aboutsummaryrefslogtreecommitdiff
path: root/AppKit/GTMNSBezierPath+ShadingTest.m
blob: a9dfbefa251b549cea7dc8fc15d93bf4c479c3c8 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
//
//  GTMNSBezierPath+ShadingTest.m
//
//  Copyright 2006-2008 Google Inc.
//
//  Licensed under the Apache License, Version 2.0 (the "License"); you may not
//  use this file except in compliance with the License.  You may obtain a copy
//  of the License at
// 
//  http://www.apache.org/licenses/LICENSE-2.0
// 
//  Unless required by applicable law or agreed to in writing, software
//  distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
//  WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.  See the
//  License for the specific language governing permissions and limitations under
//  the License.
//

#import <Cocoa/Cocoa.h>

#import <SenTestingKit/SenTestingKit.h>

#import "GTMLinearRGBShading.h"
#import "GTMAppKit+UnitTesting.h"
#import "GTMNSBezierPath+Shading.h"

@interface GTMNSBezierPath_ShadingTest : GTMTestCase<GTMUnitTestViewDrawer>
@end
  
@implementation GTMNSBezierPath_ShadingTest

- (void)testShadings {
  GTMAssertDrawingEqualToImageNamed(self,
                                    NSMakeSize(310, 410), 
                                    @"GTMNSBezierPath+ShadingTest", nil, nil);
}

- (void)gtm_unitTestViewDrawRect:(NSRect)rect contextInfo:(void*)contextInfo {
  
  NSColor *theColorArray[] = { [NSColor blueColor],
    [NSColor redColor], [NSColor yellowColor],
    [NSColor blueColor], [NSColor greenColor],
    [NSColor redColor] };
  CGFloat theFloatArray[] = { 0.0, 0.2, 0.4, 0.6, 0.8, 1.0 };
  
  GTMLinearRGBShading *shading =
    [GTMLinearRGBShading shadingWithColors:theColorArray
                            fromSpaceNamed:NSCalibratedRGBColorSpace
                               atPositions:theFloatArray
                                     count:sizeof(theFloatArray)/sizeof(CGFloat)]; 
  NSBezierPath *shadedPath;
  
  // axial stroke rect - diagonal fill
  NSRect axialStrokeRect = NSMakeRect(10.0f, 10.0f, 90.0f, 90.0f);
  shadedPath = [NSBezierPath bezierPathWithRect:axialStrokeRect];
  [shadedPath setLineWidth: 10.0f];
  NSPoint startPoint = NSMakePoint(axialStrokeRect.origin.x + 20.0f,
                                   axialStrokeRect.origin.y + 20.0f);
  NSPoint endPoint = NSMakePoint(axialStrokeRect.origin.x + axialStrokeRect.size.width - 20.0f,
                                 axialStrokeRect.origin.y + axialStrokeRect.size.height - 20.0f);
  [shadedPath gtm_strokeAxiallyFrom:startPoint to:endPoint extendingStart:YES extendingEnd:YES shading:shading];

  // axial stroke rect - v line fill
  axialStrokeRect = NSMakeRect(110.0f, 10.0f, 90.0f, 90.0f);
  shadedPath = [NSBezierPath bezierPathWithRect:axialStrokeRect];
  [shadedPath setLineWidth: 10.0f];
  startPoint = NSMakePoint(axialStrokeRect.origin.x + axialStrokeRect.size.width / 2.0f,
                           axialStrokeRect.origin.y + 20.0f);
  endPoint = NSMakePoint(axialStrokeRect.origin.x + axialStrokeRect.size.width / 2.0f,
                         axialStrokeRect.origin.y + axialStrokeRect.size.height - 20.0f);
  [shadedPath gtm_strokeAxiallyFrom:startPoint to:endPoint extendingStart:YES extendingEnd:YES shading:shading];
  
