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authorGravatar Muxi Yan <mxyan@google.com>2018-01-26 15:39:32 -0800
committerGravatar Muxi Yan <mxyan@google.com>2018-02-15 14:49:34 -0800
commit0e00c430827e81d61e1e7164ef04ca21ccbfaa77 (patch)
tree9246301d4f3583a4befd834f7ea426663b8eb622 /include/grpcpp/impl/codegen/completion_queue.h
parent8224c45866c6a2cfa29ede0c91a6ae9f40572658 (diff)
Move headers from grpc++ to grpcpp
Diffstat (limited to 'include/grpcpp/impl/codegen/completion_queue.h')
-rw-r--r--include/grpcpp/impl/codegen/completion_queue.h383
1 files changed, 383 insertions, 0 deletions
diff --git a/include/grpcpp/impl/codegen/completion_queue.h b/include/grpcpp/impl/codegen/completion_queue.h
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+/*
+ *
+ * Copyright 2015-2016 gRPC authors.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+/// A completion queue implements a concurrent producer-consumer queue, with
+/// two main API-exposed methods: \a Next and \a AsyncNext. These
+/// methods are the essential component of the gRPC C++ asynchronous API.
+/// There is also a \a Shutdown method to indicate that a given completion queue
+/// will no longer have regular events. This must be called before the
+/// completion queue is destroyed.
+/// All completion queue APIs are thread-safe and may be used concurrently with
+/// any other completion queue API invocation; it is acceptable to have
+/// multiple threads calling \a Next or \a AsyncNext on the same or different
+/// completion queues, or to call these methods concurrently with a \a Shutdown
+/// elsewhere.
+/// \remark{All other API calls on completion queue should be completed before
+/// a completion queue destructor is called.}
+#ifndef GRPCPP_IMPL_CODEGEN_COMPLETION_QUEUE_H
+#define GRPCPP_IMPL_CODEGEN_COMPLETION_QUEUE_H
+
+#include <grpc/impl/codegen/atm.h>
+#include <grpcpp/impl/codegen/completion_queue_tag.h>
+#include <grpcpp/impl/codegen/core_codegen_interface.h>
+#include <grpcpp/impl/codegen/grpc_library.h>
+#include <grpcpp/impl/codegen/status.h>
+#include <grpcpp/impl/codegen/time.h>
+
+struct grpc_completion_queue;
+
+namespace grpc {
+
+template <class R>
+class ClientReader;
+template <class W>
+class ClientWriter;
+template <class W, class R>
+class ClientReaderWriter;
+template <class R>
+class ServerReader;
+template <class W>
+class ServerWriter;
+namespace internal {
+template <class W, class R>
+class ServerReaderWriterBody;
+} // namespace internal
+
+class Channel;
+class ChannelInterface;
+class ClientContext;
+class CompletionQueue;
+class Server;
+class ServerBuilder;
+class ServerContext;
+class ServerInterface;
+
+namespace internal {
+class CompletionQueueTag;
+class RpcMethod;
+template <class ServiceType, class RequestType, class ResponseType>
+class RpcMethodHandler;
+template <class ServiceType, class RequestType, class ResponseType>
+class ClientStreamingHandler;
+template <class ServiceType, class RequestType, class ResponseType>
+class ServerStreamingHandler;
+template <class ServiceType, class RequestType, class ResponseType>
+class BidiStreamingHandler;
+class UnknownMethodHandler;
+template <class Streamer, bool WriteNeeded>
+class TemplatedBidiStreamingHandler;
+template <class InputMessage, class OutputMessage>
+class BlockingUnaryCallImpl;
+} // namespace internal
+
+extern CoreCodegenInterface* g_core_codegen_interface;
+
+/// A thin wrapper around \ref grpc_completion_queue (see \ref
+/// src/core/lib/surface/completion_queue.h).
+/// See \ref doc/cpp/perf_notes.md for notes on best practices for high
+/// performance servers.
+class CompletionQueue : private GrpcLibraryCodegen {
+ public:
+ /// Default constructor. Implicitly creates a \a grpc_completion_queue
+ /// instance.
+ CompletionQueue()
+ : CompletionQueue(grpc_completion_queue_attributes{
+ GRPC_CQ_CURRENT_VERSION, GRPC_CQ_NEXT, GRPC_CQ_DEFAULT_POLLING}) {}
+
+ /// Wrap \a take, taking ownership of the instance.
+ ///
+ /// \param take The completion queue instance to wrap. Ownership is taken.
