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authorGravatar Craig Tiller <ctiller@google.com>2017-11-28 14:28:43 -0800
committerGravatar Craig Tiller <ctiller@google.com>2017-11-28 14:28:43 -0800
commitba5f5cedd694ce82074d972fca8f964471e25ce7 (patch)
treeb9b10ba858cb850549f6d6dcdb528e1e0e4ee66c /include/grpc++
parentd39d007e8f095f14b3e2bf18ea6e6c410546e609 (diff)
ServerBuilder interface cleanup
Nothing is added or removed in this PR. Instead, methods are re-ordered so that important methods are read first, and less important customization methods are seen later. The intent here is to simplify the "I just want to bring a server up" code path.
Diffstat (limited to 'include/grpc++')
-rw-r--r--include/grpc++/server_builder.h144
1 files changed, 81 insertions, 63 deletions
diff --git a/include/grpc++/server_builder.h b/include/grpc++/server_builder.h
index 0888bef0d9..02129b78ef 100644
--- a/include/grpc++/server_builder.h
+++ b/include/grpc++/server_builder.h
@@ -55,13 +55,18 @@ class ServerBuilder {
ServerBuilder();
~ServerBuilder();
- /// Options for synchronous servers.
- enum SyncServerOption {
- NUM_CQS, ///< Number of completion queues.
- MIN_POLLERS, ///< Minimum number of polling threads.
- MAX_POLLERS, ///< Maximum number of polling threads.
- CQ_TIMEOUT_MSEC ///< Completion queue timeout in milliseconds.
- };
+ //////////////////////////////////////////////////////////////////////////////
+ // Primary API's
+
+ /// Return a running server which is ready for processing calls.
+ /// Before calling, one typically needs to ensure that:
+ /// 1. a service is registered - so that the server knows what to serve
+ /// (via RegisterService, or RegisterAsyncGenericService)
+ /// 2. a listening port has been added - so the server knows where to receive
+ /// traffic (via AddListeningPort)
+ /// 3. [for async api only] completion queues have been added via
+ /// AddCompletionQueue
+ std::unique_ptr<Server> BuildAndStart();
/// Register a service. This call does not take ownership of the service.
/// The service must exist for the lifetime of the \a Server instance returned
@@ -69,9 +74,60 @@ class ServerBuilder {
/// Matches requests with any :authority
ServerBuilder& RegisterService(Service* service);
- /// Register a generic service.
- /// Matches requests with any :authority
- ServerBuilder& RegisterAsyncGenericService(AsyncGenericService* service);
+ /// Enlists an endpoint \a addr (port with an optional IP address) to
+ /// bind the \a grpc::Server object to be created to.
+ ///
+ /// It can be invoked multiple times.
+ ///
+ /// \param addr_uri The address to try to bind to the server in URI form. If
+ /// the scheme name is omitted, "dns:///" is assumed. To bind to any address,
+ /// please use IPv6 any, i.e., [::]:<port>, which also accepts IPv4
+ /// connections. Valid values include dns:///localhost:1234, /
+ /// 192.168.1.1:31416, dns:///[::1]:27182, etc.).
+ /// \param creds The credentials associated with the server.
+ /// \param selected_port[out] If not `nullptr`, gets populated with the port
+ /// number bound to the \a grpc::Server for the corresponding endpoint after
+ /// it is successfully bound, 0 otherwise.
+ ///
+ ServerBuilder& AddListeningPort(const grpc::string& addr_uri,
+ std::shared_ptr<ServerCredentials> creds,
+ int* selected_port = nullptr);
+
+ /// Add a completion queue for handling asynchronous services.
+ ///
+ /// Best performance is typically obtained by using one thread per polling
+ /// completion queue.
+ ///
+ /// Caller is required to shutdown the server prior to shutting down the
+ /// returned completion queue. Caller is also required to drain the
+ /// completion queue after shutting it down. A typical usage scenario:
+ ///
+ /// // While building the server:
+ /// ServerBuilder builder;
+ /// ...
+ /// cq_ = builder.AddCompletionQueue();
+ /// server_ = builder.BuildAndStart();
+ ///
+ /// // While shutting down the server;
+ /// server_->Shutdown();
+ /// cq_->Shutdown(); // Always *after* the associated server's Shutdown()!
+ /// // Drain the cq_ that was created
+ /// void* ignored_tag;
+ /// bool ignored_ok;
+ /// while (cq_->Next(&ignored_tag, &ignored_ok)) { }
+ ///
+ /// \param is_frequently_polled This is an optional parameter to inform gRPC
+ /// library about whether this completion queue would be frequently polled
+ /// (i.e. by calling \a Next() or \a AsyncNext()). The default value is
+ /// 'true' and is the recommended setting. Setting this to 'false' (i.e.
