this call will be used for
/// sending initial metadata.
void SendInitialMetadata() override { body_.SendInitialMetadata(); }
/// Get an upper bound on the request message size from the client.
bool NextMessageSize(uint32_t* sz) override {
return body_.NextMessageSize(sz);
}
/// Read a message of type \a R into \a msg. Completion will be notified by \a
/// tag on the associated completion queue.
/// This is thread-safe with respect to \a Write or \a WritesDone methods. It
/// should not be called concurrently with other streaming APIs
/// on the same stream. It is not meaningful to call it concurrently
/// with another \a ReaderInterface::Read on the same stream since reads on
/// the same stream are delivered in order.
///
/// \param[out] msg Where to eventually store the read message.
/// \param[in] tag The tag identifying the operation.
bool Read(RequestType* request) override {
if (read_done_) {
return false;
}
read_done_ = true;
return body_.Read(request);
}
/// Block to write \a msg to the stream with WriteOptions \a options.
/// This is thread-safe with respect to \a ReaderInterface::Read
///
/// \param msg The message to be written to the stream.
/// \param options The WriteOptions affecting the write operation.
///
/// \return \a true on success, \a false when the stream has been closed.
using WriterInterface<ResponseType>::Write;
bool Write(const ResponseType& response, WriteOptions options) override {
if (write_done_ || !read_done_) {
return false;
}
write_done_ = true;
return body_.Write(response, options);
}
private:
internal::ServerReaderWriterBody<ResponseType, RequestType> body_;
bool read_done_;
bool write_done_;
};
/// A class to represent a flow-controlled server-side streaming call.
/// This is something of a hybrid between server-side and bidi streaming.
/// This is invoked through a server-side streaming call on the client side,
/// but the server responds to it as though it were a bidi streaming call that
/// must first have exactly 1 Read and then any number of Writes.
template <class RequestType, class ResponseType>
class ServerSplitStreamer final
: public ServerReaderWriterInterface<ResponseType, RequestType> {
public:
ServerSplitStreamer(Call* call, ServerContext* ctx)
: body_(call, ctx), read_done_(false) {}
/// Block to send initial metadata to client.
/// Implicit input parameter:
/// - the \a ServerContext associated with this call will be used for
/// sending initial metadata.
void SendInitialMetadata() override { body_.SendInitialMetadata(); }
/// Get an upper bound on the request message size from the client.
bool NextMessageSize(uint32_t* sz) override {
return body_.NextMessageSize(sz);
}
/// Read a message of type \a R into \a msg. Completion will be notified by \a
/// tag on the associated completion queue.
/// This is thread-safe with respect to \a Write or \a WritesDone methods. It
/// should not be called concurrently with other streaming APIs
/// on the same stream. It is not meaningful to call it concurrently
/// with another \a ReaderInterface::Read on the same stream since reads on
/// the same stream are delivered in order.
///
/// \param[out] msg Where to eventually store the read message.
/// \param[in] tag The tag identifying the operation.
bool Read(RequestType* request) override {
if (read_done_) {
return false;
}
read_done_ = true;
return body_.Read(request);
}
/// Block to write \a msg to the stream with WriteOptions \a options.
/// This is thread-safe with respect to \a ReaderInterface::Read
///
/// \param msg The message to be written to the stream.
/// \param options The WriteOptions affecting the write operation.
///
/// \return \a true on success, \a false when the stream has been closed.
using WriterInterface<ResponseType>::Write;
bool Write(const ResponseType& response, WriteOptions options) override {
return read_done_ && body_.Write(response, options);
}
private:
internal::ServerReaderWriterBody<ResponseType, RequestType> body_;
bool read_done_;
};
} // namespace grpc
#endif // GRPCXX_IMPL_CODEGEN_SYNC_STREAM_H
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