diff options
Diffstat (limited to 'include/grpc++/impl/codegen/completion_queue.h')
-rw-r--r-- | include/grpc++/impl/codegen/completion_queue.h | 367 |
1 files changed, 6 insertions, 361 deletions
diff --git a/include/grpc++/impl/codegen/completion_queue.h b/include/grpc++/impl/codegen/completion_queue.h index 83477d0489..107549550b 100644 --- a/include/grpc++/impl/codegen/completion_queue.h +++ b/include/grpc++/impl/codegen/completion_queue.h @@ -1,6 +1,6 @@ /* * - * Copyright 2015-2016 gRPC authors. + * Copyright 2018 gRPC authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -16,368 +16,13 @@ * */ -/// A completion queue implements a concurrent producer-consumer queue, with -/// two main API-exposed methods: \a Next and \a AsyncNext. These -/// methods are the essential component of the gRPC C++ asynchronous API. -/// There is also a \a Shutdown method to indicate that a given completion queue -/// will no longer have regular events. This must be called before the -/// completion queue is destroyed. -/// All completion queue APIs are thread-safe and may be used concurrently with -/// any other completion queue API invocation; it is acceptable to have -/// multiple threads calling \a Next or \a AsyncNext on the same or different -/// completion queues, or to call these methods concurrently with a \a Shutdown -/// elsewhere. -/// \remark{All other API calls on completion queue should be completed before -/// a completion queue destructor is called.} +// DEPRECATED: The headers in include/grpc++ are deprecated. Please include the +// headers in include/grpcpp instead. This header exists only for backwards +// compatibility. + #ifndef GRPCXX_IMPL_CODEGEN_COMPLETION_QUEUE_H #define GRPCXX_IMPL_CODEGEN_COMPLETION_QUEUE_H -#include <grpc++/impl/codegen/completion_queue_tag.h> -#include <grpc++/impl/codegen/core_codegen_interface.h> -#include <grpc++/impl/codegen/grpc_library.h> -#include <grpc++/impl/codegen/status.h> -#include <grpc++/impl/codegen/time.h> -#include <grpc/impl/codegen/atm.h> - -struct grpc_completion_queue; - -namespace grpc { - -template <class R> -class ClientReader; -template <class W> -class ClientWriter; -template <class W, class R> -class ClientReaderWriter; -template <class R> -class ServerReader; -template <class W> -class ServerWriter; -namespace internal { -template <class W, class R> -class ServerReaderWriterBody; -} // namespace internal - -class Channel; -class ChannelInterface; -class ClientContext; -class CompletionQueue; -class Server; -class ServerBuilder; -class ServerContext; -class ServerInterface; - -namespace internal { -class CompletionQueueTag; -class RpcMethod; -template <class ServiceType, class RequestType, class ResponseType> -class RpcMethodHandler; -template <class ServiceType, class RequestType, class ResponseType> -class ClientStreamingHandler; -template <class ServiceType, class RequestType, class ResponseType> -class ServerStreamingHandler; -template <class ServiceType, class RequestType, class ResponseType> -class BidiStreamingHandler; -class UnknownMethodHandler; -template <class Streamer, bool WriteNeeded> -class TemplatedBidiStreamingHandler; -template <class InputMessage, class OutputMessage> -class BlockingUnaryCallImpl; -} // namespace internal - -extern CoreCodegenInterface* g_core_codegen_interface; - -/// A thin wrapper around \ref grpc_completion_queue (see \ref -/// src/core/lib/surface/completion_queue.h). -/// See \ref doc/cpp/perf_notes.md for notes on best practices for high -/// performance servers. -class CompletionQueue : private GrpcLibraryCodegen { - public: - /// Default constructor. Implicitly creates a \a grpc_completion_queue - /// instance. - CompletionQueue() - : CompletionQueue(grpc_completion_queue_attributes{ - GRPC_CQ_CURRENT_VERSION, GRPC_CQ_NEXT, GRPC_CQ_DEFAULT_POLLING}) {} - - /// Wrap \a take, taking ownership of the instance. - /// - /// \param take The completion queue instance to wrap. Ownership is taken. - explicit