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-rw-r--r--src/csharp/Grpc.Core/GrpcEnvironment.cs34
1 files changed, 32 insertions, 2 deletions
diff --git a/src/csharp/Grpc.Core/GrpcEnvironment.cs b/src/csharp/Grpc.Core/GrpcEnvironment.cs
index a5c78cc9d7..bee0ef1d62 100644
--- a/src/csharp/Grpc.Core/GrpcEnvironment.cs
+++ b/src/csharp/Grpc.Core/GrpcEnvironment.cs
@@ -45,11 +45,12 @@ namespace Grpc.Core
/// </summary>
public class GrpcEnvironment
{
- const int THREAD_POOL_SIZE = 4;
+ const int MinDefaultThreadPoolSize = 4;
static object staticLock = new object();
static GrpcEnvironment instance;
static int refCount;
+ static int? customThreadPoolSize;
static ILogger logger = new ConsoleLogger();
@@ -123,13 +124,30 @@ namespace Grpc.Core
}
/// <summary>
+ /// Sets the number of threads in the gRPC thread pool that polls for internal RPC events.
+ /// Can be only invoke before the <c>GrpcEnviroment</c> is started and cannot be changed afterwards.
+ /// Setting thread pool size is an advanced setting and you should only use it if you know what you are doing.
+ /// Most users should rely on the default value provided by gRPC library.
+ /// Note: this method is part of an experimental API that can change or be removed without any prior notice.
+ /// </summary>
+ public static void SetThreadPoolSize(int threadCount)
+ {
+ lock (staticLock)
+ {
+ GrpcPreconditions.CheckState(instance == null, "Can only be set before GrpcEnvironment is initialized");
+ GrpcPreconditions.CheckArgument(threadCount > 0, "threadCount needs to be a positive number");
+ customThreadPoolSize = threadCount;
+ }
+ }
+
+ /// <summary>
/// Creates gRPC environment.
/// </summary>
private GrpcEnvironment()
{
GrpcNativeInit();
completionRegistry = new CompletionRegistry(this);
- threadPool = new GrpcThreadPool(this, THREAD_POOL_SIZE);
+ threadPool = new GrpcThreadPool(this, GetThreadPoolSizeOrDefault());
threadPool.Start();
}
@@ -200,5 +218,17 @@ namespace Grpc.Core
debugStats.CheckOK();
}
+
+ private int GetThreadPoolSizeOrDefault()
+ {
+ if (customThreadPoolSize.HasValue)
+ {
+ return customThreadPoolSize.Value;
+ }
+ // In systems with many cores, use half of the cores for GrpcThreadPool
+ // and the other half for .NET thread pool. This heuristic definitely needs
+ // more work, but seems to work reasonably well for a start.
+ return Math.Max(MinDefaultThreadPoolSize, Environment.ProcessorCount / 2);
+ }
}
}