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//
// main.m
// GTMUnitTestingTest
//
// Copyright 2006-2008 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not
// use this file except in compliance with the License. You may obtain a copy
// of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
// License for the specific language governing permissions and limitations under
// the License.
//
#import <Cocoa/Cocoa.h>
#import "GTMAppKitUnitTestingUtilities.h"
#import "GTMFoundationUnitTestingUtilities.h"
int main(int argc, char *argv[]) {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
[GTMAppKitUnitTestingUtilities setUpForUIUnitTestsIfBeingTested];
// Give ourselves a max of 10 minutes for the tests. Sometimes (in automated
// builds) the unittesting bundle fails to load which causes the app to keep
// running forever. This will force it to exit after a certain amount of time
// instead of hanging running forever.
[GTMFoundationUnitTestingUtilities installTestingTimeout:10*60.0];
int result = NSApplicationMain(argc, (const char **) argv);
[pool drain];
return result;
}
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