CompletionQueue(grpc_completion_queue* take); - - /// Destructor. Destroys the owned wrapped completion queue / instance. - ~CompletionQueue() { - g_core_codegen_interface->grpc_completion_queue_destroy(cq_); - } - - /// Tri-state return for AsyncNext: SHUTDOWN, GOT_EVENT, TIMEOUT. - enum NextStatus { - SHUTDOWN, ///< The completion queue has been shutdown and fully-drained - GOT_EVENT, ///< Got a new event; \a tag will be filled in with its - ///< associated value; \a ok indicating its success. - TIMEOUT ///< deadline was reached. - }; - - /// Read from the queue, blocking until an event is available or the queue is - /// shutting down. - /// - /// \param tag[out] Updated to point to the read event's tag. - /// \param ok[out] true if read a successful event, false otherwise. - /// - /// Note that each tag sent to the completion queue (through RPC operations - /// or alarms) will be delivered out of the completion queue by a call to - /// Next (or a related method), regardless of whether the operation succeeded - /// or not. Success here means that this operation completed in the normal - /// valid manner. - /// - /// Server-side RPC request: \a ok indicates that the RPC has indeed - /// been started. If it is false, the server has been Shutdown - /// before this particular call got matched to an incoming RPC. - /// - /// Client-side StartCall/RPC invocation: \a ok indicates that the RPC is - /// going to go to the wire. If it is false, it not going to the wire. This - /// would happen if the channel is either permanently broken or - /// transiently broken but with the fail-fast option. (Note that async unary - /// RPCs don't post a CQ tag at this point, nor do client-streaming - /// or bidi-streaming RPCs that have the initial metadata corked option set.) - /// - /// Client-side Write, Client-side WritesDone, Server-side Write, - /// Server-side Finish, Server-side SendInitialMetadata (which is - /// typically included in Write or Finish when not done explicitly): - /// \a ok means that the data/metadata/status/etc is going to go to the - /// wire. If it is false, it not going to the wire because the call - /// is already dead (i.e., canceled, deadline expired, other side - /// dropped the channel, etc). - /// - /// Client-side Read, Server-side Read, Client-side - /// RecvInitialMetadata (which is typically included in Read if not - /// done explicitly): \a ok indicates whether there is a valid message - /// that got read. If not, you know that there are certainly no more - /// messages that can ever be read from this stream. For the client-side - /// operations, this only happens because the call is dead. For the - /// server-sider operation, though, this could happen because the client - /// has done a WritesDone already. - /// - /// Client-side Finish: \a ok should always be true - /// - /// Server-side AsyncNotifyWhenDone: \a ok should always be true - /// - /// Alarm: \a ok is true if it expired, false if it was canceled - /// - /// \return true if got an event, false if the queue is fully drained and - /// shut down. - bool Next(void** tag, bool* ok) { - return (AsyncNextInternal(tag, ok, - g_core_codegen_interface->gpr_inf_future( - GPR_CLOCK_REALTIME)) != SHUTDOWN); - } - - /// Read from the queue, blocking up to \a deadline (or the queue's shutdown). - /// Both \a tag and \a ok are updated upon success (if an event is available - /// within the \a deadline). A \a tag points to an arbitrary location usually - /// employed to uniquely identify an event. - /// - /// \param tag[out] Upon sucess, updated to point to the event's tag. - /// \param ok[out] Upon sucess, true if a successful event, false otherwise - /// See documentation for CompletionQueue::Next for explanation of ok - /// \param deadline[in] How long to block in wait for an event. - /// - /// \return The type of event read. - template <typename T> - NextStatus AsyncNext(void** tag, bool* ok, const T& deadline) { - TimePoint<T> deadline_tp(deadline); - return