+ /// not polling the completion queue frequently) will have a significantly
+ /// negative performance impact and hence should not be used in production
+ /// use cases.
+ std::unique_ptr<ServerCompletionQueue> AddCompletionQueue(
+ bool is_frequently_polled = true);
+
+ //////////////////////////////////////////////////////////////////////////////
+ // RegisterService variants
/// Register a service. This call does not take ownership of the service.
/// The service must exist for the lifetime of the \a Server instance returned
@@ -79,6 +135,13 @@ class ServerBuilder {
/// Only matches requests with :authority \a host
ServerBuilder& RegisterService(const grpc::string& host, Service* service);
+ /// Register a generic service.
+ /// Matches requests with any :authority
+ ServerBuilder& RegisterAsyncGenericService(AsyncGenericService* service);
+
+ //////////////////////////////////////////////////////////////////////////////
+ // Fine control knobs
+
/// Set max receive message size in bytes.
ServerBuilder& SetMaxReceiveMessageSize(int max_receive_message_size) {
max_receive_message_size_ = max_receive_message_size;
@@ -119,6 +182,14 @@ class ServerBuilder {
ServerBuilder& SetOption(std::unique_ptr<ServerBuilderOption> option);
+ /// Options for synchronous servers.
+ enum SyncServerOption {
+ NUM_CQS, ///< Number of completion queues.
+ MIN_POLLERS, ///< Minimum number of polling threads.
+ MAX_POLLERS, ///< Maximum number of polling threads.
+ CQ_TIMEOUT_MSEC ///< Completion queue timeout in milliseconds.
+ };
+
/// Only useful if this is a Synchronous server.
ServerBuilder& SetSyncServerOption(SyncServerOption option, int value);
@@ -129,59 +200,6 @@ class ServerBuilder {
return SetOption(MakeChannelArgumentOption(arg, value));
}
- /// Enlists an endpoint \a addr (port with an optional IP address) to
- /// bind the \a grpc::Server object to be created to.
- ///
- /// It can be invoked multiple times.
- ///
- /// \param addr_uri The address to try to bind to the server in URI form. If
- /// the scheme name is omitted, "dns:///" is assumed. To bind to any address,
- /// please use IPv6 any, i.e., [::]:<port>, which also accepts IPv4
- /// connections. Valid values include dns:///localhost:1234, /
- /// 192.168.1.1:31416, dns:///[::1]:27182, etc.).
- /// \param creds The credentials associated with the server.
- /// \param selected_port[out] If not `nullptr`, gets populated with the port
- /// number bound to the \a grpc::Server for the corresponding endpoint after
- /// it is successfully bound, 0 otherwise.
- ///
- // TODO(dgq): the "port" part seems to be a misnomer.
- ServerBuilder& AddListeningPort(const grpc::string& addr_uri,
- std::shared_ptr<ServerCredentials> creds,
- int* selected_port = nullptr);
-
- /// Add a completion queue for handling asynchronous services.
- ///
- /// Caller is required to shutdown the server prior to shutting down the
- /// returned completion queue. Caller is also required to drain the
- /// completion queue after shutting it down. A typical usage scenario:
- ///
- /// // While building the server:
- /// ServerBuilder builder;
- /// ...
- /// cq_ = builder.AddCompletionQueue();
- /// server_ = builder.BuildAndStart();
- ///
- /// // While shutting down the server;
- /// server_->Shutdown();
- /// cq_->Shutdown(); // Always *after* the associated server's Shutdown()!
- /// // Drain the cq_ that was created
- /// void* ignored_tag;
- /// bool ignored_ok;
- /// while (cq_->Next(&ignored_tag, &ignored_ok)) { }
- ///
- /// \param is_frequently_polled This is an optional parameter to inform gRPC
- /// library about whether this completion queue would be frequently polled
- /// (i.e. by calling \a Next() or \a AsyncNext()). The default value is
- /// 'true' and is the recommended setting. Setting this to 'false' (i.e.
- /// not polling the completion queue frequently) will have a significantly
- /// negative performance impact and hence should not be used in production
- /// use cases.
- std::unique_ptr<ServerCompletionQueue> AddCompletionQueue(
- bool is_frequently_polled = true);
-
- /// Return a running server which is ready for processing calls.
- std::unique_ptr<Server> BuildAndStart();
-
/// For internal use only: Register a ServerBuilderPlugin factory function.
static void InternalAddPluginFactory(
std::unique_ptr<ServerBuilderPlugin> (*CreatePlugin)());