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authorGravatar Craig Tiller <ctiller@google.com>2015-09-03 09:37:02 -0700
committerGravatar Craig Tiller <ctiller@google.com>2015-09-03 09:37:02 -0700
commitd6599a39e48b152eeb1b55d427fbe5f22817b663 (patch)
treefdf2f1466f394008aebd93ee6e5dc18d6d9049c0 /examples/cpp
parentaca3211b0f41aa862a424327de6d3a36e455a3c4 (diff)
Replicate C++ docs from master to beta branch
Original PR #3074 by @dgquintas
Diffstat (limited to 'examples/cpp')
-rw-r--r--examples/cpp/helloworld/greeter_async_client.cc52
-rw-r--r--examples/cpp/helloworld/greeter_async_server.cc60
-rw-r--r--examples/cpp/helloworld/greeter_client.cc24
-rw-r--r--examples/cpp/helloworld/greeter_server.cc15
4 files changed, 119 insertions, 32 deletions
diff --git a/examples/cpp/helloworld/greeter_async_client.cc b/examples/cpp/helloworld/greeter_async_client.cc
index 605fb7fb3a..923c8ffa74 100644
--- a/examples/cpp/helloworld/greeter_async_client.cc
+++ b/examples/cpp/helloworld/greeter_async_client.cc
@@ -35,13 +35,8 @@
#include <memory>
#include <string>
-#include <grpc/grpc.h>
-#include <grpc/support/log.h>
-#include <grpc++/channel.h>
-#include <grpc++/client_context.h>
-#include <grpc++/completion_queue.h>
-#include <grpc++/create_channel.h>
-#include <grpc++/security/credentials.h>
+#include <grpc++/grpc++.h>
+
#include "helloworld.grpc.pb.h"
using grpc::Channel;
@@ -58,39 +53,72 @@ class GreeterClient {
explicit GreeterClient(std::shared_ptr<Channel> channel)
: stub_(Greeter::NewStub(channel)) {}
+ // Assambles the client's payload, sends it and presents the response back
+ // from the server.
std::string SayHello(const std::string& user) {
+ // Data we are sending to the server.
HelloRequest request;
request.set_name(user);
+
+ // Container for the data we expect from the server.
HelloReply reply;
+
+ // Context for the client. It could be used to convey extra information to
+ // the server and/or tweak certain RPC behaviors.
ClientContext context;
+
+ // The producer-consumer queue we use to communicate asynchronously with the
+ // gRPC runtime.
CompletionQueue cq;
+
+ // Storage for the status of the RPC upon completion.
Status status;
+ // stub_->AsyncSayHello() perform the RPC call, returning an instance we
+ // store in "rpc". Because we are using the asynchronous API, we need the
+ // hold on to the "rpc" instance in order to get updates on the ongoig RPC.
std::unique_ptr<ClientAsyncResponseReader<HelloReply> > rpc(
stub_->AsyncSayHello(&context, request, &cq));
+
+ // Request that, upon completion of the RPC, "reply" be updated with the
+ // server's response; "status" with the indication of whether the operation
+ // was successful. Tag the request with the integer 1.
rpc->Finish(&reply, &status, (void*)1);
void* got_tag;
bool ok = false;
+ // Block until the next result is available in the completion queue "cq".
cq.Next(&got_tag, &ok);
- GPR_ASSERT(ok);
+
+ // Verify that the result from "cq" corresponds, by its tag, our previous
+ // request.
GPR_ASSERT(got_tag == (void*)1);
+ // ... and that the request was completed successfully. Note that "ok"
+ // corresponds solely to the request for updates introduced by Finish().
+ GPR_ASSERT(ok);
+ // Act upon the status of the actual RPC.
if (status.ok()) {
return reply.message();
} else {
- return "Rpc failed";
+ return "RPC failed";
}
}
private:
+ // Out of the passed in Channel comes the stub, stored here, our view of the
+ // server's exposed services.
std::unique_ptr<Greeter::Stub> stub_;
};
int main(int argc, char** argv) {
- GreeterClient greeter(grpc::CreateChannel(
- "localhost:50051", grpc::InsecureCredentials()));
+ // Instantiate the client. It requires a channel, out of which the actual RPCs
+ // are created. This channel models a connection to an endpoint (in this case,
+ // localhost at port 50051). We indicate that the channel isn't authenticated
+ // (use of InsecureCredentials()).
