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authorGravatar Jan Tattermusch <jtattermusch@users.noreply.github.com>2018-10-04 12:16:36 +0200
committerGravatar GitHub <noreply@github.com>2018-10-04 12:16:36 +0200
commit23b5b1a5a9c7084c5b64d4998ee15af0f77bd589 (patch)
tree2412788661a84d19b17096608adff4a21c0288c9 /src/csharp
parent04b78efb45ad93106f84a9293b1d21d8896ae526 (diff)
parent8b6719a1d708b8703e755bc89bf287a9b506c6fa (diff)
Merge pull request #16762 from kevindamm-jigsaw/patch-1
Update README.md ordered list spacing
Diffstat (limited to 'src/csharp')
-rw-r--r--src/csharp/experimental/README.md4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/csharp/experimental/README.md b/src/csharp/experimental/README.md
index bd53cbcd35..64515075ce 100644
--- a/src/csharp/experimental/README.md
+++ b/src/csharp/experimental/README.md
@@ -22,10 +22,14 @@ gRPC C# now has experimental support for Unity. Please try using gRPC with
Unity and provide feedback!
How to test gRPC in a Unity project
+
1. Create a Unity project that targets .NET 4.x (Edit -> Project Settings -> Editor -> Scripting Runtime Version). gRPC uses APIs that are only available in .NET4.5+ so this is a requirement.
+
2. Download the latest development build of `grpc_unity_package.VERSION.zip` from
[daily builds](https://packages.grpc.io/)
+
3. Extract the `.zip` file in the `Assets` directory in your Unity project
+
4. Unity IDE will pick up all the bundled files and add them to project automatically.
You should be able to use gRPC and Protobuf in your scripts from now on.