  // axial stroke rect - h line fill
  axialStrokeRect = NSMakeRect(210.0f, 10.0f, 90.0f, 90.0f);
  shadedPath = [NSBezierPath bezierPathWithRect:axialStrokeRect];
  [shadedPath setLineWidth: 10.0f];
  startPoint = NSMakePoint(axialStrokeRect.origin.x + 20.0f,
                           axialStrokeRect.origin.y + axialStrokeRect.size.height / 2.0f);
  endPoint = NSMakePoint(axialStrokeRect.origin.x + axialStrokeRect.size.width - 20.0f,
                         axialStrokeRect.origin.y + axialStrokeRect.size.height / 2.0f);
  [shadedPath gtm_strokeAxiallyFrom:startPoint to:endPoint extendingStart:YES extendingEnd:YES shading:shading];
  
  // axial fill rect - diagonal fill
  NSRect axialFillRect = NSMakeRect(10.0f, 110.0f, 90.0f, 90.0f);
  shadedPath = [NSBezierPath bezierPathWithRect:axialFillRect];
  startPoint = NSMakePoint(axialFillRect.origin.x + 20.0f,
                           axialFillRect.origin.y + 20.0f);
  endPoint = NSMakePoint(axialFillRect.origin.x + axialFillRect.size.width - 20.0f,
                         axialFillRect.origin.y + axialFillRect.size.height - 20.0f);
  [shadedPath gtm_fillAxiallyFrom:startPoint to:endPoint extendingStart:YES extendingEnd:YES shading:shading];
  
  // axial fill rect - v line fill
  axialFillRect = NSMakeRect(110.0f, 110.0f, 90.0f, 90.0f);
  shadedPath = [NSBezierPath bezierPathWithRect:axialFillRect];
  startPoint = NSMakePoint(axialFillRect.origin.x + axialFillRect.size.width / 2.0f,
                           axialFillRect.origin.y + 20.0f);
  endPoint = NSMakePoint(axialFillRect.origin.x + axialFillRect.size.width / 2.0f,
                         axialFillRect.origin.y + axialFillRect.size.height - 20.0f);
  [shadedPath gtm_fillAxiallyFrom:startPoint to:endPoint extendingStart:YES extendingEnd:YES shading:shading];
  
  // axial fill rect - h line fill
  axialFillRect = NSMakeRect(210.0f, 110.0f, 90.0f, 90.0f);
  shadedPath = [NSBezierPath bezierPathWithRect:axialFillRect];
  startPoint = NSMakePoint(axialFillRect.origin.x + 20.0f,
                           axialFillRect.origin.y + axialFillRect.size.height / 2.0f);
  endPoint = NSMakePoint(axialFillRect.origin.x + axialFillRect.size.width - 20.0f,
                         axialFillRect.origin.y + axialFillRect.size.height / 2.0f);
  [shadedPath gtm_fillAxiallyFrom:startPoint to:endPoint extendingStart:YES extendingEnd:YES shading:shading];
  
  // radial stroke rect - diagonal fill
  NSRect radialStrokeRect = NSMakeRect(10.0f, 210.0f, 90.0f, 90.0f);
  shadedPath = [NSBezierPath bezierPathWithRect:radialStrokeRect];
  startPoint = NSMakePoint(radialStrokeRect.origin.x + 20.0f,
                           radialStrokeRect.origin.y + 20.0f);
  endPoint = NSMakePoint(radialStrokeRect.origin.x + radialStrokeRect.size.width - 20.0f,
                         radialStrokeRect.origin.y + radialStrokeRect.size.height - 20.0f);
  [shadedPath gtm_strokeRadiallyFrom:startPoint fromRadius:60.0f 
                                  to:endPoint toRadius:20.0f
                      extendingStart:YES extendingEnd:YES shading:shading];
  