AsyncNextInternal(tag, ok, deadline_tp.raw_time()); - } - - /// EXPERIMENTAL - /// First executes \a F, then reads from the queue, blocking up to - /// \a deadline (or the queue's shutdown). - /// Both \a tag and \a ok are updated upon success (if an event is available - /// within the \a deadline). A \a tag points to an arbitrary location usually - /// employed to uniquely identify an event. - /// - /// \param F[in] Function to execute before calling AsyncNext on this queue. - /// \param tag[out] Upon sucess, updated to point to the event's tag. - /// \param ok[out] Upon sucess, true if read a regular event, false otherwise. - /// \param deadline[in] How long to block in wait for an event. - /// - /// \return The type of event read. - template <typename T, typename F> - NextStatus DoThenAsyncNext(F&& f, void** tag, bool* ok, const T& deadline) { - CompletionQueueTLSCache cache = CompletionQueueTLSCache(this); - f(); - if (cache.Flush(tag, ok)) { - return GOT_EVENT; - } else { - return AsyncNext(tag, ok, deadline); - } - } - - /// Request the shutdown of the queue. - /// - /// \warning This method must be called at some point if this completion queue - /// is accessed with Next or AsyncNext. \a Next will not return false - /// until this method has been called and all pending tags have been drained. - /// (Likewise for \a AsyncNext returning \a NextStatus::SHUTDOWN .) - /// Only once either one of these methods does that (that is, once the queue - /// has been \em drained) can an instance of this class be destroyed. - /// Also note that applications must ensure that no work is enqueued on this - /// completion queue after this method is called. - void Shutdown(); - - /// Returns a \em raw pointer to the underlying \a grpc_completion_queue - /// instance. - /// - /// \warning Remember that the returned instance is owned. No transfer of - /// owership is performed. - grpc_completion_queue* cq() { return cq_; } - - protected: - /// Private constructor of CompletionQueue only visible to friend classes - CompletionQueue(const grpc_completion_queue_attributes& attributes) { - cq_ = g_core_codegen_interface->grpc_completion_queue_create( - g_core_codegen_interface->grpc_completion_queue_factory_lookup( - &attributes), - &attributes, NULL); - InitialAvalanching(); // reserve this for the future shutdown - } - - private: - // Friend synchronous wrappers so that they can access Pluck(), which is - // a semi-private API geared towards the synchronous implementation. - template <class R> - friend class ::grpc::ClientReader; - template <class W> - friend class ::grpc::ClientWriter; - template <class W, class R> - friend class ::grpc::ClientReaderWriter; - template <class R> - friend class ::grpc::ServerReader; - template <class W> - friend class ::grpc::ServerWriter; - template <class W, class R> - friend class ::grpc::internal::ServerReaderWriterBody; - template <class ServiceType, class RequestType, class ResponseType> - friend class ::grpc::internal::RpcMethodHandler; - template <class ServiceType, class RequestType, class ResponseType> - friend class ::grpc::internal::ClientStreamingHandler; - template <class ServiceType, class RequestType, class ResponseType> - friend class ::grpc::internal::ServerStreamingHandler; - template <class Streamer, bool WriteNeeded> - friend class ::grpc::internal::TemplatedBidiStreamingHandler; - friend class ::grpc::internal::UnknownMethodHandler; - friend class ::grpc::Server; - friend class ::grpc::ServerContext; - friend class ::grpc::ServerInterface; - template <class InputMessage, class OutputMessage> - friend class ::grpc::internal::BlockingUnaryCallImpl; - - /// EXPERIMENTAL - /// Creates a Thread Local cache to store the first event - /// On this completion queue queued from this thread. Once - /// initialized, it must be flushed on the same thread. - class CompletionQueueTLSCache { - public: - CompletionQueueTLSCache(CompletionQueue* cq); - ~CompletionQueueTLSCache(); - bool