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+//
+// GTMUIImage+Resize.m
+//
+// Copyright 2009 Google Inc.
+//
+// Licensed under the Apache License, Version 2.0 (the "License"); you may not
+// use this file except in compliance with the License. You may obtain a copy
+// of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
+// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
+// License for the specific language governing permissions and limitations under
+// the License.
+//
+
+#import "GTMUIImage+Resize.h"
+
+@implementation UIImage (GTMUIImageResizeAdditions)
+
+- (UIImage *)gtm_imageByResizingToSize:(CGSize)targetSize
+ preserveAspectRatio:(BOOL)preserveAspectRatio
+ trimToFit:(BOOL)trimToFit {
+ CGSize imageSize = [self size];
+ if (imageSize.height < 1 || imageSize.width < 1) {
+ return nil;
+ }
+ if (targetSize.height < 1 || targetSize.width < 1) {
+ return nil;
+ }
+ CGFloat aspectRatio = imageSize.width / imageSize.height;
+ CGFloat targetAspectRatio = targetSize.width / targetSize.height;
+
+ CGRect projectTo = CGRectZero;
+ if (preserveAspectRatio) {
+ if (trimToFit) {
+ // Scale and clip image so that the aspect ratio is preserved and the
+ // target size is filled.
+ if (targetAspectRatio < aspectRatio) {
+ // clip the x-axis.
+ projectTo.size.width = targetSize.height * aspectRatio;
+ projectTo.size.height = targetSize.height;
+ projectTo.origin.x = (targetSize.width - projectTo.size.width) / 2;
+ projectTo.origin.y = 0;
+ } else {
+ // clip the y-axis.
+ projectTo.size.width = targetSize.width;
+ projectTo.size.height = targetSize.width / aspectRatio;
+ projectTo.origin.x = 0;
+ projectTo.origin.y = (targetSize.height - projectTo.size.height) / 2;
+ }
+ } else {
+ // Scale image to ensure it fits inside the specified targetSize.
+ if (targetAspectRatio < aspectRatio) {
+ // target is less wide than the original.
+ projectTo.size.width = targetSize.width;
+ projectTo.size.height = projectTo.size.width / aspectRatio;
+ targetSize = projectTo.size;
+ } else {
+ // target is wider than the original.
+ projectTo.size.height = targetSize.height;
+ projectTo.size.width = projectTo.size.height * aspectRatio;
+ targetSize = projectTo.size;
+ }
+ } // if (clip)
+ } else {
+ // Don't preserve the aspect ratio.
+ projectTo.size = targetSize;
+ }
+
+ projectTo = CGRectIntegral(projectTo);
+ // There's no CGSizeIntegral, so we fake our own.
+ CGRect integralRect = CGRectZero;
+ integralRect.size = targetSize;
+ targetSize = CGRectIntegral(integralRect).size;
+
+ // iPhone recommended settings.
+ CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
+ CGBitmapInfo bitmapInfo = (kCGBitmapByteOrder32Little |
+ kCGImageAlphaPremultipliedFirst);
+
+ CGContextRef context = CGBitmapContextCreate(nil, // data
+ targetSize.width,
+ targetSize.height,
+ 8, // bitsPerPixel
+ 0, // bytesPerRow
+ colorSpace,
+ bitmapInfo);
+ CGColorSpaceRelease(colorSpace);
+ // Produce the image
+ CGContextDrawImage(context, projectTo, [self CGImage]);
+ CGImageRef resizedRef = CGBitmapContextCreateImage(context);
+ CGContextRelease(context);
+ UIImage *resized = [UIImage imageWithCGImage:resizedRef];
+ CGImageRelease(resizedRef);
+ return resized;
+}
+@end