  // radial stroke rect - v line fill
  radialStrokeRect = NSMakeRect(110.0f, 210.0f, 90.0f, 90.0f);
  shadedPath = [NSBezierPath bezierPathWithRect:radialStrokeRect];
  startPoint = NSMakePoint(radialStrokeRect.origin.x + radialStrokeRect.size.width / 2.0f,
                           radialStrokeRect.origin.y + 20.0f);
  endPoint = NSMakePoint(radialStrokeRect.origin.x + radialStrokeRect.size.width / 2.0f,
                         radialStrokeRect.origin.y + radialStrokeRect.size.height - 20.0f);
  [shadedPath gtm_strokeRadiallyFrom:startPoint fromRadius:60.0f 
                                  to:endPoint toRadius:20.0f
                      extendingStart:YES extendingEnd:YES shading:shading];
  
  // radial stroke rect - h line fill
  radialStrokeRect = NSMakeRect(210.0f, 210.0f, 90.0f, 90.0f);
  shadedPath = [NSBezierPath bezierPathWithRect:radialStrokeRect];
  startPoint = NSMakePoint(radialStrokeRect.origin.x + 20.0f,
                           radialStrokeRect.origin.y + radialStrokeRect.size.height / 2.0f);
  endPoint = NSMakePoint(radialStrokeRect.origin.x + radialStrokeRect.size.width - 20.0f,
                         radialStrokeRect.origin.y + radialStrokeRect.size.height / 2.0f);
  [shadedPath gtm_strokeRadiallyFrom:startPoint fromRadius:60.0f 
                                  to:endPoint toRadius:20.0f
                      extendingStart:YES extendingEnd:YES shading:shading];
  
  // radial fill rect - diagonal fill
  NSRect radialFillRect = NSMakeRect(10.0f, 310.0f, 90.0f, 90.0f);
  shadedPath = [NSBezierPath bezierPathWithRect:radialFillRect];
  startPoint = NSMakePoint(radialFillRect.origin.x + 20.0f,
                           radialFillRect.origin.y + 20.0f);
  endPoint = NSMakePoint(radialFillRect.origin.x + radialFillRect.size.width - 20.0f,
                         radialFillRect.origin.y + radialFillRect.size.height - 20.0f);
  [shadedPath gtm_fillRadiallyFrom:startPoint fromRadius:10.0f 
                                to:endPoint toRadius:20.0f
                    extendingStart:YES extendingEnd:YES shading:shading];

  // radial fill rect - v line fill
  radialFillRect = NSMakeRect(110.0f, 310.0f, 90.0f, 90.0f);
  shadedPath = [NSBezierPath bezierPathWithRect:radialFillRect];
  startPoint = NSMakePoint(radialFillRect.origin.x + radialFillRect.size.width / 2.0f,
                           radialFillRect.origin.y + 20.0f);
  endPoint = NSMakePoint(radialFillRect.origin.x + radialFillRect.size.width / 2.0f,
                         radialFillRect.origin.y + radialFillRect.size.height - 20.0f);
  [shadedPath gtm_fillRadiallyFrom:startPoint fromRadius:10.0f 
                                to:endPoint toRadius:20.0f
                    extendingStart:YES extendingEnd:YES shading:shading];
  
  // radial fill rect - h line fill
  radialFillRect = NSMakeRect(210.0f, 310.0f, 90.0f, 90.0f);
  shadedPath = [NSBezierPath bezierPathWithRect:radialFillRect];
  startPoint = NSMakePoint(radialFillRect.origin.x + 20.0f,
                           radialFillRect.origin.y + radialFillRect.size.height / 2.0f);
  endPoint = NSMakePoint(radialFillRect.origin.x + radialFillRect.size.width - 20.0f,
                         radialFillRect.origin.y + radialFillRect.size.height / 2.0f);
  [shadedPath gtm_fillRadiallyFrom:startPoint fromRadius:10.0f 
                                to:endPoint toRadius:20.0f
                    extendingStart:YES extendingEnd:YES shading:shading];
}

@end