+ GreeterClient greeter(
+ grpc::CreateChannel("localhost:50051", grpc::InsecureCredentials()));
std::string user("world");
- std::string reply = greeter.SayHello(user);
+ std::string reply = greeter.SayHello(user); // The actual RPC call!
std::cout << "Greeter received: " << reply << std::endl;
return 0;
diff --git a/examples/cpp/helloworld/greeter_async_server.cc b/examples/cpp/helloworld/greeter_async_server.cc
index 189c3afe6d..b2047a8ce5 100644
--- a/examples/cpp/helloworld/greeter_async_server.cc
+++ b/examples/cpp/helloworld/greeter_async_server.cc
@@ -36,13 +36,8 @@
#include <string>
#include <thread>
-#include <grpc/grpc.h>
-#include <grpc/support/log.h>
-#include <grpc++/completion_queue.h>
-#include <grpc++/security/server_credentials.h>
-#include <grpc++/server.h>
-#include <grpc++/server_builder.h>
-#include <grpc++/server_context.h>
+#include <grpc++/grpc++.h>
+
#include "helloworld.grpc.pb.h"
using grpc::Server;
@@ -59,6 +54,7 @@ class ServerImpl final {
public:
~ServerImpl() {
server_->Shutdown();
+ // Always shutdown the completion queue after the server.
cq_->Shutdown();
}
@@ -67,56 +63,102 @@ class ServerImpl final {
std::string server_address("0.0.0.0:50051");
ServerBuilder builder;
+ // Listen on the given address without any authentication mechanism.
builder.AddListeningPort(server_address, grpc::InsecureServerCredentials());
+ // Register "service_" as the instance through which we'll communicate with
+ // clients. In this case it corresponds to an *asynchronous* service.
builder.RegisterAsyncService(&service_);
+ // Get hold of the completion queue used for the asynchronous communication
+ // with the gRPC runtime.
cq_ = builder.AddCompletionQueue();
+ // Finally assemble the server.
server_ = builder.BuildAndStart();
std::cout << "Server listening on " << server_address << std::endl;
+ // Proceed to the server's main loop.
HandleRpcs();
}
private:
+ // Class encompasing the state and logic needed to serve a request.
class CallData {
public:
+ // Take in the "service" instance (in this case representing an asynchronous
+ // server) and the completion queue "cq" used for asynchronous communication
+ // with the gRPC runtime.
CallData(Greeter::AsyncService* service, ServerCompletionQueue* cq)
: service_(service), cq_(cq), responder_(&ctx_), status_(CREATE) {
+ // Invoke the serving logic right away.
Proceed();
}
void Proceed() {
if (status_ == CREATE) {
+ // As part of the initial CREATE state, we *request* that the system
+ // start processing SayHello requests. In this request, "this" acts are
+ // the tag uniquely identifying the request (so that different CallData
+ // instances can serve different requests concurrently), in this case
+ // the memory address of this CallData instance.
service_->RequestSayHello(&ctx_, &request_, &responder_, cq_, cq_,
this);
+ // Make this instance progress to the PROCESS state.
status_ = PROCESS;
} else if (status_ == PROCESS) {
+ // Spawn a new CallData instance to serve new clients while we process
+ // the one for this CallData. The instance will deallocate itself as
+ // part of its FINISH state.
new CallData(service_, cq_);
+
+ // The actual processing.
std::string prefix("Hello ");
reply_.set_message(prefix + request_.name());
+
+ // And we are done! Let the gRPC runtime know we've finished, using the
+ // memory address of this instance as the uniquely identifying tag for
+ // the event.
responder_.Finish(reply_, Status::OK, this);
status_ = FINISH;
} else {
+ GPR_ASSERT(status_ == FINISH);
+ // Once in the FINISH state, deallocate ourselves (CallData).
delete this;
}
}
private:
+ // The means of communication with the gRPC runtime for an asynchronous
+ // server.
Greeter::AsyncService* service_;
+ // The producer-consumer queue where for asynchronous server notifications.
ServerCompletionQueue* cq_;
+ // Context for the rpc, allowing to tweak aspects of it such as the use
+ // of compression, authentication, as well as to send metadata back to the
+ // client.
ServerContext ctx_;
+
+ // What we get from the client.
HelloRequest request_;
+ // What we send back to the client.
HelloReply reply_;
+
+ // The means to get back to the client.
