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Diffstat (limited to 'src/objective-c/tests/Connectivity/README.md')
-rw-r--r-- | src/objective-c/tests/Connectivity/README.md | 12 |
1 files changed, 5 insertions, 7 deletions
diff --git a/src/objective-c/tests/Connectivity/README.md b/src/objective-c/tests/Connectivity/README.md index 851cb9d1da..907821e800 100644 --- a/src/objective-c/tests/Connectivity/README.md +++ b/src/objective-c/tests/Connectivity/README.md @@ -2,14 +2,12 @@ This app can be used to manually test gRPC under changing network conditions. It makes RPCs in a loop, logging when the request is sent and the response is received. -To test on the simulator, run `pod install`, open the workspace created by Cocoapods, and run the app. -Once running, disable WiFi (or ethernet) _in your computer_, then enable it again after a while. Don't -bother with the simulator's WiFi or cell settings, as they have no effect: Simulator apps are just Mac -apps running within the simulator UI. +To test on the simulator, run `pod install`, open the workspace created by Cocoapods, and run the +app on an iOS device. Once running, tap a few times of each of the two buttons to make a few unary and streaming +calls. Then disable/enable different network interfaces (WiFi, cellular) on your device. -The expected result is to never see a "hanged" RPC: success or failure should happen almost immediately -after sending the request. Symptom of a hanged RPC is a log like the following being the last in your -console: +The expected behavior is that the pending streaming calls fails immediately with error UNAVAILABLE. +Moreover, when network comes back, new calls have the same behavior. ``` 2016-06-29 16:51:29.443 ConnectivityTestingApp[73129:3567949] Sending request. |