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+#region Copyright notice and license
+
+// Copyright 2015, Google Inc.
+// All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+// * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// * Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following disclaimer
+// in the documentation and/or other materials provided with the
+// distribution.
+// * Neither the name of Google Inc. nor the names of its
+// contributors may be used to endorse or promote products derived from
+// this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+#endregion
+
+using System;
+using System.Collections.Generic;
+using System.Diagnostics;
+using System.IO;
+using System.Linq;
+using System.Text.RegularExpressions;
+using System.Threading;
+using System.Threading.Tasks;
+using Google.Protobuf;
+using Grpc.Core;
+using Grpc.Core.Utils;
+using NUnit.Framework;
+using Grpc.Testing;
+
+namespace Grpc.IntegrationTesting
+{
+ /// <summary>
+ /// Basic implementation of histogram based on grpc/support/histogram.h.
+ /// </summary>
+ public class Histogram
+ {
+ readonly object myLock = new object();
+ readonly double multiplier;
+ readonly double oneOnLogMultiplier;
+ readonly double maxPossible;
+ readonly uint[] buckets;
+
+ int count;
+ double sum;
+ double sumOfSquares;
+ double min;
+ double max;
+
+ public Histogram(double resolution, double maxPossible)
+ {
+ Grpc.Core.Utils.Preconditions.CheckArgument(resolution > 0);
+ Grpc.Core.Utils.Preconditions.CheckArgument(maxPossible > 0);
+ this.maxPossible = maxPossible;
+ this.multiplier = 1.0 + resolution;
+ this.oneOnLogMultiplier = 1.0 / Math.Log(1.0 + resolution);
+ this.buckets = new uint[FindBucket(maxPossible) + 1];
+
+ ResetUnsafe();
+ }
+
+ public void AddObservation(double value)
+ {
+ lock (myLock)
+ {
+ AddObservationUnsafe(value);
+ }
+ }
+
+
+ /// <summary>
+ /// Gets snapshot of stats and reset
+ /// </summary>
+ public HistogramData GetSnapshot(bool reset = false)
+ {
+ lock (myLock)
+ {
+ return GetSnapshotUnsafe(reset);
+ }
+ }
+
+ /// <summary>
+ /// Finds bucket index to which given observation should go.
+ /// </summary>
+ private int FindBucket(double value)
+ {
+ value = Math.Max(value, 1.0);
+ value = Math.Min(value, this.maxPossible);
+ return (int)(Math.Log(value) * oneOnLogMultiplier);
+ }
+
+ private void AddObservationUnsafe(double value)
+ {
+ this.count++;
+ this.sum += value;
+ this.sumOfSquares += value * value;
+ this.min = Math.Min(this.min, value);
+ this.max = Math.Max(this.max, value);
+
+ this.buckets[FindBucket(value)]++;
+ }
+
+ private HistogramData GetSnapshotUnsafe(bool reset)
+ {
+ var data = new HistogramData
+ {
+ Count = count,
+ Sum = sum,
+ SumOfSquares = sumOfSquares,
+ MinSeen = min,
+ MaxSeen = max,
+ Bucket = { buckets }
+ };
+
+ if (reset)
+ {
+ ResetUnsafe();
+ }
+
+ return data;
+ }
+
+ private void ResetUnsafe()
+ {
+ this.count = 0;
+ this.sum = 0;
+ this.sumOfSquares = 0;
+ this.min = double.PositiveInfinity;
+ this.max = double.NegativeInfinity;
+ for (int i = 0; i < this.buckets.Length; i++)
+ {
+ this.buckets[i] = 0;
+ }
+ }
+ }
+}