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//
// GTMIBArray.m
//
// Copyright 2009 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not
// use this file except in compliance with the License. You may obtain a copy
// of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
// License for the specific language governing permissions and limitations under
// the License.
//
#import "GTMIBArray.h"
#import "GTMDefines.h"
@implementation GTMIBArray
- (void)dealloc {
[realArray_ release];
[super dealloc];
}
- (void)setupRealArray {
#ifdef DEBUG
// It is very easy to create a cycle if you are chaining these in IB, so in
// debug builds, we try to catch this to inform the developer. Use -[NSArray
// indexOfObjectIdenticalTo:] to get pointer comparisons instead of object
// equality.
static NSMutableArray *ibArraysBuilding = nil;
if (!ibArraysBuilding) {
ibArraysBuilding = [[NSMutableArray alloc] init];
}
_GTMDevAssert([ibArraysBuilding indexOfObjectIdenticalTo:self] == NSNotFound,
@"There is a cycle in your GTMIBArrays!");
[ibArraysBuilding addObject:self];
#endif // DEBUG
// Build the array up.
NSMutableArray *builder = [NSMutableArray array];
Class ibArrayClass = [GTMIBArray class];
id objs[] = {
object1_, object2_, object3_, object4_, object5_,
};
for (size_t idx = 0 ; idx < sizeof(objs) / (sizeof(objs[0])) ; ++idx) {
id obj = objs[idx];
if (obj) {
if ([obj isKindOfClass:ibArrayClass]) {
[builder addObjectsFromArray:obj];
} else {
[builder addObject:obj];
}
}
}
#ifdef DEBUG
[ibArraysBuilding removeObject:self];
#endif // DEBUG
// Now copy with our zone.
realArray_ = [builder copyWithZone:[self zone]];
}
// ----------------------------------------------------------------------------
// NSArray has two methods that everything else seems to work on, simply
// implement those.
- (NSUInteger)count {
if (!realArray_) [self setupRealArray];
return [realArray_ count];
}
- (id)objectAtIndex:(NSUInteger)idx {
if (!realArray_) [self setupRealArray];
return [realArray_ objectAtIndex:idx];
}
// ----------------------------------------------------------------------------
// Directly relay the enumeration based calls just in case there is some extra
// efficency to be had.
- (NSEnumerator *)objectEnumerator {
if (!realArray_) [self setupRealArray];
return [realArray_ objectEnumerator];
}
- (NSEnumerator *)reverseObjectEnumerator {
if (!realArray_) [self setupRealArray];
return [realArray_ reverseObjectEnumerator];
}
#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5
- (NSUInteger)countByEnumeratingWithState:(NSFastEnumerationState *)state
objects:(id *)stackbuf
count:(NSUInteger)len {
if (!realArray_) [self setupRealArray];
return [realArray_ countByEnumeratingWithState:state
objects:stackbuf
count:len];
}
#endif // MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5
// ----------------------------------------------------------------------------
// Directly relay the copy methods, again, for any extra efficency.
- (id)copyWithZone:(NSZone *)zone {
if (!realArray_) [self setupRealArray];
return [realArray_ copyWithZone:zone];
}
- (id)mutableCopyWithZone:(NSZone *)zone {
if (!realArray_) [self setupRealArray];
return [realArray_ mutableCopyWithZone:zone];
}
@end
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