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authorGravatar Michael Yeh <miyeh@cisco.com>2016-05-04 12:39:20 -0700
committerGravatar Michael Yeh <miyeh@cisco.com>2016-05-04 12:39:20 -0700
commit470cbd1c6e0f1e4d49265a1ed403ffb1219fffa6 (patch)
tree2486ab66f9c311affda1a6b46a553aff2f5db7eb /examples/cpp/helloworld/greeter_async_client.cc
parent2df7d409144af95c99cdabefcc7a3ad841c464d0 (diff)
Created a new sample async client that is non-blocking. A reader thread is spawned to handle all the RPC results.
Diffstat (limited to 'examples/cpp/helloworld/greeter_async_client.cc')
-rw-r--r--examples/cpp/helloworld/greeter_async_client.cc93
1 files changed, 36 insertions, 57 deletions
diff --git a/examples/cpp/helloworld/greeter_async_client.cc b/examples/cpp/helloworld/greeter_async_client.cc
index ca5a7defb0..35014267fe 100644
--- a/examples/cpp/helloworld/greeter_async_client.cc
+++ b/examples/cpp/helloworld/greeter_async_client.cc
@@ -36,7 +36,6 @@
#include <string>
#include <grpc++/grpc++.h>
-#include <thread>
#include "helloworld.grpc.pb.h"
@@ -56,91 +55,71 @@ class GreeterClient {
// Assambles the client's payload, sends it and presents the response back
// from the server.
- void SayHello(const std::string& user) {
+ std::string SayHello(const std::string& user) {
// Data we are sending to the server.
HelloRequest request;
request.set_name(user);
- AsyncClientCall* call = new AsyncClientCall;
+ // Container for the data we expect from the server.
+ HelloReply reply;
+
+ // Context for the client. It could be used to convey extra information to
+ // the server and/or tweak certain RPC behaviors.
+ ClientContext context;
+
+ // The producer-consumer queue we use to communicate asynchronously with the
+ // gRPC runtime.
+ CompletionQueue cq;
+
+ // Storage for the status of the RPC upon completion.
+ Status status;
// stub_->AsyncSayHello() perform the RPC call, returning an instance we
// store in "rpc". Because we are using the asynchronous API, we need the
- // hold on to the "rpc" instance in order to get updates on the ongoing RPC.
- call->response_reader = stub_->AsyncSayHello(&call->context, request, &cq_);
-
+ // hold on to the "rpc" instance in order to get updates on the ongoig RPC.
+ std::unique_ptr<ClientAsyncResponseReader<HelloReply> > rpc(
+ stub_->AsyncSayHello(&context, request, &cq));
// Request that, upon completion of the RPC, "reply" be updated with the
// server's response; "status" with the indication of whether the operation
- // was successful. Tag the request with the memory address of call object.
- call->response_reader->Finish(&call->reply, &call->status, (void*)call);
-
- }
- void AsyncCompleteRpc()
- {
+ // was successful. Tag the request with the integer 1.
+ rpc->Finish(&reply, &status, (void*)1);
void* got_tag;
bool ok = false;
-
// Block until the next result is available in the completion queue "cq".
- while (cq_.Next(&got_tag, &ok))
- {
- AsyncClientCall* call = static_cast<AsyncClientCall*>(got_tag);
- if (ok)
- std::cout << "Greeter received: " << call->reply.message() << std::endl;
- else
- std::cout << "RPC failed" << std::endl;
- delete call;
+ cq.Next(&got_tag, &ok);
+
+ // Verify that the result from "cq" corresponds, by its tag, our previous
+ // request.
+ GPR_ASSERT(got_tag == (void*)1);
+ // ... and that the request was completed successfully. Note that "ok"
+ // corresponds solely to the request for updates introduced by Finish().
+ GPR_ASSERT(ok);
+
+ // Act upon the status of the actual RPC.
+ if (status.ok()) {
+ return reply.message();
+ } else {
+ return "RPC failed";
}
}
private:
-
- // Structure for keeping state and data information
- struct AsyncClientCall
- {
- // Container for the data we expect from the server.
- HelloReply reply;
-
- // Context for the client. It could be used to convey extra information to
- // the server and/or tweak certain RPC behaviors.
- ClientContext context;
-
- // Storage for the status of the RPC upon completion.
- Status status;
-
-
- std::unique_ptr<ClientAsyncResponseReader<HelloReply>> response_reader;
- };
-
// Out of the passed in Channel comes the stub, stored here, our view of the
// server's exposed services.
std::unique_ptr<Greeter::Stub> stub_;
-
- // The producer-consumer queue we use to communicate asynchronously with the
- // gRPC runtime.
- CompletionQueue cq_;
};
int main(int argc, char** argv) {
-
-
// Instantiate the client. It requires a channel, out of which the actual RPCs
// are created. This channel models a connection to an endpoint (in this case,
// localhost at port 50051). We indicate that the channel isn't authenticated
// (use of InsecureChannelCredentials()).
GreeterClient greeter(grpc::CreateChannel(
"localhost:50051", grpc::InsecureChannelCredentials()));
-
- // Spawn reader thread that loops indefinitely
- std::thread thread_ = std::thread(&GreeterClient::AsyncCompleteRpc, &greeter);
-
- for (int i = 0; i < 100; i++)
- {
- std::string user("world " + std::to_string(i));
- greeter.SayHello(user); // The actual RPC call!
- }
-
- std::cout << "Press control-c to quit" << std::endl << std::endl;
- thread_.join(); //blocks forever
+ std::string user("world");
+ std::string reply = greeter.SayHello(user); // The actual RPC call!
+ std::cout << "Greeter received: " << reply << std::endl;
return 0;
}