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Diffstat (limited to 'src/core/iomgr/tcp_server_windows.c')
-rw-r--r--src/core/iomgr/tcp_server_windows.c80
1 files changed, 35 insertions, 45 deletions
diff --git a/src/core/iomgr/tcp_server_windows.c b/src/core/iomgr/tcp_server_windows.c
index d70968de88..e6e1d1499e 100644
--- a/src/core/iomgr/tcp_server_windows.c
+++ b/src/core/iomgr/tcp_server_windows.c
@@ -108,9 +108,10 @@ void grpc_tcp_server_destroy(grpc_tcp_server *s,
size_t i;
gpr_mu_lock(&s->mu);
/* First, shutdown all fd's. This will queue abortion calls for all
- of the pending accepts. */
+ of the pending accepts due to the normal operation mechanism. */
for (i = 0; i < s->nports; i++) {
server_port *sp = &s->ports[i];
+ sp->shutting_down = 1;
grpc_winsocket_shutdown(sp->socket);
}
/* This happens asynchronously. Wait while that happens. */
@@ -242,63 +243,52 @@ static void on_accept(void *arg, int from_iocp) {
SOCKET sock = sp->new_socket;
grpc_winsocket_callback_info *info = &sp->socket->read_info;
grpc_endpoint *ep = NULL;
-
- /* The shutdown sequence is done in two parts. This is the second
- part here, acknowledging the IOCP notification, and doing nothing
- else, especially not queuing a new accept. */
- if (sp->shutting_down) {
- GPR_ASSERT(from_iocp);
- sp->shutting_down = 0;
- sp->socket->read_info.outstanding = 0;
- gpr_mu_lock(&sp->server->mu);
- if (0 == --sp->server->active_ports) {
- gpr_cv_broadcast(&sp->server->cv);
- }
- gpr_mu_unlock(&sp->server->mu);
- return;
- }
-
- if (from_iocp) {
- /* The IOCP notified us of a completed operation. Let's grab the results,
- and act accordingly. */
- DWORD transfered_bytes = 0;
- DWORD flags;
- BOOL wsa_success = WSAGetOverlappedResult(sock, &info->overlapped,
- &transfered_bytes, FALSE, &flags);
- if (!wsa_success) {
+ DWORD transfered_bytes;
+ DWORD flags;
+ BOOL wsa_success;
+
+ /* The general mechanism for shutting down is to queue abortion calls. While
+ this is necessary in the read/write case, it's useless for the accept
+ case. Let's do nothing. */
+ if (!from_iocp) return;
+
+ /* The IOCP notified us of a completed operation. Let's grab the results,
+ and act accordingly. */
+ transfered_bytes = 0;
+ wsa_success = WSAGetOverlappedResult(sock, &info->overlapped,
+ &transfered_bytes, FALSE, &flags);
+ if (!wsa_success) {
+ if (sp->shutting_down) {
+ /* During the shutdown case, we ARE expecting an error. So that's swell,
+ and we can wake up the shutdown thread. */
+ sp->shutting_down = 0;
+ sp->socket->read_info.outstanding = 0;
+ gpr_mu_lock(&sp->server->mu);
+ if (0 == --sp->server->active_ports) {
+ gpr_cv_broadcast(&sp->server->cv);
+ }
+ gpr_mu_unlock(&sp->server->mu);
+ return;
+ } else {
char *utf8_message = gpr_format_message(WSAGetLastError());
gpr_log(GPR_ERROR, "on_accept error: %s", utf8_message);
gpr_free(utf8_message);
closesocket(sock);
- } else {
- /* TODO(ctiller): add sockaddr address to label */
- ep = grpc_tcp_create(grpc_winsocket_create(sock, "server"));
}
} else {
- /* If we're not notified from the IOCP, it means we are asked to shutdown.
- This will initiate that shutdown. Calling closesocket will trigger an
- IOCP notification, that will call this function a second time, from
- the IOCP thread. Of course, this only works if the socket was, in fact,
- listening. If that's not the case, we'd wait indefinitely. That's a bit
- of a degenerate case, but it can happen if you create a server, but
- don't start it. So let's support that by recursing once. */
- sp->shutting_down = 1;
- sp->new_socket = INVALID_SOCKET;
- if (sock != INVALID_SOCKET) {
- closesocket(sock);
- } else {
- on_accept(sp, 1);
+ if (!sp->shutting_down) {
+ /* TODO(ctiller): add sockaddr address to label */
+ ep = grpc_tcp_create(grpc_winsocket_create(sock, "server"));
}
- return;
}
/* The only time we should call our callback, is where we successfully
managed to accept a connection, and created an endpoint. */
if (ep) sp->server->cb(sp->server->cb_arg, ep);
/* As we were notified from the IOCP of one and exactly one accept,
- the former socked we created has now either been destroy or assigned
- to the new connection. We need to create a new one for the next
- connection. */
+ the former socked we created has now either been destroy or assigned
+ to the new connection. We need to create a new one for the next
+ connection. */
start_accept(sp);
}