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#!/bin/sh
# BuildAllSDKs.sh
#
# This script builds the Tiger, Leopard, and SnowLeopard versions of the
# requested target in the current basic config (debug, release, debug-gcov).
#
# Copyright 2006-2011 Google Inc.
#
# Licensed under the Apache License, Version 2.0 (the "License"); you may not
# use this file except in compliance with the License. You may obtain a copy
# of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
# WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
# License for the specific language governing permissions and limitations under
# the License.
# This scrit runs as the build script, it actually exits having really done no
# build. Instead it creates and launches and AppleScript that then drives
# Xcode to do the real builds cycling through configurations/projects to get
# everything done.
GTM_PROJECT_TARGET="$1"
STARTING_TARGET="${TARGET_NAME}"
SCRIPT_APP="${TMPDIR}DoBuild.app"
REQUESTED_BUILD_STYLE=$(echo "${BUILD_STYLE}" | sed -E "s/(.*OrLater)-(.*)/\2/")
# See if we were told to clean instead of build.
PROJECT_ACTION="build"
if [ "${ACTION}" == "clean" ]; then
PROJECT_ACTION="clean"
fi
# get available SDKs and PLATFORMS
AVAILABLE_MACOS_SDKS=`eval ls ${DEVELOPER_SDK_DIR}`
AVAILABLE_PLATFORMS=`eval ls ${DEVELOPER_DIR}/Platforms`
GTM_OPEN_EXTRAS=""
GTM_BUILD_EXTRAS=""
# build up our GTMi parts
if [ "${GTM_PROJECT_TARGET}" != "" ]; then
GTM_OPEN_EXTRAS="
if \"${AVAILABLE_PLATFORMS}\" contains \"MacOSX.platform\" then
open posix file \"${SRCROOT}/GTM.xcodeproj\"
end if"
GTM_BUILD_EXTRAS="
if \"${AVAILABLE_PLATFORMS}\" contains \"MacOSX.platform\" then
tell project \"GTM\"
-- wait for stub build to finish before kicking off the real builds.
set x to 0
repeat while currently building
delay 0.5
set x to x + 1
if x > 6 then
display alert \"GTM is still building, can't start.\"
return
end if
end repeat
-- do the GTM builds
with timeout of 9999 seconds
if \"{$AVAILABLE_MACOS_SDKS}\" contains \"MacOSX10.4u.sdk\" then
set active target to target \"${GTM_PROJECT_TARGET}\"
set buildResult to ${PROJECT_ACTION} using build configuration \"TigerOrLater-${REQUESTED_BUILD_STYLE}\"
set active target to target \"${STARTING_TARGET}\"
if buildResult is not equal to \"Build succeeded\" then
return
end if
end if
if \"{$AVAILABLE_MACOS_SDKS}\" contains \"MacOSX10.5.sdk\" then
set active target to target \"${GTM_PROJECT_TARGET}\"
set buildResult to ${PROJECT_ACTION} using build configuration \"LeopardOrLater-${REQUESTED_BUILD_STYLE}\"
set active target to target \"${STARTING_TARGET}\"
if buildResult is not equal to \"Build succeeded\" then
return
end if
end if
if \"{$AVAILABLE_MACOS_SDKS}\" contains \"MacOSX10.6.sdk\" then
set active target to target \"${GTM_PROJECT_TARGET}\"
set buildResult to ${PROJECT_ACTION} using build configuration \"SnowLeopardOrLater-${REQUESTED_BUILD_STYLE}\"
set active target to target \"${STARTING_TARGET}\"
if buildResult is not equal to \"Build succeeded\" then
return
end if
end if
end timeout
end tell
end if"
fi
# build up our GTM AppleScript
OUR_BUILD_SCRIPT="on run
tell application \"Xcode\"
activate
${GTM_OPEN_EXTRAS}
${GTM_BUILD_EXTRAS}
end tell
end run"
# Xcode won't actually let us spawn this and run it w/ osascript because it
# watches and waits for everything we have spawned to exit before the build is
# considered done, so instead we compile this to a script app, and then use
# open to invoke it, there by escaping our little sandbox.
# xcode defeats this: ( echo "${OUR_BUILD_SCRIPT}" | osascript - & )
rm -rf "${SCRIPT_APP}"
echo "${OUR_BUILD_SCRIPT}" | osacompile -o "${SCRIPT_APP}" -x
open "${SCRIPT_APP}"
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