+ explicit CompletionQueue(grpc_completion_queue* take);
+
+ /// Destructor. Destroys the owned wrapped completion queue / instance.
+ ~CompletionQueue() {
+ g_core_codegen_interface->grpc_completion_queue_destroy(cq_);
+ }
+
+ /// Tri-state return for AsyncNext: SHUTDOWN, GOT_EVENT, TIMEOUT.
+ enum NextStatus {
+ SHUTDOWN, ///< The completion queue has been shutdown and fully-drained
+ GOT_EVENT, ///< Got a new event; \a tag will be filled in with its
+ ///< associated value; \a ok indicating its success.
+ TIMEOUT ///< deadline was reached.
+ };
+
+ /// Read from the queue, blocking until an event is available or the queue is
+ /// shutting down.
+ ///
+ /// \param tag[out] Updated to point to the read event's tag.
+ /// \param ok[out] true if read a successful event, false otherwise.
+ ///
+ /// Note that each tag sent to the completion queue (through RPC operations
+ /// or alarms) will be delivered out of the completion queue by a call to
+ /// Next (or a related method), regardless of whether the operation succeeded
+ /// or not. Success here means that this operation completed in the normal
+ /// valid manner.
+ ///
+ /// Server-side RPC request: \a ok indicates that the RPC has indeed
+ /// been started. If it is false, the server has been Shutdown
+ /// before this particular call got matched to an incoming RPC.
+ ///
+ /// Client-side StartCall/RPC invocation: \a ok indicates that the RPC is
+ /// going to go to the wire. If it is false, it not going to the wire. This
+ /// would happen if the channel is either permanently broken or
+ /// transiently broken but with the fail-fast option. (Note that async unary
+ /// RPCs don't post a CQ tag at this point, nor do client-streaming
+ /// or bidi-streaming RPCs that have the initial metadata corked option set.)
+ ///
+ /// Client-side Write, Client-side WritesDone, Server-side Write,
+ /// Server-side Finish, Server-side SendInitialMetadata (which is
+ /// typically included in Write or Finish when not done explicitly):
+ /// \a ok means that the data/metadata/status/etc is going to go to the
+ /// wire. If it is false, it not going to the wire because the call
+ /// is already dead (i.e., canceled, deadline expired, other side
+ /// dropped the channel, etc).
+ ///
+ /// Client-side Read, Server-side Read, Client-side
+ /// RecvInitialMetadata (which is typically included in Read if not
+ /// done explicitly): \a ok indicates whether there is a valid message
+ /// that got read. If not, you know that there are certainly no more
+ /// messages that can ever be read from this stream. For the client-side
+ /// operations, this only happens because the call is dead. For the
+ /// server-sider operation, though, this could happen because the client
+ /// has done a WritesDone already.
+ ///
+ /// Client-side Finish: \a ok should always be true
+ ///
+ /// Server-side AsyncNotifyWhenDone: \a ok should always be true
+ ///
+ /// Alarm: \a ok is true if it expired, false if it was canceled
+ ///
+ /// \return true if got an event, false if the queue is fully drained and
+ /// shut down.
+ bool Next(void** tag, bool* ok) {
+ return (AsyncNextInternal(tag, ok,
+ g_core_codegen_interface->gpr_inf_future(
+ GPR_CLOCK_REALTIME)) != SHUTDOWN);
+ }
+
+ /// Read from the queue, blocking up to \a deadline (or the queue's shutdown).
+ /// Both \a tag and \a ok are updated upon success (if an event is available
+ /// within the \a deadline). A \a tag points to an arbitrary location usually
+ /// employed to uniquely identify an event.
+ ///
+ /// \param tag[out] Upon sucess, updated to point to the event's tag.
+ /// \param ok[out] Upon sucess, true if a successful event, false otherwise
+ /// See documentation for CompletionQueue::Next for explanation of ok
+ /// \param deadline[in] How long to block in wait for an event.
+ ///
+ /// \return The type of event read.
+ template <typename T>
+ NextStatus AsyncNext(void** tag, bool* ok, const T& deadline) {
+ TimePoint<T> deadline_tp(deadline);
+ return AsyncNextInternal(tag, ok, deadline_tp.raw_time());
+ }
+
+ /// EXPERIMENTAL
+ /// First executes \a F, then reads from the queue, blocking up to
+ /// \a deadline (or the queue's shutdown).
