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-rw-r--r--XcodeConfig/subconfig/General.xcconfig25
1 files changed, 0 insertions, 25 deletions
diff --git a/XcodeConfig/subconfig/General.xcconfig b/XcodeConfig/subconfig/General.xcconfig
index 1ce5390..1517514 100644
--- a/XcodeConfig/subconfig/General.xcconfig
+++ b/XcodeConfig/subconfig/General.xcconfig
@@ -19,31 +19,6 @@
// the License.
//
-// NOTE: as of Xcode 3.1, for iPhone development, the two SDKs you can match are:
-// SDK_NAME iphoneos2.0
-// SDK_NAME iphoneos2.1
-// SDK_NAME iphonesimulator2.0
-// SDK_NAME iphonesimulator2.1
-// for Mac OS developement, the values are:
-// SDK_NAME macosx10.4
-// SDK_NAME macosx10.5
-// SDK_NAME macosx10.6
-
-// Pick up the Xcode default settings for ARCHS. Keep the historical behavior
-// of providing overrides for the older SDKs so existing apps are less likely
-// to break.
-ARCHS[sdk=macosx*] = $(ARCHS_STANDARD_32_64_BIT)
-ARCHS[sdk=macosx10.4*] = i386 ppc
-ARCHS[sdk=macosx10.5*] = i386 x86_64 ppc ppc64
-ARCHS[sdk=macosx10.6*] = i386 x86_64
-
-// Build for arm for iPhone or Intel for the iPhone Simulator
-ARCHS[sdk=iphoneos*] = armv6
-ARCHS[sdk=iphonesimulator*] = i386
-
-// Build only the active architecture on iphone device targets
-ONLY_ACTIVE_ARCH[sdk=iphoneos*] = YES
-
// We want our pngs compressed when they are copied
COMPRESS_PNG_FILES = YES