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authorGravatar Jan Tattermusch <jtattermusch@google.com>2017-07-25 14:24:58 +0200
committerGravatar Jan Tattermusch <jtattermusch@google.com>2017-07-26 14:18:03 +0200
commit7dbd72497ceee212a33db09c51e0ad3c50a90b7e (patch)
tree9c2bbfba2976bed6e00861e45dc58c2eaf95b6a8 /src/csharp
parent633434aed2b7db1e206c884257b198e04f2bf60e (diff)
introduce inlineHandlers setting
Diffstat (limited to 'src/csharp')
-rw-r--r--src/csharp/Grpc.Core/GrpcEnvironment.cs22
-rw-r--r--src/csharp/Grpc.Core/Internal/GrpcThreadPool.cs14
2 files changed, 33 insertions, 3 deletions
diff --git a/src/csharp/Grpc.Core/GrpcEnvironment.cs b/src/csharp/Grpc.Core/GrpcEnvironment.cs
index 8d0c66aa5b..0663ee9215 100644
--- a/src/csharp/Grpc.Core/GrpcEnvironment.cs
+++ b/src/csharp/Grpc.Core/GrpcEnvironment.cs
@@ -39,6 +39,7 @@ namespace Grpc.Core
static int refCount;
static int? customThreadPoolSize;
static int? customCompletionQueueCount;
+ static bool inlineHandlers;
static readonly HashSet<Channel> registeredChannels = new HashSet<Channel>();
static readonly HashSet<Server> registeredServers = new HashSet<Server>();
@@ -218,12 +219,31 @@ namespace Grpc.Core
}
/// <summary>
+ /// By default, gRPC's internal event handlers get offloaded to .NET default thread pool thread (<c>inlineHandlers=false</c>).
+ /// Setting <c>inlineHandlers</c> to <c>true</c> will allow scheduling the event handlers directly to
+ /// <c>GrpcThreadPool</c> internal threads. That can lead to significant performance gains in some situations,
+ /// but requires user to never block in async code (incorrectly written code can easily lead to deadlocks).
+ /// Inlining handlers is an advanced setting and you should only use it if you know what you are doing.
+ /// Most users should rely on the default value provided by gRPC library.
+ /// Note: this method is part of an experimental API that can change or be removed without any prior notice.
+ /// Note: <c>inlineHandlers=true</c> was the default in gRPC C# v1.4.x and earlier.
+ /// </summary>
+ public static void SetHandlerInlining(bool inlineHandlers)
+ {
+ lock (staticLock)
+ {
+ GrpcPreconditions.CheckState(instance == null, "Can only be set before GrpcEnvironment is initialized");
+ GrpcEnvironment.inlineHandlers = inlineHandlers;
+ }
+ }
+
+ /// <summary>
/// Creates gRPC environment.
/// </summary>
private GrpcEnvironment()
{
GrpcNativeInit();
- threadPool = new GrpcThreadPool(this, GetThreadPoolSizeOrDefault(), GetCompletionQueueCountOrDefault());
+ threadPool = new GrpcThreadPool(this, GetThreadPoolSizeOrDefault(), GetCompletionQueueCountOrDefault(), inlineHandlers);
threadPool.Start();
}
diff --git a/src/csharp/Grpc.Core/Internal/GrpcThreadPool.cs b/src/csharp/Grpc.Core/Internal/GrpcThreadPool.cs
index 8640058b0c..19b44c2618 100644
--- a/src/csharp/Grpc.Core/Internal/GrpcThreadPool.cs
+++ b/src/csharp/Grpc.Core/Internal/GrpcThreadPool.cs
@@ -41,6 +41,7 @@ namespace Grpc.Core.Internal
readonly List<Thread> threads = new List<Thread>();
readonly int poolSize;
readonly int completionQueueCount;
+ readonly bool inlineHandlers;
readonly List<BasicProfiler> threadProfilers = new List<BasicProfiler>(); // profilers assigned to threadpool threads
@@ -54,11 +55,13 @@ namespace Grpc.Core.Internal
/// <param name="environment">Environment.</param>
/// <param name="poolSize">Pool size.</param>
/// <param name="completionQueueCount">Completion queue count.</param>
- public GrpcThreadPool(GrpcEnvironment environment, int poolSize, int completionQueueCount)
+ /// <param name="inlineHandlers">Handler inlining.</param>
+ public GrpcThreadPool(GrpcEnvironment environment, int poolSize, int completionQueueCount, bool inlineHandlers)
{
this.environment = environment;
this.poolSize = poolSize;
this.completionQueueCount = completionQueueCount;
+ this.inlineHandlers = inlineHandlers;
GrpcPreconditions.CheckArgument(poolSize >= completionQueueCount,
"Thread pool size cannot be smaller than the number of completion queues used.");
}
@@ -168,7 +171,14 @@ namespace Grpc.Core.Internal
{
var callback = cq.CompletionRegistry.Extract(tag);
// Use cached delegates to avoid unnecessary allocations
- ThreadPool.QueueUserWorkItem(success ? RunCompletionQueueEventCallbackSuccess : RunCompletionQueueEventCallbackFailure, callback);
+ if (!inlineHandlers)
+ {
+ ThreadPool.QueueUserWorkItem(success ? RunCompletionQueueEventCallbackSuccess : RunCompletionQueueEventCallbackFailure, callback);
+ }
+ else
+ {
+ RunCompletionQueueEventCallback(callback, success);
+ }
}
catch (Exception e)
{