Flush(void** tag, bool* ok); - - private: - CompletionQueue* cq_; - bool flushed_; - }; - - NextStatus AsyncNextInternal(void** tag, bool* ok, gpr_timespec deadline); - - /// Wraps \a grpc_completion_queue_pluck. - /// \warning Must not be mixed with calls to \a Next. - bool Pluck(internal::CompletionQueueTag* tag) { - auto deadline = - g_core_codegen_interface->gpr_inf_future(GPR_CLOCK_REALTIME); - auto ev = g_core_codegen_interface->grpc_completion_queue_pluck( - cq_, tag, deadline, nullptr); - bool ok = ev.success != 0; - void* ignored = tag; - GPR_CODEGEN_ASSERT(tag->FinalizeResult(&ignored, &ok)); - GPR_CODEGEN_ASSERT(ignored == tag); - // Ignore mutations by FinalizeResult: Pluck returns the C API status - return ev.success != 0; - } - - /// Performs a single polling pluck on \a tag. - /// \warning Must not be mixed with calls to \a Next. - /// - /// TODO: sreek - This calls tag->FinalizeResult() even if the cq_ is already - /// shutdown. This is most likely a bug and if it is a bug, then change this - /// implementation to simple call the other TryPluck function with a zero - /// timeout. i.e: - /// TryPluck(tag, gpr_time_0(GPR_CLOCK_REALTIME)) - void TryPluck(internal::CompletionQueueTag* tag) { - auto deadline = g_core_codegen_interface->gpr_time_0(GPR_CLOCK_REALTIME); - auto ev = g_core_codegen_interface->grpc_completion_queue_pluck( - cq_, tag, deadline, nullptr); - if (ev.type == GRPC_QUEUE_TIMEOUT) return; - bool ok = ev.success != 0; - void* ignored = tag; - // the tag must be swallowed if using TryPluck - GPR_CODEGEN_ASSERT(!tag->FinalizeResult(&ignored, &ok)); - } - - /// Performs a single polling pluck on \a tag. Calls tag->FinalizeResult if - /// the pluck() was successful and returned the tag. - /// - /// This exects tag->FinalizeResult (if called) to return 'false' i.e expects - /// that the tag is internal not something that is returned to the user. - void TryPluck(internal::CompletionQueueTag* tag, gpr_timespec deadline) { - auto ev = g_core_codegen_interface->grpc_completion_queue_pluck( - cq_, tag, deadline, nullptr); - if (ev.type == GRPC_QUEUE_TIMEOUT || ev.type == GRPC_QUEUE_SHUTDOWN) { - return; - } - - bool ok = ev.success != 0; - void* ignored = tag; - GPR_CODEGEN_ASSERT(!tag->FinalizeResult(&ignored, &ok)); - } - - /// Manage state of avalanching operations : completion queue tags that - /// trigger other completion queue operations. The underlying core completion - /// queue should not really shutdown until all avalanching operations have - /// been finalized. Note that we maintain the requirement that an avalanche - /// registration must take place before CQ shutdown (which must be maintained - /// elsehwere) - void InitialAvalanching() { - gpr_atm_rel_store(&avalanches_in_flight_, static_cast<gpr_atm>(1)); - } - void RegisterAvalanching() { - gpr_atm_no_barrier_fetch_add(&avalanches_in_flight_, - static_cast<gpr_atm>(1)); - } - void CompleteAvalanching(); - - grpc_completion_queue* cq_; // owned - - gpr_atm avalanches_in_flight_; -}; - -/// A specific type of completion queue used by the processing of notifications -/// by servers. Instantiated by \a ServerBuilder. -class ServerCompletionQueue : public CompletionQueue { - public: - bool IsFrequentlyPolled() { return polling_type_ != GRPC_CQ_NON_LISTENING; } - - private: - grpc_cq_polling_type polling_type_; - friend class ServerBuilder; - /// \param is_frequently_polled Informs the GRPC library about whether the - /// server completion queue would be actively polled (by calling Next() or - /// AsyncNext()). By default all server completion queues are assumed to be - /// frequently polled. - ServerCompletionQueue(grpc_cq_polling_type polling_type) - : CompletionQueue(grpc_completion_queue_attributes{ - GRPC_CQ_CURRENT_VERSION, GRPC_CQ_NEXT, polling_type}), - polling_type_(polling_type) {} -}; - -} // namespace grpc +#include <grpcpp/impl/codegen/completion_queue.h> #endif // GRPCXX_IMPL_CODEGEN_COMPLETION_QUEUE_H |