ServerAsyncResponseWriter<HelloReply> responder_;
+
+ // Let's implement a tiny state machine with the following states.
enum CallStatus { CREATE, PROCESS, FINISH };
- CallStatus status_;
+ CallStatus status_; // The current serving state.
};
// This can be run in multiple threads if needed.
void HandleRpcs() {
+ // Spawn a new CallData instance to serve new clients.
new CallData(&service_, cq_.get());
- void* tag;
+ void* tag; // uniquely identifies a request.
bool ok;
while (true) {
+ // Block waiting to read the next event from the completion queue. The
+ // event is uniquely identified by its tag, which in this case is the
+ // memory address of a CallData instance.
cq_->Next(&tag, &ok);
GPR_ASSERT(ok);
static_cast<CallData*>(tag)->Proceed();
diff --git a/examples/cpp/helloworld/greeter_client.cc b/examples/cpp/helloworld/greeter_client.cc
index bfb7c12724..6cd8353a9f 100644
--- a/examples/cpp/helloworld/greeter_client.cc
+++ b/examples/cpp/helloworld/greeter_client.cc
@@ -35,11 +35,8 @@
#include <memory>
#include <string>
-#include <grpc/grpc.h>
-#include <grpc++/channel.h>
-#include <grpc++/client_context.h>
-#include <grpc++/create_channel.h>
-#include <grpc++/security/credentials.h>
+#include <grpc++/grpc++.h>
+
#include "helloworld.grpc.pb.h"
using grpc::Channel;
@@ -54,17 +51,28 @@ class GreeterClient {
GreeterClient(std::shared_ptr<Channel> channel)
: stub_(Greeter::NewStub(channel)) {}
+ // Assambles the client's payload, sends it and presents the response back
+ // from the server.
std::string SayHello(const std::string& user) {
+ // Data we are sending to the server.
HelloRequest request;
request.set_name(user);
+
+ // Container for the data we expect from the server.
HelloReply reply;
+
+ // Context for the client. It could be used to convey extra information to
+ // the server and/or tweak certain RPC behaviors.
ClientContext context;
+ // The actual RPC.
Status status = stub_->SayHello(&context, request, &reply);
+
+ // Act upon its status.
if (status.ok()) {
return reply.message();
} else {
- return "Rpc failed";
+ return "RPC failed";
}
}
@@ -73,6 +81,10 @@ class GreeterClient {
};
int main(int argc, char** argv) {
+ // Instantiate the client. It requires a channel, out of which the actual RPCs
+ // are created. This channel models a connection to an endpoint (in this case,
+ // localhost at port 50051). We indicate that the channel isn't authenticated
+ // (use of InsecureCredentials()).
GreeterClient greeter(
grpc::CreateChannel("localhost:50051", grpc::InsecureCredentials()));
std::string user("world");
diff --git a/examples/cpp/helloworld/greeter_server.cc b/examples/cpp/helloworld/greeter_server.cc
index b434752d87..9eab32c62b 100644
--- a/examples/cpp/helloworld/greeter_server.cc
+++ b/examples/cpp/helloworld/greeter_server.cc
@@ -35,11 +35,8 @@
#include <memory>
#include <string>
-#include <grpc/grpc.h>
-#include <grpc++/security/server_credentials.h>
-#include <grpc++/server.h>
-#include <grpc++/server_builder.h>
-#include <grpc++/server_context.h>
+#include <grpc++/grpc++.h>
+
#include "helloworld.grpc.pb.h"
using grpc::Server;
@@ -50,6 +47,7 @@ using helloworld::HelloRequest;
using helloworld::HelloReply;
using helloworld::Greeter;
+// Logic and data behind the server's behavior.
class GreeterServiceImpl final : public Greeter::Service {
Status SayHello(ServerContext* context, const HelloRequest* request,
HelloReply* reply) override {
@@ -64,10 +62,17 @@ void RunServer() {
GreeterServiceImpl service;
ServerBuilder builder;
+ // Listen on the given address without any authentication mechanism.
builder.AddListeningPort(server_address, grpc::InsecureServerCredentials());
+ // Register "service" as the instance through which we'll communicate with
+ // clients. In this case it corresponds to an *synchronous* service.
builder.RegisterService(&service);
+ // Finally assemble the server.
std::unique_ptr<Server> server(builder.BuildAndStart());
std::cout << "Server listening on " << server_address << std::endl;
+
+ // Wait for the server to shutdown. Note that some other thread must be
+ // responsible for shutting down the server for this call to ever return.
server->Wait();
}