+ /// Both \a tag and \a ok are updated upon success (if an event is available
+ /// within the \a deadline). A \a tag points to an arbitrary location usually
+ /// employed to uniquely identify an event.
+ ///
+ /// \param F[in] Function to execute before calling AsyncNext on this queue.
+ /// \param tag[out] Upon sucess, updated to point to the event's tag.
+ /// \param ok[out] Upon sucess, true if read a regular event, false otherwise.
+ /// \param deadline[in] How long to block in wait for an event.
+ ///
+ /// \return The type of event read.
+ template <typename T, typename F>
+ NextStatus DoThenAsyncNext(F&& f, void** tag, bool* ok, const T& deadline) {
+ CompletionQueueTLSCache cache = CompletionQueueTLSCache(this);
+ f();
+ if (cache.Flush(tag, ok)) {
+ return GOT_EVENT;
+ } else {
+ return AsyncNext(tag, ok, deadline);
+ }
+ }
+
+ /// Request the shutdown of the queue.
+ ///
+ /// \warning This method must be called at some point if this completion queue
+ /// is accessed with Next or AsyncNext. \a Next will not return false
+ /// until this method has been called and all pending tags have been drained.
+ /// (Likewise for \a AsyncNext returning \a NextStatus::SHUTDOWN .)
+ /// Only once either one of these methods does that (that is, once the queue
+ /// has been \em drained) can an instance of this class be destroyed.
+ /// Also note that applications must ensure that no work is enqueued on this
+ /// completion queue after this method is called.
+ void Shutdown();
+
+ /// Returns a \em raw pointer to the underlying \a grpc_completion_queue
+ /// instance.
+ ///
+ /// \warning Remember that the returned instance is owned. No transfer of
+ /// owership is performed.
+ grpc_completion_queue* cq() { return cq_; }
+
+ protected:
+ /// Private constructor of CompletionQueue only visible to friend classes
+ CompletionQueue(const grpc_completion_queue_attributes& attributes) {
+ cq_ = g_core_codegen_interface->grpc_completion_queue_create(
+ g_core_codegen_interface->grpc_completion_queue_factory_lookup(
+ &attributes),
+ &attributes, NULL);
+ InitialAvalanching(); // reserve this for the future shutdown
+ }
+
+ private:
+ // Friend synchronous wrappers so that they can access Pluck(), which is
+ // a semi-private API geared towards the synchronous implementation.
+ template <class R>
+ friend class ::grpc::ClientReader;
+ template <class W>
+ friend class ::grpc::ClientWriter;
+ template <class W, class R>
+ friend class ::grpc::ClientReaderWriter;
+ template <class R>
+ friend class ::grpc::ServerReader;
+ template <class W>
+ friend class ::grpc::ServerWriter;
+ template <class W, class R>
+ friend class ::grpc::internal::ServerReaderWriterBody;
+ template <class ServiceType, class RequestType, class ResponseType>
+ friend class ::grpc::internal::RpcMethodHandler;
+ template <class ServiceType, class RequestType, class ResponseType>
+ friend class ::grpc::internal::ClientStreamingHandler;
+ template <class ServiceType, class RequestType, class ResponseType>
+ friend class ::grpc::internal::ServerStreamingHandler;
+ template <class Streamer, bool WriteNeeded>
+ friend class ::grpc::internal::TemplatedBidiStreamingHandler;
+ friend class ::grpc::internal::UnknownMethodHandler;
+ friend class ::grpc::Server;
+ friend class ::grpc::ServerContext;
+ friend class ::grpc::ServerInterface;
+ template <class InputMessage, class OutputMessage>
+ friend class ::grpc::internal::BlockingUnaryCallImpl;
+
+ /// EXPERIMENTAL
+ /// Creates a Thread Local cache to store the first event
+ /// On this completion queue queued from this thread. Once
+ /// initialized, it must be flushed on the same thread.
+ class CompletionQueueTLSCache {
+ public:
+ CompletionQueueTLSCache(CompletionQueue* cq);
+ ~CompletionQueueTLSCache();
+ bool Flush(void** tag, bool* ok);
+
+ private:
+ CompletionQueue* cq_;
+ bool flushed_;
+ };
+
+ NextStatus AsyncNextInternal(void** tag, bool* ok, gpr_timespec deadline);
+
+ /// Wraps \a grpc_completion_queue_pluck.
+ /// \warning Must not be mixed with calls to \a Next.
