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#!/bin/sh
# RunIPhoneUnitTest.sh
# Copyright 2008 Google Inc.
#
# Licensed under the Apache License, Version 2.0 (the "License"); you may not
# use this file except in compliance with the License. You may obtain a copy
# of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
# WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
# License for the specific language governing permissions and limitations under
# the License.
#
# Runs all unittests through the iPhone simulator. We don't handle running them
# on the device. To run on the device just choose "run".
# Controlling environment variables:
#
# GTM_DISABLE_ZOMBIES -
# Set to a non-zero value to turn on zombie checks. You will probably
# want to turn this off if you enable leaks.
#
# GTM_ENABLE_LEAKS -
# Set to a non-zero value to turn on the leaks check. You will probably want
# to disable zombies, otherwise you will get a lot of false positives.
#
# GTM_DISABLE_TERMINATION
# Set to a non-zero value so that the app doesn't terminate when it's finished
# running tests. This is useful when using it with external tools such
# as Instruments.
#
# GTM_LEAKS_SYMBOLS_TO_IGNORE
# List of comma separated symbols that leaks should ignore. Mainly to control
# leaks in frameworks you don't have control over.
# Search this file for GTM_LEAKS_SYMBOLS_TO_IGNORE to see examples.
# Please feel free to add other symbols as you find them but make sure to
# reference Radars or other bug systems so we can track them.
#
ScriptDir=$(dirname $(echo $0 | sed -e "s,^\([^/]\),$(pwd)/\1,"))
ScriptName=$(basename "$0")
ThisScript="${ScriptDir}/${ScriptName}"
GTMXcodeNote() {
echo ${ThisScript}:${1}: note: GTM ${2}
}
if [ "$PLATFORM_NAME" == "iphonesimulator" ]; then
# We kill the iPhone simulator because otherwise we run into issues where
# the unittests fail becuase the simulator is currently running, and
# at this time the iPhone SDK won't allow two simulators running at the same
# time.
/usr/bin/killall "iPhone Simulator"
export DYLD_ROOT_PATH="$SDKROOT"
export DYLD_FRAMEWORK_PATH="$CONFIGURATION_BUILD_DIR"
export IPHONE_SIMULATOR_ROOT="$SDKROOT"
export CFFIXED_USER_HOME="$TEMP_FILES_DIR/iPhone Simulator User Dir"
# See http://developer.apple.com/technotes/tn2004/tn2124.html for an
# explanation of these environment variables.
export MallocScribble=YES
export MallocPreScribble=YES
export MallocGuardEdges=YES
export MallocStackLogging=YES
export NSAutoreleaseFreedObjectCheckEnabled=YES
export OBJC_DEBUG_FRAGILE_SUPERCLASSES=YES
if [ ! $GTM_DISABLE_ZOMBIES ]; then
GTMXcodeNote ${LINENO} "Enabling zombies"
export CFZombieLevel=3
export NSZombieEnabled=YES
fi
# 6251475 iPhone simulator leaks @ CFHTTPCookieStore shutdown if
# CFFIXED_USER_HOME empty
GTM_LEAKS_SYMBOLS_TO_IGNORE="CFHTTPCookieStore"
"$TARGET_BUILD_DIR/$EXECUTABLE_PATH" -RegisterForSystemEvents
else
GTMXcodeNote ${LINENO} "Skipping running of unittests for device build."
fi
exit 0
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