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authorGravatar Kevin Damm <jigsaw@kevindamm.com>2018-10-02 15:11:48 -0400
committerGravatar GitHub <noreply@github.com>2018-10-02 15:11:48 -0400
commit8b6719a1d708b8703e755bc89bf287a9b506c6fa (patch)
tree1b725eff82d8af714d652625b44d6685b450e68b /src/csharp/experimental
parent35970109a13cc3cfb34ec6132e99c315dedcde1b (diff)
Update README.md ordered list spacing
Certain markdown interpreters do not recognize ordered lists if there isn't a blank line between the numbered lines. This change corrects the spacing between the steps for getting gRPC into a Unity project.
Diffstat (limited to 'src/csharp/experimental')
-rw-r--r--src/csharp/experimental/README.md4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/csharp/experimental/README.md b/src/csharp/experimental/README.md
index bd53cbcd35..64515075ce 100644
--- a/src/csharp/experimental/README.md
+++ b/src/csharp/experimental/README.md
@@ -22,10 +22,14 @@ gRPC C# now has experimental support for Unity. Please try using gRPC with
Unity and provide feedback!
How to test gRPC in a Unity project
+
1. Create a Unity project that targets .NET 4.x (Edit -> Project Settings -> Editor -> Scripting Runtime Version). gRPC uses APIs that are only available in .NET4.5+ so this is a requirement.
+
2. Download the latest development build of `grpc_unity_package.VERSION.zip` from
[daily builds](https://packages.grpc.io/)
+
3. Extract the `.zip` file in the `Assets` directory in your Unity project
+
4. Unity IDE will pick up all the bundled files and add them to project automatically.
You should be able to use gRPC and Protobuf in your scripts from now on.