+ bool Pluck(internal::CompletionQueueTag* tag) {
+ auto deadline =
+ g_core_codegen_interface->gpr_inf_future(GPR_CLOCK_REALTIME);
+ auto ev = g_core_codegen_interface->grpc_completion_queue_pluck(
+ cq_, tag, deadline, nullptr);
+ bool ok = ev.success != 0;
+ void* ignored = tag;
+ GPR_CODEGEN_ASSERT(tag->FinalizeResult(&ignored, &ok));
+ GPR_CODEGEN_ASSERT(ignored == tag);
+ // Ignore mutations by FinalizeResult: Pluck returns the C API status
+ return ev.success != 0;
+ }
+
+ /// Performs a single polling pluck on \a tag.
+ /// \warning Must not be mixed with calls to \a Next.
+ ///
+ /// TODO: sreek - This calls tag->FinalizeResult() even if the cq_ is already
+ /// shutdown. This is most likely a bug and if it is a bug, then change this
+ /// implementation to simple call the other TryPluck function with a zero
+ /// timeout. i.e:
+ /// TryPluck(tag, gpr_time_0(GPR_CLOCK_REALTIME))
+ void TryPluck(internal::CompletionQueueTag* tag) {
+ auto deadline = g_core_codegen_interface->gpr_time_0(GPR_CLOCK_REALTIME);
+ auto ev = g_core_codegen_interface->grpc_completion_queue_pluck(
+ cq_, tag, deadline, nullptr);
+ if (ev.type == GRPC_QUEUE_TIMEOUT) return;
+ bool ok = ev.success != 0;
+ void* ignored = tag;
+ // the tag must be swallowed if using TryPluck
+ GPR_CODEGEN_ASSERT(!tag->FinalizeResult(&ignored, &ok));
+ }
+
+ /// Performs a single polling pluck on \a tag. Calls tag->FinalizeResult if
+ /// the pluck() was successful and returned the tag.
+ ///
+ /// This exects tag->FinalizeResult (if called) to return 'false' i.e expects
+ /// that the tag is internal not something that is returned to the user.
+ void TryPluck(internal::CompletionQueueTag* tag, gpr_timespec deadline) {
+ auto ev = g_core_codegen_interface->grpc_completion_queue_pluck(
+ cq_, tag, deadline, nullptr);
+ if (ev.type == GRPC_QUEUE_TIMEOUT || ev.type == GRPC_QUEUE_SHUTDOWN) {
+ return;
+ }
+
+ bool ok = ev.success != 0;
+ void* ignored = tag;
+ GPR_CODEGEN_ASSERT(!tag->FinalizeResult(&ignored, &ok));
+ }
+
+ /// Manage state of avalanching operations : completion queue tags that
+ /// trigger other completion queue operations. The underlying core completion
+ /// queue should not really shutdown until all avalanching operations have
+ /// been finalized. Note that we maintain the requirement that an avalanche
+ /// registration must take place before CQ shutdown (which must be maintained
+ /// elsehwere)
+ void InitialAvalanching() {
+ gpr_atm_rel_store(&avalanches_in_flight_, static_cast<gpr_atm>(1));
+ }
+ void RegisterAvalanching() {
+ gpr_atm_no_barrier_fetch_add(&avalanches_in_flight_,
+ static_cast<gpr_atm>(1));
+ }
+ void CompleteAvalanching();
+
+ grpc_completion_queue* cq_; // owned
+
+ gpr_atm avalanches_in_flight_;
+};
+
+/// A specific type of completion queue used by the processing of notifications
+/// by servers. Instantiated by \a ServerBuilder.
+class ServerCompletionQueue : public CompletionQueue {
+ public:
+ bool IsFrequentlyPolled() { return polling_type_ != GRPC_CQ_NON_LISTENING; }
+
+ private:
+ grpc_cq_polling_type polling_type_;
+ friend class ServerBuilder;
+ /// \param is_frequently_polled Informs the GRPC library about whether the
+ /// server completion queue would be actively polled (by calling Next() or
+ /// AsyncNext()). By default all server completion queues are assumed to be
+ /// frequently polled.
+ ServerCompletionQueue(grpc_cq_polling_type polling_type)
+ : CompletionQueue(grpc_completion_queue_attributes{
+ GRPC_CQ_CURRENT_VERSION, GRPC_CQ_NEXT, polling_type}),
+ polling_type_(polling_type) {}
+};
+
+} // namespace grpc
+
+#endif // GRPCPP_IMPL_CODEGEN_COMPLETION_QUEUE_H